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      Welcome to the Elitist Jerks forums, a WoW discussion forum targeted towards topics regarding high-end raiding and analysis of game mechanics. We ask you to take a few minutes to read the following before making use of these forums.   First, a point of clarification. The name of these forums is not intended ironically; we have high standards for the discussion that occurs herein, and we're quite unapologetic about it. If you feel our rules are stupid or arbitrary, we don't really care. If you don't wish to follow them, you're welcome to return to the official Blizzard forums.   Following is a brief listing of our forum rules; note that it is by no means exhaustive, as in our experience people are quite innovative in finding new ways to be stupid. These are simply a set of guidelines to get you started in the right direction. If you follow them, you will generally do fine here; however, if you concoct some creative new form of stupidity, our moderators feel no need to restrain themselves in letting you know. All posters are to make an effort to communicate clearly. In particular, all posts should be made in a reasonable approximation of proper English. We realize that a significant number of you are not native speakers, and we do not expect perfection: merely effort. Please obey basic rules of capitalization and punctuation, avoid chatroom abbreviations ("lol", "imo", "u", and the like), and pay at least minimal attention to sentence and paragraph structure. This includes not starting a new paragraph for each sentence. All opinions should be stated as succinctly as possible. Do not make multiple consecutive posts; rather, multi-quote and include all your ideas in a single post. Do not quote huge blocks of text to add a short reply; instead, quote only what you need to to make your point. 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About Ondersjaak

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    Glass Joe
  • Birthday 11/23/91

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  1. ShadowCraft for Warlords of Draenor

    ShadowCraft is a great tool to quickly compare small gear changes, but it was never intended to compare the performance of different specs. Use SimCraft for that. I would also like to thank Pathal for his time invested in the ShadowCraft project. It has been a great pleasure to use all this time, but alas, all good things come to an end eventually. Let's hope someone steps up to take the reins from Pathal :)
  2. [5.4 Combat] I'm Not Dead Yet

    The discussion of slow VS fast off-hand is merely a trade-off between higher killing spree damage (slow off-hand) VS higher poison damage (fast off-hand). Normally, in a fight where killing spree can be used properly, a slow off-hand would already be slightly ahead because the benefit on killing spree is larger than the benefit on poisons (note: on a fight where killing spree can't be used well, a slow off-hand would probably be better). However, the current 4-set bonus, which increases killing spree damage, further pushes the balance towards slow off-hands. This is likely the reason your Crimson Crescent sims so high.
  3. Warlords of Draenor rogue discussion

    Enhanced Adrenaline Rush: While Adrenaline Rush is active, the global cooldown on Sinister Strike, Revealing Strike, Eviscerate, Slice and Dice, and Rupture is reduced by an additional 0.3 sec. Interesting how they're returning to this with a perk. Wasn't the 0.5s GCD causing problems when they last used it as the T15 4-set bonus? I remember the game not responding quickly enough to what I was doing and eventually losing some combo points here and there. I must admit, though, that it was a very enjoyable experience to have this bonus nonetheless! Quite curious whether it'll make it to live.
  4. ShadowCraft for Mists of Pandaria

    This has been mentioned many times before, but I'll go ahead and clarify anyway. When you click the reforge or optimize gems buttons in ShadowCraft, it assumes the stat values that are currently shown. This usually gives you a good result. However, when the values of two stats are very close to each other, it does not account for the fact that by moving some of your points into the other stat, the balance shifts, making the first stat better again. In other words, there is a sweet spot where the value of both stats will be equal, but ShadowCraft does not have a feature (yet?) that allows you to find this sweet spot. On the contrary, ShadowCraft will swing back and forth between two extremes of going fully into one stat or fully into the other. In your case, you should not force a stat priority unless you insist on having a certain level of haste or crit at the cost of theoretical DPS. Instead, you should replace your gems one by one until the values of Mastery and Crit are as close together as possible for the best results.
  5. [5.4 Combat] I'm Not Dead Yet

    Sorry for bringing this older thread back up, but I was wondering something about off-hands earlier. As I see it, whether you pick a slow or fast off-hand is a trade-off of additional poison damage with a fast off-hand VS additional killing spree damage with a slow off-hand. Since weapons can be switched while in combat, wouldn't it be a DPS gain to use a dagger in your off-hand all the time except during killing spree? You could macro equipping a slow weapon to your killing spree and equipping a fast weapon to your sinister strike. Am I thinking wrongly here?
  6. 5.4 Changes Discussion

    Seeing the seemingly random percentage of 39% on the trinket, I think it's safe to assume that it increases with item level. Would be very interesting to try out on combat, indeed! Especially when combined with the old T15 4-set. Who knows, we might end up going KS -> AR -> KS -> AR -> KS and so on :p
  7. Rogue Simple Questions

    Since it's a short question I thought I'd bring it up here. In ShadowCraft, equipping the legendary meta gem devalues haste as compared to other stats. Considering the proc rate is influenced by haste through RPPM, wouldn't it be logical to expect an increase in haste's relative value instead? Any explanation on this would be greatly appreciated. EDIT: figured it out. I was only comparing the values of agility and haste. The capacitance proc scales heavily with attack power, so agility's value inflates quite a bit. All secondary stat values decrease significantly as compared to agility when equipping the meta gem, but haste's value only decreases a bit as it is compensated by the RPPM benefit.
  8. [5.4 Combat] I'm Not Dead Yet

    I don't think this is correct. I'm pretty sure auto-attacks continue to happen during KS, so you need to have S&D up before you use it. Ideally, you want to get S&D up immediately after your Ambush opener.
  9. ShadowCraft for Mists of Pandaria

    -- Deleted --
  10. ShadowCraft for Mists of Pandaria

    I have actually tried this and a jump of the size Kisla mentioned occurs by changing a single gem once you get close to 7.2k haste. Surely something must be going wrong there. Especially seeing how we already went above 7.2k haste in the previous patch and back then Shadowcraft wouldn't make the EP values jump around at that point.
  11. ShadowCraft for Mists of Pandaria

    It looks like combat simulations are being worked on constantly, because I'm seeing different values and rating distributions every day for the same armory import. For example, yesterday it was heavily underrating expertise, which is now back to a position you'd expect. I don't think the simulations are working as intended just yet. Something particularly strange is happening at a certain haste breakpoint, which seems to be around 7.2k haste. Just above this breakpoint, haste is valued at 1.15 EP, but if you end up just below the breakpoint, haste jumps up to 1.6 EP. The total DPS does stay approximately equal as the lost EP on haste is distributed amongst other stats. Is this happening to anyone else? To reproduce quickly, optimize gems multiple times on my character and see haste jumping around.