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      Welcome to the Elitist Jerks forums, a WoW discussion forum targeted towards topics regarding high-end raiding and analysis of game mechanics. We ask you to take a few minutes to read the following before making use of these forums.   First, a point of clarification. The name of these forums is not intended ironically; we have high standards for the discussion that occurs herein, and we're quite unapologetic about it. If you feel our rules are stupid or arbitrary, we don't really care. If you don't wish to follow them, you're welcome to return to the official Blizzard forums.   Following is a brief listing of our forum rules; note that it is by no means exhaustive, as in our experience people are quite innovative in finding new ways to be stupid. These are simply a set of guidelines to get you started in the right direction. 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About gibtiger

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    Glass Joe

WoW Profile

  • Character Name poisónivy
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  • Race Goblin
  • Class Priest
  • Realm Draenor
  • Realm Location
  • Guild New World Order
  • Guild URL nworder.guildlaunch.com
  1. Hi again :) I'm still working with my guild on Blackfuse heroic and mainly trying to improve how we handle the mines. I've suggested we have a rotation for CC abilities such as 1st Earthgrab Totem when the 3rd mine lands (9 seconds into the overcharged mine wave, assuming the first mine lands at time 0) etc. I use weak auras and have seen a thread which shows its possible tolink weak auras with the stuff going on inside DBM. I've had a look at theDBM SiegecrafterBlackfuse.lua file, but as it's my first time doing this, I'm lost on what would be the best trigger for me to use. Ideally what I want is to set up a timer for every mine phase, but it won't do any harm if its a timer for every phase including the waves without mines. I see you have a timerAssemblyLineCD, but what I need is a timer for theweapons or mines becoming active on the platform, which I guess depends on how quickly the belt team kills thedisassembled weapon. Any help or hints you can provide would be greatly appreciated as usual. Thank you.
  2. Hi and thx for your instant response :D I'll try the speech bubble method, that's what I already do for mass dispels on Thok and it helped there. Cheers
  3. Asyou know already:D my guild is working on Blackfuse heroic. The EMP Generator (engineering tinker) is very nice for stunning the crawler mines, especiallyin 25 man whenthere aremany engineers in the group. I'd liketo be able to check that all the engineers are helping control the mines by using their EMP Generators and also that they don't all use them at the same time. I have tried DBM Spell Timer but even though I believeI'm adding it correctly (spellid 54736, 60sec cd, and ticking the checkbox) and even though the Spell Timer works for my other spells such as barrier and jeeves, it doesn't see me cast the EMP Generatorand doesn't start a cooldowntimer for it :( I have tried some raid cooldown timer addonssuch as Hermes and Hagakure which allow me to add spells by idand they also don't react to my EMP Generator casts. So it's not a problem unique to DBM. But if you can seea way around this problem it would be a great help to me and I'm sure to many others. I also have anotherquestion: is it possible tomove the spell cooldown timers so they are in a separate stack from the normal raid timers? I just want to glance atthe cooldowns at certain points in the fight - the raid timers are much more important to me and I'd like to keep them uncluttered. Many thanks
  4. Hi and Yes it does work when turned on :D Soz for the delay in replying, I wanted to test it fully in our heroic raid (its our progress boss atm). I do kind of prefer the way BW does it because they have a bar for the Overload (1) which gives the 6 second cd for the first overload, whereas DBM tracks the "overload cd" and the first one that appears is Overload (2). And it seems odd that overload (1) is missing, but its no problem. The other responsibility I have is that the ranged group stack on me. The Assembly Line info box is, I guess, great for people on the belts but not much use to those on the platform. Did you ever think of having an info box for the platform, saying which weapon was overcharged and which normal, to make it clearer what abilities we face in each phase onthe platform? I have been using the optional bar for "magnetic crush ends,"and find it very helpful for deciding when to move. Thx
  5. is there a way I can get DBM to output timers for the Shredder's overloads, similar to what Bigwigs does, showing (1) for first, (2) for second etcas they do 30% more damage each time they do it. It would be a great help to me. Thx