Due to the big changes in 4.0.1 (mana gone, ArP gone, welcome focus!) I think it would be good to discuss things about the MM hunter in a separate thread.
(Half of the Cataclysm changes/abilities are nnot yet avaibles, and 3.3 is way too old for the current state.)
So: This topic is only about lvl80 gearing, talenting, gemming, enchanting, raiding, shot-priorities.
Ps: As the theorycraft goes on its way, I'll update this post.
This is a good base for talents: Talent Calculator - World of Warcraft
There is 5 floating points which can be put into 4 DPS talents:
Pathing: 1% haste /point
Bestial Discipline: 10% more pet focus / point
One With Nature: 18 AP / point
Resistance is Futile: When it procs, you could cast a focus-free Kill Command.
We now have 3 type of glyphs: Prime, Major, Minor.
From now we have to buy (and learn) a glyph only once, after we learned it we can use them any time we want.
Minor: The recommended one are the same as before:
Major: It is very hard to find anything that helps us raiding, here is 4 of them which could be good, but that's the point with the biggest freedom.
[Glyph of Trap Launcher]: Reduces the focus cost of Trap Launcher by 10. (for AoE situations and/or CC.)
[Glyph of Mending]: Increases the healing done by your Mend Pet ability by an additional 3%. (Helps keep the pet alive.)
[Glyph of Misdirection]: When you use Misdirection to your pet, the cooldown on your Misdirection is reset. (It can be useful to transfer threat to pet, if FD is on CD.)
: Faster moving -> win.
Prime: We have several choices, we have no closer theorycraft about them yet, but maybe these are the best:
[Glyph of Kill Shot]: If the damage from your Kill Shot fails to kill a target at or below 20% health, your Kill Shot's cooldown is instantly reset. This effect has a 6 sec cooldown.
[Glyph of Arcane Shot]: Your Arcane Shot deals 12% more damage on targets afflicted by your Serpent Sting.
These are thought to be a little weaker:
[Glyph of Aimed Shot]: When you critically hit with Aimed Shot, you instantly gain 5 Focus.
There are 3 more which can be good, though not as good as the uppers:
[Dazzled Prey]: Your Steady Shot generates an additional 2 Focus on targets afflicted by a daze effect.
[Rapid Fire]: Increases the haste from Rapid Fire by an additional 10%.
[Serpent Sting]: Increases the periodic critical strike chance of your Serpent Sting by 6%.
3.) Shot priority
Our biggest priorites are to keep ISS buff on, to not waste any focus-regen (do NOT reach 100 focus), keep Serpent Sting on the target. cast instant Aimed Shot, keep HM or MfD on target.
If Hunter's Mark is not on target or running out and there's no Mark for Death on target and Mark for Death is not talented and focus/cooldowns/target health donÂ´t allow for Kill Shot or Chimera shot
--> cast Hunter's Mark
If Kill Shot is off CD and target health is at or below 20%
--> cast Kill Shot
If Chimera Shot is off CD and got enough focus
--> cast Chimera Shot
If Master Marksman buff is up and focus won't overcap
--> cast Aimed Shot
If Serpent Sting is not on target and got enough focus
--> cast Serpent Sting
If Steady Shot wonÂ´t overcap focus and Imp. Steady Shot buff need refresh
--> cast Steady Shot
If enough focus to cast Arcane Shot now and still enough to cast Chimera Shot whenever it comes off CD
--> cast Arcane Shot
None of the above
--> cast Steady Shot
Our main stats are the following from the most important:
Hit capping is highly recommended however hit above the cap gives you no benefit. The hit cap for a hunter is 8% (247 hit rating), and you can subtract another 1% from Heroic Presence if you are a Draenei (Not anymore a group/raid buff). Note that pets do not get any from heroic presence, but generally this shouldn't impact your decision as to how to achieve your hit cap.
Pet hit will also round down, so being just slightly below the cap is usually worse than being slightly above.
Agility is one of the strongest stats for MM. It is recommended that agility be the primary stat gemmed for MM hunters (After you reached hit cap). Since agility's value isn't hugely above other stats it is often worth gemming agil/crit in yellow sockets as most yellow bonuses are worth picking up.
It is increasing the chance for every shot to fire an additional shot for 115% weapon damage.
It isn't avaible on gear yet, there is no Mastery gems or enchants, reforging is the only way to get points in this stat.
Crit is generally a very solid stat for MM. It is especially valuable in increasing the proc rate of your Piercing Shots, which become extremely powerful at higher gear levels. You don't need to gem for it but as the best of the yellow stats available to MM (once hit capped) you may find it useful to gem agil/crit in yellow sockets to pick up most socket bonuses. Generally you don't need to be concerned about capping out on crit as MM (you need 104.8% crit before you max out on a boss).
With 4.0.1 the values of haste rating is a little bit more valuable than before.
The only shots affected by haste are autoshot and Steady shot), plus it increases our focus regeneration directly too.
We place for 20 pets in our table, and we can keep 4 pets in out "bags", from where we can summon them with Call Pet. (Only one at a time.)
Pets do not give buffs, but inherit the following stats from the hunter:
- 100% hit (rounded down to the nearest integer)
- 100% crit
- 100% melee haste (Not Rapid fire and Pathing, for example.)
- 42.5% of hunter attack power
- 0% from hunter strength
Ferocity pets appear to scale at:
- 67% of hunter stamina
- 50% of hunter armor
Cunning pets appear to scale at:
- 72.5% of hunter stamina
- 60% of hunter armor
Tenacity pets appear to scale at:
- 78% of hunter stamina
- 70% of hunter armor
With the pet-revamp we can give almost any raid buffs with the right pet:
(Thanks for Malazee @ Petopia for the pictures)
Pet-damage is normalized, so every pet from the same type (Feroicity, Cunning, Tenacity) is doing the same damage. (Except the Exotic pets which are doing a little higher, but they are avaible only with BM 31pt talent.)
Tha base Feriocity talent will be likely this: Hunter Pet Calculator - Wowhead
Note that since agility is stronger for MM than other stats, the professions which allow you to choose the stat of your choice give you the best benefit.
â€¢ Jewelcrafting: 3 improved gems for a potential 42 Agi gain
â€¢ Blacksmithing: 2 additional gem sockets for a potential 40 Agi gain
â€¢ Engineering: Engineering enchants are stacking with normal enchants, so you could get a Hyperspeed Accelerators (240 haste with 1 min CD) on gloves, a Nitro boost on boots, Flexweave Underlay (23 Agility rating) on cloak, Mind Amplification Dish (45 Stamina) on helmet over your standard enchants.
â€¢ Alchemy: 80 AP bonus to flasks
â€¢ Enchanting: 2 40 AP enchants to ring for a potential 80 AP gain
â€¢ Inscription: improved shoulder enchant for an 80 AP gain
â€¢ Leatherworking: improved bracer enchant for an 80 AP gain
â€¢ Skinning: 40 Crit rating
â€¢ Tailoring: swordguard embroidery cloak enchant procs for 400 AP for 15 sec
â€¢ Herbalism: 240 haste for 20 seconds every 2 minutes.
â€¢ Mining: 60 Stamina (no dps gain)
There are no new or changed enchants with 4.0.1, so the enchants stay the same as before:
â€¢ Helm: (Knights of Ebon Blade rep)
â€¢ Shoulder: (Sons of Hodir rep or if you're a scribe you can use the improved shoulder enchant)
â€¢ Cloak: (22 Agil from enchanters, or flexweave underlay if you're an engineer)
â€¢ Chest: (10 Stats from enchanters)
â€¢ Bracers: (50 AP, or leatherworkers can use their improved bracer enchant, blacksmiths can also add an extra socket)
â€¢ Gloves: (20 Agil) or (20 Hit) if you're low on hit (from an enchanter, engineers can use the rocket or haste enchant, blacksmiths can also add an extra socket)
â€¢ Belt: (add an extra socket created by BS, engineers can also use a frag belt enchant to throw bombs)
â€¢ Pants: (75 AP/22 crit created by LW, LW get a cheaper version)
â€¢ Boots: (16 Agil) or (12 Hit/12 Crit) if you need the hit (from enchanters, engineers also can use the 24 crit rocket boots). If you want a run speed buff you can use (6 Agil + runspeed) or (15 Stam + runspeed)
â€¢ 2H Weapon: (110 AP) or (25 Hit/Crit) if you need hit (from enchanters)
â€¢ 1H Weapon: (25 Hit/Crit), (65 AP) if you don't need hit (from enchanters)
â€¢ Ranged Weapon: (40 Crit, crafted by engineers)
â€¢ Meta: (requires 1 gem of each color to activate)
â€¢ Red Sockets: if hit capped, [Glinting Dreadstone] (10 Agi/Hit) if not.
â€¢ Yellow Sockets: Use (10 Agi/Crit) or (10 Agi/haste) unless the socket bonus is not worth getting in which case use .
â€¢ Blue Sockets: Use a [Rigid Majestic Zircon] (20 hit) or [Glinting Dreadstone] (10 Agi/Hit), if not hitcapped. If you are hitcapped, use .
(Nightmare Tear's are no longer good for us, since we got no AP from Stamina (Hunter vs. Wild SV talent removed.) or from Intellect (Careful Aim MM talent removed.).)
â€¢ With the remove of our mana (180 AP) is the very best choice to us.
â€¢ (40 Agil/Stam) is usually a noticable dps gain although on less challenging content using a fish feast will still be good and cheaper
â€¢ (30 Str/Stam for your pet) is recommended for maximum dps but (20 Str/Stam for your pet) is a suitable alternative for less challenging content
â€¢ (500 Haste for 15 sec) is preferred for maximum dps.
â€¢ is usable on our pet, since it doesn't get any buffs directly.
Updated shot priority list due to Chimera buff
Updated pet ability pictures (Thanks to Malazee and the correspoding Petopia thread)
Corrected Flexweave Underlay (Thanks to Deabak)
Removed rolling crits with SrS (Thanks to Kirbie44)
Wild Quiver damage 100% -> 115%
Engineering parts updated - Thanks to Missdirected
Pet scaling infos updated - Thanks to Namarus
Thread started - Thanks to Rivkah (Consumables, Enchants, Professions, Itemization), Midnight (Shot priority)