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    • Forum Rules (Updated 3/22/14)   07/14/10

      Welcome to the Elitist Jerks forums, a WoW discussion forum targeted towards topics regarding high-end raiding and analysis of game mechanics. We ask you to take a few minutes to read the following before making use of these forums.   First, a point of clarification. The name of these forums is not intended ironically; we have high standards for the discussion that occurs herein, and we're quite unapologetic about it. If you feel our rules are stupid or arbitrary, we don't really care. If you don't wish to follow them, you're welcome to return to the official Blizzard forums.   Following is a brief listing of our forum rules; note that it is by no means exhaustive, as in our experience people are quite innovative in finding new ways to be stupid. These are simply a set of guidelines to get you started in the right direction. If you follow them, you will generally do fine here; however, if you concoct some creative new form of stupidity, our moderators feel no need to restrain themselves in letting you know. All posters are to make an effort to communicate clearly. In particular, all posts should be made in a reasonable approximation of proper English. We realize that a significant number of you are not native speakers, and we do not expect perfection: merely effort. Please obey basic rules of capitalization and punctuation, avoid chatroom abbreviations ("lol", "imo", "u", and the like), and pay at least minimal attention to sentence and paragraph structure. This includes not starting a new paragraph for each sentence. All opinions should be stated as succinctly as possible. Do not make multiple consecutive posts; rather, multi-quote and include all your ideas in a single post. Do not quote huge blocks of text to add a short reply; instead, quote only what you need to to make your point. Do not break a single quoted reply into multiple blocks; doing so needlessly lengthens your post without aiding its readability. And don't provide unnecessary backstory: if it isn't relevant to the question you're asking or the point you're making, we don't need to know about it. All discussion should be both polite and civil. Trolling or flaming in any form is forbidden. Just because someone disagrees with you does not mean they are stupid or on drugs and their personal hygiene isn't really relevant to the discussion. Regardless of the merit (or lack thereof) of your argument, it should be made in a way that is neither insulting nor condescending. Whining in any form is forbidden. Blizzard is not incompetent or stupid and they are not intentionally screwing you over and neither is anyone else. If all you're going to do is complain, don't bother posting. Threads should be started if and only if there is some reasonable topic to discuss. If the issue you wish to discuss is covered in an existing thread, use it rather than creating a new one. If you are asking a simple question that you expect to have a simple answer, ask it in one of the "Simple Questions/Simple Answers" threads. But if you feel there is a topic of discussion not well-covered by existing threads, feel free to start a new thread to discuss it. Some sub-forums restrict new members from creating new topics unless they've made at least 10 approved posts, to prevent spamming or bad posts. If you really think it deserves a new thread before you have 10 posts, contact a moderator with your post content. Do not post unless you have something new and worthwhile to say. Do not bump, quote for truth, cross-post, or post only to say thanks. We don't want to hear your funny story about something that happened in your raid last night, your baseless speculation is unproductive, and your idea for a new ability really isn't that interesting. We don't care what gear you are hoping to get or just received. If you have an idea you'd like to share with the community, support it with analysis, testing, or both that indicates you've put some thought into it. (Note: Posting of a new untested spec falls under this rule, unless you have done the grunt work and have information to support your amazing new spec don't even bother posting it here.) Do not beg for hand-holding. These are forums for discussion and analysis, not for answering any question that you might happen to dream up. Search and read before posting--do not post a question unless you are fairly confident that the answer isn't widely known or easily attainable. In particular, we do not want to take a look at your armory or WWS to tell you what you're doing wrong and we're not interested in making your tough gear or spec decisions for you. We expect you to use the search function and also to read the first post as well as the last 5 pages of the thread you are posting in. Chances are your question has already been answered. Additionally, do not post asking for confirmation of a simulation result. If you think there is a problem with the Sim you are welcome to PM the author. All accounts must have a valid WoW profile. If you no longer play and have deleted all characters you used to have, you may select the "No WoW Account" option; otherwise, this information must be filled out for your main character. If you fail to observe this rule you'll be permanently banned from our forums. We do not permit anonymous posting. Do not sign your posts. People can see who you are from the profile printed to the left of each post, so signing your posts is redundant and simply takes up space. Similarly, you do not need to link your armory in your post, as if people wish to see it they can get it from your profile. Do not respond to terrible posts. Do not respond to a blatantly awful post (a post that is in clear violation of the rules) either in an attempt to moderate them or to answer a question they posed. Your post will just be warned/infracted and removed with the post you are replying to. If you feel that a post is in violation of these rules, please report it and the moderators will deal with it as we feel is appropriate. No Advertising. Do not make posts solely for the purpose of advertising your site/blog/twitch/etc. You may post such things if it's relevant and adds to discussion at hand. If you have information to share, share it here with a link back to your blog or whatever. Do not post "I have information, come to my site to get it". That will result in an immediate infraction and post removal. Also, we will remove any link to a site that violates a games TOS/EULA such as gold selling sites.

      If you violate a forum rule, you will receive an infraction. Most infractions are worth one point, although we reserve the right to give you more at any time if we feel you deserve them. If you accumulate too many infraction points, you will receive an automatic (usually temporary) ban which revokes your posting privileges, as follows: 3 Points - 1 Day 5 Points - 3 Days 8 Points - 1 Week 10 Points - 1 Month 15 Points - Permanent

      Familiarize yourself with The Banhammer, an archive of all infractions given by the moderators here; it will give you some examples of what not to do. Also feel free to take a gander over The Dung Heap, which will give you a good idea of what these forums would look like if we weren't such jerks.   Thank you for joining the discussion!
    • Site Maintenance (Updated 11-12-15)   10/01/15

      Site has been updated to IPS as of 12 November Known Issues So Far: Old wowhead "item" tags are depricated. They may be re-added to fix some issues with older guides, but for most part it's better to just use the modern wowhead.js which auto parses actual wowhead links automatically into tooltips/names. Just post wowhead links in guides and the js will do the rest. You don't need a special BB code for items. Old article links will be broken do to IPS 4 changing url path to remove some pointless "/_/" directory. The articles are still there and can be found in guides menu. You just may not be able to click links from any threads linking to them without editing out the "/_/" part of url. I'll fix most of this little by little when more important stuff is taken care of. External links/google search results may run into same problem. That will just rely on waiting for google to reindex new paths. After you login, you may be thrown to an error page saying page cannot be found if you logged in from the forum index. Harmless though. Just click "forums" and you'll get forum index since redirect after login is busted. The benefactors bar seems to hang/timeout sometimes.


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About Kjeldorian

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    Piston Honda
  • Birthday 02/08/83

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  • Character Name Sephinia
  • Gender Female
  • Race Tauren
  • Class Druid
  • Realm Illidan
  • Realm Location United States
  • Guild Raiding Rainbows
  • Guild URL http://raidingrainbow.com
  1. [Resto] Simple questions + WoL Feedback

    1. Your efflo healing was 60% of theirs so placement of your shroom is important. 2. They have an ilevel 30 points higher than yours so don't expect to do well. 3. You need to gem in favor of Mastery or Haste with hybrid gems when the socket bonus nets you favorable stats. (2 Mastery / Haste for 1 Int, you will favor the 2) [Regarding JC gems it's 1.5 secondary stats to 1, so favoring pure red int gems would be better there] 4. Drop down to the 3043 breakpoint or gem up to the 13163 haste breakpoint, 7k gets you nowhere. 5. Unless you pre-plan where you will be using your Heart of the Wild to maximize the 45 seconds or to get a 2nd / 3rd cast in, Nature's Vigil should be worth considering.   On the plus side, your Harmony uptime was significantly higher than theirs.
  2. [Resto] Mists of Pandaria 5.4

    Over healing is not important unless you are going Out of Mana (oom) early in fights. It is something you must accept due to the nature of how healing works in the game. A Disc Priest / Holy Paladins shields will trigger before your HoTs can begin healing resulting in their overhealing being much lower than yours.    Keep on doing what you're doing, just bump up that Harmony uptime (82% is low given the ability to use sagemender, swiftmend, shroom, or NS as cheap / free ways to keep your 20 second buff up). As others have suggested 10-12k spirit with various mana trinkets will help you gauge how to handle your mana with the aim of just running oom on your longest and toughest fights as they end.    One word of advice is to use a raid addon that will tell you the amount of absorbs they have to determine if you really need to regrowth someone or if a rejuv will suffice. Especially when you're healing with a disc priest as your partner and are using a bubble generating tank like a Brewmaster Monk (it will also help in predicting when they're using their Spirit Shield / Guard so you won't have to work as hard during those moments).
  3. [Resto] Mists of Pandaria 5.4

    NV - helps with the magnet phases, with the burst of overloads, and a small portion of AoEing down mines.. Ursol / Typhoon - to aid in the knockback of crawler mines. ToL / SotF - ToL has a use during the empowered magnet phase, else SoTF. Displacer Beast - helps you avoid fire lines when kiting lasers / sawblades.   In our 25 strat the ranged stay clumped allowing for the usage of Thok and Prismatic, else Prismatic and Samophlage. 
  4. [Resto] Mists of Pandaria 5.4

    If you're aiming to parse most of your healing will occur during the stacked phase and if your comp lacks the necessary devotion auras you can capitalize greatly with mass regrowth spam or empowered RJ. If your strategy allows for 3 min CDs to be up for all the stacked phases as well.
  5. [Resto] Mists of Pandaria 5.4

    H Immerseus, Contaminated Puddle are unaffected by the cleave of NV, however, the 12%+ healing will assist you in topping off the adds. To be honest, the longest up phase on Immerseus will be the first one, so dumping most of your mana healing people in the first one with the mana back via full puddles. Thus you will have less healing required as the fight goes on due to the lower starting HP and thus lower up phases.
  6. [Resto] Mists of Pandaria 5.4

    Additional comment for H Malk, unglyphed RG would continue refreshing for those below 50% HP, ala H Chimera in T11. Also living seed will see little healing done on the fight due to the shields, another reason against RG glyphed.
  7. [Resto] Mists of Pandaria 5.4

    Ancestral Guidance has been changed to the 1 second interval in similar fashion to Vampiric Embrace. NV has not been changed and will probably be sleighed for a similar change due to the similar mechanics. Recasting a shroom will reset the interval timer between efflo ticks. Regarding RG, need ~22.6% as well for RG unglyphed to surpass RG glyphed (assuming living seed and HoT is unaffected by the 60% and does not refresh).
  8. [Resto] Mists of Pandaria 5.4

    Unglyphed Efflo is healing at 1 sec intervals for an amount ~to last week's amount, glyphed is healing ~2 sec intervals for the hotfix'd amount.
  9. [Resto] Mists of Pandaria 5.4

    Observing logs from last week, the number of ticks have been halved and the size of the ticks have doubled. Last week H 25 Prot This week post hotfix H 25 Prot On an unrelated note, ~21.3% raid buffed crit is the breakpoint where the average healing from Healing Touch begins to do more than Glyphed Regrowth. (Does not factor in cast time and the RNG of having 1 in 5 Healing Touches crit, assumes Living Seed is fully consumed) ~40% raid buffed crit for Healing Touch to surpass unglyphed Regrowth. As a reminder that Healing Touch really isn't a great spell unless you stack the deck for it :(
  10. [Resto] Mists of Pandaria 5.4

    Tranquility on the pull if you're going to pad meters or practically to prevent people from dipping from the first seismic smash. Though you do have a monk RV that's helping the monk pad as well. Do remember to RJ pets to recharge your shroom during the miasma phase.
  11. [Resto] Mists of Pandaria 5.4

    PPP allows for the ability to reach the higher HBP without a strict itemization of items, allowing for flexibility for gearing while gearing up for progression. Aiming for a lower HBP the other trinkets would be better option as dropping below 3043 would be difficult at these higher ilevels without ideal gearing.
  12. [Resto] Simple questions + WoL Feedback

    Discussed in the main resto thread, the caster amp trinket will proc off of melee attacks (cat), direct damage component of moonfire, and on wrath casts.
  13. [Resto] Mists of Pandaria 5.4

    Although there is no INT proc for a DPS, our Ele Shamans contend that the PPP is BiS for them complimented with the Immers trinket.
  14. [Resto] Mists of Pandaria 5.4

    Trinkets: Multistrike in application was doing about 4% of my healing (H 2/2 17%) vs Cleave doing about 4.7% (N WF 0/2 ~3.8%) which does coincide with wanting the Cleave trinket in my bag for situations over the multistrike. Multistrike procs off of Efflo, HoTs, and other heals spellid is 146178 or Multistrike Cleave is spellid 148235 and Cleave PG Comments Waves: 1: 1 Large Pyro + 2 Small Skrimishers Any CC on the Pyro will help with mana, else enjoy dpsing and regen mana. 2: 1 Larger Aqua + 1 Large Sonic + 1 Small Skirmisher Your DPS should be able to kick the first two sonics, leaving you to handle the next two before their CDs come back up. Heavy tank damage with some moderate raid damage. 3: 2 Large Tunnelers + 1 Small Skirmisher Stunning a large Tunneler can help you offset their bleeds giving you a small window to Triage those bleeding. 4: 1 Small Pyro + 1 Large Aqua + 1 Small Aqua If you can put the DPS onto the Large Aqua while your DPS work on the Small Pyro they will switch to the Large vs the Small normally (not easy to differentiate the debuffs cast be either, doing a blanket silence when you think they'll cast it can help offset it). Healing will be dependant on how you handle the double debuffs, melee have higher priority and the mage if they go in to AoE. 5: 1 Large Sonic + 1 Large Crusher w/ 1 Small Tunneler later in The 3rd and 4th Sonic will be up to you, however, on the 4th Sonic the Crusher will enrage and the small tunneler will bleed. Triage, good time to Ironbark and pop a shroom. Do help DPS the Crusher after the enrage and other two are down as you will normally have this mob sub 25% when the next wave spawns. Heavy Tank damage possible moderate to severe raid damage 6: 1 Small Pyro + 1 Small Aqua + 1 Small Tunneler + 1 Small Skirmisher This wave is hectic but is healable as long as you handle the Large Crusher from the previous wave. If you are going to Tranq do make sure the debuff has just been handled so you don't have to interrupt your channel. Moderate raid damage. 7: 2 Small Crushers + 1 Small Sonic You can interrupt the Small Sonic but it would be better to prepare the Tank for the big spike damage incoming when the 2 Small Crushers enrage, Ironbark should be available. Heavy tank damage, light raid damage. 8: 4 Small Pyro + 1 Small Skirmisher Wait for the adds to begin channeling before you do an AoE interrupt or knockback, else individual CCs will help offset the cast times of the adds. If you do knock them back try and get them grouped up for easier AoE for your DPS. Heavy raid damage. 9: 1 Small Aqua + 1 Large Sonic + 1 Small Tunneler This wave is similar to wave 5 the only difference is your party is focusing on the Small Tunneler letting the Large Sonic free cast. Do your best to interrupt the first 2 with pref Fae at the start (no raid damage) and then a Mighty Bash (you want the 3 targets to remain grouped up for the AoE). After that you may want to knockback the Sonic to buy a little breathing time on one cast as the DPS will likely switch to the small Aqua rather than focus on the larger threat. 10: 1 Large Crusher + 1 Small Pyro + 1 Small Aqua later in There will be some large tank damage, don't forget to dispel, you will want to throw in whatever available mana you are comfortable with into the Large Crusher as the faster this add dies the sooner you can drink. Waves 11+, just repeat 1-10 but now with additional damage. Have fun! Speaking from wave 57 PG Healer experience (limited time to try it out). What you have to keep in mind to is that you have to spend as much time as a cat DPSing in order to help DPS meet the DPS benchmarks before the next wave in order to have the most downtime to regen. (You don't need to glyph shapeshifting, but it is a viable option)
  15. [Resto] Mists of Pandaria 5.4

    Using Hamlet's equations HLG HC TF 2/2 is equivalent to 2613.6 avg Spi and won't be matched until H WF DSD 1/2. (DSD H 2/2 is 2600 avg Spi). Though do remember that the static int will be significantly different ~500 INT by DSD H. Regarding DSD vs Chalice, besides the static INT, one gives mana the other does a heal (albeit small portion of your heal due to the uncontrollable aspect of the heal) and will depend on the fight you're handling. PS Thank you Hamlet for correcting my mistake, I mishandled the mp5 conversion.