• Announcements

    • Forum Rules (Updated 3/22/14)   07/14/10

      Welcome to the Elitist Jerks forums, a WoW discussion forum targeted towards topics regarding high-end raiding and analysis of game mechanics. We ask you to take a few minutes to read the following before making use of these forums.   First, a point of clarification. The name of these forums is not intended ironically; we have high standards for the discussion that occurs herein, and we're quite unapologetic about it. If you feel our rules are stupid or arbitrary, we don't really care. If you don't wish to follow them, you're welcome to return to the official Blizzard forums.   Following is a brief listing of our forum rules; note that it is by no means exhaustive, as in our experience people are quite innovative in finding new ways to be stupid. These are simply a set of guidelines to get you started in the right direction. If you follow them, you will generally do fine here; however, if you concoct some creative new form of stupidity, our moderators feel no need to restrain themselves in letting you know. All posters are to make an effort to communicate clearly. In particular, all posts should be made in a reasonable approximation of proper English. We realize that a significant number of you are not native speakers, and we do not expect perfection: merely effort. Please obey basic rules of capitalization and punctuation, avoid chatroom abbreviations ("lol", "imo", "u", and the like), and pay at least minimal attention to sentence and paragraph structure. This includes not starting a new paragraph for each sentence. All opinions should be stated as succinctly as possible. Do not make multiple consecutive posts; rather, multi-quote and include all your ideas in a single post. Do not quote huge blocks of text to add a short reply; instead, quote only what you need to to make your point. Do not break a single quoted reply into multiple blocks; doing so needlessly lengthens your post without aiding its readability. And don't provide unnecessary backstory: if it isn't relevant to the question you're asking or the point you're making, we don't need to know about it. All discussion should be both polite and civil. Trolling or flaming in any form is forbidden. Just because someone disagrees with you does not mean they are stupid or on drugs and their personal hygiene isn't really relevant to the discussion. Regardless of the merit (or lack thereof) of your argument, it should be made in a way that is neither insulting nor condescending. Whining in any form is forbidden. Blizzard is not incompetent or stupid and they are not intentionally screwing you over and neither is anyone else. If all you're going to do is complain, don't bother posting. Threads should be started if and only if there is some reasonable topic to discuss. If the issue you wish to discuss is covered in an existing thread, use it rather than creating a new one. If you are asking a simple question that you expect to have a simple answer, ask it in one of the "Simple Questions/Simple Answers" threads. But if you feel there is a topic of discussion not well-covered by existing threads, feel free to start a new thread to discuss it. Some sub-forums restrict new members from creating new topics unless they've made at least 10 approved posts, to prevent spamming or bad posts. If you really think it deserves a new thread before you have 10 posts, contact a moderator with your post content. Do not post unless you have something new and worthwhile to say. Do not bump, quote for truth, cross-post, or post only to say thanks. We don't want to hear your funny story about something that happened in your raid last night, your baseless speculation is unproductive, and your idea for a new ability really isn't that interesting. We don't care what gear you are hoping to get or just received. If you have an idea you'd like to share with the community, support it with analysis, testing, or both that indicates you've put some thought into it. (Note: Posting of a new untested spec falls under this rule, unless you have done the grunt work and have information to support your amazing new spec don't even bother posting it here.) Do not beg for hand-holding. These are forums for discussion and analysis, not for answering any question that you might happen to dream up. Search and read before posting--do not post a question unless you are fairly confident that the answer isn't widely known or easily attainable. In particular, we do not want to take a look at your armory or WWS to tell you what you're doing wrong and we're not interested in making your tough gear or spec decisions for you. We expect you to use the search function and also to read the first post as well as the last 5 pages of the thread you are posting in. Chances are your question has already been answered. Additionally, do not post asking for confirmation of a simulation result. If you think there is a problem with the Sim you are welcome to PM the author. All accounts must have a valid WoW profile. If you no longer play and have deleted all characters you used to have, you may select the "No WoW Account" option; otherwise, this information must be filled out for your main character. If you fail to observe this rule you'll be permanently banned from our forums. We do not permit anonymous posting. Do not sign your posts. People can see who you are from the profile printed to the left of each post, so signing your posts is redundant and simply takes up space. Similarly, you do not need to link your armory in your post, as if people wish to see it they can get it from your profile. Do not respond to terrible posts. Do not respond to a blatantly awful post (a post that is in clear violation of the rules) either in an attempt to moderate them or to answer a question they posed. Your post will just be warned/infracted and removed with the post you are replying to. If you feel that a post is in violation of these rules, please report it and the moderators will deal with it as we feel is appropriate. No Advertising. Do not make posts solely for the purpose of advertising your site/blog/twitch/etc. You may post such things if it's relevant and adds to discussion at hand. If you have information to share, share it here with a link back to your blog or whatever. Do not post "I have information, come to my site to get it". That will result in an immediate infraction and post removal. Also, we will remove any link to a site that violates a games TOS/EULA such as gold selling sites.

      If you violate a forum rule, you will receive an infraction. Most infractions are worth one point, although we reserve the right to give you more at any time if we feel you deserve them. If you accumulate too many infraction points, you will receive an automatic (usually temporary) ban which revokes your posting privileges, as follows: 3 Points - 1 Day 5 Points - 3 Days 8 Points - 1 Week 10 Points - 1 Month 15 Points - Permanent

      Familiarize yourself with The Banhammer, an archive of all infractions given by the moderators here; it will give you some examples of what not to do. Also feel free to take a gander over The Dung Heap, which will give you a good idea of what these forums would look like if we weren't such jerks.   Thank you for joining the discussion!
    • Site Maintenance (Updated 11-12-15)   10/01/15

      Site has been updated to IPS as of 12 November Known Issues So Far: Old wowhead "item" tags are depricated. They may be re-added to fix some issues with older guides, but for most part it's better to just use the modern wowhead.js which auto parses actual wowhead links automatically into tooltips/names. Just post wowhead links in guides and the js will do the rest. You don't need a special BB code for items. Old article links will be broken do to IPS 4 changing url path to remove some pointless "/_/" directory. The articles are still there and can be found in guides menu. You just may not be able to click links from any threads linking to them without editing out the "/_/" part of url. I'll fix most of this little by little when more important stuff is taken care of. External links/google search results may run into same problem. That will just rely on waiting for google to reindex new paths. After you login, you may be thrown to an error page saying page cannot be found if you logged in from the forum index. Harmless though. Just click "forums" and you'll get forum index since redirect after login is busted. The benefactors bar seems to hang/timeout sometimes.


  • Content count

  • Joined

  • Last visited

About shadowboy813

  • Rank
    Von Kaiser
  • Birthday 09/24/76

Profile Information

  • Gender Not Telling

WoW Profile

  • Character Name Shadowvenom
  • Gender Female
  • Race Troll
  • Class Rogue
  • Realm Aggramar
  • Realm Location United States
  1. Every expansion since wrath has had at least one fight with a miss mechanic (archavon, chimaeron, feng).   But in each of these cases it was either avoidable or brief--and probably largely irrelevent for shadowcraft's needs. It probably should go.
  2. Classes

    Been playing a dual wielding dark elf nightblade, mainly split between assassin and shadow.
  3. I feel that Shadowcraft's usability has definitely by far improved over the course of the expansion.   In my opinion, the most important update to the engine without a doubt is the dps phase calculations for combat. As complex as it is, it addressed a problem with combat gearing that was progressing over the course of an expansion.   I think you're largely spot on with your bullet points, and I agree with you on all counts (at least all counts where there is room for opinion/perspective).   The changing fight settings and interruptions points are related and in my opinion, I don't think such features need to be implemented. Sims are better at answering questions posed by those types of questions. I don't think it would be healthy for shadowcraft to be a "do everything well" type of tool. It's extremely good at what it does and I think it should maintain its focus as a gearing tool and less as a tool to investigate fight or rotational mechanics. Patchwerk stat valuation should be good enough for a general case. Most encounters spend a significant chunk of time as effectively patchwerk for melee in general, anyway.   A feature I think would be useful though would be agility-based EP evaluation. Agility-based ep evaluation makes it much easier to spot gemming crossover points (such as the point where you switch from agility-based to haste-based gemming for combat. When you see a haste EP of 0.5 is more intuitive than trying to do math in your head to check if 1.427 is half of 2.856. Or even better, a point where haste becomes > 2/3 the value of agility and JCs instead use the haste JC gems (my gear reached this at one point with haste reaching about 0.7x the worth of agility). AP as a stat, does not exist at level 90. It seems counterintuitive to me to gear based on it. Blizzard has hinted that attack power may make a combat in warlords as a stat, but I don't think that detracts from my point since we'll still be gearing secondary stats against agility, I'd suspect. We'll have to see how the stats on gear pan out in warlords.
  4. [5.4 Combat] I'm Not Dead Yet

    The BF-Evis vs CT discussion is not as straightforward as it seems. I've done extensive testing in-game and Blade flurry does not behave like it has in the past. In the current game, BF copies unmitigated damage which is then mitigated by the secondary target's armor. If your primary dps target is level 93 and you're cleaving/aoe'ing adds that are level 91-92, blade flurry will not necessarily do 40% damage to secondary targets. This also means that blade flurry benefits from glyph of sharpened knives to spread sunder. Here's a combat log from when I was testing it. My primary autoattack target was the one sundered. You can clearly see my autoattack damage decrease without any corresponding change in the blade flurry damage once weakened armor expires. 1447 * 0.4 = 578.8 expected damage while sundered, but blade flurry was hitting for 565 damage. After weakened armor faded, 1415 * 0.4 = 566 damage, which is about what blade flurry was hitting for the whole time (the secondary target was not sundered at any point). I've done the test the other way where I left the primary target unsundered and sundered the BF target and the damage of BF did decrease once sunder expired on the BF target. BF did more damage than expected while the primary target was unsundered and secondary was sundered. 17:10:58> Shadowvenom's melee swing hits Training Dummy for 1 Physical.(1447 Overkill) 17:10:59> Shadowvenom's Blade Flurry hits Training Dummy for 1 Physical.(564 Overkill) 17:10:59> Shadowvenom's melee swing hits Training Dummy for 1 Physical.(1446 Overkill) 17:11:00> Shadowvenom's Blade Flurry hits Training Dummy for 1 Physical.(564 Overkill) 17:11:01> Shadowvenom's Weakened Armor dissipates from Training Dummy. 17:11:01> Shadowvenom's melee swing hits Training Dummy for 1 Physical.(1414 Overkill) 17:11:02> Shadowvenom's Blade Flurry hits Training Dummy for 1 Physical.(565 Overkill) 17:11:02> Shadowvenom's melee swing hits Training Dummy for 1 Physical.(1415 Overkill) 17:11:03> Shadowvenom's Blade Flurry hits Training Dummy for 1 Physical.(566 Overkill) The long and short of it is that treating blade flurry as copying 40% of the damage exactly without considering sunder is going to favor blade flurry and raise the target cap needed for CT to be worthwhile. That said, don't think it will change things much as the cutoff point might be one target less. The problem with CT is that most of the damage is in the bleed. The other (minor) thing I noticed with Pathal's update to the spreadsheet is that it is not considering the DP-I proc from MG on the eviscerate side. This favors CT so between the armor and this it's probably not a very different conclusion.
  5. ShadowCraft for Mists of Pandaria

    The bigger question, I think, is "does it matter?" While yes, you can model any sort of fight in Simcraft, but my observation is that one of the pre-defined simulation models should get you close enough. Even in the most complex fights, interruptions are generally pretty short compared to your uptime on the primary target. The impact of the generic simcraft encounter modes (light movement, heavy movement, helter skelter), should give you a reasonable expectation of the impact of interruptions. I've run the non-patchwerk modes a fair amount and what I've found is that the light movement results are very close to patchwerk, and the heavy movement results are very close to helter skelter (and the 2 pairs are fairly widely separated). If you want to know what to expect on a fight, just choose either light movement or helter skelter, whichever is closer to the fight you're trying to gauge. Incidentally, I found the simcraft mode (based on an older build) with the smallest spread among all dps specs was helter skelter mode. I'd argue that's what Blizzard balances against.
  6. ShadowCraft for Mists of Pandaria

    While that would be somewhat useful, what I think would also be a useful feature is a button that takes you straight to the highest dps setup that session (especially useful when you start manually changing gems/enchants/etc to find a peak dps setup when you're near an extremum).
  7. Thread of Ultimate Stupidity

    Scomt: Given that both weapons deal with capped stats, it really depends on your other gear. Can you use all of the expertise of 2 animus, or all of the hit on the fang.
  8. Assassination from the Mists

    While that is generally true, pialiaa was specifically asking about swapping the offhand for spiritsever during execute range. If it's an agility gain it would definitely be better for dispatch, even if it's slightly worse for mutilate. Whether it's worth it is another story (given that your autoattack damage will go down and you'll likely lose a lot of the secondary stat worth of spiritsever if you're expertise capped before swapping out and the other offhand has no expertise).
  9. ShadowCraft for Mists of Pandaria

    What the yellow vs white hit cap EP values are telling you is the value of hit rating if you're below 2550 (yellow), or above 2550 (white). Both values are needed to calculate an optimal reforge. The correct value of hit for you is the one that refers to the regime of hit your current gearset is in (ie, white if over 2550, yellow if under).
  10. ShadowCraft for Mists of Pandaria

    That is how I understand wait time to be implemented. I would interpret all of the broken commentary that it's just changed. It's a new feature and I understand that it needs to be ironed out.
  11. ShadowCraft for Mists of Pandaria

    The resource cap uptime output is present in all of the class modules, just seems like a baseline thing (I've looked through a very very small portion of simc's code--and very little of that was outside of the rogue-specific source) I think for what you're trying to reconcile, wait time would be a more useful metric. Simc also models latency in its GCD calculations. It appears to use a ~36ms delay (ie, the effective gcd is gcd_size+0.036) I just ran a sim of 1 iteration and wrote a log. here are two example lines of consecutive gcds to demonstrate: 12.195 Rogue_Combat_T15H eviscerate hits Fluffy_Pillow for 105830 physical damage (hit) 12.732 Rogue_Combat_T15H sinister_strike hits Fluffy_Pillow for 33800 physical damage (hit) This indicates a GCD of 0.537s. It was during AR+SB. I don't know if this helps you or not, though.
  12. ShadowCraft for Mists of Pandaria

    Another thing to keep in mind regarding the time spent energy capped: 4.7% means 4.7% of total time was spent with energy at 100. This could encompass a partial GCD (say you hit rupture at 95 energy, then get relentless strikes back bringing you back up to 95 energy, then ~0.2sec later you hit 100 energy again, you were only energy capped for 80% of that GCD). If you want to get a better idea of what is going on mechanically, you can have simulationcraft generate an example log, then you can parse that log to see exactly what is happening. You won't get any useful statistical information but you can get a much more detailed analysis, albeit of a single sample. The log is human-readable so it may not be compatible with, for example, world of logs, so you might have to write your own parsing tool. If I remember correctly, the default fight length is not the same between simcraft and shadowcraft, so that could be a factor between their disagreement too. Simcraft defaults to a 450s fight length.
  13. ShadowCraft for Mists of Pandaria

    The 4.7% is time spent energy capped, not time spent GCD capped. SB/AR are executed at low energy and the energy will eventually fill up during SB until it caps later in the cooldown--you'll be GCD capped the whole time but not energy capped the whole time. Wait time is a better measure of time spent GCD capped (ie, lower wait time = more gcd capped time). If you look in the resource section, over 17% of the energy from adrenaline rush is overflow.
  14. Thread of Ultimate Stupidity

    Gouge as a combo point builder is a VERY moot point given that it has a 10 second cooldown. The consideration of its dps impact stops at that fact.
  15. Thread of Ultimate Stupidity

    Presumably Backstab is going to crit 15% more than mutilate (but with no off hand component). Assuming a 55% melee crit chance (70% mutilate, 85% backstab), Mutilate will have ~18.9 energy per combo point (if glyphed), and backstab will have about 13.9 energy (glyphed) per combo point cost, factoring in seal fate procs. Not only will backstab provide better damage per energy, but also better damage per combo point, better combo point per energy (means faster combo point generation) at execute phase.