Posted 19 September 2012 - 12:34 AM
I know that right now, we only have the barest overview of raid and challenge mode mechanics to come in MoP. However, I'm wondering what percentage of our healing is likely to require mistweaving at range versus "fistweaving" (as some are calling it) in melee. And what factors decide which mode is most appropriate for the occasion? I'm main-swapping from priest to mistweaver, and I'd like to be able to look at boss mechanics ahead of time and eyeball when it's best to do each. Should we be aiming to fistweave as much as possible, and only move out to mistweave when it becomes too dangerous to stay in melee range? Is mistweaving almost always preferable in certain group types (5-man vs 10-man vs 25-man)? Should raid-healers be fistweaving almost constantly, whereas tank healers should almost always be mistweaving? Or is it always just going to be a constant balancing act, depending on ambient conditions?
In my experience on beta (which I stopped playing a few weeks back, so the numbers have probably been tweaked and re-tweaked in the meantime), I didn't feel as though fistweaving was adequate to keep up a tank in heroic 5-mans. On the couple 25-man bosses I was able to test as a raid-healer, fistweaving seemed quite good. But not so much in heroics. It was most problematic at the beginning of pulls, when damage output is heaviest. It seems like fistweaving requires a not-insignificant ramp-up period to get all the necessary buffs up and running, which just wasn't working for me on heroic multi-mob pulls.