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      Welcome to the Elitist Jerks forums, a WoW discussion forum targeted towards topics regarding high-end raiding and analysis of game mechanics. We ask you to take a few minutes to read the following before making use of these forums.   First, a point of clarification. The name of these forums is not intended ironically; we have high standards for the discussion that occurs herein, and we're quite unapologetic about it. If you feel our rules are stupid or arbitrary, we don't really care. If you don't wish to follow them, you're welcome to return to the official Blizzard forums.   Following is a brief listing of our forum rules; note that it is by no means exhaustive, as in our experience people are quite innovative in finding new ways to be stupid. These are simply a set of guidelines to get you started in the right direction. If you follow them, you will generally do fine here; however, if you concoct some creative new form of stupidity, our moderators feel no need to restrain themselves in letting you know. All posters are to make an effort to communicate clearly. In particular, all posts should be made in a reasonable approximation of proper English. We realize that a significant number of you are not native speakers, and we do not expect perfection: merely effort. Please obey basic rules of capitalization and punctuation, avoid chatroom abbreviations ("lol", "imo", "u", and the like), and pay at least minimal attention to sentence and paragraph structure. This includes not starting a new paragraph for each sentence. All opinions should be stated as succinctly as possible. Do not make multiple consecutive posts; rather, multi-quote and include all your ideas in a single post. Do not quote huge blocks of text to add a short reply; instead, quote only what you need to to make your point. 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We expect you to use the search function and also to read the first post as well as the last 5 pages of the thread you are posting in. Chances are your question has already been answered. Additionally, do not post asking for confirmation of a simulation result. If you think there is a problem with the Sim you are welcome to PM the author. All accounts must have a valid WoW profile. If you no longer play and have deleted all characters you used to have, you may select the "No WoW Account" option; otherwise, this information must be filled out for your main character. If you fail to observe this rule you'll be permanently banned from our forums. We do not permit anonymous posting. Do not sign your posts. People can see who you are from the profile printed to the left of each post, so signing your posts is redundant and simply takes up space. Similarly, you do not need to link your armory in your post, as if people wish to see it they can get it from your profile. 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    • Site Maintenance   10/01/15

      Beginning Thursday (Oct 1st), Elitist Jerks will under maintenance to upgrade to the new IPS 4.0 software. This upgrade will bring new features and better performance to the site all around.  We expect site to be down at least a few hours since EJ has a massively large database that needs updating and verification.-Complete After upgrade, some features will be missing or broken initially but will be quickly addressed throughout the coming days. Forums will work day one and it's little things like bookmarks and Pages modules that may need updating. -In Progress Update: Appears background cron processes hung up the site for about an hour on Tuesday, October 6th, while it was unmonitored. Site has been restored but may have to be briefly taken down again to see why they hung the servers to prevent it from happening again. Known Issues So Far: Recent Posts/Topics seems to be stuck on pretty much all non forum pages. This appears to be a bug in IPS with no known solution at the moment.White space is being wasted causing forums to be too slim. There are plans to address this.Guild Homepage is currently disabled because of bug number 1. It'll be restored if a way can be found to address bug 1, but that may involve opening a ticket with IPS and awaiting a fix, if a local fix cannot be found.Spoiler tags didn't import correctly in upgrade. They still work but aren't applied to post until you edit/save post at least once. Just hitting edit then save immediately will fix spoiler tags.-Fixedurl tags also imported strangely.Old wowhead "item" tags are depricated. They may be re-added to fix some issues with older guides, but for most part it's better to just use the modern wowhead.js which auto parses actual wowhead links automatically into tooltips/names. Just post wowhead links in guides and the js will do the rest. You don't need a special BB code for items.There is a weird broken image under everyones name in their posts.-FixedOld article links will be broken do to IPS 4 changing url path to remove some pointless "/_/" directory. The articles are still there and can be found in guides menu. You just may not be able to click links from any threads linking to them without editing out the "/_/" part of url. I'll fix most of this little by little when more important stuff is taken care of. External links/google search results may run into same problem. That will just rely on waiting for google to reindex new paths.DBM landing page Announcement/News feeds are borked. No better way to describe it then that. DBM news can still be read in the DBM News subforum without issue.-FixedWith 9 fixed, now DBM page also has the post/topic feed bug (bug number 1).After you login, you are thrown to an error page saying page cannot be found if you logged in from the forum index. Harmless though. Just click "forums" and you'll get forum index since redirect after login is busted.


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About Lazerdollarz

  • Rank
    Moonkin Hatchling
  • Birthday 09/22/92

Profile Information

  • Gender Not Telling

WoW Profile

  • Character Name Lazerdollarz
  • Gender Male
  • Race Worgen
  • Class Druid
  • Realm Windrunner
  • Realm Location United States
  • Guild Hard in the Paint
  • Guild URL hardinthepaint.enjin.com

Lazerdollarz's Activity

  1. Lazerdollarz added a post in a topic [Balance] Encounter Mechanics [MoP]   

    Cloak of Shadows fully immunes the damage from the Iron Star Impact as well as the interrupt/lockout in p4 Garrosh. Haven't (and probably won't) tested Unending Resolve as I see Cloak as vastly superior for this fight. 
  2. Lazerdollarz added a post in a topic [Balance] Encounter Mechanics [MoP]   

    OP updated, I didn't see anything glaringly wrong with it. Need some help testing the interrupt mechanics with Iron Star Impact in phase 4 Garrosh, specifically with respect to Cloak and Unending Resolve. 
  3. Lazerdollarz added a post in a topic [Resto] Simple questions + WoL Feedback   

    One of the biggest issues I'm seeing is that you're not keeping Harmony up as much as you should. Take Try 10 for example: http://worldoflogs.com/reports/9t3btgfifdr2jpje/details/18/?s=10432&e=10777. In the Buffs Cast tab, you can see that you have large gaps throughout the fight where you don't have Harmony up, leading to your HoTs not being buffed nearly 30% of the time. All you need to do to keep Harmony up is cast Swiftmend as soon as it's off cooldown, use a Clearcasted Regrowth, or a Sage Mender Healing Touch every 20 seconds. 
    You're also not casting Wild Growth on cooldown. Using this query in the expression editor: http://worldoflogs.com/reports/9t3btgfifdr2jpje/xe/?s=14036&e=14340&x=spell%3D%22Wild+Growth%22+and+sourcename%3D%22Jekht%22+and+type%3DTYPE_CAST, you can see that there are oftentimes gaps of 20 seconds or more between casts, meaning you're missing out on a huge amount of throughput. 
    All this leads me to believe your UI isn't adequately tracking the cooldowns for Swiftmend and Wild Growth nor the duration of your Harmony buff. Use something like WeakAuras or NeedToKnow to track these things and your numbers should come up considerably.
  4. Lazerdollarz added a post in a topic [Balance] Encounter Mechanics [MoP]   

    Damage to those adds is almost completely inconsequential since your tanks will be able to cleave them down easily. You should be saving Starfall for when your teammates get banished.
  5. Lazerdollarz added a post in a topic [Resto] Simple questions + WoL Feedback   

    It doesn't proc from Wrath or Moonfire, but does proc off of any melee attacks.
  6. Lazerdollarz added a post in a topic [Balance] Encounter Mechanics [MoP]   

    Updated this thread with T16 bosses and a couple quick tips. If anyone has any tricks or optimizations for any of the bosses in Siege of Orgrimmar, please post them here or PM me and I'll make sure they make it into the OP.
  7. Lazerdollarz added a post in a topic [Resto] Mists of Pandaria 5.4   

    I finished wave 34 before falling over with the same spec as Hamlet had above. Previously I had gotten to wave 24 with SotF, which is generally my favorite choice in tier 4, but it's just too mana intensive to not have FoN. I didn't try Incarnation, but I think the same general principle applies. I thought Disorienting Roar would be better than Mighty Bash due to its ability to apply AoE CC, but it actually doesn't work on any of the mobs, so Bash is the obvious choice. Favoring throughput in gemming works best (Burning meta, Brilliant in red, Zen in yellow, Purified in blue). Being able to output maximal healing for the short windows where people can actually die (typically the beginnings of waves) is crucial.

    The best advice I can give for Endless Healer (other than learning the different types of mobs in each wave) is to help your team DPS the final wave of each set (10, 20, 30) to ensure that you get a drink. More than once the DPS were unable to kill all the mobs in the wave, even with the 15 second "intermission" because Kavan hit Heroism too late, etc., leaving me with 30% mana and no opportunity to drink for the next 10 waves.

    If you use Typhoon on the groups of Flamecallers as they're channeling (not casting) Invoke Lava, you'll interrupt the cast and won't have to deal with the lava puddles everywhere. This is pretty important in the final waves, as Sooli seems to love standing in the fire.

    For people who don't know the intricacies of item scaling: Engineering helms, items with a higher number of gem sockets, legendary cloaks, and Relic of Chi-Ji can be considered "over-budget" when scaled down, as the gems/cogwheels are unaffected by item scaling. Relic of Chi-Ji is a 476 item with the budget of a 496 item, so it's a very good choice. The Sha-touched gem, legendary meta, legendary cloak, and set bonuses don't work inside the zone.
  8. Lazerdollarz added a post in a topic [Balance] Mists of Pandaria 5.4, Guide and Discussion   

    If you're putting up both DoTs on multiple targets (I'm not sure the cutoff on number of targets where it's better to just put up the eclipsed one is) and all other variables (NG, trinket procs, etc.) are equal, then it would probably be optimal to go MF/SuF/MF/SuF/.../ for the reason you said above. If you're just putting up one DoT and then moving on, I'd be very surprised if it would be optimal to alternate eclipsed/uneclipsed across targets - I'll look at WC tonight after work if nobody else gets to this before then.
  9. Lazerdollarz added a post in a topic [Balance] Mists of Pandaria 5.4, Guide and Discussion   

    There's a datamined nerf to SS proc rates on multiple targets, which is frustrating.

    What this means is there will no longer be any point in casting DoTs on a useless secondary target to improve single target damage (think Protectors of the Endless or Megaera's off-head). It's also a nerf to moonkin multi-dotting in general, which I don't personally see as a problem outside of CA. Given that many of the upcoming fights in SoO have persistent multiple targets, this hits hard.

    The upside is that they'll be testing a buff to Starfire, Wrath, and Starfall. I guess shifting some of our damage away from DoTs/SS to single target spells is ok from a numbers standpoint, but it's rough given our lack of movement options to begin with. Being able to e.g. DoT a Massive Anima Golem while running back from a Matter Swap, and then having that be an increase to your single target damage on the boss is something that I like, and it's going to hurt losing that.

    e: Hamlet's too fast!
  10. Lazerdollarz added a post in a topic [Balance] Mists of Pandaria 5.4, Guide and Discussion   

    I'm really dissatisfied with the new SotF. Prior to its change it had 2 niches: 1) It was by far the easiest talent to play, meaning less-skilled moonkins wouldn't have to worry about spending the mental bandwidth managing the other talents - which have higher skill caps - and 2) for fights with endlessly spawning, short-lived adds (Primordius is the best example of this), you want a talent that will enable your DPS to be very consistent across all those targets, which SotF currently does better than everything else.

    I suppose the second case is still applicable to the 5.4 SotF, but it's not as consistent as always reducing your post-eclipse states by one cast. Regardless, I don't really see the reason behind the change they made.

    Something else I noticed is using a NS+HT macro with the new Glyph of Healing Touch makes it a 57 second CD instead of a 1 minute CD. This is mostly inconsequential, but since we don't really have a lot of glyph options anyway, there's no reason to not give yourself that leeway.
  11. Lazerdollarz added a post in a topic [Resto] Mists of Pandaria 5.4   

    RPPM effects that benefit from haste during the proc (i.e. you can cast more spells during the proc with increased haste) will no longer have their proc rates scale with haste. This means the meta won't have an increased proc rate in a higher haste build than it would with a mastery build anymore.
  12. Lazerdollarz added a post in a topic [Balance] Encounter Mechanics [MoP]   

    Macro for Ra-den:

    /tar Ra-den /tar Crackling Stalker /tar Corrupted Anima /tar Essence of Anima

    This will prioritize the Anima balls if they're up, then the Crackling Stalker if it's up, and then default to Ra-den if there are no adds up. This way, your one button will neatly prioritize the mobs that need to be killed.
  13. Lazerdollarz added a post in a topic [Balance] Mists of Pandaria 5.4, Guide and Discussion   

    I'm not sure why that's a good thing. Best practice now is to start every fight in Solar, and open with CA after Starfall. This just means we have to go back to what we were doing in the beginning of the expansion: using AC 3 times to get to the eclipse we want to open with.
  14. Lazerdollarz added a post in a topic [Balance] Encounter Mechanics [MoP]   

    I'd definitely recommend taking Cloak on that fight if it's available to you, for sure. I typically save mine for when I have Matter Swap right before a Jolt goes out and use it then to clear the debuff and immune the damage.
  15. Lazerdollarz added a post in a topic [Balance] Encounter Mechanics [MoP]   

    You can actually arrive up to 30 seconds late to the platform if you're lining up your return with a Feed Young. 0% damage for 30 seconds + 100% increased damage for 30 seconds is a wash, anything less than a 30 second return trip is a DPS boost.