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DonTirri

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About DonTirri

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    Glass Joe
  • Birthday 10/25/88

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  1. Hey. I tried looking up on the thread here, but didn't see a mention. Anyway, I've noticed something about Thok's tail and how it behaves with raid buffs that just might skew things a bit statweighwise. *All math done with ilvl 553 Tail tip so 7% buff I'm sitting at 37,58% haste (15972 rating) unbuffed, so I'm under the hastecap, right? No. Once I get the attack speed buff (which oughta be 10%), my Haste suddenly goes to 51,34% (using the table found in the OP, that's ~21819 rating). So instead of a 4250 rating boost, I get a 5847 rating boost (1597 more than I should, which is pretty close to 4250 rating + 1527 aka 7% off of 21819, accounting for undisplayed decimal variance) And with Mastery, BoM gives me a 3210 (9,90%) rating buff instead of the 3000 (9,25%) displayed. What I'm trying to get to is that while most of the Thok-discussion has been crit-related, and even though I've played around with SimCraft a bit, I'm no expert with it so I'm wondering, is the sim and/or are people taking Thok's screwvy synergy with our ratings/percentages into account when determining and calculating stat weights for themselves, not to mention how with Thok's the rating to percentage values might fluctuate from the one's used? Admittably I am far from a fluent theorycrafter and what I've done is pure napkin math, but it's something that might affect such things.
  2. Frost DPS | Winter of Discontent [4.3]

    Hey. I have a question regarding Pillar of Frost usage. I searched through the thread and didn't find it being discussed before, and I haven't found a smart way to check via simming. After playing somewhat lot with Frost, I've noticed that I tend to hit spots where PoF comes off cooldown when I have most of my runes still recharging, meaning that I'd have to wait a few seconds doing nothing to get Obliterating. What my question is is this: When such a situation happens, is it better to wait for runes to fully recharge before popping PoF to get the optimal OB - OB - BT - OB burst or should I just pop PoF and Ob as I get runes? RE tends to make that decision a bit woozy at times since the rune activation is random. Playing a somewhat standard Hastefrost btw.
  3. [Prot] 4.3 - Send me on my way

    The Judgement-glyph might be a sheer matter of preferance, unless you are having a lot of low-percentage wipes. My tanking-instinct tells me to take any boost at survivability over a slight DPS gain.
  4. [Prot] 4.3 - Send me on my way

    Since PTR refuses to run without crashing if I enable any addons, I figured I'd ask here. Has anyone been able to test the 2pc and whether Glyph of Judgement is as good as it seems on paper there? With no logging addon, I'm basically stuck with a gut feeling and some quickly flashing number which make it hard to work out in a realistic raid setting.
  5. [Prot] 4.3 - Send me on my way

    The OP is missing Glyph of Judgement from the Glyphs-section. Personally I would consider it a must-have Glyph, being the only Prime-glyph that increases both DPS and survivability (With the 2pcT13 that is) Especially since threat is neglible and the CS-glyph doesn't provide THAT much additional DPS. So GoShotR/GoJ/GoSoT seems to be the best all-around Glyph-setup.
  6. [Prot] 4.2 in flames

    I don't know why you get flak for your healthpool. Since judging by your achievements you're still clearing normal Firelands, and since I've cleared FL on normal with a healthpool some 10k lower, yours should be fine. (Can't see if you run 25 or 10, if you run 25 then the situation probably is a tad different) Granted, I run with two mastery-trinkets at the moment to get the CTC cap (which includes the 5% baseline miss btw). From my personal experience the CTC is quite important, since it's not magical damage that kills you, those are almost always telegraphed by the boss some way meaning your healers know it's coming. What makes them dangerous are white-swing spikes that follow said magical damage. Maybe your healers (or whoever it is that complains) hasn't gotten out of the WotLK mentality of Stamina=everything?
  7. Paladin Simple Questions: Cataclysmic Mode

    I got a question about the Prot 4pc and how to use it. A quick search didn't turn up anything in the thread so I figured I'd ask. What's the best way to utilize it? Keep DP on cooldown to maximize the uptime of the 4pc or still keep DP as a situational cooldown and consider the 4pc an added benefit? I mean, being a Dwarf and all, I got more than enough cooldowns to cover for the lack of DP should I need it. (Heavy magic-damage fights where I glyph it being an exception)
  8. The Retribution Concordance - 4.3, Voice of the DPS

    Regarding the Mastery vs Haste vs Crit, I'm not certain if it's been discussed but shouldn't the T12 4pc favor Mastery? I mean, having 15 seconds longer Zealotry means you spend a lot more time doing the CS -> TV rotation, thus getting more HoL-procs.
  9. I didn't see it on the OP and searching the thread didn't give any hits so I figured I'd mention this: The Dragonmaw/Wildhammer head-enchant might actually be superior to the Earthen Ring one. I did some testing on my own character and the numbers I ended up suggested that. With the Earthen Ring enchant I had: Dodge Rating of 1529 Parry Rating of 1789 Mastery Rating of 3043 and my HP pool was 142159 That was completely unbuffed and with a total CTC of 87,86% Now, after switching over to the Wildhammer enchant, I ended up with the following: Dodge Rating of 1494 Parry Rating of 1804 Mastery Rating of 3078 and my HP pool was 140633 again, completely unbuffed I ended up with a total CTC of 88,21% Now, it is a net gain in CTC atleast with my gear (which I know isn't exactly heroic raiding gear) but I'm still a bit unsure if the gain of 35 mastery rating and 15 parryrating can justify the loss of 90 stamina, but if you are going for an extreme CTC-build, you might want to consider the Wildhammer/Dragonmaw enchant over the Earthen Ring one.