one, if you can send them over to me that'd be great.
I wonder how long blizz is planning to keep using this model for Blood shield that is on a sliding scale (i.e. mitigation is based on damage you take). Compare it to Blocking (30% reduction), and Savage Defense (-35% AP).
It'd be so much easier to model and predict.
Heres a google docs link to the sheet, for now I have it set to not be modifiable online, but you should be able to save it locally and work on your own copy.https://spreadsheets...uthkey=CIKiu_0H
The working formula I started with is h=[(.3625x)+z]/n.
h= EH gain for physical incoming damage
n= % not mitigated.
z is your DS shield, which = .3625y
All values labeled "Don't Touch" are interval steps, the label was to remind me of that more than anything.
Sorry its so poorly documented, if something doesn't make much sense, feel free to pm asking for help with it.
Some of the values may not be updated to the most recent patch, I haven't messed with this much in a month or so.
Obviously, the whole thing assumes a greater than minimum heal. Values for avoidance, mitigation, and haste are all variable, as are the raw damage in and % damage physical values.