Jump to content


Photo

Resto Guide (updated for Cataclysm release)


  • This topic is locked This topic is locked
54 replies to this topic

#41 Mesitara

Mesitara

    Glass Joe

  • Members
  • 10 posts

Posted 22 November 2010 - 10:54 AM

You might add restoration spells influenced by Omen of Clarity: Healing Touch, Swiftmend(bug? can't test now), Regrowth. Would like to see Rejuvenation and Tranquility added into the list by blizz.

#42 Hamlet

Hamlet

    Mike Tyson

  • • Guide Author
  • 11,567 posts

Posted 04 December 2010 - 12:01 AM

Updated. Pretty much near-final. People can make any comments in the next day or two, but then I'm going to be looking over this one and the Moonkin one one more time, and then posting them in their final locations along with the respective spreadsheets while I go on a little break from this stuff for leveling.

Couple thoughts:
--Playing with the sheet and going over stat values more (and thinking about the discussion over in the other thread), I probably have been valuing haste and Spirit too strongly. This doesn't really mean that I expect crit and mastery to be good, just the effects of all of them are kind of unimpressive. Haste is weak because we still use Rejuv a decent amount, and Spirit is weak because it's . . . just weak. I tried adding on Spirit and holding longevity constant by increasing the usage of Rejuv, and it didn't add much HPS. So I'm not totally sure what to think of secondary stats at the moment.
--Some trinkets are crazy good. I don't know what they're thinking with .

#43 oopsminded

oopsminded

    Von Kaiser

  • Members
  • 83 posts

Posted 04 December 2010 - 12:27 AM

Thank you for the guide.

I have one question which I asked in the FAQ sticky but no response so maybe you could do it here: could you please tell me if Lifebloom ticks on full health targets proc OoC under Malfurion's Gift and if there is an internal cooldown (similar to what Nature's Ward has) or ppm mechanic regarding the procs - I noticed that even with Lifebloom ticking on 5+ people while in Tree form there sometimes are "long" periods of time with no proc.

#44 Greentouch

Greentouch

    Piston Honda

  • Members
  • 201 posts

Posted 04 December 2010 - 01:38 AM

Thanks for the guide Hamlet! Very well done, and put together.

I do strongly feel its missing more information for maximizing Mastery usage, as I described on http://elitistjerks....on/#post1809557, as well as the continuing discussion.

What exact stat weight in comparison to other stats you decide to attach to our Mastery is a personal decision based off of what percentage of the time you feel you are gaining the benefit.

But even the base 10% is free healing and should change our healing style at least somewhat.

Mainly you do this, by prioritizing raid heals on those that have a Wild growth, or other hot first. I don't see a downside. A WG hot by itself is such a small percentage of a persons hp on the one hand, besides that it already smart targets the lowest hp people on the other hand, that targeting them for your other raid heals has no downside.
1. Overhealing is unlikely, or at least not more likely than anyone else.
2. They are the lowest hp people who need it most anyway.
3. This works for any raid heals, it will mostly be Rejuv of course, but maybe Regrowth or HT if you have a spare clearcast, or they need instant spot heals.
4. Our raid heals are expensive, whether its Rejuv, Regrowth, or Healing Touch, using them on a target that will give them a 10-20%+ boost is just a natural.
5. Obviously this is a style recomendation to increase hpm and throughput, not a law. The first 2 heals after Wild Growth can probably always go over the WG hot, subsequent ones may or may not, as other healers may have topped them off and other raid members may have taken more damage. It's just something to keep in mind.

If you do, not only do you boost hpm and throughput, but you also boost the relative stat weight of our Mastery, even when in a 25 man raid healing scenario.


--Playing with the sheet and going over stat values more (and thinking about the discussion over in the other thread), I probably have been valuing haste and Spirit too strongly. This doesn't really mean that I expect crit and mastery to be good, just the effects of all of them are kind of unimpressive. Haste is weak because we still use Rejuv a decent amount, and Spirit is weak because it's . . . just weak. I tried adding on Spirit and holding longevity constant by increasing the usage of Rejuv, and it didn't add much HPS. So I'm not totally sure what to think of secondary stats at the moment.


Spirit is almost pathetically weak. However when you are severely mana constrained, as we are for much of the first tier (full heroic gear, and shard of woe will help a lot) any mana is appreciated.

However this is why I'm planning on valuing hpm above all else for the first tier. Haste, outside of breakpoints, doesn't give any hpm, and as you said doesn't effect RJ at all. Crit and Mastery are 100% HPM gains. Crit is still pretty weak, but the hpm boost does raise its value for the first tier. Mastery at 1.25% per point is absurdly good boost to hpm, and in my opinion, well worth adapting your style to try and keep it benefiting you over 70-80%.

Gearing wise however, I would probably prefer to have Haste on an item, and reforge down to 915 rather than vice versa. When regen is a little more comfortable it'll make it much easier to spike up to your next goal. (probably 2004 or 1777, or if you can rely on Dark torrent maybe something else.)

#45 Shelendil

Shelendil

    Piston Honda

  • Members
  • 105 posts

Posted 04 December 2010 - 01:03 PM

Tranquility hot cannot crit.

Averaging the haste procs from gear (Shard of Woe) into the current stats display can potentially be misleading when comparing to the haste breakpoint table on the same page.

I've been appending a column to the haste breakpoint table to show the haste rating needed while Nature's Grace is active. It might be useful to add that to the sheet.

#46 Hamlet

Hamlet

    Mike Tyson

  • • Guide Author
  • 11,567 posts

Posted 04 December 2010 - 07:04 PM

For the first I'll probably just do what I did in WC and add a note warning about that. I'll put in the second.

#47 Kluian

Kluian

    Piston Honda

  • Members
  • 244 posts

Posted 04 December 2010 - 08:07 PM

It appears there is an incorrect HPS boost for trinkets that give an average haste increase that would bring you to another haste tier in hot ticks. Correct me if I'm wrong, but it seams the spreadsheet counts hots ticking 100% with that average haste

For example if I equip Witching Hourglass (haste proc) it will detail my haste at 2227 (this trinket adds an average haste of 342), which is high enough for a 9th WG tick. On the HOTS page it shows WG with 9 ticks, Even though a good portion of the time my WG would only be doing 8 ticks.

* There appears to be a bug somewhere. I'm sitting at 1885 haste in the spreadsheet and it's claiming on the HOT page that WG receives 9 ticks, when it should be 8.

#48 Hamlet

Hamlet

    Mike Tyson

  • • Guide Author
  • 11,567 posts

Posted 04 December 2010 - 08:10 PM

Yeah, I'm not sure exactly what to do about that. It's one of annoyances of having such a granular behavior of haste. Nature's Grace is handled explicitly--broken up into 2 different cases and averaged together. I don't have a convenient solution for all other temporary haste effects though.

#49 Royalite

Royalite

    Von Kaiser

  • Members
  • 59 posts

Posted 04 December 2010 - 08:14 PM

Just some minor things

You point out leatherworking above the other professions cause of the bracer enchant but say it is in line with the other professions.

"Beyond that, Jewelcrafting, Blacksmithing, Alchemy, Enchanting, Inscription, and Leatherworking all provide roughly equal gains."


You wrote "nerved" instead of --nerfed-- when talking about Efflorescence.

#50 Hamlet

Hamlet

    Mike Tyson

  • • Guide Author
  • 11,567 posts

Posted 04 December 2010 - 10:54 PM

This is basically final for Cataclysm release. I'll still fix any major issues if they arise, but otherwise I'm going to be on break from this recent spate of heavy updating for a little while--probably until we're a bit into raiding at 85 and have some new experience to go on.

This thread (and all the other current ones) will be locked soon, but a new thread for Cataclysm discussion will be open on release day.

e: snuck in one minor sheet update just now--fixing value of GOTEM proc.

#51 oopsminded

oopsminded

    Von Kaiser

  • Members
  • 83 posts

Posted 05 December 2010 - 02:38 AM

[*]Omen of Clarity: Has a 3.5/60 = 5.83% chance to proc on spellcast. Among healing spells, is only consumed by Healing Tough, Regrowth, and Swiftmend. Lasts 8 seconds now, down from 15 in WLK.


Are you sure there's nothing more to that OoC chance to proc? It seemed a bit high for me so I tried to test it and, although the samples are rather small, I found something wierd:

I managed to go through 4 mana bars chain casting Regrowth - 164 casts - no Clearcasting procs.
World of Logs - Real Time Raid Analysis

I then chain casted Lifebloom and stopped after I got my 4th Clearcasting proc, by that time I had casted 154 Lifeblooms.
World of Logs - Real Time Raid Analysis

It's very late now but tomorrow I'll try to run some larger samples and to test some other spells as well.

PS I had no points in Malfurion's Gift.

#52 Hamlet

Hamlet

    Mike Tyson

  • • Guide Author
  • 11,567 posts

Posted 05 December 2010 - 02:52 AM

Hmm, that is odd. I never actually tested OoC procs in quite a while. I'll at least put one of those "check" flags on that for now.

#53 Kluian

Kluian

    Piston Honda

  • Members
  • 244 posts

Posted 05 December 2010 - 06:00 AM

I've been able to get OoC to proc from Nourish / Rejuv / Regrowth (in ToL). Nothing to comment on the actual proc rate though. 5%+ seems high though, I imagine it's closer to 2%.

#54 oopsminded

oopsminded

    Von Kaiser

  • Members
  • 83 posts

Posted 05 December 2010 - 11:18 AM

Larger samples.

1. Regrowth, 851 casts, 2 Clearcasting procs. Hopefully from Regrowth casts, as I don't expect Energized (Solace buff) or Living Seed to proc it. I will remove Solace for the next tries.
World of Logs - Real Time Raid Analysis

2. Rejuvenation, 631 casts, 17 Clearcasting procs (~2.7%)
World of Logs - Real Time Raid Analysis

3. Lifebloom (no points in Malfurion's Gift), 847 casts, 27 Clearcasting procs (~3.18%)
World of Logs - Real Time Raid Analysis

4. Healing Touch, 271 casts, 2 Clearcasting procs, and talk about RNG, exactly one after the other
World of Logs - Real Time Raid Analysis

12/5 14:39:16.378  SPELL_CAST_START,0x0380000001E2692F,"Nonplus",0x10511,0x0000000000000000,nil,0x80000000,5185,"Healing Touch",0x8
12/5 14:39:16.378  SPELL_AURA_APPLIED,0x0380000001E2692F,"Nonplus",0x10511,0x0380000001E2692F,"Nonplus",0x10511,16870,"Clearcasting",0x8,BUFF
12/5 14:39:17.227  SPELL_CAST_FAILED,0x0380000001E2692F,"Nonplus",0x10511,0x0000000000000000,nil,0x80000000,5185,"Healing Touch",0x8,"Another action is in progress"
12/5 14:39:18.359  SPELL_HEAL,0x0380000001E2692F,"Nonplus",0x10511,0x0380000001E2692F,"Nonplus",0x10511,5185,"Healing Touch",0x8,13360,13360,0,nil
12/5 14:39:18.594  SPELL_AURA_REMOVED,0x0380000001E2692F,"Nonplus",0x10511,0x0380000001E2692F,"Nonplus",0x10511,16870,"Clearcasting",0x8,BUFF
12/5 14:39:18.594  SPELL_AURA_APPLIED,0x0380000001E2692F,"Nonplus",0x10511,0x0380000001E2692F,"Nonplus",0x10511,16870,"Clearcasting",0x8,BUFF
12/5 14:39:18.910  SPELL_CAST_START,0x0380000001E2692F,"Nonplus",0x10511,0x0000000000000000,nil,0x80000000,5185,"Healing Touch",0x8
12/5 14:39:20.909  SPELL_HEAL,0x0380000001E2692F,"Nonplus",0x10511,0x0380000001E2692F,"Nonplus",0x10511,5185,"Healing Touch",0x8,18961,18961,0,1
12/5 14:39:21.226  SPELL_AURA_REMOVED,0x0380000001E2692F,"Nonplus",0x10511,0x0380000001E2692F,"Nonplus",0x10511,16870,"Clearcasting",0x8,BUFF

5. Nourish, 364 casts, 7 Clearcasting procs (~ 1.95%)
World of Logs - Real Time Raid Analysis

I don't know what to make of these numbers, it looks like there is a difference between spells that consume OoC and those that don't in their chance to proc OoC. Maybe someone with a better method and more experience in rigorous testing might take another stab at it.

*later edit: looking through the logs I see some things I'm not sure how to interpret: some Clearcasting procs have the same time stamp as a SPELL_CAST_START - I thought OoC procs on finished, succesful casts
12/5 14:56:01.574  SPELL_CAST_START,0x0380000001E2692F,"Nonplus",0x10511,0x0000000000000000,nil,0x80000000,50464,"Nourish",0x8
12/5 14:56:01.574  SPELL_AURA_APPLIED,0x0380000001E2692F,"Nonplus",0x10511,0x0380000001E2692F,"Nonplus",0x10511,16870,"Clearcasting",0x8,BUFF
12/5 14:39:16.378  SPELL_CAST_START,0x0380000001E2692F,"Nonplus",0x10511,0x0000000000000000,nil,0x80000000,5185,"Healing Touch",0x8
12/5 14:39:16.378  SPELL_AURA_APPLIED,0x0380000001E2692F,"Nonplus",0x10511,0x0380000001E2692F,"Nonplus",0x10511,16870,"Clearcasting",0x8,BUFF


#55 diegoa

diegoa

    Glass Joe

  • Members
  • 17 posts

Posted 05 December 2010 - 08:14 PM

Hi trees,

Sorry for being late with updated treecalcs.com - was completely overloaded. I've managed to support version 101019 of Hamlet spreadsheet. Support of the latest version will require some really hard work, so I think it will take like 2 months or so. But at least there is something working right now.

Resto Druid Healing Calculator

One more thing is that Armory still does not reflect Reforging and does not provide Mastery info. Hopefully it will be fixed as well in order to make online version more usable.




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users