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      Welcome to the Elitist Jerks forums, a WoW discussion forum targeted towards topics regarding high-end raiding and analysis of game mechanics. We ask you to take a few minutes to read the following before making use of these forums.   First, a point of clarification. The name of these forums is not intended ironically; we have high standards for the discussion that occurs herein, and we're quite unapologetic about it. If you feel our rules are stupid or arbitrary, we don't really care. If you don't wish to follow them, you're welcome to return to the official Blizzard forums.   Following is a brief listing of our forum rules; note that it is by no means exhaustive, as in our experience people are quite innovative in finding new ways to be stupid. These are simply a set of guidelines to get you started in the right direction. If you follow them, you will generally do fine here; however, if you concoct some creative new form of stupidity, our moderators feel no need to restrain themselves in letting you know. All posters are to make an effort to communicate clearly. In particular, all posts should be made in a reasonable approximation of proper English. We realize that a significant number of you are not native speakers, and we do not expect perfection: merely effort. Please obey basic rules of capitalization and punctuation, avoid chatroom abbreviations ("lol", "imo", "u", and the like), and pay at least minimal attention to sentence and paragraph structure. This includes not starting a new paragraph for each sentence. All opinions should be stated as succinctly as possible. Do not make multiple consecutive posts; rather, multi-quote and include all your ideas in a single post. Do not quote huge blocks of text to add a short reply; instead, quote only what you need to to make your point. 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      Familiarize yourself with The Banhammer, an archive of all infractions given by the moderators here; it will give you some examples of what not to do. Also feel free to take a gander over The Dung Heap, which will give you a good idea of what these forums would look like if we weren't such jerks.   Thank you for joining the discussion!
    • Site Maintenance   10/01/15

      Beginning Thursday (Oct 1st), Elitist Jerks will under maintenance to upgrade to the new IPS 4.0 software. This upgrade will bring new features and better performance to the site all around.  We expect site to be down at least a few hours since EJ has a massively large database that needs updating and verification.-Complete After upgrade, some features will be missing or broken initially but will be quickly addressed throughout the coming days. Forums will work day one and it's little things like bookmarks and Pages modules that may need updating. -In Progress Update: Appears background cron processes hung up the site for about an hour on Tuesday, October 6th, while it was unmonitored. Site has been restored but may have to be briefly taken down again to see why they hung the servers to prevent it from happening again. Known Issues So Far: Recent Posts/Topics seems to be stuck on pretty much all non forum pages. This appears to be a bug in IPS with no known solution at the moment.White space is being wasted causing forums to be too slim. There are plans to address this.Guild Homepage is currently disabled because of bug number 1. It'll be restored if a way can be found to address bug 1, but that may involve opening a ticket with IPS and awaiting a fix, if a local fix cannot be found.Spoiler tags didn't import correctly in upgrade. They still work but aren't applied to post until you edit/save post at least once. Just hitting edit then save immediately will fix spoiler tags.-Fixedurl tags also imported strangely.Old wowhead "item" tags are depricated. They may be re-added to fix some issues with older guides, but for most part it's better to just use the modern wowhead.js which auto parses actual wowhead links automatically into tooltips/names. Just post wowhead links in guides and the js will do the rest. You don't need a special BB code for items.There is a weird broken image under everyones name in their posts.-FixedOld article links will be broken do to IPS 4 changing url path to remove some pointless "/_/" directory. The articles are still there and can be found in guides menu. You just may not be able to click links from any threads linking to them without editing out the "/_/" part of url. I'll fix most of this little by little when more important stuff is taken care of. External links/google search results may run into same problem. That will just rely on waiting for google to reindex new paths.DBM landing page Announcement/News feeds are borked. No better way to describe it then that. DBM news can still be read in the DBM News subforum without issue.-FixedWith 9 fixed, now DBM page also has the post/topic feed bug (bug number 1).After you login, you are thrown to an error page saying page cannot be found if you logged in from the forum index. Harmless though. Just click "forums" and you'll get forum index since redirect after login is busted.


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About Kwayver

  • Rank
    Von Kaiser
  • Birthday 06/16/87

WoW Profile

  • Character Name Kwayver
  • Guild Battle Stance
  • Guild URL http://us.battle.net/wow/en/guild/barthilas/Battle%20Stance/
  • Alternate Characters wats an alt? is that like another ret pally you play when your bored of your main ret pally?

Kwayver's Activity

  1. Kwayver added a post in a topic [Ret 5.4 MoP] Retribution Concordance (RetCon) - Siege the Day   

    During wings its CD doesnt matter, because the priority with SW becomes HoW-*thing*-HoW-TV- repeat to infinity.
    Also the reason CS hits harder than judgement is it scales with wep damage, while judgement does not. The better your weapon, the bigger the margin.
  2. Kwayver added a post in a topic [Ret 5.4 MoP] Retribution Concordance (RetCon) - Siege the Day   

    some comments for the article:
    Given the discussions over the past few months, would it be save to say that the 640 haste is the way to go here, rather than it still be in question?
    It may be worth mentioning other Tinkers such as rocket boosts and goblin glider here. They provide some valuable mechanics for certain fights (fight which involve fall damage and fast movement phases).
    Also may be worth mentioning the Engineer helm, while obselete for top end raids, appears to be a BiS for Challenge mode dungeons due to the mass amount of stats provided by the gears.
    Realistically there is only 1 glyph that would provide utility to a fight: Falling avenger.
    Some fights use fall damage as a mechanic (Iron Jug) so falling avenger can help with increased survivability at times.
    Hasty hearth assists with your repair bill. If you see an obvious wipe incoming you can bubble-hearth before suffering the death, thus losing your buffs and causing gear dmg. I recommend setting hearth to 2moon/7star so you can fly right back into raid with ease.
    might need slight re-wording with respect to meta and thok's tail adjustments.
  3. Kwayver added a post in a topic [Ret 5.4 MoP] Retribution Concordance (RetCon) - Siege the Day   

    for some reason i seem to remember the 4set being gaining 1 hopo when 3 are spent.

    if you use the holy helm as 1 of the 4 pieces, you can use the max mana meta for 3 quick spam flash heals
  4. Kwayver added a post in a topic [Ret 5.4 MoP] Retribution Concordance (RetCon) - Siege the Day   

    where exactly were you planning on getting this hp before pull? i dont think any bosses have at least 8 critters running around for you to pre-hp.
    i am 99% certain when changing from holy spec to ret spec your hp is removed, same as your mana.
  5. Kwayver added a post in a topic [Ret 5.4 MoP] Retribution Concordance (RetCon) - Siege the Day   

    depends how fast your spoils tank is :p

    having said that, would that kind of fight change our BiS list for trinkets? mainly referring to [iTEM]102295[/iTEM]
  6. Kwayver added a post in a topic [Ret 5.4 MoP] Retribution Concordance (RetCon) - Siege the Day   

    In term of stat weights, the difference between crit and mastery according to the figures you posted are 0.01 in favour of crit. while it is a difference, it is a very marginal one.
    Having said that, unless you plan on running 2 sets of gear for AoE / Single target situations, running crit once you have Thok's tail tip is probably the way to go this tier. prior to thok's tail is still a matter for debate...
    As a general FYI, Thok does not drop a sword. He drops a polearm.

    As for weapon speed, every 2H ret paladin weapon since Firelands has been a 3.6 second swing timer (Sulfuras, oh how i miss your 3.8 swing) so it is not a figure you need to pay much attention to. your weapon speed will be lowered by your haste, which is part of the reason it is so valuable. The other primary reason is Sanctity of Battle causing haste to lower all our primary abilities and GCD.
  7. Kwayver added a post in a topic [Ret 5.4 MoP] Retribution Concordance (RetCon) - Siege the Day   

    is it worth running DP on spoils even if u dont have your 4p yet?

    i havent done enough attempts to get a live feeling between SW and DP, but while running DP on one attempt i had one short window of luck and got 3 successions of DP for DS and overtook 3 people in dps over those 4 globals O.o

    usually tanks will open some smaller crates while taking down the boss adds. if your DPS isnt hugely fantastic its the only way to make the timer
  8. Kwayver added a post in a topic [Ret 5.4 MoP] Retribution Concordance (RetCon) - Siege the Day   

    i know this will probably be a very rare circumstance, but possible all the same. what about those who have t16p2 and t15p2? are there any rotation changes for this setup?
  9. Kwayver added a post in a topic [Ret 5.4 MoP] Retribution Concordance (RetCon) - Siege the Day   

    I understand the logic behind this. however LAotL fits this logic better than SoL as it is more on-demand.
    PoJ is more useful for fights that involve constant kiting like Primordius. So far i havent found any fights with that much movement. The movement is normally bouncing between add spawns then sitting still for a few seconds while you kill it. When that add dies you generally have only Judgement to cast as you close anyway (as you may be running mass exo, and the new target most likely isnt below 20% health for HoW). This seems like a better solution than forcing yourself to bank 3hp for the full 30% speed buff as an add dies, as doing so may screw up your rotation.

    the haste boot enchant is of course better for raw stats. it may suck a bit but considering LAotL with haste boots may be the best setup for closing gaps quick and raw stats for SoO
  10. Kwayver added a post in a topic [Ret 5.4 MoP] Retribution Concordance (RetCon) - Siege the Day   

    yes, this was mentioned before and confirmed that the inquisition glyph only works for Killing blows. Norushen and maybe immerseus would be the only fight with reliable use of this glyph, as you are not guaranteed to kill an add with your final hit in other situations.
  11. Kwayver added a post in a topic [Ret 5.4 MoP] Retribution Concordance (RetCon) - Siege the Day   

    I am not sure if you are saying you do your pve in prot or ret, however as of 5.3 the gear choice for prot and ret were actually the same thanks to active mitigation. additionally, SoI was considered baseline for prot. I am not sure if the adjustment to SoI glyph and Grand Crusader has caused this to change, but ret equipment with prot spec is still viable not only for survivability but also unleashing damage in PvE situations (but not so much pvp due to nerfing of vengeance)

    In a match of prot vs ret, the ret will always win. why? because ret maintains just enough self heals and survival to mitigate what little damage a prot can do without the assistance of vengeance, while the ret can beat through the survival of a prot until a window of opportunity presents itself to burst cooldowns and finish the job.

    If you want some more information about pvp-specific, including world pvp, best recommendation i can make would be to take a look at the Arena Junkies forums. Elitist Jerks mostly covers maximum dps in a pve situation.
  12. Kwayver added a post in a topic [Ret 5.4 MoP] Retribution Concordance (RetCon) - Siege the Day   

    Strength provides parry, and agility provides dodge.
    i tote ~14% parry in my full tyr from last season. it is not worth stacking expertise to thry and beat through 14% parry or the 14% chance i would imagine leather/mail wearers run, especially when warriors have Die By The Sword and rogues have Evasion. during these times, you are best to utilize exorcism, and possibly even wrath if it is available to you (think lily pad from Sele'na)
    being parried is not the end of the world for a ret paladin, as our HP is not spent when TV is parried. Judge and HoW can be dodged but not parried.

    Best advice i can give you for timeless isle pvp (as i imagine that is what you are referring to with all of this) is to run around in Seal of Insight; the on-hit heal, passive increase to heals and passive increase to spell haste make you much harder to kill for 1-2 targets. change back into SoT (and make sure you run Burden of Guilt Glyph) and bust out all your burst on one target, pray you kill something (your a ret pally, you WILL kill something) and get back into SoI and progressively work your health back up.
  13. Kwayver added a post in a topic [Ret 5.4 MoP] Retribution Concordance (RetCon) - Siege the Day   

    Was going to ask earlier about preference of movement talent, however this and the OP cover PoJ as the generic winner.

    some quick notes:
    Hand of Purity - Reduce target's damage taken by 10% and harmful periodic (DoTs) damage taken by 70% for 6 sec. 30 sec CD
    Unbreakable Spirit - When DivShield, DivProt, or LoH are on CD, spending HP reduces CD by 1% per HP spent. Max 50% reduction.

    Light's Hammer - 10 yard AOE. 3268 to 3993 (+ 32.1% SP) Holy damage to enemies and healing to allies every 2 sec for 15 sec. 1 min CD.

    These need to be updated in the OP.

    Evil is a point of view - It has no CD so breakage is less of an issue, but the target runs wildly around, causing worry of additional pull or positioning for re-CC.

    I thought Turn Evil now had a baseline 15 second cooldown?

    Also a quick question. Glyph on Inq; does it proc from a killing blow only or participation in the defeat of the enemy? would that make this glyph almost crucial for multi-add fights? (more uptime on inq = more hp for TV instead of buff refresh)
  14. Kwayver added a post in a topic [Ret 5.4 MoP] Retribution Concordance (RetCon) - Siege the Day   

    I still feel a bit wierd reforging crit to mastery instead of exp and as a result losing str, but the free DS mixed with big TV hits justified it... i think...

    the only thing i would nit-pick in this build is the choice of boot enchant. im assuming you run with PoJ for the additional runspeed instead of LAotL and as a result do not need Pandaren's Step. On that note given the amount of haste we will be getting next tier, wouldnt LAotL be more valuable than PoJ given that our judgement cooldown would almost be at a point of having 100% (or close to) uptime on the speed buff? at max tier with max haste, what is the cooldown of judgement (inside and outside lust)?
  15. Kwayver added a post in a topic [Ret 5.4 MoP] Retribution Concordance (RetCon) - Siege the Day   

    Effect #2 Heal
    Value: 475 to 525
    Value: 95000 to 105000 - Heroic
    Value: 760000 to 840000 - Challenge Mode

    Given those labels, id say definitely a mechanic never introduced for a dungeon boss. If you see those on a spell listed in Wowhead in future, it is most likely a NPC ability.