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Mage PvE: Cataclysmic Changes

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#1 Vontre


    Mr. Sandman

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Posted 03 January 2009 - 06:04 AM

Ahoy there, magesires! On the behest of Lord Boethius and his majesty King Gurgthock I bring you this compository of all things magely!

The First Rule of Mage DPS

The first rule of mage dps is NEVER STOP CASTING. Split seconds spent hesitating on your next move will cost you more dps than simply casting the wrong spell. Always have your next spell planned before your current cast finishes. Train yourself to automatically hit the nuke key if you have no idea what to do. Just don't ever stop casting.

Now that that's out of the way, we'll move onto talents and rotations and all that good stuff.

Talent Spec Summary

Overall Summary

Arcane is the current top single target spec, with Fire reigning as the undisputed king of mobility and multi-target damage. Frost can match or exceed Fire's single target damage and bring superior survivability. It's recommended to dual spec Fire/Arcane and switch as needed.

Spec advantages and weaknesses are rated in the chart below on a scale of 0-5.

Single Target DPS|4|4|5
Multi Target DPS|5|3|1
Burst DPS|3|5|5

Fire Spec

See also Cataclysm Fire Mage Compendium

Fire Talent Overview

Essential Fire Talents

The World of Warcraft Armory

Optional Fire Talents

Improved Flamestrike: This talent increases the damage and mana efficiency of Blast Wave by something like 200% and also greatly increases the dps of FlameStrike. While not essential, this talent is highly recommended.

Cauterize: Cheat death for mages. This is a very good survivability talent. If you have a tendency to stand in void zones or otherwise find yourself dieing often there is no excuse for skipping this.

Molten Shields: This talent allows you to activate Mage Ward with minimal dps loss. A good survivability talent for 1 point.

Pyromaniac: Solid AoE damage talent, but not as amazing as Improved Flamestrike.

Improved Fire Blast: This pairs well with Impact, making your Fire Blast easier to use from a long distance.

Fire Glyphs

Glyph of Molten Armor, Glyph of Pyroblast, Glyph of Fireball.

Fire Stats

Approximate SEP Values (these change based on your gear!)

How to Play Fire

Fire Armor Choice

Fire specs should use Molten Armor at all times.

Single Target Fire DPS

Use Hot Streak whenever possible, recast Living Bomb after every explosion, use Flame Orb whenever possible, and spam your filler nuke in between. Filler nuke should be Fireball, but can be Scorch while moving. Never stop casting.

In select cases where mana management is important this is not overly difficult with free, high damage Scorches. Single target rotations using Scorch do about 90% of the damage of a Fireball rotation at a fraction of the mana cost.

Current understanding of the Combustion mechanic indicate that catching a large Ignite, such as from a Fireball crit, is vitally important. Fishing for Ignite procs with Fireball and waiting for the opportune moment is more important than using Combustion immediately.

Multiple Target Fire DPS

Put Living Bomb on 3 targets, use Blastwave on cooldown and spam Flamestrike, use Impact procs to spread dots when possible. Mana management is also an essential part of multi-target dps. You will not have enough mana to continually spam AoE for an extended period. Fortunately Fire specs have easy ways to dramatically improve efficiency. Use Blast Wave whenever possible as this is a very mana efficient spell. Even if you are in maximum efficiency mode Blast Wave is still good. Only using Flamestrike only when its dot is expired will greatly increase its dpm. You can further increase dpm by skipping Flamestrike and spamming Scorch with Living Bomb on a single target to fish for Impact procs. Impact procs are unreliable, but do MASSIVE AoE damage with very high efficiency.

Fire Mobility

Fire can use every spell in its arsenal while moving except for Fireball. While moving continue casting as normal, but use Scorch in place of any Fireball casts.

Frost Spec

See also Frost Mage Discussion [Cataclysm]

Frost Talent Overview

Essential Frost Talents

The World of Warcraft Armory

Optional Frost Talents

Ice Shards: Combos will with Permafrost to give you a powerful AoE snare with Blizzard. Can be useful in some situations.

Improved Cone of Cold: Can kill your rogues if used correctly. Highly recommended for this purpose.

Frost Glyphs

Glyph of Deep Freeze, Glyph of Frostfire Bolt, Glyph of Frostbolt.

Frost Stats

Approximate SEP Values (these change based on your gear!)

How to Play Frost

Frost Armor Choice

Frost specs will usually need Mage Armor to keep from going oom.

Single Target Frost DPS

Frost single target dps is all about proper use of procs and Deep Freeze. Deep Freeze does MASSIVE damage and should be used immediately whenever possible. Second priority is to cast as many Fingers of Frost empowered Brain Freezes as possible. Fingers of Frost nearly triples the damage of a Brain Freeze, making it worthwhile to always combo these procs together. When Brain Freeze is up, wait for a Fingers of Frost charge before using it. Always keep a spare Fingers of Frost charge handy for Brain Freeze or Deep Freeze. Only use Ice Lance when you have 2 charges. Frostbolt is the only viable filler nuke.

Performing a correct burst opener is also essential to Frost dps. Plan on using Cold Snap very early. Your burst opener should involve 2 Frostfire Orbs, 2 Deep Freezes, and 2 Icy Veins with proper use of Cold Snap.

Multiple Target Frost DPS

Use Flamestrike to maintain its dot with Blizzard spam in between. Cone of Cold is also much higher dps than Blizzard if you are in range.

Frost Mobility

Frost should use any available procs while moving, and then spam Ice Lance using Fire Blast on cooldown.

Arcane Spec

See also Arcane in Cataclysm: Updated for 4.01

Arcane Talent Overview

Essential Arcane Talents

The World of Warcraft Armory

Optional Arcane Talents

Prismatic Cloak: Excellent passive survivability tool, highly recommended.

Improved Arcane Explosion: Mandatory if you're doing AoE.

Improved Blink: Great mobility tool.

Invocation: Situationally useful.

Ignite: Worth about .02% dps per point. This can be skipped for utility talents if desired.

Arcane Glyphs

Glyph of Arcane Blast, Glyph of Arcane Missiles, Glyph of Mage Armor.

Arcane Stats

Approximate SEP Values (these change based on your gear!)

How to Play Arcane

Arcane Armor Choice

Arcane specs should always use Mage Armor.

Single Target Arcane DPS

Arcane spends most of its time in a mana efficiency mode during which the goal is to stay close to 100% mana. Arcane cycles are so efficient that this is actually possible to achieve by alternative mana positive and mana negative cycles. When attempting the mana positive cycle, Arcane Missiles and then Arcane Barrage should be used whenever possible and you need to restore mana. The mana negative cycle simply involves casting another Arcane Blast or two, increasing dps at the cost of mana efficiency. Because of Mana Adept, the primary goal while casting is always to stay near 100% mana.

Arcane also uses a burst cycle, done whenever Evocation is available and at the end of an encounter. The burst cycle involves ramping up Arcane Blast, activating all timers and then burning down to about 33% mana with Arcane Blast spam with Mana Gem used as soon as your mana deficit is large enough. Once the burst phase is over you should immediately Evocate back to 100% mana.

Multiple Target Arcane DPS

Arcane Explosion spam. You can theoretically get a small boost by ramping Arcane Blast now if there are few targets, but in practice this is rarely worthwhile.

Arcane Mobility

Use Presence of Mind, Arcane Barrage, Fire Blast and Ice Lance in that order as they are available.

Gear and Stat Choices


Intellect is now the primary all powerful stat for all mages, usually close to double the value of the next best stat. Recommended gemming strategy is to stack as much Intellect as possible while keeping your meta gem bonus. Maintaining the hit cap is still important, but less important than Intellect; the new hit cap is 1742.

Meta gems

Burning Whatever 3% Crit Diamond. Use it.

Tables and Values

Rating conversion formulas

[table=head]Stat|Amount Per 1%
Spell Hit Rating|102.446
Spell Crit Rating|179.28
Spell Haste Rating| 128.05
Mastery Rating |179.28
Intellect -> Crit|648.91

Spell Haste Math

To determine the new cast time of a spell after haste rating is applied, take the percentage of haste, as a decimal, and 1. Divide the cast time by that number. For example, 10% haste against on a 3 second Fireball would be 3 / 1.10, giving a new cast time of 2.72~.

Tools, Utilities, and other Information

MageGraf.com by Vontre
Pseudo-simulation tool with detailed output and advanced logic used for spec and rotation comparison.
Vontre's Magegraf

Rawr.mage by Kavan
Gear and stat comparison tool written in C# using the Rawr package.
Rawr4 beta

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