This post contains information about dpsing as a feral druid in a high end raid setting. It should be enough for beginners to gain a solid grasp on the fundamentals of the spec, and should also be a reference for players who have specific questions about our mechanics.
We'll go into more detail later, but if you have specific gearing questions you can use Rawr - Rawr or Mew - http://elitistjerks...._mew_simulator/
I will do my best to keep this post up to date, but if you find something that is old or just plain wrong please send me a PM so that I can fix it quickly. Thank you.
As a dps it is your job to do as much damage as possible while taking as little as possible and using your utility abilities intelligently. Be ready to cap your hit rating if you're on interrupt duty (will not be necessary in an upcoming patch), use Rebirth, Tranquility, or Innervate if needed, and use CC if called for. You should also be ready to act in a hybrid dps/tanking role, since you can easily grab every important talent and glyph for both tanking and dps and operate at 95% efficiency or more in both roles at the same time.
= Talents and Glyphs=
For choosing Feral as your spec you get Aggression (increases your AP by 25%) and the ability Mangle. We also get a 2 part mastery, one for cats and one for bears. The cat portion of our mastery is called Razor Claws and increases the damage of bleed abilities by 3.1% per point of mastery.
For dps you absolutely want to pick up Feral Swiftness, Fury Swipes, Primal Fury, King of the Jungle, Feral Charge, Leader of the Pack, Endless Carnage, Blood in the Water, Rend and Tear, Berserk, Heart of the Wild, and Master Shapeshifter. Other talents that I would recommend are Furor, Feral Aggression, Nurturing Instinct, and Survival Instincts. Even grabbing all of those still leaves you with points to pick up situational talents such as Brutal Impact, Perseverance, or Stampede. Or you can also pick up Thick Hide and Natural Reaction so you're ready to be an emergency tank if your main tank dies.
A basic spec might look like this: Talent Calculator - World of Warcraft
Glyph of Rip and Glyph of Shred are your top 2 glyphs at all times (unless of course you're unable to use one or the other, such as Shred on Kologarn). The third glyph spot is close and under various circumstances can be Tiger's Fury, Berserk, or Savage Roar. Mangle is almost never worth using. Note that if you are an engineer you should not use Glyph of Tiger's Fury as it will cause Tiger's Fury to desync with Synapse Springs.
The major glyph that I'd strongly recommend is Rebirth, as there is a world of difference between resurrecting someone with 20% health and 100%. Glyph of Feral Charge is also useful to increase mobility and allow more usage of the Stampede talent, including some bosses that can be charged from melee range. Glyph of Ferocious Bite usually shows up as a dps loss in simulators. You may also consider if you plan on off-tanking.
You can also consider if you plan on off-tanking.
General information on combat ratings can be found here: http://elitistjerks.com/f15/t29453-combat_ratings_level_85_cataclysm/
Agility increases your attack power and crit chance. Each point gives you 2 AP and it takes 324.85 agility for 1% crit. It is by far the best stat for dps and should be stacked whenever possible, though usually that only means gems and enchants because you cannot reforge for agility.
Strength increases attack power, providing 2 AP per strength. It is technically our second strongest stat after agility. However, it is strictly inferior to agility and since both are primary stats only one or the other can be on a single piece of gear, so in practice it is almost never used. The only exceptions are if you have access to a piece of strength gear with a much higher item level than agility gear for that slot, and glove enchants since there is no equivalent agility enchant available.
It takes 179.28 mastery rating to gain 1 point of mastery. Each point of mastery increases your bleed damage by 3.1%. Mastery is your best secondary stat and should be stacked as much as possible, though not ahead of agility. You should reforge for mastery whenever you have a piece of gear without it, although whenever possible you want gear that already has mastery.
You need 179.28 crit rating to gain 1% crit chance. Crit is generally a strong secondary stat, but you should use Rawr or Mew to confirm where is stands relative to the other secondary stats besides mastery.
You need 128.05701 haste rating for 1% haste. Haste became somewhat stronger in 4.0.6 and can be competitive with Crit, so use Rawr or Mew to help decide which is better for you.
You need 120.109 hit/expertise rating for 1% hit/expertise. These stats are generally not as strong as crit or haste, but again you should use Rawr or Mew to confirm. Note that interrupts can no longer miss, so there is never a specific need to cap hit.
There is now 1 real choice for your meta gem: . All red slots should be filled with . Oftentimes you'll want to skip blue or yellow socket bonuses and use delicates there as well. If a blue or yellow socket bonus is worth getting you should use or .
Both 2T11 and 4T11 are worth using. Once you have 4T11 you'll need to track the buff Strength of the Panther and keep it stacked to 3 with as few Mangles as possible.
Back: Major Agility (22 agility)
Chest: Peerless Stats (20 to all stats)
Wrists: Agility (50 agility)
Hands: Mighty Strength (50 strength) (yes really)
Feet: Major Agility (35 agility)
Weapon: Mighty Agility (130 agility)
Jewelcrafting very slightly offers the most agility. If used on cooldown Synapse Springs from Engineering provide a minimum of 80 agility on average and usually somewhat more than that, and can also be lined up with other cooldowns for more effective benefit than a static buff. Jewelcrafting, Leatherworking, and Blacksmithing are all a bit more flexible than other professions, though this is not as useful as it was in WotLK.
Alchemy: 80 agility from .
Blacksmithing: 80 agility from 2 extra gem sockets.
Enchanting: 80 agility from ring enchants.
Engineering: Synapse Springs provide 480 agility for 10 seconds on a 60 second cooldown. This averages to 80 agility but in practice will be slightly stronger than that if used correctly.
Herbalism: Minor heal and 480 haste for 20 seconds on a 2 minute cooldown.
Inscription: 80 agility from shoulder enchant.
Jewelcrafting: 81 agility from Chimera's Eyes.
Leatherworking: 80 agility from bracer enchant. Can also use the level 80 resistance enchants if needed.
Mining: 120 stamina, no dps benefits.
Skinning: 80 crit, not as good as other professions.
Tailoring: Swordguard Embroidery - Spell - World of Warcraft chance to proc 1000 AP for 15 seconds.
Depending on how exact you want your rotation to be it can become quite complicated. A simplified version would be
1. Keep up Mangle
2. Use Tiger's Fury on cooldown
3. Use Berserk on cooldown
4. Keep up a 5CP Rip
5. Keep up Rake
6. Keep up Savage Roar
7. Shred for combo points
As of 4.1 Swipe has become worthwhile in AoE situations.
The default UI is pretty terrible for tracking everything you need to know to dps well as a feral. There are a number of addons out there that can more cleanly display information you need. BadKitty and FeralByNight are tailored towards feral dps, and Power Auras is also popular. Leafkiller keeps an updated Ovale script on his site Fluiddruid.net. My personal choice is RoguePowerBars. There are a lot of choices out there, find one that fits your needs and use it.
If there's something else you'd like me to include please PM me.