Updated for Patch 4.1
These Compendiums are now a legacy with an extensive history. The original versions by
Constantinus (Nidaba) received more than 3 million thread views. Since then, both Sinndir and Hegen
contributed substantial changes and vital updates. Now the responsibility has passed to me, and I am
finding it impossible to thank all the people who cooperated to allow me to gather this information.
Carnathagia in particular has allowed me to use his extensive theorycrafting results and conclusions
throughout most of this guide.
The Cataclysm has altered not just our world, but our tools and and the very way we look at healing itself.
None of us know how these changes will play out in practice, and at this point, poised on the edge of the
expansion, we donâ€™t have answers to all the questions. Here are presented our best theories and
hard-won knowledge; we will learn together how to handle the changes the Cataclysm has brought. Healers
have always had a special sense of community -- our companions may fight a boss and his minions,
but we fight death itself.
= Questions and Answers=
A/A: Archangel/Atonement spec
BT: Borrowed Time
CoH: Circle of Healing
DA: Divine Aegis
GCD: Global Cooldown
GS: Guardian Spirit
HC: Holy Concentration (talent, Holy tree)
HoH: Hymn of Hope
HpM: Healing per Mana, a measurement of efficiency
HpS: Healing per Second, a measurement of throughput
IF: Inner Focus
IW: Inner Will
MA: Mental Agility
PI: Power Infusion
PoH: Prayer of Healing
PoM: Prayer of Mending
PS: Pain Suppression
RSTS:Random Secondary Targeting System
SoR: Spirit of Redemption
SoS: Strength of Soul
These are some suggested templates to try as we enter Cataclysm. As we gain experience,
the suggestions will be revised.
updated for 4.3:
Is Circle of Healing worth using now, given the larger health pools at 85?
Yes--with the 30% boost in 4.0.6, CoH is strong and the smart-heal component can make
a nice set-up for a PoH by healing some of the lower health targets. We will still be using it on
cooldown, or saving it for a few seconds at most.
Should I take Inspiration?
Yes--you should always take Inspiration if you might be healing a tank at any point.
This includes healing the tank group with PoH, and remember that PW:S can proc Inspiration from the
glyph heal. The 10% physical damage mitigation from Inspiration should not be underestimated.
Body and Soul - worth it, or not?
This talent can be extremely valuable and has saved many people. However if you raid with a
discipline priest who is bubbling the raid, you may find your targets already affected by Weakened
Soul. Absolutely set up your raid frames to show Weakened Soul (both your own and from other
priests). This is also the only way a priest has to dispel poison (although only for yourself).
Letâ€™s talk about Lightwell.
Lightwell is a holy priestâ€™s highest HpM spell but the difficulty is, as always, getting others to
use the @#$% thing.
Lightwell is the most efficient healing spell in the World of Warcraft, and the biggest throughput
increase for 1 talent point of any healer. Many of the drawbacks of this spell have been addressed.
It is now clickable from 20 yards without deselecting your target, does not need to be channeled, and
can't be reused until your current Lightwell Renew has run its duration (preventing some wasted charges
from anxious clicking). It is even usable while stunned or mid-cast (although it will interrupt a
channeled spell). It does still require your fellow raiders to use it for themselves, and its use cannot
be easily macro'd. Lightwell should be cast pre-pull with the Inner Fire buff up for the spellpower boost.
If you expect all the charges to be used and the lightwell to be consumed early in the fight, pre-cast
a short time before the pull to get the cooldown ticking, enabling you to recast the lightwell earlier.
The lightwell will disappear if the casting priest goes more than 200 yards away.
= Talents and Spells=
Spirit of Redemption -- Upon death, the priest becomes the Spirit of
Redemption for 15 sec. The Spirit of Redemption cannot move, attack, be attacked or targeted by any
spells or effects. While in this form the priest can cast any healing spell free of cost. When the
effect ends, the priest dies.
No longer gives us the spirit bonus, so many raiding priests are spending this talent
point elsewhere. This talent may find more use in 5-mans, where an extra 15 seconds of healing can
easily be enough to prevent a wipe. It is possible to cast Mass Ressurection in spirit form, but due
to the long cast time, timing is extremely tricky.
Chakra -- When activated, your next Heal, Flash Heal, Greater Heal, Binding Heal, Prayer
of Healing, Prayer of Mending, Mind Spike or Smite will put you into a Chakra state.
As of patch 4.1, Chakra will last until canceled, but the 30 second cooldown remains. Chakra does not
trigger a GCD when used.
Revelations -- While within Chakera: Serenity or Chakra: Sanctuary, your Holy
Word: Chastise ability will transform into a different ability depending on which state you are in.
Serenity Chakra increases the critical chance of Heal, Greater Heal, Flash Heal and Binding Heal by 10%,
and causes your direct heals to extend the duration of Renew on your target. Binding heal will refresh
renew on both the caster and target. HW:Serenity will also refresh renew on the target.
With the Revelations talent, direct healing spells change Holy Word: Chastise into into Holy Word:
Serenity, an efficient, instant cast direct heal that increases the critical chance of your healing spells
on the target by 25% for 6 seconds on that target.
Sanctuary Chakra adds a 15% multiplier to Prayer of Healing, Prayer of Mending, Holy Nova, Divine
Hymn, Renew, and Circle of Healing. In addition, the cooldown of your Circle of Healing is reduced to
8 seconds. With the Revelations talent, it changes Holy Word: Chastise into Holy Word: Sanctuary,
which creates a ground targeted healing zone with a 15 yard radius that heals all targets inside over
time for 18 seconds. The heals from Sanctuary do cause Echoes of Light and can crit. In patch 4.1
HW:Sanc recieved a 35% increase in healing and a new spell effect.
[TABLE]Chakra State:|spells to enter state:|state bonuses:|HW effects:
Serenity|Heal, Flash Heal, Greater Heal, Binding Heal |+10% crit for all direct heals, all direct heals refresh renew|instant heal, gives a +crit healing buff to target
Sanctuary |PoH/PoM |+15% renew and AOE heals, reduced CoH cooldown|ground-based aoe heal which can crit and procs mastery bonus
Chastise |Smite, Mind Spike|+15% damage from all holy and shadow spells |unchanged (instant damage and 3 second stun)[/TABLE]
Guardian Spirit -- Calls upon a guardian spirit to watch over the friendly target. The spirit
increases the healing received by the target by 40%, and also prevents the target from dying by sacrificing
itself. This sacrifice terminates the effect by heals the target of 50% of their maximum health. Lasts10 sec.
The glyph was changed for Cataclysm to be much less powerful--we will have to think hard before using this
ability now, since the cooldown is significantly longer than we had grown accustomed to.
Holy Nova -- Causes an explosion of holy light around the caster, causing X holy damage to
all enemy targets within 10 yards and healing friendly targets within 10 yards for X. Healing is divided
among the number of targets healed. These effects cause no threat.
Holy Nova is no longer confined to your group, or even your party. It will heal other members of your raid,
other players who happen to be nearby and even friendly npc's wandering past at the right moment.
Holy Word: Chastise -- Chastise the target for X Holy damage, and disorients them for 3 sec.
Each of the Holy Words has a separate cooldown, and leaving one Chakra state while the associated word is on
cooldown does not put the other Holy Words on cooldown. This means that if you wanted to (for some reason),
you could start in Heal Chakra, use HW:Serenity, cancel the Chakra and cast HW:Chastise, then enter PoH Chakra
and cast HW:Serenity, all in sequence.
Desperate Prayer--Instantly heals the caster for 30% of their total health.
With no mana cost, this talent/spell has been much improved and is well worth taking.
Surge of Light--You have a 6% chance when you Smite, Heal, Flash Heal, Binding Heal or
Greater Heal to cause your next Flash Heal to be instant cast and cost no mana.
Surge of Light can now crit, and can proc from a Flash Heal that is consuming a previous SoL proc.
Veiled Shadows -- Decreases the cooldown of your fade ability by 3/6 sec. Reduces the cooldown
of your shadowfiend by 30/60 sec.
This can be a useful regen talent.
There is a distinct gap between our obviously useful glyphs and the remainder of our
choices. Take the ones that are obvious, and fill in the rest according to your preference, or even
by the mechanics of a specific fight. With the changes to the glyph system, there is now no reason
not to view glyphs as a consumable.
Based on the idea that we have 3 prime and 3 major glyph spots, we will fill these with the
must-have glyphs first. Then options for the remaining slots are given and these can easily be
changed to suit the individual fight.
*Must-have glyphs - holy
*Renew|10% increase |[a strong choice for holy]
*Prayer of Healing|adds a HoT (20% over 6 sec)|
PW:Shield |heal for 20% of shield value |
Flash Heal|+10% crit on targets below 25%|
Guardian Spirit|reduces cooldown by 30 sec |[heavily reduced from the wrath version]
Lightwell| +5 extra charges | [useful if group members are trained to use it]
*Circle of Healing| +1 target | [must-have for raid healing]
*Prayer of Mending| 60% increased healing from first charge of PoM |[even more reason to use on cooldown]
Dispel Magic |heal for 3% of overall health (60k = 1800)|
Mass Dispel |reduce cast time by 1 sec | [very nice if you will be doing any dispelling]
Holy Nova |reduces GCD by Â½ sec|
Fade |reduces cooldown for fade|
Fear Ward|reduces cooldown and duration by 60 sec |[situational and/or pvp]
Desperation |cast GS and PS while stunned | [mostly a pvp glyph]
Psychic Scream|cower, but +3 sec cooldown |[possible utility in 5-mans]
Smite|+20% damage to targets with holy fire |
Divine Accuracy |hit cap for smite |[must-have for archangel builds]
Fading|reduce mana cost by 30% |
Shadowfiend|5% max mana if it dies | [less useful now that pets have good resistance to aoe]
Levitate|no reagent | [how did we live before we had this?]
Fortitude|reduce mana cost by 50% |[less useful now after the cost reduction in 4.0.6]
Shadow Protection|increase duration by 10 min|[/TABLE]
= Item Enhancements=
|60 int, 35 crit
| Requires Revered with Guardians of Hyjal
| 50 int, 25 haste
| Requires Exalted with Therazane
| 30 int, 20 haste
|Requires Honored with Therazane
Cloak -- Greater Intellect |50 int
Darkglow Embroidery | proc spirit
Lightweave Embroidery | proc int
| Embroidery is Tailoring-only
Chest -- Peerless Stats | 20 all stats
Chest -- Exceptional Spirit |40 spirit
Chest -- Mighty Stats |15 all stats
Bracer -- Speed | 50 haste
Bracer -- Exceptional Spirit |50 spirit
Bracer -- Mighty Intellect | 50 int
Gloves -- Mastery | 50 mastery
Gloves -- Haste | 50 haste
Ebonsteel Belt Buckle |adds socket
Powerful Enchanted Spellthread |95 int, 80 stam
Powerful Ghostly Spellthread |95 int, 55 spirit
Boots -- Earthen Vitality |30 stam, run speed
Boots -- Haste |50 haste
Boots -- Mastery |50 mastery
Boots -- Lavawalker | 35 mastery, run speed
Ring -- Intellect |40 int
| Enchanters only
Off-Hand -- Superior Intellect |40 int
new, don't forget to enchant your off-hand! |
Weapon -- Hurricane |proc haste when casting or melee
Weapon -- Heartsong | proc spirit when casting
Weapon -- Power Torrent |proc int when casting[/TABLE]
For Holy, Heartsong will net about 40-50 more mp5 than Power Torrent. Timing shadowfiend
with a PT proc will increase the regen benefits of that enchant. For Disc itâ€™s much closer, with
Heartsong having about 10 mp5 advantage over PT. So with good shadowfiend management
PT could be nearly equal for regen.
We are still considering socket bonuses with an eye toward what will bring us the most
overall benefit: either the bonus+mixed color gem or the pure color gem by itself.
[TABLE] | Artful Ember Topaz |20 int, 20 mastery
|Brilliant Inferno Ruby |40 int
|Potent Ember Topaz |20 int, 20 crit
|Purified Demonseye |20 int, 20 spirit
|Zen Dream Emerald |20 mast, 20 spirit
|Artful Hessonite |15 int, 15 mastery
|Brilliant Carnelian |30 int
|Fractured Alicite |30 mastery
|Reckless Hessonite |15 int, 15 haste
|Sparkling Zephyrite |30 spirit
|Zen Jasper |15 mastery, 15 spirit[/TABLE]
[TABLE] |Ember Shadowspirit Diamond |54 int, +2% max mana
|Revitalizing Shadowspirit Diamond |54 spirit, 3% crit healing
Preliminary work is pointing toward Ember Shadowspirit Diamond providing greater sustained
We will be reforging crit to mastery or haste, depending on how much of each you feel
comfortable with. Holy may choose mastery or haste, Disc may want extra mastery (depending how close
to the soft cap you are).
Most professions give a bonus of +80 int.
[TABLE]Alchemy | +80 bonus on flask (choice of int or spirit)
|better proc chance from mysterious potions
|alchemistâ€™s stone trinket (stam+mastery) could be interesting for disc
Blacksmith |+80 bonus from two extra sockets (more choices of which stat)
Enchanting |+80 int from ring enchants
Inscription |+80 int from shoulder enchant
Leatherworking |+130 int wrist enchant (in place of the usual +50 int enchant)
Tailoring |cloak enchants proc SP or mana back
Engineering |-synapse springs give SP on use, 1 min cooldown
|OR mana gulper -- extra mana back from pots
|-nitro boost (on the belt now!) can be a lifesaver,
|but now has a chance to fail spectacularly (and kill you)
|-nice starter epic helm, with cogwheel sockets (choose +208 spirit, haste or mastery)
Jewelcrafting | choice of +80 stats, but devalued when epic gems are introduced
|nice starter trinkets
Herbalism |haste cooldown from Lifeblood
Mining/Skinning | Stamina and Crit arenâ€™t that interesting for us[/TABLE]
[TABLE] |Basilisk Liverdog |90 haste
|Broiled Mountain Trout |60 haste
|Delicious Sagefish Tail |90 spirit
|Whitecrest Gumbo |60 spirit
|Severed Sagefish Head |90 int
|Pickled Guppy |60 int
|Lavascale Minestrone |90 mastery
|Salted Eye |60 mastery
|Seafood Magnifique Feast |90 useful stat
|Broiled Dragon Feast |60 useful stat
|Fortune Cookie |90 useful stat
|Goblin Barbecue |60 useful stat[/TABLE]
The feasts provide int as the useful stat, so you may want to consider bringing your own
spirit food if that is your preference.
[TABLE] |Flask of Battle (guild flask) |effect based on class and talents
|Flask of Flowing Water |300 spirit
|Flask of the Draconic Mind |300 int[/TABLE]
[TABLE] |Elixir of the Master |battle |+225 mastery
|Elixir of Mighty Speed |battle |+225 haste
|Ghost Elixir |battle |+225 spirit
|Prismatic Elixir|guardian|+90 resistance to magic[/TABLE]
Cauldrons give an int flask, so again healers may want to bring their own spirit flasks.
The new potions available are:
[TABLE] |Jungle Remedy |cures diseases and poisons
|Mighty Rejuvenation Potion |7200-8800 mana and health
|Molotov Cocktail | increase runspeed by 50% for 15 sec
|Mysterious Potion |restore 1-15000 health and mana
|Mythical Healing Potion |7500-12500 health
|Mythical Mana Potion |9250-10750 mana
|Potion of Concentration |up to 22000 mana, defenseless
|Volcanic Potion |1200 spell power[/TABLE]
= Stats and Gearing=
Mastery is a new stat introduced in Cataclysm that basically makes you better at what you do. Masteryâ€™s effect
depends on your class and specialization, and the mechanic can be different for each.
For Holy, we get Mastery: Echo of Light -- Your direct healing spells heal for an
additional 10% over 6 sec. Each point of Mastery provides an additional 1.25% healing over 6 sec.
For Disc, Mastery: Shield Discipline -- Increases the potency of all your damage
absorption spells by 20%. Each point of Mastery increases the potency of absorbs by an additional
Basic gearing strategy for Holy:
1. Get as much Intellect as you can through higher item level gear.
2. Make sure every item has Spirit as a secondary stat, and gem/enchant/reforge for enough spirit to feel comfortable.
3. Get enough Haste to have 12.5% raid buffed (for the extra tick of renew).
This is not absolutely required, especially when you first begin to gear up, but you will probably find
that you prefer to have even more haste as you aquire better gear and begin to tackle more difficult fights.
4. Choose Mastery and Haste according to your preference and raid environment.
5. Avoid Crit, which has the worst conversion factors and is devalued further by our talents to
When we first reach level 85, spirit is king. As you progress through normal dungeons and then heroics, you
will start to feel more comfortable with your regen and it will be time to take more serious look at your
other stats. After spirit you want to prioritize haste and mastery. Now that HoT's scale with haste,
Renew gets an extra tick at 12.5%. After this point the values of haste and mastery are very close.
Using the spreadsheet listed below can give you a detailed, personalized look at gear planning with your current or
planned gear sets.
My thanks to Derevka for his help re-examining this topic.
Arison has updated the spreadsheet for 4.1:
Cataclysm Healing Priest Theorycrafting Spreadsheet v 1.4.xls
This spreadsheet calculates the effects of your spells and models customizable healing rotations.
This is still a work in progress. Bugs and errors can be reported to Arison via private message on these forums.
This talent is the holy priest's main source of mana regeneration, and increases our passive,
in-combat mana regen from spirit by 30%.
Long-time priests either hate our regen pets for their short attention spans and wandering
ways, or have accepted their shortcomings and given the little guys names. In 3.3 they were
changed to now avoid 90% of incoming AOE damage, dramatically increasing their survivability
(and therefore reliability).
You can get the most out of your shadowfiend by combining it with Hymn of Hope if the fight allows.
If you are low enough in mana to be sure of getting at least one of the HoH ticks (which raises your
maximum mana by 15%), you should use your fiend and then go directly into HoH.
Shadowfiend returns 3% of your maximum mana per attack. It will deliver 10 * (1 + Haste*0.01) attacks
during its duration. It can be useful to cast your fiend right before bloodlust/heroism (extra
swings mean extra mana), although timing this can be tricky.
Hymn of Hope
Hymn of Hope will restore 2% total mana per tick for 4 ticks and increase your mana by 15%. The first
tick does not benefit from the mana increase, but subsequent ticks do.
Inner Will and Mental Agility
Inner Will reduces the mana cost of your instant cast spells by 15%. Mental Agility reduces the mana
cost of your instant cast spells by 3%/7%/10%. Though technically not 'Regen', these effects stack
additively to give 25% mana cost reduction to instant cast spells.
Downranking is even more completely gone than in Wrath--the ranks no longer exist at all.
Mana Tide Totem
Mana Tide has been changed to provide a flat amount of spirit, and is now raid-wide. This means that
using the on-use spirit effect of a trinket ( for example), will no longer dramatically
improve your regen during Mana Tide.
= Addons and UI=
NOTE: Review macros and addon keybinds that may use spell and ability ranks. Many will
no longer function with the transition to Cataclysm.
A healerâ€™s UI is focused around two points--the raid frames and your character model. The less time
your eyes spend moving between these two locations of vital information, the more time you have to
react to changing circumstances. Other needed information is displayed radiating out from this
central location, the importance dictating how close to the center it needs to be. Examples of this
second ring would be player and target frames and important procs and debuffs. Remaining
information, such as damage/healing meters, chat frames and ordinary buffs are lowest priority and
can safely be placed at the edges of the screen. It is important to prioritize information in this
way so that you arenâ€™t distracted from the job at hand (healing and staying alive) by a flood of too
much information, most of which you donâ€™t actually need at the moment.
Unit frames are used to show information about your raid and party members in a compact format.
Health status is a primary concern, but select buffs and debuffs are also very important to show. Of
less importance but still common are indicators of incoming heals, the status of HoTs on the player,
their distance from you, as well as convenience items such as group role and afk status.
The new raid frames now available through the default UI are dramatically improved from times past
and are certainly a viable option now, especially for those who want to keep setup minimal and memory
useage low. For those who prefer the appearance and customization options of unit frames through an
addon, there are many choices readily available but for simplicity I will mention only two: Grid and Vuhdo.
Vuhdo comes with an very usable default setup right out of the box. The configuration
interface is completely redesigned and the appearance of the raid frames can be customized if desired.
VuhDo : Raid Mods : WoWInterface Downloads
A long-time favorite, Grid is extremely customizable but not as intuitive to set up,
although recent changes have made large improvements in ease of use. The Grid addon itself is
fairly basic, and many additional modules are available to add a wide variety of functions. A
benefit of this is that you donâ€™t need to download modules you donâ€™t intend to use.
Grid - Addons - Curse
Now that the unit frames are set up and everyone is visible, you need to be able to cast your healing spells
on them. The simplest method is of course to click the player you want to heal to target them and
cast the spell. Most healers find this system too slow and unwieldy however, and choose one of the
This is a system of binding macros to keys and casting by hovering the mouse over the appropriate
playerâ€™s frame and pressing the key to cast. This method does not require a mouse with extra buttons
or an addon to use, and you do not need to actually select the player as your target. Make one macro
for each of your healing spells.
A typical mouseover macro would look like
/cast [target=mouseover,exists] Greater Heal
or with a stopcast (to interrupt a slower casting spell)
/stopcasting /cast [target=mouseover,help,nodead] Guardian Spirit
A popular alternative to mouseover macros is click-casting. For this you use an addon to
bind spells and macros to your mouse buttons directly, and then just click on the selected raid
frame. These addons are used with raid frames that do not have this functionality built in already
(Grid is the most common example given, while Vuhdo has the capability built in).
Clique : Unit Mods : WoWInterface Downloads
Tracking buffs, debuffs and cooldowns on yourself and others and displaying the pertinent information
in a convenient location is also important for effective and efficient healing.
Power Auras is an addon for displaying graphical auras on your screen to indicate
various states. A much more elaborate version of the default aura system, very customizable and
capable of linking auras together to produce more complex conditions.
Power Auras Classic : Buff/Debuff/Spell Mods : WoWInterface Downloads
Some handy pre-made Power Auras for healing priests:
Power Auras | Tales of a Priest
There is a lot of information out there about setting up a healing UI, and additional research will
serve you well as you develop as a healer.
dealing with holy word
Happily, Holy Word macros work normally now.
#showtooltip smite /cast [harm] [target=targettarget] Smite
#showtooltip Smite /cast [@mouseovertarget, harm] [@mouseover, harm] [@targettarget, harm] [harm] Smite
These suggestions are given as a starting point, and as logs and information and experience
start to flow in they will be adjusted.
To heal the tank as holy during periods of steady predictable damage we will be spamming
Heal, keeping a Renew rolling on the tank. This wonâ€™t quite keep up with the damage being taken, so
Greater Heal is used when tank health is low enough to not create any overheal.
Before the pull you can use a heal to enter Chakra: Serenity and possibly cast a renew on the tank. As the
fight begins, you will put renew on the tank and then use heal as much as possible to conserve mana,
except for two flash heals to build your serendipity stack so that you will have a hastened greater heal
ready to go if needed. Use HW:Serenity on cooldown as it is mana-efficient and the increased crit healing
buffs the next few heals you cast on that target. Continue on with Heal, using SoL procs and flash heals
to maintain/rebuild the serendipity stack and keep HW:S on cooldown. For times of increased damage, you
can change to HW:S - GHeal - 2x Flash heal, repeating as necessary (keeping in mind that this will cost
a large amount of mana) until you can return to your maintenance rotation. (A cancel-cast macro on
HW:Serenity will probably be useful to keep from being stuck in a slow-casting Heal.)
To heal the raid as as holy during periods of high raid damage, you will want to keep PoM on
cooldown (remember that the first bounce of glyphed PoM [you did glyph it, didn't you?] has 60% bonus
healing). You will activate and stay in Chakra: Sanctuary right away (keep in mind that casting PoM on a
target that already has a PoM will not activate Chakra: Sanctuary). As needed by the level of raid damage
use CoH on cooldown and you can use HW:Sanctuary on cooldown also if raid positioning allows for it.
Flash heals as filler to gain a Serendipity-hastened PoH are also an option for high-damage periods. Try
to rotate your PoH through the groups to allow your mastery hot time to tick. Don't forget that while you
can put out very large amounts of AoE healing this way, you will be burning through mana like itâ€™s going
out of style. Remember that most of the time the raid wonâ€™t need to be brought up to 100% health, and
conserve your mana for the times when the full treatment is necessary.
For Cataclysm, the threat system has been overhauled again. Tank threat
generation has been made more challenging, and DPS will need to be much more careful than they had
become accustomed to in Wrath. Likewise healers will see changes in tankâ€™s snap threat generation
that will affect us.
The first place we will see a difference is on the pull. Increased tank health pools
provide some buffer, but you may find yourself needing to heal before the tank has solid threat on
every mob. In this situation pre-fading is very useful.
Fade -- Fade out, temporarily reducing all your threat.
This actually sets you to zero threat for the duration of the buff.
Cast fade immediately before you start healing. Waiting to fade until you
actually have the attention of one or more mobs can cause them to move away from the tank and cause
positioning issues. Also, remember that not only your initial threat but all the threat you generate
while faded is returned to you when the fade ends. Be aware of all these factors when you make your
decisions. Low-threat heals like binding heal may be called for in particularly delicate situations.
Not yet updated for 4.1
To calculate the value of a spell, the formula (BaseValue + Spellpower * Coefficient) * Modifiers is used.
[TABLE] |Level 85 Base Value |Coefficient |Modifiers
Shield |8136 |0.870 |Imp. PW:S, SD, TD
Renew* |1224 |0.131 |SH+IR+GoR, TD
Heal |3136:3644 |0.3624 |SH+EH, TD
Flash Heal |6272:7289 |0.7248 |SH+EH, TD
Greater Heal |8361:9717 |0.9672 |SH+EH, TD
Binding Heal |4752:6110 |0.543 |SH+EH, TD
Prayer of Mending* |2971 |0.318 |SH, TD
Prayer of Healing |3087:3262 |0.340 |SH, TD
Holy Nova* |1696:1972 |0.196 |SH, TD
Divine Hymn* |4009 |0.429 |SH, TD
Penance* |2822:3187 |0.321 |TD
Circle of Healing |1776:1962 |0.2 |SH, TD
Lightwell* |3309 |0.354 |25%
Serenity(Heal) |5198:6100 |0.604 |TD
Sanctuary(PoH)* |299:355 |0.03 |SH, TD
Smite |653:732 |0.714 |TD [/TABLE]
*Per tick value
SH = Spiritual Healing, 15%; Imp PW:S = Improved Power Word: Shield, 20%; TD = Twin
Disciplines, 6%; IR = Improved Renew, 10%; GoR = Glyph of Renew, 10%; EH = Empowered Healing, 15%; SD = Shield Discipline, 20%+
The direct relationship between the base values and the coefficients of (most) spells means that we
can derive a formula for comparing Spellpower as a rating; that is, a measure of how much Spellpower
is needed to gain a 1% increase to healing.
(BaseValue + Spellpower * Coefficient) * Modifiers = BaseValue * (1 + Spellpower / BaseValue / Coefficient) * Modifiers.
At level 85, dividing the base values by the coefficient gives us ~9345. Therefore, your Spellpower
will give your spells additional value equal to Spellpower / 9345. Using Heal as an example, with
2824 + 6000 * 0.302 = 4636
2824 + 6000 * 0.302 = 2824 * (1 + 6000 / 9345)
6000 / 9345 = .642
2824 * 1.642 = 4637
With 6000 Spellpower, Heal gains 64.2% additional value.
Since it takes 93.45 spellpower to gain a 1% increase to your spells (93.45 / 9345 = 1 / 100), it can
be said that it takes 93.45 Spellpower 'Rating' to equal a 1% increase. This makes it easier to
directly compare the throughput value of Spellpower with other ratings to determine basic stat
The spells that do not follow this convention are Binding Heal (100.01) and Holy Word: Sanctuary
(105.32); these spells will not scale as well as our other healing spells, though only slightly.
[TABLE]Statistic| Rating | Increase | Adjusted
Disc Mastery| 179.28 | 2.5% | 71.71
Spellpower | 93.45 | 1% | 93.45
Haste | 128.06 | 1% | 128.06
Holy Mastery| 179.28 | 1.25% | 143.42
Disc Critical | 179.28 | .86% | 208.47
Holy Critical | 179.28 | 0.5% | 358.56
Intellect increases your Spellpower by 1, Spell Critical Chance by .001541, and Mana by 15. The
first 18 Intellect will not give mana, and the first 10 Intellect will not give Spellpower
Spirit increases your Spirit Regen according to the following formula:
Spirit Regen = Sqrt(Intellect) * Spirit *.016725
Mastery rating conversions.
[TABLE]Level | Rating/Mastery
80 | 45.9059
81 | 60.2784
82 | 79.1556
83 | 103.9860
84 | 136.5379
85 | 179.2799[/TABLE]
Mastery adds 1.25% additional healing to direct heals with Echo of Light for Holy, and 2.5%
additional absorption for Discipline.
Critical rating conversions
[TABLE]Level | Rating/Critical %
Critical heals are 150% of the value of a non critical heal. Divine Aegis adds 10% additional
healing as an absorption shield per point, increased by your Shield Discipline mastery.
Healing = Average Heal * (1 + Critical% * (0.5 + Divine Aegis * Shield Discipline)
Haste Rating Conversions
[TABLE]Level | Rating/Haste %
Haste increases your casting speed according to the following formula:
Base Cast Time / (1 + Haste *.01)
Haste rating decreases the period length between ticks from channeled spells and heal over time
effects according to the same formula, replacing the Base Cast Time with the channeling time or tick
period. Durations are determined from the period times the number of ticks. You get k more
ticks for a hot/dot that has m ticks at 0% haste if your haste is higher than (2k-1)/2m.
Haste rating converts to a 1% increase at a much quicker rate than other secondary stat ratings, but
does so without providing any increase in efficiency. Generally, it lets you spend your mana faster,
and is devalued any time you aren't GCD locked.
Haste rating is additive, haste buffs and percentages are multiplicative.
To calculate the number of ticks for a given haste:
Int[Base # Ticks * (1+ Haste *.01) + 0.5]
To calculate the Haste Rating needed to reduce spell cast time from base cast time to any desired
cast time you use:
((Base Cast Time / Desired Cast Time) - 1) * Rating Conversion * 100
With the removal of Enlightenment and 3% Haste buff, the reduction of Borrowed Time (14% at max
rank), and the change to Darkness (3% available in Tier 1 Shadow), we have new caps and plateaus for
[TABLE]Condition |50% (GCD) |37.5% (Renew x 6) |12.5% (Renew x 5)
85 |6402.9 |4802.3 |1601.1
85, 1/3 |6212.7 |4627.9 |1458.4
85, 2/3 |6026.2 |4457.0 |1318.6
85, 3/3 |5843.4 |4289.4 |1181.5
85, 5% |5488.2 |3963.8 |915.0
85, 5%, 1/3 |5307.0 |3797.8 |779.2
85, 5%, 2/3 |5129.5 |3635.0 |646.0
85, 5%, 3/3 |4955.3 |3475.4 |515.4
85, BT | 4043.9 |2639.9 |
85, BT, 1/3| 3877.1 |2487.0
85, BT, 2/3 | 3713.5 |2337.0
85, BT, 3/3 |3553.1 |2190.0
85, 5%, BT |3241.5 |1904.4
85, 5%, BT, 1/3 |3082.7 |1758.8
85, 5%, BT, 2/3 |2926.9 |1616.0
85, 5%, BT, 3/3 |2774.1 |1475.9
80 |1639.5 |1229.7 |410.0
80, 1/3 |1590.8 |1185.0 |373.4
80, 2/3 |1543.1 |1141.3 |337.6
80, 3/3 |1496.2 |1098.3 |302.5
80, 5%, 1/3 |1358.9 |972.4 |199.5
80, 5%, 2/3 |1313.4 |930.8 |165.4
80, 5%, 3/3 |1268.9 |889.9 |132.0
80, BT, 1/3| 992.8 |636.8
80, BT, 2/3 |950.9 |598.4 |
80, BT, 3/3 |909.8 |560.8 |
80, 5%, BT, 1/3 |789.3 |450.3|
80, 5%, BT, 2/3 |749.5 |413.8|
80, 5%, BT, 3/3 |710.3 |377.9|[/TABLE]