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maestro85

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About maestro85

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    Glass Joe
  • Birthday 06/10/85

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  • Website URL http://www.proraiders.com/ranks/index_10.php?spec=Restoration_Druid

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  • Gender Male

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  • Character Name Reevan
  • Gender Male
  • Race Tauren
  • Class Druid
  • Realm Mal'Ganis
  • Realm Location
  • Guild Sample
  • Guild URL http://www.proraiders.com/ranks/index_10.php?spec=Restoration_Druid
  1. [Resto] Mists of Pandaria 5.4

    Dear Jlocout, i would kindly ask you to reconsider the suggestions you give to help seeking players, as a big part of what u wrote is just plain nonsense: This ist just wrong, Rejuvenation has a baseline 1 sec gcd, it cannot be reduced below that by any haste breakpoint. Again, this is not true, you dont sacrifice spirit to gain the the necessary value for the 13k hbp. If you are around 535-540 average itemlevel, you can start going for the 13k hbp (given that your itemization is heavy haste rating focused). The stat that will mainly suffer will be Mastery and NOT spirit.... you can't run around with 3-5k spirit but i can manage to run around with 3-5k mastery.... There is no valid reason, why your harmony uptime is influenced by a haste breakpoint. This is just again nonsense. I hope youre talking about the harmony value itself and not the uptime. Still, the harmony percentage lost by achieving the 13k hbp is equalized by the additional hots ticks you gain and the reduced cast time of your direct healing spells. In any way you look at it, its still no valid argument. And again: Harmony uptime has 0 correlation with ur current haste rating and again: You dont sacrifce spirit to gain the 13k hpp, you sacrfice your mastery rating to gain the desired haste value. Please do not tell people about things you obviously have no clue about... Generally, 99% of the top logs in SoO hc mode are done with the 13k hbp, there is no reason to delay the switch to the 13k hbp when you have enough secondary stats/items with haste rating. I personally tried the 13k hbp and the 3k hbp on Thok hc 10 man prenerf and the switch to the 3k hbp was absolutely disappointing. It was roughly 50-80k less throughput in p1. So go for it (13khbp) as soon as you can
  2. [Resto] Mists of Pandaria 5.4

    In my opinion 13k hbp is the way to go, being available since the end of ToT when you could easily reach this value with an average itemlvl of 540 (even earlier with perfect itemization). With your itemlevel you can easily go for the 13k hbp and still sustain a decent amount of mastery and spirit. About our spirit concerns: Its a raidcomp and raidsize specific issue and of course after all dependant on your personal playstyle. You have to stack more spirit if you dont have access to manatide / moonkin innervate etc. Also in 25`s you tend to spend more mana than you do in 10`s. I personally raided till Thok with a very low amount of Spirit (8-10k) but i had a Reso shaman and moonkin with me and i was in a 10 man guild. When progressing Thok i added some extra spirit due to the mana intensive healing phases while being stacked in camps. For testing purposes i also tried the 3045 hbp during Thok progress but i switched back to the 13k hbp very quickly as it was a noticeable throughput loss for me. Edit: Looking at your armory i can see that you are at 3278 haste, meaning that you are about 220 haste above the cap which makes those 220 haste very inefficient. Only a small amount of couse but still this would not be the case when going for the 13k hbp This is my log from yesterday Thok hc 10 man (atm #2 world druid for thok) http://www.worldoflogs.com/reports/rt-00qnl27qcn8hl5ld/sum/healingDone/?s=9103&e=9500#Reevan Hope i could help you out
  3. [Resto] Mists of Pandaria 5.4

    Trinkets are in my opinion encounter and raidsize specific. While Prismatic Prison of Pride seems to be doing well in any circumstances, i change my 2nd trinket slot for the current encounter. For Thok progress i used Thok's Acid Grooved Tooth as we played with 2 big camps and thus the cleave proc hit its maximum number of targets. For Siegecrafter and Klaxxi progress i used Dysmporhic Samophlange as i had mana issues. To answer your question: Thok preferred when your raid stacks , Nazgrim when people are split. Though i can`t prove it as i am a 10 man only raider, i would say that in a 25 raiding environment thok scales better as more potential cleave targets are present
  4. [Resto] Mists of Pandaria 5.4

    This is my personal best on Thok, being #1 Druid for some days http://www.worldoflogs.com/reports/rt-oc057lf24hrmzml4/sum/healingDone/?s=14064&e=14548#Reevan My experience is that i do not have time to use Incarnation as it would be in my opinion a throughput loss. My rotation is as following (10 man): Apply Rejuvenation to all raidmembers,bloom mushroom if needed, use Swiftmend and Wildgrowth,place mushroom, refresh lifebloom, start from beginning. Even with high haste numbers, the gcd triggered from an instant regrowth is longer than the 1 sec gcd from reju. I only tried Incarnation once while progress and did not really like it.
  5. Shadowmourne

    There is no reason to get any Frost Breath debuff stacks as a DK as the use of AMS prevents the application of the debuff though u will still get "Frost Infusion" stacks. Just use AMS on cd and step into breath, assuming your guild has 2 air phases you will come into p3 with Frost Infusionx4 and no Frost Breath Debuff.
  6. Blood Simple - The Day The Music Died

    thank you, changed the ep base and now results are as expected!
  7. Blood Simple - The Day The Music Died

    I got a question concering arp From my understanding arp increases in value the closer you stack it near the hardcap (1400, 1260 + blood gorged for blood dks). So as an example adding 20 arp while you sit at 1000 arp will grant u a bigger dps boost than adding 20 arp while having just 500 arp. However i get very strange results when simming with kathories: sim with 1210 arp: EP AttackPower | 1 (0,76 DPS/per AP) EP Strength | 2,82 EP ArmorPenetrationRating | 3,84 BeforeMeleeHitCap<8% | 2,56 EP WeaponDPS | 10,13 | Template | Blood 51-00-20 | Rotation | Blood | Presence | Blood | Sigil | Virulence | RuneEnchant | FallenCrusader / None | Pet Calculation | True ok so far, arp outvalues str by far as expected, but now: sim with 1230 arp: EP AttackPower | 1 (0,76 DPS/per AP) EP Strength | 2,82 EP ArmorPenetrationRating | 2,29 BeforeMeleeHitCap<8% | 2,55 EP WeaponDPS | 10,13 | Template | Blood 51-00-20 | Rotation | Blood | Presence | Blood | Sigil | Virulence | RuneEnchant | FallenCrusader / None | Pet Calculation | True as you can see the value of arp dropped dramaticaly, even below the value of str. sim with 1255 arp: EP AttackPower | 1 (0,76 DPS/per AP) EP Strength | 2,84 EP ArmorPenetrationRating | 0,32 BeforeMeleeHitCap<8% | 2,49 EP WeaponDPS | 10,26 | Template | Blood 51-00-20 | Rotation | Blood | Presence | Blood | Sigil | Virulence | RuneEnchant | FallenCrusader / None | Pet Calculation | True Here i thought in theory we could see the greatest value of arp because we are short before reaching the hardcap but the sims shows arp being nearly worthless. Does anyone have an idea or can correct me if i am wrong ?
  8. Blood Simple - The Day The Music Died

    the 10% are not correct, as 2 of the 4 hysteria were done by myself, thus you could say the 2 extra hysteria i got from MT gave me 5% overall physical damage increase. I just want to point out that my sims (kathories, rawr) all give me the same results, at around 50% arpen, arpenrating outvalues strength and this difference grows while approaching the arp hardcap.
  9. Blood Simple - The Day The Music Died

    I agree but looking at the current ecnounters in ICC in almost every bossfight single target and burst dps is much more important than aoe damage thus making arp gemming a viable solution I also agree here and i want to add that reaching the hardcap also increases the value of strength.
  10. Blood Simple - The Day The Music Died

    I do not want to start a discussion about whether blood or unholy is better but i want to share my experiences about blood and unholy. Last week i decided to try blood with nearly full arp gemmed to see its single target and i was pretty happy with the results. While a week before i did around 9,5k dps as unholy on festergut, i could do 500 more with blood spec sitting at only 75 + 10 % arpen.Even though i got 2x hysteria from our MT i didnt expect this. I also did some rotation mistakes and our ele shamy "forgot" about the melee haste totem :/ So i think with stacking more arp and perfectioning the rotation and cooldown use (installed forteexorcist today) i can still increase my dps bei a decent amount. Here is the log if someone wants to see: World of Logs - Real Time Raid Analysis What i want to say that in my opinion its definitely worth it to try reaching the arp hard cap with blood. Here are my current statweights, im at 85% + 10% arp right now: EP AttackPower | 1 (0,72 DPS/per AP) EP Strength | 2,86 EP Agility | 1,64 EP CritRating | 2,28 EP HasteEstimated | 1,53 EP HasteRating1 | 1,53 EP ArmorPenetrationRating | 3,81 EP ExpertiseRating | 1,92 BeforeMeleeHitCap<8% | 2,72 EP SpellHitRating | 0,31 EP WeaponDPS | 10,14 EP WeaponSpeed | 513,89 Though we dont know how arthas fight and hard modes will look alike until now imo single target is atm more important than aoe damage. There aren`t any heavy aoe fights like anub until now and thus im comfident blood will do its job in icc. What do you think about this ? Has anyone recently tried blood with full gemmed arp and tested it in the near of arp hardcap?