Mana doesn't feel too bad at the moment for leveling in the beta. I drop mana spring in my standard set if I don't have Blessing of Might but that's about the only thing I've changed.
Problem is that shamanistic focus is one of the "bugged" talents so I have it's effects even though it is no longer an available talent. I checked this morning and the same is not true with improved stormstrike so the mana returns aren't completely off but it is something to keep in mind.
Good thing is that adding shamanistic focus onto our specialties probably would be something they would consider if mana does become a concern.
Do you mean Shamanistic Focus or Shamanistic Rage? I can't see Shamanistic Focus in the new trees at all.
With the new build today they have changed SR to "Shamanistic Rage reduces the mana cost of your skills, totems, and offensive spells by 90 for 15 sec.".
Now this means the following. At best (with 1sec GCD) you can get off 15 abilities in 15 seconds. So you would save 15*90 mana = 1350 mana. If you used it religiously every 60 seconds you would get 1350mana/60seconds or 112.5 mp5. Now of course with not being haste soft capped, with movement, with not using SR exactly every 60 seconds the real number is going to be a lot less than that, probably nearer the 50-75 mp5 rate. Either way its a million miles away from the use it to fill up your mana bar talent we have today.
The talent changes the way we use SR completely, at present it is used for its T10 2pc damage boost, and to fill up our mana. In Cataclysm assuming this change sticks it is yet another mana REDUCTION talent it will NOT give mana back. So if you are already out of mana you are screwed.
What I haven't understood yet is what mechanism we are expected to use when we run out of mana? It seems to me that with this change we now have to rely on the new Primal Wisdom mechanism to get mana back so it becomes a mandatory talent. My concern with this is that PW does not scale. Its a 40% chance to get 5% BASE mana back. You could argue that with better gear you swing your weapons more often and thus get more "melee attacks" but its not scaling directly with gear really. I'd also have a concern that going from a 2.6 speed weapon to a 2.7 or 2.8 speed one would reduce your mana return rate and it would be a REAL pain if you had to work out will a slower weapon give me less mana and thus reduce my dps by being OOM earlier vs the dps increase from the new weapon.
I fully appreciate that this is early days and without knowing what gear we get at 85 its very difficult to understand how this will play out. However its looking like we may be heading to the days of mana based "enrage" timers (ie: fight durations limited by mana). They are doing that with healers apparently are they doing it with mana based dps too?
Interesting times. It does add annoyances for EnhSim (or its successor) though in that a mana cap does effectively change the mechanism by which you test. It may mean that we have to forcibly turn on mana usage considerations if that is going to be a major part of Enhancement dps play style in Cataclysm. I'll look forward to testing.
As an aside I got a beta key this morning and so will be able to participate in testing once Blizzard apply a fix to the Battle.net servers they upgraded yesterday so that it once again actually understands EU beta test keys.
Shamanistic Rage - mmo-c is a typo and it must be more like 96% since it takes stormstrike from 901 to 38 mana.
AH now that changes things dramatically if it's not 90 mana saved but 90%