Jump to content


Photo

A Feral Guide to Cataclysm pre-raid progression


  • This topic is locked This topic is locked
17 replies to this topic

#1 fr0d0b0ls0n

fr0d0b0ls0n

    Von Kaiser

  • Members
  • 66 posts

Posted 28 November 2010 - 08:01 AM

This is the BiS I calculated a few days ago, the Elementium Ring is better than the Skullcrusher, but no Jewelcrafter will craft that in the first few weeks:

Profiler - Wowhead

Also I have a sorted BiS list for pre-heroics, pre-raid and a first shot a Tier 11 BiS in my blog (in Spanish tought): Equipo Pre-Heroics y Pre-Raideo Cataclismo Druida Feral DPS « Garfios Para Todos
Follow the Moeko Principle.

#2 Makapuu

Makapuu

    Glass Joe

  • Members
  • 24 posts

Posted 28 November 2010 - 09:37 AM

Why start in Vashj'ir?

Mt Hyjal has a faction we can start gaining rep with there right away. Vashj'ir does not as far as I can tell. Wouldn't getting a jump on GoH rep be a smart idea as they have some decent blue rewards to help ease into grinding heroics.

edit: Even if you can gain some small measure of ER rep in Vashj'ir, from what I have read you can get revered with GoH and access to some nice blues for level 85 by doing all of Mt Hyjal as your initial starter zone. Plus ER rep can easily be gained when you hit Deepholm from my understanding. Deepholm would also have quest rewards, at least some decent legs, that we could use at the level cap.

#3 Kintoun

Kintoun

    Glass Joe

  • Members
  • 21 posts

Posted 28 November 2010 - 10:27 AM

Why start in Vashj'ir?

Mt Hyjal has a faction we can start gaining rep with there right away. Vashj'ir does not as far as I can tell. Wouldn't getting a jump on GoH rep be a smart idea as they have some decent blue rewards to help ease into grinding heroics.

edit: Even if you can gain some small measure of ER rep in Vashj'ir, from what I have read you can get revered with GoH and access to some nice blues for level 85 by doing all of Mt Hyjal as your initial starter zone. Plus ER rep can easily be gained when you hit Deepholm from my understanding. Deepholm would also have quest rewards, at least some decent legs, that we could use at the level cap.

Editted for clarification. Thanks for pointing this out.

#4 Camulos

Camulos

    Glass Joe

  • Members
  • 14 posts

Posted 28 November 2010 - 09:17 PM

The Kindleprotector Staff looks to be the equal of the Remora-Crusher Staff, and it appears to drop in the Hyjal zone.

#5 Alarron

Alarron

    Von Kaiser

  • Members
  • 28 posts

Posted 29 November 2010 - 08:21 PM

I've done a list as well, availably on my blog here:
The Fluid Druid » Blog Archive » The Fluid Druid’s Cataclysm Feral DPS Gear List, Part 1
Good job taking the time to wrangle phpBB format, though.

A few comments on your list:

1. You're missing profession-specific items (Engi helm, JC trinkets, etc).
2. Weapon- Don't forget the Spear of Trailing Shadows (Tol Barad Revered)
3. Trinkets- Darkmoon Cards (DMC:Hurricane looks really nice, depending on ICD)

In general, with the reduction in value of secondary stats wrt Agi, and the introduction of Reforging, there are very few "bad/undesirable" items.

#6 Rojans

Rojans

    Glass Joe

  • Members
  • 5 posts

Posted 01 December 2010 - 04:22 PM

Hinalover, could you check the allowed gear used for that optimization? There are a number of pieces that I had manually flagged as BIS Pre-raid that aren't on your list. The items are either crafted from chaos orbs or exalted reputation items.

Back: Wrap of the Great Turtle (Guardians of Hyjal - Exalted)
Chest: Assassin's Chestplate(Crafted LW)
Waist: Belt of Nefarious Whispers (LW Crafted)
Finger: Signet of the Elder Council (The Earthen Ring - Exalted)

#7 fr0d0b0ls0n

fr0d0b0ls0n

    Von Kaiser

  • Members
  • 66 posts

Posted 01 December 2010 - 05:44 PM

Hinalover, can you post the stat weighting?

I'm curious about how much better is dodge than mastery, and when an STR item can be better than an AGI one (like the cloak Rojans posted).
Follow the Moeko Principle.

#8 Slott

Slott

    Glass Joe

  • Members
  • 13 posts

Posted 01 December 2010 - 06:55 PM

There is also a crafted cloak from leatherworking with rather nice stats (mastery and crit)

Razor-Edged Cloak - Item - World of Warcraft

Razor-Edged Cloak. May want to include this in the original post.

#9 Lithou

Lithou

    Glass Joe

  • Members
  • 4 posts

Posted 01 December 2010 - 09:44 PM

Gems
Cats:
Agility (red) > Mastery (blue) > rest
Make sure to gem to fit the requirement of your crit mod meta.
(yes the level 80 one since it has AGI)
Note that Blizzard has announced they are changing the "more blue than red" requirement on the crit mod metas.


Mastery gem is not blue but yellow. Hit rating is now blue so for a blue slot you can use or for a yellow slot

#10 Tecton

Tecton

    Soda Popinski

  •  Patrons
  • 3,946 posts

Posted 02 December 2010 - 11:21 AM

Unless things have changed, I believe none of the T11 bosses have parry-haste enabled (I was under the impression that it was being removed, but can't find anything to confirm). You may wish to take that into account regarding expertise.

#11 Maeltne

Maeltne

    Piston Honda

  • Members
  • 134 posts

Posted 02 December 2010 - 04:55 PM

Stamina 47.13
Agility 22.41
Dodge Rating 19.55


It appears that the best
Blue Gem: STAM (2827.8) [0]
Red Gem: STAM/AGI (1862.1) [965.7]
Yellow Gem: STAM (1804.9) [1022.9]

This means that:
in order to swap 1 blue gem for a red gem that the socket bonus would have to be: >20/43/49 STAM/AGI/DODGE
in order to swap 1 blue gem for a yellow gem that the socket bonus would have to be: >21/45/52 STAM/AGI/DODGE
in order to swap 2 blue gems for a red and a yellow gem the socket bonus would have to be: >42/88/101 STAM/AGI/DODGE

#12 Kintoun

Kintoun

    Glass Joe

  • Members
  • 21 posts

Posted 02 December 2010 - 05:43 PM

As of Cataclysm nothing in the game parry hastes anymore.

Also how final are those rawr stat ratings Hina? I would like to add that info to the original post, but I'm waiting until I have confirmation of solid formulas. Exact numbers are more convincing than "stam is best, followed by dodge".

#13 Hinalover

Hinalover

    Don Flamenco

  • Members
  • 301 posts
  • LocationVirginia

Posted 03 December 2010 - 04:51 AM

These are based on the current modeling that Ast has set up for Bear Druids in Rawr 4.0. He has said that the module is near complete. As for how final it is, I would say once we can get these freaken Relics to work is when I would say it will be final. Just we have had no luck in that department. once we do is when I would say it is final.

As for personal preference in the Relic department though, i would use for the Pre-Raid set, and for the Pre-heroic dungeon set. But that is my opinion. Until we can get this bug worked out I would hold my tongue on the matter.

#14 Xenoborg

Xenoborg

    Von Kaiser

  • Members
  • 69 posts

Posted 05 December 2010 - 12:55 PM

Was the honor buy-able and Tol Barrad gear considered in your setups? I know the resilience is a loss, but based on your stat weights they are competitive if not apparently BIS for some slots due to their higher item level.

#15 Talep

Talep

    Glass Joe

  • Members
  • 12 posts

Posted 05 December 2010 - 11:22 PM

Can anyone explain why Dodge is so much better than mastery ? Actually mastery seems very low ( just a little above crit ) and i don't understand why. I guess that these numbers come from Rawr4 ( and so from Astrylian ) but what is the logical reason for mastery being so underated ?

#16 Rojans

Rojans

    Glass Joe

  • Members
  • 5 posts

Posted 06 December 2010 - 05:28 AM

Once Rawr4 is out we can verify, but in a nutshell the answer will probably be that Mastery is an effective health stat and the for the models they are using for Heroics and T11 Raids, we have enough effective health.

You'll get similar results in Rawr 2.x if you load a T10 character against Heroics and optimize with low threat priority. Rawr will start gemming and enchanting dodge in some cases. Agility is still better if its an option, but it chooses dodge over stam in the head enchant where Agi is not available.

#17 Talep

Talep

    Glass Joe

  • Members
  • 12 posts

Posted 06 December 2010 - 10:25 AM

Is it really a matter of effective health ? With a boss than make 100K each 10 seconds, and savage defense that absorb 80K we have plenty of effective health, but mastery is still very good for the purpose of reducing damage taken. More than effective health, the problem isn't the ratio between the amount of one hit by a boss, and the amount absorb by savage defense ?

Anyway my question was more about Crit and mastery. Intuitively I assumed that in mitigation/survival way, mastery which is a defensive stat was obviusly better than crit which is first an aggro stat ( even if it procures mitigation via savage defense's procs ). Does these numbers take aggro in account ? Or what is wrong with the calculus made in the pages 1/2/3 of this thread : http://elitistjerks....ear_discussion/
( about reforging of crit or haste into mastery, and what are the ratios between thoses stats ).

#18 Thorinson

Thorinson

    Glass Joe

  • Members
  • 19 posts

Posted 06 December 2010 - 06:27 PM

Is it really a matter of effective health ? With a boss than make 100K each 10 seconds, and savage defense that absorb 80K we have plenty of effective health, but mastery is still very good for the purpose of reducing damage taken. More than effective health, the problem isn't the ratio between the amount of one hit by a boss, and the amount absorb by savage defense ?


As both dodge and mastery do not provide guaranteed damage reduction, I think they do not add to your effective health. They only provide (unguaranteed) mitigation. Apparently @85 in starter gear, dodge provides more mitigation than mastery. I do not find this hard to believe. In fact, I've never actually seen comparisons between dodge and mastery @80, so perhaps we were wrong in reforging to mastery and should have reforged to dodge instead.

Anyway my question was more about Crit and mastery. Intuitively I assumed that in mitigation/survival way, mastery which is a defensive stat was obviusly better than crit which is first an aggro stat ( even if it procures mitigation via savage defense's procs ). Does these numbers take aggro in account ? Or what is wrong with the calculus made in the pages 1/2/3 of this thread : http://elitistjerks....ear_discussion/
( about reforging of crit or haste into mastery, and what are the ratios between thoses stats ).


The model I posted there was of course very rudimentary compared to Rawr. But if you take a closer look at that model, you will find that the mitigation provided by mastery does not scale linearly with crit rating. At lower levels of crit (like in starter gear @85), added crit rating provides a lot more mitigation than at higher levels of crit (like in T10 raid gear @80). So much more in fact, that at those levels, crit rating outperforms mastery rating.




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users