Posted 17 May 2011 - 05:17 PM
Posted 17 May 2011 - 05:42 PM
Posted 17 May 2011 - 06:23 PM
Posted 17 May 2011 - 07:18 PM
The faster players gear up in PvP, the faster they reach an even playing field where skill is the primary factor in an encounter. The end-game for PvP is a situation based on pure skill vs. skill. There is no comparison in PvE, really. In PvE, gear is a reward and a stepping stone to help make content more tiered and to enable lower skilled players to eventually overpower an encounter they previously could not defeat using skill alone. If anything, PvE encounters start out as more skill based, and the required skill level slowly descends over time.
Obviously Blizzard did not agree, and felt that the time investment between the modes needed more parity, and felt they could more strongly incentivize RBGs (using the stick instead of the carrot) at the same time. The 4.2 conquest point changes help reinforce this, I think, even further forcing people to do at least a couple RBGs to cap points (or maybe to force more RBG players into arena? Although based on anecdotal participation numbers this seems unlikely).
I do agree with James, though, that if you can't stomach killing a boss more than once, then raiding simply is not for you. That's not what that gameplay is built around, and it's not a sustainable model for content generation.
Posted 17 May 2011 - 07:53 PM
Posted 17 May 2011 - 08:18 PM
Posted 17 May 2011 - 08:22 PM
Perhaps you might find one of those more enjoyable.
Jesus don't want me in a sunbeam
Sunbeams are always made on me
Don't expect me to cry, for all the reasons I'm gonna die
Don't ever ask your kick of me.
Posted 17 May 2011 - 08:47 PM
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users