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    • Forum Rules (Updated 3/22/14)   07/14/10

      Welcome to the Elitist Jerks forums, a WoW discussion forum targeted towards topics regarding high-end raiding and analysis of game mechanics. We ask you to take a few minutes to read the following before making use of these forums.   First, a point of clarification. The name of these forums is not intended ironically; we have high standards for the discussion that occurs herein, and we're quite unapologetic about it. If you feel our rules are stupid or arbitrary, we don't really care. If you don't wish to follow them, you're welcome to return to the official Blizzard forums.   Following is a brief listing of our forum rules; note that it is by no means exhaustive, as in our experience people are quite innovative in finding new ways to be stupid. These are simply a set of guidelines to get you started in the right direction. If you follow them, you will generally do fine here; however, if you concoct some creative new form of stupidity, our moderators feel no need to restrain themselves in letting you know. All posters are to make an effort to communicate clearly. In particular, all posts should be made in a reasonable approximation of proper English. We realize that a significant number of you are not native speakers, and we do not expect perfection: merely effort. Please obey basic rules of capitalization and punctuation, avoid chatroom abbreviations ("lol", "imo", "u", and the like), and pay at least minimal attention to sentence and paragraph structure. This includes not starting a new paragraph for each sentence. All opinions should be stated as succinctly as possible. Do not make multiple consecutive posts; rather, multi-quote and include all your ideas in a single post. Do not quote huge blocks of text to add a short reply; instead, quote only what you need to to make your point. Do not break a single quoted reply into multiple blocks; doing so needlessly lengthens your post without aiding its readability. And don't provide unnecessary backstory: if it isn't relevant to the question you're asking or the point you're making, we don't need to know about it. All discussion should be both polite and civil. Trolling or flaming in any form is forbidden. Just because someone disagrees with you does not mean they are stupid or on drugs and their personal hygiene isn't really relevant to the discussion. Regardless of the merit (or lack thereof) of your argument, it should be made in a way that is neither insulting nor condescending. Whining in any form is forbidden. Blizzard is not incompetent or stupid and they are not intentionally screwing you over and neither is anyone else. If all you're going to do is complain, don't bother posting. Threads should be started if and only if there is some reasonable topic to discuss. If the issue you wish to discuss is covered in an existing thread, use it rather than creating a new one. If you are asking a simple question that you expect to have a simple answer, ask it in one of the "Simple Questions/Simple Answers" threads. But if you feel there is a topic of discussion not well-covered by existing threads, feel free to start a new thread to discuss it. Some sub-forums restrict new members from creating new topics unless they've made at least 10 approved posts, to prevent spamming or bad posts. If you really think it deserves a new thread before you have 10 posts, contact a moderator with your post content. Do not post unless you have something new and worthwhile to say. Do not bump, quote for truth, cross-post, or post only to say thanks. We don't want to hear your funny story about something that happened in your raid last night, your baseless speculation is unproductive, and your idea for a new ability really isn't that interesting. We don't care what gear you are hoping to get or just received. If you have an idea you'd like to share with the community, support it with analysis, testing, or both that indicates you've put some thought into it. (Note: Posting of a new untested spec falls under this rule, unless you have done the grunt work and have information to support your amazing new spec don't even bother posting it here.) Do not beg for hand-holding. These are forums for discussion and analysis, not for answering any question that you might happen to dream up. Search and read before posting--do not post a question unless you are fairly confident that the answer isn't widely known or easily attainable. In particular, we do not want to take a look at your armory or WWS to tell you what you're doing wrong and we're not interested in making your tough gear or spec decisions for you. We expect you to use the search function and also to read the first post as well as the last 5 pages of the thread you are posting in. Chances are your question has already been answered. Additionally, do not post asking for confirmation of a simulation result. If you think there is a problem with the Sim you are welcome to PM the author. All accounts must have a valid WoW profile. If you no longer play and have deleted all characters you used to have, you may select the "No WoW Account" option; otherwise, this information must be filled out for your main character. If you fail to observe this rule you'll be permanently banned from our forums. We do not permit anonymous posting. Do not sign your posts. People can see who you are from the profile printed to the left of each post, so signing your posts is redundant and simply takes up space. Similarly, you do not need to link your armory in your post, as if people wish to see it they can get it from your profile. Do not respond to terrible posts. Do not respond to a blatantly awful post (a post that is in clear violation of the rules) either in an attempt to moderate them or to answer a question they posed. Your post will just be warned/infracted and removed with the post you are replying to. If you feel that a post is in violation of these rules, please report it and the moderators will deal with it as we feel is appropriate. No Advertising. Do not make posts solely for the purpose of advertising your site/blog/twitch/etc. You may post such things if it's relevant and adds to discussion at hand. If you have information to share, share it here with a link back to your blog or whatever. Do not post "I have information, come to my site to get it". That will result in an immediate infraction and post removal. Also, we will remove any link to a site that violates a games TOS/EULA such as gold selling sites.

      If you violate a forum rule, you will receive an infraction. Most infractions are worth one point, although we reserve the right to give you more at any time if we feel you deserve them. If you accumulate too many infraction points, you will receive an automatic (usually temporary) ban which revokes your posting privileges, as follows: 3 Points - 1 Day 5 Points - 3 Days 8 Points - 1 Week 10 Points - 1 Month 15 Points - Permanent

      Familiarize yourself with The Banhammer, an archive of all infractions given by the moderators here; it will give you some examples of what not to do. Also feel free to take a gander over The Dung Heap, which will give you a good idea of what these forums would look like if we weren't such jerks.   Thank you for joining the discussion!
    • Site Maintenance beginning Thursday (10-1-15)   10/01/15

      This Thursday, Elitist Jerks will be coming down for maintenance to upgrade to the new IPS 4.0 software. This upgrade will bring new features and better performance to the site all around.  We expect site to be down at least a few hours since EJ has a massively large database that needs updating and verification.-Complete After upgrade, some features will be missing or broken initially but will be quickly addressed throughout the coming days. Forums will work day one and it's little things like bookmarks and Pages modules that may need updating. -In Progress Known Issues So Far: Recent Posts/Topics seems to be stuck on pretty much all non forum pages. This appears to be a bug in IPS with no known solution at the moment.White space is being wasted causing forums to be too slim. There are plans to address this.Guild Homepage is currently disabled because of bug number 1. It'll be restored if a way can be found to address bug 1, but that may involve opening a ticket with IPS and awaiting a fix, if a local fix cannot be found.Spoiler tags didn't import correctly in upgrade. They still work but aren't applied to post until you edit/save post at least once. Just hitting edit then save immediately will fix spoiler tags.url tags also imported strangely.Old wowhead "item" tags are depricated. They may be re-added to fix some issues with older guides, but for most part it's better to just use the modern wowhead.js which auto parses actual wowhead links automatically into tooltips/names. Just post wowhead links in guides and the js will do the rest. You don't need a special BB code for items.There is a weird broken image under everyones name in their posts.Old article links will be broken do to IPS 4 changing url path to remove some pointless "/_/" directory. The articles are still there and can be found in guides menu. You just may not be able to click links from any threads linking to them without editing out the "/_/" part of url. I'll fix most of this little by little when more important stuff is taken care of. External links/google search results may run into same problem. That will just rely on waiting for google to reindex new paths.DBM landing page Announcement/News feeds are borked. No better way to describe it then that. DBM news can still be read in the DBM News subforum without issue.-FixedWith 9 fixed, now DBM page also has the post/topic feed bug (bug number 1).After you login, you are thrown to an error page saying page cannot be found. Another bug with IPS 4 apparently. Harmless though. Just click "forums" and you'll get forum index since redirect after login is busted.


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About KiqJaq

  • Rank
    Glass Joe
  • Birthday 11/26/91

WoW Profile

  • Character Name Kiqjaq
  • Guild Order of Elements

KiqJaq's Activity

  1. KiqJaq added a post in a topic Blood Tanking - Actively Mitigating since before it was cool [5.4]   

    DRW isn't *quite* that terrible. Just almost that terrible.
    Farther back in the topic there was some intrigue in the details. If you care to see the discussion, it starts here and mostly remains on that same page.
    Basically what was determined is that the Rune Weapon--by "not copying our weapon damage"--rejects your equipped weapon's damage and substitutes its own. If you have a good weapon (read: any weapon better than a Cataclysm leveling green) then the Rune Weapon's damage will be lower than yours. If you have an ilvl 15 vendor white then the Rune Weapon will actually outdamage you.
    Through testing of my own at the time I recall coming up with the phrase "Cataclysm leveling green" to describe it, so the weapon damage it works with should be roughly 2500. Sorry, logs from the time have expired and so has my sub, so I can't go check. :ph34r:
    For clarity, its weapon damage does increase with our AP, exactly as weapon damage ought to.
    Not to nitpick, just to explain. The difference is only 9k AP for higher DPE on DC than RS.
  2. KiqJaq added a post in a topic Blood Tanking - Actively Mitigating since before it was cool [5.4]   

    Eh, not exactly.
    They fixed the bug where we would get 10 Runic with a Crimson Scourge proc'd Blood Boil. Now we don't get the Runic anymore. Sad day, sad day - as if we really needed dps nerfs.
    (bug fixes that make us weaker without anything to compensate is a nerf in my mind)
  3. KiqJaq added a post in a topic Death Knight: Simple Questions thread reboot -- new kinder gentler rule-7-free zone   

    There's a section on exactly that in the Blood thread.


    Weapons have gone up a bit, but he shows enough of his work in the spoiler below for you to easily plug in your own weapon damage and plot each spell's vengeance against damage done.

    If you want Necrotic Strike's damage as well then simply plug in its weapon damage coefficient (150%). Note that the equations there are mildly dated; Death Strike's coefficient is no longer 280% and Heart Strike's isn't 115%. They're 259% and 105% respectively.

    Here is, for reference, Death Siphon versus Necrotic Strike with a 522 weapon (wolfram alpha because lazy):

    So at 101,370 AP (not just vengeance, remember you have AP from the Strength on your gear) Death Siphon catches up and then pulls ahead. Shouldn't be too hard to figure from there I hope.

    Ignore that, Tyvi has pointed out that I missed a Death Siphon nerf in my example... derp
    The proper breakpoint is 148,156. See his post below.
  4. KiqJaq added a post in a topic Death Knight: Simple Questions thread reboot -- new kinder gentler rule-7-free zone   

    Diseases spread via Pestilence (regardless of whether it was by the actual spell or via Roiling Blood) count as newly applied diseases, and do not retain buffs or anything from the “source†diseases. They enjoy a reset duration of 30 seconds and employ whatever stats you have at the time of casting Pestilence.

    The source diseases, however, are unaffected by this. That means that it’s possible to perform a Festerblight rotation on Tortos himself and spread diseases to the bats. The diseases on the bats won’t be supercharged, but the ones on Tortos will. Be careful with Roiling Blood on that though; if you accidentally spread from the bats to Tortos, you'll lose your supercharged diseases as they'll resnapshot.
  5. KiqJaq added a post in a topic [Resto] Simple questions + WoL Feedback   

    Could some kind soul point me in the direction of how to find higher haste breakpoints than are typically shown in guides/graphs and such? Either a chart/source that goes significantly farther than the Resto Guide here does (I'm thinking at least 150% haste rating) or the formulae to mathematically compute said breakpoints would be perfect.

    The unnecessary backstory:
    I've been toying around with Berserking a bit lately, since I've always been a strong believer that being able to keep up when things get rough is vastly more important than having a small amount more throughput for the entire fight.
    At the suggested 3043 haste rating, I'm only a couple of % away from additional Tranquility, Lifebloom, Wild Growth, Rejuvenation, and Moonfire ticks with Berserking up. A lot happens going from 35% (12.52% + Berserking) to 37.6%, and I'm considering capitalizing on the effectively empowered Incarnation, Tranq, HotW, and just general Rejuv/WG spam. Just going to be doing some testing at first really.
    At the moment the racial is practically wasted, giving only one Wild Growth tick and a Lifebloom tick. I'll pop it if I want to spam Regrowth or Wrath harder.

    If my math is right, I can get all this by getting to 3886 Haste. So that's effectively a cost of 842 Mastery, or 2%ish healing. But now I'm wondering if I'm not within 50 haste points of another breakpoint under the effects of SotF or some such bonus. Or perhaps the advanced 6652 is within a Berserking of something worthwhile.

    (Either that or some source out there that's beaten me to the punch. :v:
    I try to never ask for hand holding to the extent of making other people do my math, but if it's been done I'll happily be lazy.)
  6. KiqJaq added a post in a topic Blood Tanking - Actively Mitigating since before it was cool [5.4]   

    Are we certain that Dancing Rune Weapon works for this mechanic? What I've experienced is that only dodges will avoid stack applications, while he'll still Frigid Assault you even if you parry.
    (do note when looking at logs that he dual wields, and both attacks strike at once, with 0, 1, or 2 Frigid Assaults following shortly after as appropriate)

    Log of me taking a round of Frigid Assault

    And here's one of a Druid/Warrior with the same, to better show the dynamic of Dodge/Parry

    We're inherently weaker against this mechanic than Agi tanks. It's not likely we'll be able to tank him the whole Frigid Assault without getting stunned.
    That said, Stamina trinkets seem like an obvious choice for this fight, so their procs/on-use effects can be helpful since, stacks aside, the applications do nontrivial damage.
  7. KiqJaq added a post in a topic Death Knight: Simple Questions thread reboot -- new kinder gentler rule-7-free zone   

    There are a number of other factors to be considered (how close to cap are you, are you anywhere near rune capping, buffs and procs, if you're near another white hit which may give a fresh KM, rune regen talents, etc), but at face value this can be expressed as the choice between:
    1) KM Oblit + x% of a normal Frost Strike
    2) KM Frost Strike and normal Oblit

    Including the meta, physical vulnerability, boss armor, and the pantheon of buffs Oblit gets from talents (diseases and MotFW), a KM Oblit is worth (2 * 1.03) * (230% * 1.3 * 1.4 * 1.1) * 0.68 * 1.04 = 670.81% weapon damage
    A Frost Strike gets the meta as well, but it's magic so there's a different vulnerability and no armor, and the crit isn't a guarantee (we'll assume the T14N amount of crit, eh?) making it worth 0.8255 * (105% * 1.1) * 1.05 * x + (2* 1.03 * 0.1745) * (105% * 1.1) * 1.05 * x = x*143.70%% weapon damage average, where x is what % of a Frost Strike you're wasting by going over cap. So if you're at 88 runic and making this choice, you're deciding whether to lose 0.5 Frost Strikes.

    Total damage for this scenario is 1.437x+6.7081.

    For scenario 2 we get a more stable number.
    Assuming all we did before, the Oblit will be worth 0.8255 * (230% * 1.3 * 1.4 * 1.1) * 0.68 * 1.04 + (2 * 1.03 * 0.1745) * (230% * 1.3 * 1.4 * 1.1) * 0.68 * 1.04 = 502.93% weapon damage average
    And the Frost Strike gets the KM, so (2* 1.03) * (105% * 1.1) * 1.05 = 249.83% weapon damage

    Totaling: 7.5276 for scenario 2.

    Now we get to solve for x!

    x=0.5703 of a Frost Strike is the breakpoint, or .4297 as the "wasted" amount.

    Phrasing that in terms of Runic, 8.594 Runic as a breakpoint, obviously wasting less will tend towards scenario 1 and wasting more will favor Frost Striking with KM as in scenario 2. Oblit grants 22 Runic, so any amount you're already at above 78 is what's considered wasted.

    So if you're at 86 or less runic, go ahead and Oblit. If you're at 87 or more, Frost Strike it.
    Rune regen talents favor going for the full Frost Strike over a theoretical partial as well, as does the chance of an extra KM proc, so one could push this number even lower. On the whole, capping Runic by anything more than a couple points is just bad news, and KM procs are lovely but not worth losing out on entire other strikes.