Forum Rules (Updated 3/22/14) 07/14/10Welcome to the Elitist Jerks forums, a WoW discussion forum targeted towards topics regarding high-end raiding and analysis of game mechanics. We ask you to take a few minutes to read the following before making use of these forums. First, a point of clarification. The name of these forums is not intended ironically; we have high standards for the discussion that occurs herein, and we're quite unapologetic about it. If you feel our rules are stupid or arbitrary, we don't really care. If you don't wish to follow them, you're welcome to return to the official Blizzard forums. Following is a brief listing of our forum rules; note that it is by no means exhaustive, as in our experience people are quite innovative in finding new ways to be stupid. These are simply a set of guidelines to get you started in the right direction. 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Familiarize yourself with The Banhammer, an archive of all infractions given by the moderators here; it will give you some examples of what not to do. Also feel free to take a gander over The Dung Heap, which will give you a good idea of what these forums would look like if we weren't such jerks. Thank you for joining the discussion!
Site Maintenance 10/01/15Beginning Thursday (Oct 1st), Elitist Jerks will under maintenance to upgrade to the new IPS 4.0 software. This upgrade will bring new features and better performance to the site all around. We expect site to be down at least a few hours since EJ has a massively large database that needs updating and verification.-Complete After upgrade, some features will be missing or broken initially but will be quickly addressed throughout the coming days. Forums will work day one and it's little things like bookmarks and Pages modules that may need updating. -In Progress Update: Appears background cron processes hung up the site for about an hour on Tuesday, October 6th, while it was unmonitored. Site has been restored but may have to be briefly taken down again to see why they hung the servers to prevent it from happening again. Known Issues So Far: Recent Posts/Topics seems to be stuck on pretty much all non forum pages. This appears to be a bug in IPS with no known solution at the moment.White space is being wasted causing forums to be too slim. There are plans to address this.Guild Homepage is currently disabled because of bug number 1. It'll be restored if a way can be found to address bug 1, but that may involve opening a ticket with IPS and awaiting a fix, if a local fix cannot be found.Spoiler tags didn't import correctly in upgrade. They still work but aren't applied to post until you edit/save post at least once. Just hitting edit then save immediately will fix spoiler tags.url tags also imported strangely.Old wowhead "item" tags are depricated. They may be re-added to fix some issues with older guides, but for most part it's better to just use the modern wowhead.js which auto parses actual wowhead links automatically into tooltips/names. Just post wowhead links in guides and the js will do the rest. You don't need a special BB code for items.There is a weird broken image under everyones name in their posts.Old article links will be broken do to IPS 4 changing url path to remove some pointless "/_/" directory. The articles are still there and can be found in guides menu. You just may not be able to click links from any threads linking to them without editing out the "/_/" part of url. I'll fix most of this little by little when more important stuff is taken care of. External links/google search results may run into same problem. That will just rely on waiting for google to reindex new paths.DBM landing page Announcement/News feeds are borked. No better way to describe it then that. DBM news can still be read in the DBM News subforum without issue.-FixedWith 9 fixed, now DBM page also has the post/topic feed bug (bug number 1).After you login, you are thrown to an error page saying page cannot be found. Another bug with IPS 4 apparently. Harmless though. Just click "forums" and you'll get forum index since redirect after login is busted.
Fulla added a topic in HearthstoneThe Death Knight in Hearthstone!Over the past few months I put together some cards, which eventually lead into a full complete 25 set for a Death Knight Hero. I strived to keep it balanced, diversified and above all fun to play. I thought I'd share it here with everyone.
I put them in a video, running through them with brief explanations:
The Core Concepts:
The majority of classes have a special ability associated with them. For example, Rogue has Stealth, Shaman has Windfury, Paladin has Divine Shield etc. Deathrattle is unused and fit perfectly within the "Death Knight" concept. As we've seen from the Adventure Mode expansion coming soon, there's many cool concepts that can be made with it, I tried to emulate that in the cards.
To 'combo' and get the most out of Deathrattle alot of cards sacrifice your own minions to gain a powerful effect. For example, Bone Shield can be compared with Holy Light, but costs one fewer mana because you must sacrifice that minion first somehow. Other cards that require you to sacrifice units include Dark Transformation, Corpse Explosion, Dark Ritual, or Death Pact. These sacrificial cards can be synergized well with either the many tokens you're sure to get with the Death Knight class or with minions that have powerful Deathrattles. Death Knight itself has many of these types of minions, but sacrificing a Sylvanas surely sounds tempting as well.
Legion of Undead
A Death Knight typically leads an infinite army of Undead minions. I wanted to mimic this effect in Hearthstone by allowing Death Knight lots of opportunities to create an endless army of weak tokens. These cards include Blood Parasite, Soul Wrench, Crypt Fiend, Vile Necromancer, and even the class legendary, Anub'arak. Of course, these minions won't be powerful fighters, but they'll be very useful as sacrifices for all of your unholy rituals!
The Death Knight's hero ability, "Runic Empowerment", is one of the most interesting features of the class. When used, the Death Knight's hero power will be replaced with a random Rune Power until that Rune is used. Runes cost 0 mana and can be used to buff a friendly minion with one of three buffs. The buffs are strong, but random. One of the best aspects of this hero power is that you'll never have a dead turn 2 unlike some other classes we could name. Runes also allow you to buff your otherwise weak tokens or even summon more tokens!
I loved the idea of Dream Cards, so I wanted to replicate that in the Death Knight class. You can draw Plague Cards from two sources, Plaguebringer and Plague Farm. Unlike Dream Cards, which are severely undercosted, Plague Cards are typically overcosted by about 0.5-1 mana. However, Plague Farm reduces the cost of these cards by 2 mana, suddenly making these cards very undercosted. This attempts to simulate a real plague that can spread like wildfire.
To view the cardset in an album: http://imgur.com/a/yFrS6#DkVMON3
Special thanks to: Monk for balance and writing, Starshaped for balance and FonteTavin for art.
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