Ok, think I got that out of my system. Even in the excitement of beta, I really need to be firm in my resolve to not read official WoW forums.
I had to smile at that comment, although I am forced to read the forum to see if anything worthwhile is added, but then now the NDA is lefted, MMO champion and WoR do a pretty good job of catching the blue responses.
Don't seem to see that many requests for information or quality feedback from balance druid players. Shame though, when this happens I wonder if they think everyone is satisfied with the status quo.
Anyway, maybe someone can explain to me why it is now necessary to change NG with the wrath cast time upped to 2.5 secs? I was under the impression the complaint against the talent was only because it was causing the short cast time spell was clipping too easily wit that proc. Now that it's modified is there a need to change it to be based off haste rating than overall haste? Wouldn't overall haste be better for scaling?
NG is now the only ability crit procced for balance. The eclipse change seems to primarily remove the randomness of eclipse not really address movement at all. The crit dependency drops drastically and haste as the second mastery now becomes the main focus. This I feel is good for gear, most resto gear will have haste and spirit on it, so good haste scaling is a good thing, but bear in mind that now, NG procs would be less frequent. The TBR note I hope means they may change what causes it to proc from crit to something else rather than change from overall haste to haste rating.
Finally regarding gear. I'm not looking forward to sharing neck/back/fingers with healers for rolls, especially in 25 mans, which would likely mean competing with 10 players for a slot incl shadow priests and ele shaman, which is why I hope that one would be able to reach the hit cap with spirit wrists/waist & feet, leaving neck/back/fingers to be largely crit/haste based, sharing that with mages and locks.
Ideally I'd like:
4/5 Tier leather for balance to have crit/haste
1/5 tier to be spirit/haste
wrist/waist/feet (leather) spirit/haste
we can toy with weapons & off hands to buff up which ever stats need plugging. This all depends on what hit rating would be required at 85, but hopefully one would need no more than 3-4 maybe max 5 to use spirit, really really don't want to roll with healers on neck/back/fingers. Weapons won't be fun either so I think I'd rather roll with mages/locks on the none sword drops. We shall see.