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Darkwing Duck

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  1. [Resto] 6.2 Guide and Discussion

    The Wild Growth bug causing it to have the ~900 Haste breakpoint has apparently been hotfixed: http://www.mmo-champion.com/content/4633-Patch-6-0-3-Hotfixes-January-7-Blue-Posts-Blue-Tweets
  2. [Resto] 6.2 Guide and Discussion

    I actually came to the thread to ask specifically about stat priorities, but I see the topic has already been started. Is there any resource anywhere where I can get some kind of stat weights? I've accumulated a lot of items that I haven't gotten rid of simply because it's been so hard for me to figure out what's better between Warforged and socketed items. I guess my question is this: Is a Warforged item always better than a non-Warforged item, even if the secondary stats aren't the same? Say Haste/Mastery non-Warforged vs. Crit/Vers Warforged. And of course: When it comes down to warforged vs socketed, how do we value Intellect compared to the secondary stats?
  3. [Resto] Mists of Pandaria 5.4

    I don't feel like starting a discussion about which talent choice is the right one since it's very much a personal preference in my opinion (personally I prefer FoN, because I think it's a lot more fun than the other two, but it probably isn't quite as strong). With your current gear you're probably better off shedding some haste to get as close to the 3043 breakpoint as possible. Then try out a raid with as much spirit as possible (more than 15k) and see how it feels. Your second stat priority should be Mastery. This means you have to use gems with 320 Spi for blue slots, 80 Int + 160 Spi for red slots and 160 Mastery + 160 Spi for yellow slots. You will likely notice a large difference in your available mana and as such how much you can keep using Rejuvenation throughout an entire fight (and spamming Rejuvenation is the Resto Druid way if you ask me!).
  4. [Resto] Mists of Pandaria 5.4

    If you ask me, Harmony needs to be fixed. It is the only mastery where you actually need to keep a buff active to receive it's benefits. I am very annoyed that it hasn't just been changed to a flat increase - I think there is more than enough to pay attention to without considering Harmony uptime.
  5. [Resto] Mists of Pandaria 5.4

    While it is a nerf (and most likely due to a tech fix, like you mentioned), I actually like that it somewhat preserves the pre-planning aspect that Wild Mushrooms have on live without making the spell extremely clunky again. With the three second delay, you cannot simply use the spell to instantly save someone unless the mushroom is already in the correct place (which, given how fast it's possible to stack the extra healing and the spell's 10 second CD, would have been a bit much I think).
  6. [Resto] Mists of Pandaria 5.4

    Oh, I do prefer the targeting reticle myself. I think it works very well for a spell like WM, but I must say I would find it very odd for a targeted spell to not work with mouseover macros. It makes the implementation seem weird to me since all other targeted spells that I can think of work just fine.
  7. [Resto] Mists of Pandaria 5.4

    I'm not sure I understand. I am not on the PTR so I can't check how it works, but if WM is a targeted spell on the PTR, surely it is going to work with mouseover macros? In any case I do believe you can do a /target mouseover /cast Wild Mushroom /targetlasttarget kind of thing as you pointed out.
  8. [Resto] Mists of Pandaria 5.4

    While not being able to place the Wild Mushroom on the ground does impose some restrictions since a player has to be the center of the effect, remember that mouseover macros also work in the world and not just on unitframes so you can still place the mushroom on a stack even if you aren't quite sure which players are in the stack. This is especially helpful in 25 man where it's not easy to tell which players are standing where by glancing at the raid frames.
  9. [Resto] Mists of Pandaria 5.4

    I am fairly sure the FoN change happened quite a bit before GC's tweet. Ultimately you have to find the stat balance that you yourself is comfortable with. As it is, you can play Resto both with low Spirit/high Mastery and high Spirit/low Mastery. There are different oppinions on which playstyle is best, but if you enjoy spamming Rejuv more and don't look too much at the overhealing meter (like me), go for as much regen as you can.
  10. [Resto] Mists of Pandaria 5.4

    He said it on Twitter a few days ago that they had just made some changes to Resto, we just haven't seen them yet so they're likely to start showing up in the next PTR build or two I would say. On mana consumption: There was a good post a few pages back talking about Innervate usage and how it's often not used very well. If you can find it, there might be some tips to help out with mana-related problems.
  11. [Resto] Mists of Pandaria 5.4

    This is exactly how I feel as well and something that was talked a tiny bit about by the end of that Resto Druid podcast (Team Waffle Podcast – Resto Roundtable 3 » Team Waffle Podcast). While I think Resto are ok at the moment, I did enjoy the faster paced gameplay of WotLK more. There was also a lot more freedom to cast the spells you felt like casting. Using Lifebloom to handle Necrotic Plague was something I really liked and I didn't mind the endless Rejuv/WG spam. I think I'll have to try stacking as much Spirit as I possibly can to see if I can get some of that old feeling back.
  12. [Resto] Mists of Pandaria 5.4

    I see. So it works differently than how I originally thought it would. I was under the impression the charges affected the Treant's Swiftmend, and not Force of Nature itself (which would have meant 3 Swiftmends every 15 seconds). This does seem like a better implementation, though I wonder if it will be possible to control how many Swiftmends are used when more than one Treant is summoned.
  13. [Resto] Mists of Pandaria 5.4

    If each FoN SM is really only 1/7 of a regular SM, how are we expected to use the spell? It doesn't seem worthwhile for AoE-healing and it doesn't seem very worthwhile for topping people off either, given that it's three spells on a one minute CD (although I guess the uptime is 25 % and the charges can be saved for when they are needed at any point during FoN).
  14. [Resto] Mists of Pandaria 5.4

    It looks like Force of Nature will be receiving a buff in 5.3. It will now only summon a single Treant, but will use Swiftmend as well as Healing Touch (Force of Nature - Talent - Druid - Class Abilities - Spells - WowDB (PTR)). Is there any way to figure out how the AI will use Swiftmend (I don't have PTR available for now) or will it be something you can macro like the Water Elemental's Freeze for Mages?
  15. [Resto] Mists of Pandaria 5.4

    While I agree that getting used to having less mana is a good thing, I also think it perhaps has to do with one's level of progression. I'm currently at 10,000 Spirit and don't feel like I need any more than that - I might go to 9,000 to see how it works out, but I would argue that at lower levels of progression, people tend to stand in the fire a bit longer and as such, the extra mana can be of great help by the end of a fight.