Shaman: Simple Questions / Simple Answers -- Cataclysm Edition
Posted 18 March 2011 - 11:53 PM
Posted 23 March 2011 - 04:26 PM
5 ticks: 0 rating, 0% haste
6 ticks: 610 rating, 4,76% haste
7 ticks: 3050 rating, 23,81% haste
8 ticks: 5489 rating, 42,86% haste
(values if you have Wrath of air totem + amound of haste mentioned)
As a Goblin just subtract 128 haste rating or 1% haste.
Posted 24 March 2011 - 08:26 PM
Posted 25 March 2011 - 07:39 AM
Posted 25 March 2011 - 09:25 AM
My questions are:
What would be major reasons for loss in DPS, from the above? From some quick napkin math, the lost LvB crits were worth about 500 DPS, the lost uptime on Flame Shock was worth, at best, 50 DPS. but this guy is below the main tank if there's seemingly any movement at all - so where was that damage lost?
Are the above conceptions about Ele correct? (I don't want to misconstrue anything to the Shaman in question.)
Is there any time when it's better to use Earth Shock than keeping up Flame Shock? For example, if you've just cast LvB, Flame Shock has 3 seconds left, Shock is off CD, and you have 9 stacks of Lightning Shield - what do you do?
Between an instant LvB or UE, on the move, which should be chosen? I'm guessing LvB. But, what if you need to move for two GCD's?
Here's our WoL, if anyone cares to dig through it: World of Logs - Real Time Raid Analysis
Posted 25 March 2011 - 10:13 AM
- No glyph of Flame Shock. It extends the duration from 18 to 27 seconds. Means less applications, higher uptime, more dps on Lava Burst due to more crits.
- Way too many Chain Lightnings. Chain Lightning should not be used unless it can hit at least 2 targets. Otherwise, it's a dps loss, regardless of the lower cast time.
- Too many Unleash Flame. Unleash Flame should be used while moving. Period. If you are super aware and can track easily all procs and their durations and manage to detect a time when your trinkets proc and you have EM and UE off cd, and over 6 charges of LS, it's worth to do a EM -> UE -> LvB sequence for increased effect, and make sure you can drop an Earth Shock with as many LS charges as possible before the procs drop. But otherwise, UE is not worth the GCD cost.
Also, regarding your question, FS is always a priority over ES. If glyphed, it returns the highest damage per time spent casting from all the Elemental Shaman spells. And about the other question, insta-LvB or UE on the move, the answer is UE, clearly. EM should be saved for "stand-and-shoot" moments, when you can use it's full benefit. If you need to move for 2 GCD's, it's UE + FS, even if you clip half of FS duration. If it's more than half duration, then refresh Searing Totem, use ES, if you can hit something that won't be knocked back or if you have it glyphed, use Thunderstorm. There are options.
Posted 26 March 2011 - 09:00 AM
I armoried him and found several things not min/maxed that will improve his dps. He is using the wrong meta gem, he needs "burning" which is Int plus 3% extra crit damage. He is using 2 orange gems in red sockets which is bad, as well as going for a 10 crit bonus in his boots instead of using a red gem to gain 40 int. While his shoulders are still blue, shoulder enchants are still a fairly cheap major upgrade. The new 50 int wrist enchant is pricy, but is still much better than 50 haste. He is not using a single piece of tier 11 and both set bonuses are good, so he needs to get them. Resto gloves or shoulders are the usual offset pieces of choice, but some guilds that are just starting hardmodes use the 372 helm from halfus as an offpiece.
I do not know how much volcano decks are on your server, but it is 2nd bis even with heroic trinkets from what I've read, so it would be a very good investment to use that with the mirror that he has. He is using the stamina leg enchant instead of the spirit one which is just a waste of a lot of spirit / hit. He will have to redo his hit reforging again, but it is a really big gain. Finally, it is super expensive, but power torrent on his weapon would be a big upgrade too when he gets a weapon worth putting it on.
Other than those things, he seems to understand what to reforge and that hit cap is important so he seems to have a general idea how to fix them.
Posted 26 March 2011 - 12:37 PM
Posted 28 March 2011 - 07:27 PM
The only reason I have for not using it on every cooldown is that the mana cost is too intensive. However, because of the lower cast time, I have found it's useful to stick it in your rotation when LvB has less than 1s or so on it's cooldown, such that you can minimize the time that your LvB is on cooldown.
Posted 28 March 2011 - 08:53 PM
Posted 30 March 2011 - 08:22 PM
Posted 30 March 2011 - 09:52 PM
Posted 11 April 2011 - 03:35 PM
Posted 12 April 2011 - 02:22 AM
Long Answer: Rawr's optimizer calculates what the best combination of gear is from the options you give it. Now putting you just under the spell hit cap (1660 rating is 16.2% hit, 0.8% under 17%) and increasing your agility/mastery/etc may result in giving you a higher dps score.
Now, if you don't like it doing that for what is possibly a very minimal dps gain, in the Optimizer there is an option to provide extra restrictions. One of these restrictions is making sure it keeps you at the spell hit cap ("% Chance to Miss (Spell)").
Posted 14 April 2011 - 07:54 AM
Does anyone have something like this set up, or do you use another add-on? Do you find it worthwhile to track these at a glance? Is there some other aura (Such as Lightning Shield) you track actively ?
Posted 14 April 2011 - 12:54 PM
While these are hunter auras, they do a good job of showcasing the basic features of the addon. There's even a how-to video.
These auras can help an elemental shaman manage the way that procs affect the spell priority. They're more advanced, and use conditional logic.
This post (it's also linked in my signature) includes the auras I use for tracking water, earth, and lightning shields.
Posted 14 April 2011 - 01:03 PM
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