The reason I, and I'm assuming sp00n, didn't have them on our lists was because it would have been pure speculation at the time. Even if the T11 combinations carried over, there was no telling what the final stats would be. You can manually add them yourself if you unhide the gear base stats until sp00n releases a new revision, though.
Please let me know if I'm completely blind, but I think you are missing a set of bracers on your sheet.
Flickering Wristbands - Item - World of Warcraft
Dropped for me yesterdayfrom Alysrazor, "of the Zephir".
Cataclysm Gear Sheet r14 [2011/11/29]
Posted 30 June 2011 - 03:48 PM
Posted 29 November 2011 - 04:15 PM
Most items should be included, at least from the Dragon Soul raid.
I'm not sure if all of them exist though, especially those that are bought via Valor Points also have counterparts that are flagged as Heroic and RaidFinder quality, but no drop location has been given for them and they don't appear on MMO-Champion. So they just might be "phantom" items just like the upgradeable items in Firelands that never made it through.
Trinket values are dummy values as long as the proc behavior isn't known.
Yes, Wrath of Unchaining is missing.
Posted 07 December 2011 - 10:32 PM
Along the lines of re-evaluating stat weights... On your spreadsheet it states "Hit is set to equal Mastery for reforging reasons for Assassination. You should aim for the spell hit cap anyway, after which you should reforge to Mastery."
Would it make sense to evaluate 40% of the hit on an item as if it were mastery as opposed to 1:1 which your spreadsheet defaults to. For example, using the T13 figures on the Assassination Guide, hit is worth .87 and mastery is worth 1.62. So:
.40(1.62) + .60(.87) = 1.17
So white hit would be worth 1.17 since 40% of it can be reforged to mastery on (I believe) most items. Obviously this value is higher if you are not at spell hit cap.
Posted 08 December 2011 - 02:48 AM
Posted 08 December 2011 - 09:14 PM
I guess where it gets more complicated would be if you had an item with crit and haste (or something non-mastery) and you reforged 40% of that crit to mastery, suddenly the item becomes worth more based on that reforged mastery. It looks like the spreadsheet accounts for preferred reforging however.
Posted 09 December 2011 - 11:12 AM
It's not too clever in doing reforges though, if an item had say 10 crit and 100 haste, it would reforge the 4 crit into mastery instead of 40 haste. But with the items we've seen so far this hasn't been a problem.
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users