• Announcements

    • Forum Rules (Updated 3/22/14)   07/14/10

      Welcome to the Elitist Jerks forums, a WoW discussion forum targeted towards topics regarding high-end raiding and analysis of game mechanics. We ask you to take a few minutes to read the following before making use of these forums.   First, a point of clarification. The name of these forums is not intended ironically; we have high standards for the discussion that occurs herein, and we're quite unapologetic about it. If you feel our rules are stupid or arbitrary, we don't really care. If you don't wish to follow them, you're welcome to return to the official Blizzard forums.   Following is a brief listing of our forum rules; note that it is by no means exhaustive, as in our experience people are quite innovative in finding new ways to be stupid. These are simply a set of guidelines to get you started in the right direction. If you follow them, you will generally do fine here; however, if you concoct some creative new form of stupidity, our moderators feel no need to restrain themselves in letting you know. All posters are to make an effort to communicate clearly. In particular, all posts should be made in a reasonable approximation of proper English. We realize that a significant number of you are not native speakers, and we do not expect perfection: merely effort. Please obey basic rules of capitalization and punctuation, avoid chatroom abbreviations ("lol", "imo", "u", and the like), and pay at least minimal attention to sentence and paragraph structure. This includes not starting a new paragraph for each sentence. All opinions should be stated as succinctly as possible. Do not make multiple consecutive posts; rather, multi-quote and include all your ideas in a single post. Do not quote huge blocks of text to add a short reply; instead, quote only what you need to to make your point. Do not break a single quoted reply into multiple blocks; doing so needlessly lengthens your post without aiding its readability. And don't provide unnecessary backstory: if it isn't relevant to the question you're asking or the point you're making, we don't need to know about it. All discussion should be both polite and civil. Trolling or flaming in any form is forbidden. Just because someone disagrees with you does not mean they are stupid or on drugs and their personal hygiene isn't really relevant to the discussion. Regardless of the merit (or lack thereof) of your argument, it should be made in a way that is neither insulting nor condescending. Whining in any form is forbidden. Blizzard is not incompetent or stupid and they are not intentionally screwing you over and neither is anyone else. If all you're going to do is complain, don't bother posting. Threads should be started if and only if there is some reasonable topic to discuss. If the issue you wish to discuss is covered in an existing thread, use it rather than creating a new one. If you are asking a simple question that you expect to have a simple answer, ask it in one of the "Simple Questions/Simple Answers" threads. But if you feel there is a topic of discussion not well-covered by existing threads, feel free to start a new thread to discuss it. Some sub-forums restrict new members from creating new topics unless they've made at least 10 approved posts, to prevent spamming or bad posts. If you really think it deserves a new thread before you have 10 posts, contact a moderator with your post content. Do not post unless you have something new and worthwhile to say. Do not bump, quote for truth, cross-post, or post only to say thanks. We don't want to hear your funny story about something that happened in your raid last night, your baseless speculation is unproductive, and your idea for a new ability really isn't that interesting. We don't care what gear you are hoping to get or just received. If you have an idea you'd like to share with the community, support it with analysis, testing, or both that indicates you've put some thought into it. (Note: Posting of a new untested spec falls under this rule, unless you have done the grunt work and have information to support your amazing new spec don't even bother posting it here.) Do not beg for hand-holding. These are forums for discussion and analysis, not for answering any question that you might happen to dream up. Search and read before posting--do not post a question unless you are fairly confident that the answer isn't widely known or easily attainable. In particular, we do not want to take a look at your armory or WWS to tell you what you're doing wrong and we're not interested in making your tough gear or spec decisions for you. We expect you to use the search function and also to read the first post as well as the last 5 pages of the thread you are posting in. Chances are your question has already been answered. Additionally, do not post asking for confirmation of a simulation result. If you think there is a problem with the Sim you are welcome to PM the author. All accounts must have a valid WoW profile. If you no longer play and have deleted all characters you used to have, you may select the "No WoW Account" option; otherwise, this information must be filled out for your main character. If you fail to observe this rule you'll be permanently banned from our forums. We do not permit anonymous posting. Do not sign your posts. People can see who you are from the profile printed to the left of each post, so signing your posts is redundant and simply takes up space. Similarly, you do not need to link your armory in your post, as if people wish to see it they can get it from your profile. Do not respond to terrible posts. Do not respond to a blatantly awful post (a post that is in clear violation of the rules) either in an attempt to moderate them or to answer a question they posed. Your post will just be warned/infracted and removed with the post you are replying to. If you feel that a post is in violation of these rules, please report it and the moderators will deal with it as we feel is appropriate. No Advertising. Do not make posts solely for the purpose of advertising your site/blog/twitch/etc. You may post such things if it's relevant and adds to discussion at hand. If you have information to share, share it here with a link back to your blog or whatever. Do not post "I have information, come to my site to get it". That will result in an immediate infraction and post removal. Also, we will remove any link to a site that violates a games TOS/EULA such as gold selling sites.

      If you violate a forum rule, you will receive an infraction. Most infractions are worth one point, although we reserve the right to give you more at any time if we feel you deserve them. If you accumulate too many infraction points, you will receive an automatic (usually temporary) ban which revokes your posting privileges, as follows: 3 Points - 1 Day 5 Points - 3 Days 8 Points - 1 Week 10 Points - 1 Month 15 Points - Permanent

      Familiarize yourself with The Banhammer, an archive of all infractions given by the moderators here; it will give you some examples of what not to do. Also feel free to take a gander over The Dung Heap, which will give you a good idea of what these forums would look like if we weren't such jerks.   Thank you for joining the discussion!
    • Site Maintenance (Updated 11-12-15)   10/01/15

      Site has been updated to IPS as of 12 November Known Issues So Far: Old wowhead "item" tags are depricated. They may be re-added to fix some issues with older guides, but for most part it's better to just use the modern wowhead.js which auto parses actual wowhead links automatically into tooltips/names. Just post wowhead links in guides and the js will do the rest. You don't need a special BB code for items. Old article links will be broken do to IPS 4 changing url path to remove some pointless "/_/" directory. The articles are still there and can be found in guides menu. You just may not be able to click links from any threads linking to them without editing out the "/_/" part of url. I'll fix most of this little by little when more important stuff is taken care of. External links/google search results may run into same problem. That will just rely on waiting for google to reindex new paths. After you login, you may be thrown to an error page saying page cannot be found if you logged in from the forum index. Harmless though. Just click "forums" and you'll get forum index since redirect after login is busted. The benefactors bar seems to hang/timeout sometimes.

Darkwing Duck

  • Content count

  • Joined

  • Last visited

About Darkwing Duck

  • Rank
    Glass Joe
  • Birthday 03/11/89

WoW Profile

  • Character Name Drkwng
  • Guild URL http://
  1. [Resto] 6.2 Guide and Discussion

    The Wild Growth bug causing it to have the ~900 Haste breakpoint has apparently been hotfixed:   http://www.mmo-champion.com/content/4633-Patch-6-0-3-Hotfixes-January-7-Blue-Posts-Blue-Tweets
  2. [Resto] 6.2 Guide and Discussion

    I actually came to the thread to ask specifically about stat priorities, but I see the topic has already been started.   Is there any resource anywhere where I can get some kind of stat weights? I've accumulated a lot of items that I haven't gotten rid of simply because it's been so hard for me to figure out what's better between Warforged and socketed items.   I guess my question is this: Is a Warforged item always better than a non-Warforged item, even if the secondary stats aren't the same? Say Haste/Mastery non-Warforged vs. Crit/Vers Warforged.   And of course: When it comes down to warforged vs socketed, how do we value Intellect compared to the secondary stats?
  3. [Resto] Mists of Pandaria 5.4

      I don't feel like starting a discussion about which talent choice is the right one since it's very much a personal preference in my opinion (personally I prefer FoN, because I think it's a lot more fun than the other two, but it probably isn't quite as strong).   With your current gear you're probably better off shedding some haste to get as close to the 3043 breakpoint as possible. Then try out a raid with as much spirit as possible (more than 15k) and see how it feels. Your second stat priority should be Mastery. This means you have to use gems with 320 Spi for blue slots, 80 Int + 160 Spi for red slots and 160 Mastery + 160 Spi for yellow slots.   You will likely notice a large difference in your available mana and as such how much you can keep using Rejuvenation throughout an entire fight (and spamming Rejuvenation is the Resto Druid way if you ask me!).
  4. [Resto] Mists of Pandaria 5.4

    If you ask me, Harmony needs to be fixed. It is the only mastery where you actually need to keep a buff active to receive it's benefits. I am very annoyed that it hasn't just been changed to a flat increase - I think there is more than enough to pay attention to without considering Harmony uptime.
  5. [Resto] Mists of Pandaria 5.4

    While it is a nerf (and most likely due to a tech fix, like you mentioned), I actually like that it somewhat preserves the pre-planning aspect that Wild Mushrooms have on live without making the spell extremely clunky again. With the three second delay, you cannot simply use the spell to instantly save someone unless the mushroom is already in the correct place (which, given how fast it's possible to stack the extra healing and the spell's 10 second CD, would have been a bit much I think).
  6. [Resto] Mists of Pandaria 5.4

    Oh, I do prefer the targeting reticle myself. I think it works very well for a spell like WM, but I must say I would find it very odd for a targeted spell to not work with mouseover macros. It makes the implementation seem weird to me since all other targeted spells that I can think of work just fine.
  7. [Resto] Mists of Pandaria 5.4

    I'm not sure I understand. I am not on the PTR so I can't check how it works, but if WM is a targeted spell on the PTR, surely it is going to work with mouseover macros? In any case I do believe you can do a /target mouseover /cast Wild Mushroom /targetlasttarget kind of thing as you pointed out.
  8. [Resto] Mists of Pandaria 5.4

    While not being able to place the Wild Mushroom on the ground does impose some restrictions since a player has to be the center of the effect, remember that mouseover macros also work in the world and not just on unitframes so you can still place the mushroom on a stack even if you aren't quite sure which players are in the stack. This is especially helpful in 25 man where it's not easy to tell which players are standing where by glancing at the raid frames.
  9. [Resto] Mists of Pandaria 5.4

    I am fairly sure the FoN change happened quite a bit before GC's tweet. Ultimately you have to find the stat balance that you yourself is comfortable with. As it is, you can play Resto both with low Spirit/high Mastery and high Spirit/low Mastery. There are different oppinions on which playstyle is best, but if you enjoy spamming Rejuv more and don't look too much at the overhealing meter (like me), go for as much regen as you can.
  10. [Resto] Mists of Pandaria 5.4

    He said it on Twitter a few days ago that they had just made some changes to Resto, we just haven't seen them yet so they're likely to start showing up in the next PTR build or two I would say. On mana consumption: There was a good post a few pages back talking about Innervate usage and how it's often not used very well. If you can find it, there might be some tips to help out with mana-related problems.
  11. [Resto] Mists of Pandaria 5.4

    This is exactly how I feel as well and something that was talked a tiny bit about by the end of that Resto Druid podcast (Team Waffle Podcast – Resto Roundtable 3 » Team Waffle Podcast). While I think Resto are ok at the moment, I did enjoy the faster paced gameplay of WotLK more. There was also a lot more freedom to cast the spells you felt like casting. Using Lifebloom to handle Necrotic Plague was something I really liked and I didn't mind the endless Rejuv/WG spam. I think I'll have to try stacking as much Spirit as I possibly can to see if I can get some of that old feeling back.
  12. [Resto] Mists of Pandaria 5.4

    I see. So it works differently than how I originally thought it would. I was under the impression the charges affected the Treant's Swiftmend, and not Force of Nature itself (which would have meant 3 Swiftmends every 15 seconds). This does seem like a better implementation, though I wonder if it will be possible to control how many Swiftmends are used when more than one Treant is summoned.
  13. [Resto] Mists of Pandaria 5.4

    If each FoN SM is really only 1/7 of a regular SM, how are we expected to use the spell? It doesn't seem worthwhile for AoE-healing and it doesn't seem very worthwhile for topping people off either, given that it's three spells on a one minute CD (although I guess the uptime is 25 % and the charges can be saved for when they are needed at any point during FoN).
  14. [Resto] Mists of Pandaria 5.4

    It looks like Force of Nature will be receiving a buff in 5.3. It will now only summon a single Treant, but will use Swiftmend as well as Healing Touch (Force of Nature - Talent - Druid - Class Abilities - Spells - WowDB (PTR)). Is there any way to figure out how the AI will use Swiftmend (I don't have PTR available for now) or will it be something you can macro like the Water Elemental's Freeze for Mages?
  15. [Resto] Mists of Pandaria 5.4

    While I agree that getting used to having less mana is a good thing, I also think it perhaps has to do with one's level of progression. I'm currently at 10,000 Spirit and don't feel like I need any more than that - I might go to 9,000 to see how it works out, but I would argue that at lower levels of progression, people tend to stand in the fire a bit longer and as such, the extra mana can be of great help by the end of a fight.