With the FD overvaluing haste (cause its simulated with you standing still) it wants me to have around 1350 haste before crit becomes more valuable.

Now what BM hunters want from our cobra shot cast time is different from SV Hunters (who want the 1.66 cast time to fit 3 cobras per Explosive Shot CD) correct? With Focus Fire shouldn't we require less haste? Or does the faster casts allow us a definite window to cast out arcane shots before KC is active again?

Also T11 4 piece would allow BM hunters even less need for haste, right?

Eventually, if the amount of haste is possible in later tiers, you think sims will value us to get more haste so, that on top of FF, we could eventually squeeze in 4 cobras per KC CD?

Yes, as BM you care differently about haste than as SV. As SV you cannot use Arcane Shot every rotation because of focus starvation. As BM that problem doesn't exist in practice. As BM you don't really want to delay KC, so that gives you a 6 second rotation. And Arcane Shot does more damage than a Cobra Shot and scales better from RAP, so you will never get to a point where CoS becomes better than AS if you can spare the focus. These things taken together means you want to cast 1 Arcane Shot per rotation, leaving 4 seconds to cast CoS. To fit in an extra Cobra Shot you need enough haste to get the casttime down to 1.33(...) equaling a total of 50% haste. With full FF, 3 points in pathing, WF/HP/IT that translates to 1937 hasterating without 4t11 - and ~500 hasterating with 4t11 (provided Female Dwarf is modelling 4t11 correctly, which I don't know to a certainty as of this moment). At this point you will have squeezed 1 more CoS into your 6 second rotation.

The next question is, will 1937 (or ~500) rating points give more damage than 1 additional CoS per 6 second rotation if spent on crit or mastery? I will look at crit because that is the highest rated secondary stat.

I will use the same profile I used for the stat weightings in the first post; It isn't born with 4t11 so it will do nicely for the best case scenario for haste adding 1 more CoS. I won't subtract any points in the custom adjustment to avoid hitting any lower breakpoints for any stat influencing the result, and I will add rating to hit 1940 to be sure there aren't any rounding 'errors' causing the 3rd CoS to not get in.

As the set is born with / left with 689 hasterating, I will hand add 1251 rating points to haste and then to crit.

1) Adding 1251 Haste rating = 22,597.58 DPS (13,324.24 hunter, 9,273.34 pet). It also gives a stat weight of 0.476 dps per haste point and 0.878 dps per crit point.

2) Adding 1251 Crit rating = 22,512.82 DPS (13,379.08 hunter, 9,133.74 pet). this gives a stat weighting of 0.505 dps per haste point and 0.833 dps per crit point.

Seeing that the hunters dps increased and the pets decreased when using crit instead of haste, I feel I need to try mastery as well.

3) Adding 1251 Mastery rating = 22,179.06 DPS (12,729.14 hunter, 9,449.92 pet). Clearly mastery isn't better than crit or haste when adding the block of rating.

Drawing a conclusion, if you could get to the magic haste number in one go, it would be better than having it all as crit, though it is only a 0.4% increase in dps over the crit,

**so I will stick with the advice of stacking crit as secondary stat and ignoring haste / reforging it to crit>mastery** because crit benefits you every point, haste does not. The very very slight increase in value of haste when using this large a block and seeing no real benefit over the baked in haste at lower amounts of hasterating means that haste will mostly be wasted. During RF with the above buffs (still not 4t11) CoS will be at 1 second casttime and you can fit in 3-4 per rotation during RF (3 being a rotation with 2 AS due to increased focus regen allowing for it). During BL it will reduce the casting time to slightly over 1 second, allowing for the same 3-4 CoS with a

*very* slight delaying of KC.

4t11 gives 1 more CoS automatically at the inborn haste amount of an ilvl 372 set (or ~400 dps / 2% increase from just the setbonus), and can easily do it with an ilvl 359 set, where it will propably be easy to just not reforge all the haste to hit the magic number.