Cataclysm Subtlety Compendium
Posted 04 April 2012 - 07:43 PM
Posted 05 April 2012 - 02:10 PM
Looking at Sub stat weights, I notice that spell hit for you is below both haste and crit, both of which are uncapped stats--meaning that on any piece of gear you couldn't forge into one, you would forge it into the other over hit. I would thus suspect that Sub will not be achieving the spell hit cap if it is reforging properly (the only way it would is if there was enough hit on your gear that you were unable to reforge off that you hit the spell cap that way).
Posted 05 April 2012 - 03:52 PM
In the end, Sub will turn to hit when there's no way to reforge into more haste, you've capped expertise and you're at the crit soft cap. Hit is the next stat in line since there's only two stats left, and mastery is worse.
Posted 05 April 2012 - 04:38 PM
Also, ambush is less than 10% of our damage, so I don't think it would affect crit weight that much.
Posted 05 April 2012 - 07:00 PM
If you pick a specific piece and change it's reforge from expertise-centric to crit-centric manually you might see better results.
As for the crit cap, I don't see anything else that could explain the suggested stat priority change. I doubt that the given Agility value for oranges set bnous would surpass 74% innate crit to make backstab autocrit. Most of the hit value is probably coming from the chance to trigger Shadows.
Posted 05 April 2012 - 07:16 PM
Manual reforges are the best bet if you're finding the reforger is acting weird, and I've found that they typically lead to exp > crit > hit.
Posted 10 April 2012 - 04:52 AM
Posted 10 April 2012 - 05:30 PM
Posted 10 April 2012 - 06:01 PM
Posted 10 April 2012 - 06:37 PM
There are posts on talent choices a few pages back which should help Drottin clarify his questions.
Generally, Serrated blade is for sustained amalgamation dps.
I agree with you Viper.
Having points in precision allows you to reforge your gear into expertise.
With almost bis gear and a similar build, i have around 22 expertise and 45+% crit.
Shadow Dance or Hemo Glyph depends on your raid comp. If you do not have a druid/warrior in your group, glyphing for Hemo increases the amount of damage you do.
Speaking in terms of spine, spending 1 GCD applying a bleed is better than manually applying rupture after gaining CPs.
Hope this helps.
Posted 11 April 2012 - 06:21 AM
Posted 11 April 2012 - 07:02 AM
Posted 23 May 2012 - 11:38 PM
I have no access to heroic Firelands gear. Is it still worth getting the 2-set from Dark Phoenix pieces availible from Justice (the pants and the gloves), even if they are the normal versions?
P.s. Just checked it in rawr, the calculations are off. Since it's stating that wearing the BiS option (heroic shoulders and gloves) is a DPS loss aswell.
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