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Warlock Mechanics in Cataclysm


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#141 dakalro

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Posted 08 December 2011 - 10:01 AM

Happens on Morchok also. I assume it's a range issue, as in it's almost as if it's not on target anymore if you go past a certain range and doesn't get reactivated once you get back in range (had Morchok tries with 1k Havoc damage, some with 0 Havoc damage).

#142 ZumoO

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Posted 08 December 2011 - 10:17 AM

This isn't a range issue, we had them pretty close (closer than Beth'tilac for example) and it still bugged 2 times out of 4 pulls, dealing only ~500 damage... Luckily it worked on the down :D
I hope it will be fixed quckly.

#143 Vathral

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Posted 10 December 2011 - 03:38 AM

eh delete, not able to replicate it the way I was trying to explain it anymore,

#144 Hystify

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Posted 15 December 2011 - 04:15 AM

Warlock 4 piece Tier 13

If you hard cast a Soulfire as your tank is counting down on a boss, then pop soulburn before the soulfire hits your mob, you still receive the Temporal Ruin bonus from the 4p, and you can still use your shard for anything else. It's especially useful as demo if you want to pet twist a felhunter at the start of an encounter.


Pretty sure you're interpreting the 4pc bonus wrongly.

Temporal ruin procs from soulburn, and not soul fire. Thus even if you dont precast that soul fire before the pull, you still could soulburn on pull and insta swap to felhunter once felstorm ends, all the while with temporal ruin present.

#145 Nardale

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Posted 15 December 2011 - 04:18 AM

Pretty sure you're interpreting the 4pc bonus wrongly.

Temporal ruin procs from soulburn, and not soul fire. Thus even if you dont precast that soul fire before the pull, you still could soulburn on pull and insta swap to felhunter once felstorm ends, all the while with temporal ruin present.



He means that as long as the soulfire hits the boss when the soulburn effect is present, you will get a shard back and keep the soulburn buff. Basically, you get a free shard out of this (for demo pet twisting, or what have you).

#146 Sonicator

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Posted 22 December 2011 - 03:08 PM

Doomguard now benefits from haste value, but still doesnt benefit from haste multipliers. Except DI if you cast it onto him after he has been spawned. Base cast time of 3.0 seconds on Doombolt. Doesn't benefit from Lust before/after casting doomguard.

EDIT: added WoL info with doombolt casts from raid. Log taken from here

[21:56:17.420] Doomguard begins to cast Doom Bolt
[21:56:20.298] Doomguard begins to cast Doom Bolt
[21:56:23.046] Doomguard begins to cast Doom Bolt
[21:56:26.200] Doomguard begins to cast Doom Bolt
[21:56:29.440] Doomguard begins to cast Doom Bolt
[21:56:32.295] Doomguard begins to cast Doom Bolt
[21:56:35.073] Doomguard begins to cast Doom Bolt
[21:56:38.256] Doomguard begins to cast Doom Bolt
[21:56:41.457] Doomguard begins to cast Doom Bolt
[21:56:44.309] Doomguard begins to cast Doom Bolt
[21:56:47.102] Doomguard begins to cast Doom Bolt
[21:56:50.298] Doomguard begins to cast Doom Bolt
[21:56:53.541] Doomguard begins to cast Doom Bolt
[21:56:56.750] Doomguard begins to cast Doom Bolt
[21:56:59.959] Doomguard begins to cast Doom Bolt
[21:57:03.168] Doomguard begins to cast Doom Bolt
[21:57:06.022] Doomguard begins to cast Doom Bolt
[21:57:08.803] Doomguard begins to cast Doom Bolt
[21:57:12.001] Doomguard begins to cast Doom Bolt
[21:57:15.215] Doomguard begins to cast Doom Bolt
[21:57:18.073] Doomguard begins to cast Doom Bolt
[21:57:20.872] Doomguard begins to cast Doom Bolt
[21:57:24.082] Doomguard begins to cast Doom Bolt
[21:57:27.272] Doomguard begins to cast Doom Bolt
[21:57:30.187] Doomguard begins to cast Doom Bolt
[21:57:32.896] Doomguard begins to cast Doom Bolt
[21:57:36.106] Doomguard begins to cast Doom Bolt
[21:57:39.320] Doomguard begins to cast Doom Bolt

First Doomguard is summoned while under the LFR IotCM, pushing my haste to 4752. http://img41.imagesh...22211160524.jpg

16:05:18> Sonicator gains Sonicator's Velocity.
16:05:23> Doomguard gains Doomguard's Demonic Pact.
16:05:25> Melee Target is afflicted by Sonicator's Bane of Doom.
16:05:29> Doomguard's Doom Bolt hits Melee Target for 1 Shadow.(28733 Overkill) (Critical)
16:05:31> Doomguard's Doom Bolt hits Melee Target for 262 Shadow.(14168 Overkill)
16:05:33> Doomguard's Doom Bolt hits Melee Target for 1 Shadow.(14423 Overkill)
16:05:36> Doomguard's Doom Bolt hits Melee Target for 1 Shadow.(28940 Overkill) (Critical)
16:05:38> Sonicator's Velocity fades from Sonicator.
16:05:38> Doomguard's Doom Bolt hits Melee Target for 1 Shadow.(28735 Overkill) (Critical)
16:05:41> Doomguard's Doom Bolt hits Melee Target for 1 Shadow.(14439 Overkill)
16:05:43> Doomguard's Doom Bolt hits Melee Target for 262 Shadow.(14206 Overkill)
16:05:46> Doomguard's Doom Bolt hits Melee Target for 1 Shadow.(14546 Overkill)
16:05:48> Doomguard's Doom Bolt hits Melee Target for 262 Shadow.(14231 Overkill)
16:05:51> Doomguard's Doom Bolt hits Melee Target for 1 Shadow.(14451 Overkill)
16:05:53> Doomguard's Doom Bolt hits Melee Target for 262 Shadow.(14196 Overkill)
16:05:56> Doomguard's Doom Bolt hits Melee Target for 1 Shadow.(28784 Overkill) (Critical)
16:05:58> Doomguard's Doom Bolt hits Melee Target for 261 Shadow.(14254 Overkill)
16:06:00> Doomguard's Doom Bolt hits Melee Target for 1 Shadow.(14417 Overkill)
16:06:03> Doomguard's Doom Bolt hits Melee Target for 262 Shadow.(14216 Overkill)
16:06:05> Doomguard's Doom Bolt hits Melee Target for 1 Shadow.(28738 Overkill) (Critical)
16:06:08> Doomguard's Doom Bolt hits Melee Target for 261 Shadow.(14149 Overkill)
16:06:10> Doomguard's Doom Bolt hits Melee Target for 1 Shadow.(14511 Overkill)
16:06:12> Doomguard's Doom Bolt hits Melee Target for 1 Shadow.(14412 Overkill)
16:06:15> Doomguard's Doom Bolt hits Melee Target for 262 Shadow.(14143 Overkill)
16:06:17> Doomguard's Doom Bolt hits Melee Target for 1 Shadow.(28963 Overkill) (Critical)
16:06:20> Doomguard's Doom Bolt hits Melee Target for 262 Shadow.(14189 Overkill)
16:06:22> Doomguard's Doom Bolt hits Melee Target for 1 Shadow.(14468 Overkill)
16:06:24> Doomguard's Doom Bolt hits Melee Target for 261 Shadow.(14195 Overkill)
16:06:27> Doomguard's Doom Bolt hits Melee Target for 1 Shadow.(28751 Overkill) (Critical)
16:06:29> Doomguard's Demonic Pact fades from Doomguard.
16:06:29> Doomguard died.

Second one with 0 haste rating. http://img515.images...22211162201.jpg

16:22:00> Melee Target is afflicted by Sonicator's Bane of Doom.
16:22:04> Doomguard gains Doomguard's Demonic Pact.
16:22:04> Akinzeras's Demonic Pact fades from Sonicator.
16:22:04> Sonicator gains Doomguard's Demonic Pact.
16:22:10> Doomguard's Doom Bolt hits Melee Target for 4312 Shadow.
16:22:13> Doomguard's Doom Bolt hits Melee Target for 4336 Shadow.
16:22:16> Doomguard's Doom Bolt hits Melee Target for 1 Shadow.(4278 Overkill)
16:22:20> Doomguard's Doom Bolt hits Melee Target for 262 Shadow.(4048 Overkill)
16:22:23> Doomguard's Doom Bolt hits Melee Target for 1 Shadow.(4295 Overkill)
16:22:26> Doomguard's Doom Bolt hits Melee Target for 261 Shadow.(4010 Overkill)
16:22:29> Doomguard's Doom Bolt hits Melee Target for 1 Shadow.(4364 Overkill)
16:22:33> Doomguard's Doom Bolt hits Melee Target for 1 Shadow.(4337 Overkill)
16:22:36> Doomguard's Doom Bolt hits Melee Target for 262 Shadow.(4103 Overkill)
16:22:39> Doomguard's Doom Bolt hits Melee Target for 1 Shadow.(4336 Overkill)
16:22:42> Doomguard's Doom Bolt hits Melee Target for 261 Shadow.(4025 Overkill)
16:22:45> Doomguard's Doom Bolt hits Melee Target for 262 Shadow.(4115 Overkill)
16:22:49> Doomguard's Doom Bolt hits Melee Target for 1 Shadow.(4338 Overkill)
16:22:52> Doomguard's Doom Bolt hits Melee Target for 261 Shadow.(4119 Overkill)
16:22:55> Doomguard's Doom Bolt hits Melee Target for 1 Shadow.(4383 Overkill)
16:22:58> Doomguard's Doom Bolt hits Melee Target for 261 Shadow.(4022 Overkill)
16:23:00> Sonicator's Bane of Doom dissipates from Melee Target.
16:23:02> Doomguard's Doom Bolt hits Melee Target for 262 Shadow.(4097 Overkill)
16:23:05> Doomguard's Doom Bolt hits Melee Target for 1 Shadow.(4368 Overkill)
16:23:08> Doomguard's Doom Bolt hits Melee Target for 261 Shadow.(8388 Overkill) (Critical)
16:23:09> Doomguard's Demonic Pact fades from Doomguard.

If you pet swap to Felhunter with Assist toggled (probably applies to other pets as well), while standing on top of your target so your pet instantly hits the enemy, he hasn't scaled to your spell power yet, thus doing minimal dmg with shadowbite (and normal melee as well).

[b]16:35:08> Sonicator gains Sonicator's Soulburn.[/b]
16:35:09> Sonicator gains Sonicator's Power Torrent.
16:35:09> Sonicator gains Sonicator's Molten Core.
16:35:09> Akinzeras's Legion Strike dissipates from Melee Target.
16:35:09> Melee Target is afflicted by Akinzeras's Legion Strike.
16:35:09> Akinzeras's Legion Strike hits Melee Target for 1 Physical.(7276 Overkill)
16:35:09> Akinzeras's melee swing hits Melee Target for 1 Physical.(5843 Overkill) (Critical)
16:35:09> Sonicator's Soulburn fades from Sonicator.
[b]16:35:10> Sloofum's melee swing hits Melee Target for 1 Physical.(906 Overkill)[/b]
16:35:10> Akinzeras gains Sonicator's Summoning Disorientation.
16:35:10> Sloofum's Demonic Pact is refreshed on Sloofum.
16:35:10> Sonicator gains Sloofum's Fel Intelligence.
16:35:10> Sonicator gains Sloofum's Soul Link.
[b]16:35:10> Sloofum's Shadow Bite hits Melee Target for 1 Shadow.(853 Overkill)[/b]
16:35:10> Akinzeras's Soul Link fades from Sonicator.
16:35:10> Akinzeras's Demonic Pact fades from Sonicator.
16:35:10> Sonicator gains Sloofum's Demonic Pact.
16:35:10> Sloofum's Demonic Pact fades from Sonicator.
16:35:10> Sonicator gains Sloofum's Demonic Pact.
16:35:11> Melee Target suffers 1 Shadow damage from Sonicator's Corruption.(2653 Overkill)
[b]16:35:11> Sloofum's melee swing hits Melee Target for 1 Physical.(2531 Overkill)[/b]
16:35:11> Sonicator's Shadowflame hits Melee Target for 1 Shadow.(2495 Overkill)
16:35:12> Melee Target is afflicted by Sonicator's Shadowflame.
[b]16:35:13> Sloofum's melee swing hits Melee Target for 262 Physical.(2183 Overkill)[/b]
16:35:13> Melee Target suffers 1 Fire damage from Sonicator's Shadowflame.(3413 Overkill)
16:35:13> Melee Target suffers 1 Fire damage from Sonicator's Immolate.(3498 Overkill)
16:35:13> Melee Target suffers 1 Shadow damage from Sonicator's Corruption.(2652 Overkill)
16:35:14> Sonicator's Wrath of Tarecgosa hits Melee Target for 1 Arcane.(2652 Overkill)
[b]16:35:15> Sloofum's melee swing hits Melee Target for 1 Physical.(2445 Overkill)[/b]
16:35:15> Melee Target suffers 1 Fire damage from Sonicator's Shadowflame.(3413 Overkill)
16:35:16> Melee Target suffers 1 Fire damage from Sonicator's Immolate.(3498 Overkill)
16:35:16> Melee Target suffers 1 Shadow damage from Sonicator's Corruption.(2653 Overkill)
[b]16:35:16> Sloofum's Shadow Bite hits Melee Target for 1 Shadow.(30224 Overkill)[/b]

Also, it seems you can now put Portal on Cho'gal middle area. Forgot to take a screenshot. This might apply to Nefarian & other similar places where you previously couldn't put portal on. (Gunship in ICC comes to mind)

#147 mrmunchiez

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Posted 28 December 2011 - 02:07 AM

At what point does your haste allow BoA to outweight BoD? I'm unsure if BoA will beat out BoD on fights like Madness with the Insignia's haste proc.

I know on fights like Alyssrazor, BoA wins, but its a little more unclear on DS.

#148 rijn dael

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Posted 28 December 2011 - 06:30 AM

If you check the simcraft dpct of doom and agony, you will see doom basically doubles agony - so roughly 100% haste. You can do a more precise evaluation with your own gear - but basically it won't ever happen without external haste. Deathwing(20% buff) + lust + affi proc + trinket might get close.

#149 ChocoboMog123

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Posted 04 January 2012 - 07:30 PM

If you check the simcraft dpct of doom and agony, you will see doom basically doubles agony - so roughly 100% haste. You can do a more precise evaluation with your own gear - but basically it won't ever happen without external haste. Deathwing(20% buff) + lust + affi proc + trinket might get close.


Doom also lasts almost twice as long as (glyphed) Agony, so it should be expected that Doom almost doubles Agony's DPET. However, to compare the DPS between them, a better measure would be to compare:
.933 * DPET BoD ? DPET BoA - 1 second of a Shadowbolt cast.
Please correct me if my math or logic is wrong, obviously it'd be best to just simulate it. I'm not trying to answer this question, I've also been wondering when Agony beats Doom.

#150 Stevensegall

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Posted 10 January 2012 - 03:47 AM

when i cast demon soul, do I need to re-apply the dots that are already active on my target? or will demonsoul automatically affect my active dots and i do not need to reapply them?

also should i apply 3 stacks of shadow embrace (haunt, 2x shadowbolt) before I apply my dots? or will my dots automatically inherit the effects of the 2nd stack or 3rd stack of shadow embrace that was applied after the dots were already active?

im having trouble finding this information. very sorry if it was already posted.

#151 Notoris

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Posted 10 January 2012 - 11:23 AM

Info about DoT behaviour can be found at least in the Affliction OP:
http://elitistjerks....r_DoT_Mechanics

The general rule is that DoTs already cast will not benefit from new procs/buffs on the caster. But they will be inluenced from new debuffs/buffs happening on the target.
So to answer your question - you have to reapply DoTs to get any benefit from your Demon Soul. But don't just clip blindly. For example it is a good idea to use your CDs right before you would refresh DoTs anyways. Especially BoD goes well with Demon Soul.

#152 Xayide

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Posted 19 January 2012 - 06:39 PM

Hopefully I'm making a relevant question in the correct place:
Has anyone done any research on the Spellweave mechanic for the Madness encounter, specially heroic?
I've read some classes are favored for procing it more than others, but can't find reliable and precise information about it.
Mainly for us Warlocks, according to what little information I found, what matters is that we should use Rain of Fire as AoE in all 3 specs because it procs Spellweave so much more (or at all?) than Seed and Hellfire. Shadowflame apparently does proc it, too. This is all anecdotal evidence of course (although I've seen most Locks using RoF as Affliction and Demonology in the logs, so it must have some truth to it) and I don't have any logs or other kind of evidence to support it, hence this is a suggestion for research not a statement of fact.
I would do it myself, but I don't believe I have the required expertise for it...

Something else that could be researched is the optimal rotation/course of action to down Tendons in the heroic Spine encounter, i.e., optimal burst sequence for each spec in about 20 seconds with and without CDs available. I at least have been having a really hard time figuring out what is best there. I understand this point doesn't probably belong here in this thread, but I wouldn't be sure where to post it...

#153 moop

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Posted 11 February 2012 - 05:51 PM

Here are a few brief observations I've made on the Madness of Deathwing (Heroic) encounter:

Regarding [Spellweave]...

  • The proc rate is 35%. [source]
  • It has a 6 yard radius. [source]
  • Contrary to what I've seen mentioned, it seems to proc from every single one of our abilities which cause damage, be it direct or periodic. I'm unsure about Bane of Havoc, so any confirmation on this would be great.
  • Since it's tricky to conclusively test, I have doubts as to whether it can proc from other damaging abilities which aren't class-specific, such as trinkets (CotC/VPLC).
  • It doesn't have an internal cooldown, or it's extremely short. I've seen it proc 3-4 times within a second in my logs, but it's hard to tell if the proc originated from the same target or different targets.
  • It doesn't look like it procs from pet damage, unless the Spellweave damage is attributed to the player instead of the pet, in which case this needs further testing.
  • It doesn't scale with any talents or buffs the player has, but it does scale with debuffs on the target. This is most noticeable when Deathwing is casting [Cataclysm] and the tentacles take 100% more damage.
  • It only causes damage to enemies near the initial target; it doesn't cause damage to the target itself. In other words, Spellweave is useless when there is only one enemy target available.
  • It can only proc from the Blistering Tentacles to other targets, it cannot proc from other targets to the Blistering Tentacles.
Other notes...
  • [Glyph of Shadowflame] can be used to slow the Congealing Bloods (not to be confused with Regenerative Bloods) in Phase 2 of the encounter.
  • [Glyph of Bane of Agony] might be a viable glyph for this fight, since, while it's active, the 20% haste buff granted by Nozdormu renders [Glyph of Life Tap] and [Glyph of Unstable Affliction] relatively useless. This allows you (depending on your guild's tactic) to throw a few Bane of Agony's on the Regenerative Bloods when they spawn in order to proc Spellweave and, because it's our highest duration DoT, which also has a 1-second GCD (as Affliction) and ticks every 2 seconds, it's best for the purpose.

In general, though, I certainly feel the Spellweave mechanic needs more testing before I'm confident enough to add anything mentioned above to the original post, so if you have any logs or observations which can (dis)prove any of the points I've made, please let me know here or via private message.
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#154 Karsteck

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Posted 12 February 2012 - 07:12 AM

Something else that could be researched is the optimal rotation/course of action to down Tendons in the heroic Spine encounter, i.e., optimal burst sequence for each spec in about 20 seconds with and without CDs available. I at least have been having a really hard time figuring out what is best there. I understand this point doesn't probably belong here in this thread, but I wouldn't be sure where to post it...


This came up in the demo thread. Demo can have meta for every tendon, or for both rounds on heroic, so here's a good-looking suggestion that was posted, with a couple replies worth reading, too:
http://elitistjerks....13/#post2089910
no numbers comparing it to other alternatives, though.

#155 Gakpad

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Posted 13 February 2012 - 07:11 PM

for destro I don't see why it wouldn't be:

1. Get a 18-20 second ISF off the amalg just before it explodes
2. Soulburn+Demon Soul+Trinket just as the tendon spawns
3. Immolate
4. BoD since you'll be getting one tick, also will cause DG to attack if you have it available and up before the plate lifts (use before conflag just to occupy the time between immolate hitting and conflag registering that it's there)
5. Conflag
6. Shadowflame
7. Corruption
8. Incinerate, then conflag on cooldown, use the soulburn to refresh ISF before soulburn buff wears off, refresh immolate for a third conflag some time before it wears off


Affliction I'd imagine it would be:

1. Soul Swap inhale a UA/Corr/BoD from the amalg before it exploded
2. Pop soulburn+DS+trinket as tendon pops up
3. Haunt
4. Exhale
5. Shadowflame
6. Soul Fire
7. Shadowbolt, haunt on cooldown, switch to drain soul sub-25%

I'm fairly certain that in both specs recasting dots won't be a dps gain just beacuse of how little time there'd be left on the tendon by then.

Depending if you're 10 or 25 destro would benefit from a CoE if the debuff won't be present, affliction you should have CoE on some other target already to give the AoE debuff to the tendon immediately. Anything I'm missing/any different opinions?

#156 Xayide

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Posted 23 February 2012 - 11:39 AM

This allows you (depending on your guild's tactic) to throw a few Bane of Agony's on the Regenerative Bloods when they spawn in order to proc Spellweave and, because it's our highest duration DoT, which also has a 1-second GCD (as Affliction) and ticks every 2 seconds, it's best for the purpose.


Would this be in order to kill the bloods themselves or to proc spellweave on the nearby Mutated Corruption? If it's the second case, is it worth to spend all those GCDs applying DoTs instead of just dpsing the Mutated Corruption itself?

If it's the first case, I guess it will depend on how fast your raid can kill them. In my case, I can barely touch them with Shadowflame + RoF before they melt away...

#157 netsach

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Posted 23 February 2012 - 12:16 PM

I cannot test it by myself, as we're still working on Spine HC, but to me it (dotting it up) seems worth it in either cases. Each tick from each dot procs spellweave, which blasts for 20k each... Which afaik is more than you'd get from casting directly on the secondary target. Feel free to correct me if i'm wrong, as we hope to that last encounter this lockout or the next one, so i'd have great use for that info too.




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