Concerning secondary stat balancing: has anyone perhaps come up with a ratio or some target values one should be aiming for in order to have an optimal set up when looking at Crit/Haste/Mastery (once Hit Rating is capped of course)?
My reasoning behind a ratio or certain target values is as follows:
Taking MM as an example, we've seen that technically Mastery is the "best" and Haste the "worst" secondary stat when looking at increasing DPS. However, crippling one's Haste in order to boost Mastery and/or Crit severely lengthens the cast time of one's Steady Shots which in turn affects one's Focus regeneration and increases the likelihood of the cast being interrupted during a boss fight, ergo affecting both Focus regen and DPS. So my thinking in the case of MM is that one should aim for a certain amount of Haste in order to keep Steady Shot at a reasonable cast time which should help DPS overall.
And just to add to this, the reason foxes are killing critters is because tailspin is an aoe debuff that puts the critters on their threat list, and because critters don't attack, they flee. This seems like a new issue because now pets have AoE debuffs that do zero damage, whereas pre-revamp the pets would have just instantly killed critters with the damage from whatever their AoE family ability was.
Bears will do this also, with demoralizing roar. Some critters will get the debuff and high-tail it somewhere, so when the bear is done attacking its real target it runs in a seemingly random direction but really it is just chasing a frightened critter.
This explanation makes perfect sense with any "debuff" pet but I've had my wolf ("buff" pet) perform the very same "run at a tangent and aggro an extra pack" as well on more than one occasion for no apparent reason; he definitely wasn't feared I made sure of that. Not saying you're incorrect, but would love to find an explanation behind my wolf's behaviour.