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About Lazerdollarz

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    Moonkin Hatchling
  • Birthday 09/22/92

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  • Character Name Lazerdollarz
  • Gender Male
  • Race Worgen
  • Class Druid
  • Realm Windrunner
  • Realm Location United States
  • Guild Hard in the Paint
  • Guild URL hardinthepaint.enjin.com
  1. [Balance] Encounter Mechanics [MoP]

    Cloak of Shadows fully immunes the damage from the Iron Star Impact as well as the interrupt/lockout in p4 Garrosh. Haven't (and probably won't) tested Unending Resolve as I see Cloak as vastly superior for this fight.
  2. [Balance] Encounter Mechanics [MoP]

    OP updated, I didn't see anything glaringly wrong with it. Need some help testing the interrupt mechanics with Iron Star Impact in phase 4 Garrosh, specifically with respect to Cloak and Unending Resolve.
  3. [Resto] Simple questions + WoL Feedback

    One of the biggest issues I'm seeing is that you're not keeping Harmony up as much as you should. Take Try 10 for example: http://worldoflogs.com/reports/9t3btgfifdr2jpje/details/18/?s=10432&e=10777. In the Buffs Cast tab, you can see that you have large gaps throughout the fight where you don't have Harmony up, leading to your HoTs not being buffed nearly 30% of the time. All you need to do to keep Harmony up is cast Swiftmend as soon as it's off cooldown, use a Clearcasted Regrowth, or a Sage Mender Healing Touch every 20 seconds. You're also not casting Wild Growth on cooldown. Using this query in the expression editor:http://worldoflogs.com/reports/9t3btgfifdr2jpje/xe/?s=14036&e=14340&x=spell%3D%22Wild+Growth%22+and+sourcename%3D%22Jekht%22+and+type%3DTYPE_CAST, you can see that there are oftentimes gaps of 20 seconds or more between casts, meaning you're missing out on a huge amount of throughput. All this leads me to believe your UI isn't adequately tracking the cooldowns for Swiftmend and Wild Growth nor the duration of your Harmony buff. Use something like WeakAuras or NeedToKnow to track these things and your numbers should come up considerably.
  4. [Balance] Encounter Mechanics [MoP]

    Damage to those adds is almost completely inconsequential since your tanks will be able to cleave them down easily. You should be saving Starfall for when your teammates get banished.
  5. [Resto] Simple questions + WoL Feedback

    It doesn't proc from Wrath or Moonfire, but does proc off of any melee attacks.
  6. [Balance] Encounter Mechanics [MoP]

    Updated this thread with T16 bosses and a couple quick tips. If anyone has any tricks or optimizations for any of the bosses in Siege of Orgrimmar, please post them here or PM me and I'll make sure they make it into the OP.
  7. [Resto] Mists of Pandaria 5.4

    I finished wave 34 before falling over with the same spec as Hamlet had above. Previously I had gotten to wave 24 with SotF, which is generally my favorite choice in tier 4, but it's just too mana intensive to not have FoN. I didn't try Incarnation, but I think the same general principle applies. I thought Disorienting Roar would be better than Mighty Bash due to its ability to apply AoE CC, but it actually doesn't work on any of the mobs, so Bash is the obvious choice. Favoring throughput in gemming works best (Burning meta, Brilliant in red, Zen in yellow, Purified in blue). Being able to output maximal healing for the short windows where people can actually die (typically the beginnings of waves) is crucial. The best advice I can give for Endless Healer (other than learning the different types of mobs in each wave) is to help your team DPS the final wave of each set (10, 20, 30) to ensure that you get a drink. More than once the DPS were unable to kill all the mobs in the wave, even with the 15 second "intermission" because Kavan hit Heroism too late, etc., leaving me with 30% mana and no opportunity to drink for the next 10 waves. If you use Typhoon on the groups of Flamecallers as they're channeling (not casting) Invoke Lava, you'll interrupt the cast and won't have to deal with the lava puddles everywhere. This is pretty important in the final waves, as Sooli seems to love standing in the fire. For people who don't know the intricacies of item scaling: Engineering helms, items with a higher number of gem sockets, legendary cloaks, and Relic of Chi-Ji can be considered "over-budget" when scaled down, as the gems/cogwheels are unaffected by item scaling. Relic of Chi-Ji is a 476 item with the budget of a 496 item, so it's a very good choice. The Sha-touched gem, legendary meta, legendary cloak, and set bonuses don't work inside the zone.
  8. [Balance] Mists of Pandaria 5.4, Guide and Discussion

    If you're putting up both DoTs on multiple targets (I'm not sure the cutoff on number of targets where it's better to just put up the eclipsed one is) and all other variables (NG, trinket procs, etc.) are equal, then it would probably be optimal to go MF/SuF/MF/SuF/.../ for the reason you said above. If you're just putting up one DoT and then moving on, I'd be very surprised if it would be optimal to alternate eclipsed/uneclipsed across targets - I'll look at WC tonight after work if nobody else gets to this before then.
  9. [Balance] Mists of Pandaria 5.4, Guide and Discussion

    There's a datamined nerf to SS proc rates on multiple targets, which is frustrating. What this means is there will no longer be any point in casting DoTs on a useless secondary target to improve single target damage (think Protectors of the Endless or Megaera's off-head). It's also a nerf to moonkin multi-dotting in general, which I don't personally see as a problem outside of CA. Given that many of the upcoming fights in SoO have persistent multiple targets, this hits hard. The upside is that they'll be testing a buff to Starfire, Wrath, and Starfall. I guess shifting some of our damage away from DoTs/SS to single target spells is ok from a numbers standpoint, but it's rough given our lack of movement options to begin with. Being able to e.g. DoT a Massive Anima Golem while running back from a Matter Swap, and then having that be an increase to your single target damage on the boss is something that I like, and it's going to hurt losing that. e: Hamlet's too fast!
  10. [Balance] Mists of Pandaria 5.4, Guide and Discussion

    I'm really dissatisfied with the new SotF. Prior to its change it had 2 niches: 1) It was by far the easiest talent to play, meaning less-skilled moonkins wouldn't have to worry about spending the mental bandwidth managing the other talents - which have higher skill caps - and 2) for fights with endlessly spawning, short-lived adds (Primordius is the best example of this), you want a talent that will enable your DPS to be very consistent across all those targets, which SotF currently does better than everything else. I suppose the second case is still applicable to the 5.4 SotF, but it's not as consistent as always reducing your post-eclipse states by one cast. Regardless, I don't really see the reason behind the change they made. Something else I noticed is using a NS+HT macro with the new Glyph of Healing Touch makes it a 57 second CD instead of a 1 minute CD. This is mostly inconsequential, but since we don't really have a lot of glyph options anyway, there's no reason to not give yourself that leeway.
  11. [Resto] Mists of Pandaria 5.4

    RPPM effects that benefit from haste during the proc (i.e. you can cast more spells during the proc with increased haste) will no longer have their proc rates scale with haste. This means the meta won't have an increased proc rate in a higher haste build than it would with a mastery build anymore.
  12. [Balance] Encounter Mechanics [MoP]

    Macro for Ra-den: /tar Ra-den /tar Crackling Stalker /tar Corrupted Anima /tar Essence of Anima This will prioritize the Anima balls if they're up, then the Crackling Stalker if it's up, and then default to Ra-den if there are no adds up. This way, your one button will neatly prioritize the mobs that need to be killed.
  13. [Balance] Mists of Pandaria 5.4, Guide and Discussion

    I'm not sure why that's a good thing. Best practice now is to start every fight in Solar, and open with CA after Starfall. This just means we have to go back to what we were doing in the beginning of the expansion: using AC 3 times to get to the eclipse we want to open with.
  14. [Balance] Encounter Mechanics [MoP]

    I'd definitely recommend taking Cloak on that fight if it's available to you, for sure. I typically save mine for when I have Matter Swap right before a Jolt goes out and use it then to clear the debuff and immune the damage.
  15. [Balance] Encounter Mechanics [MoP]

    You can actually arrive up to 30 seconds late to the platform if you're lining up your return with a Feed Young. 0% damage for 30 seconds + 100% increased damage for 30 seconds is a wash, anything less than a 30 second return trip is a DPS boost.