This is, as always, a work in progress - but somebody needs to start it at some point.
I would much rather do this thing as a Wiki-page out of a simple reason: If stays much easier to read for the visitor than a post with dozens of comments along the way.
As much as I like comments, quotes and new posts in a thread - I rather get them as PMs in order to not mess up the viewing experience.
I´ll gladly quote, add a citation or reference to anywhere and anyone contributing for anything that seems good enough to be added - but of course I'm not a backseat-moderator that can keep you from actually posting in this thread. Just wanted to make that clear again.
(And despite popular believe - I'm not an English native speaker, so bear with me)
27.8. Add Grimoire Comparison
15.8. TBA: Use for Demonic Gateway(Elmi)
Let me start with a word of my own:
Something done right by a few people, or a single person, can save a whole lot of people time and headaches.
As much as I enjoy the thought and process of getting knowledge out of my head and down on paper to provide others with it, I do not enjoy writing hand-holding guides for the masses(even if I sometimes drift towards it).
While I get that 99% of EJs readers come here to understand the basics of the class and a bare minority comes here to maximize their own(and others) performance in the process, I still stand by the believe that writing long winded essays, quoting tool-tips or stating base knowledge will, in general, not help anyone to actually enjoy playing the class nor motivate him to spend some time figuring out things for himself.
Some would call writing guides selfless, I myself call my own reasons for doing so mostly selfish(though the result once again is for the community). I do these posts to also get feedback on things I haven't seen through or things I got wrong while compiling stuff, a result that helps me and others in the long run.
This thread is intended to provide general information on warlocks for the start of the MoP expansion.
- Provide up to date information on talents / glyphs
- Provide compiled information on talent combination / boss
- Provide a list of easily obtainable starter gear once level 90
- Listing or writing out each and every ability that has changed in MoP -> You can read them yourself.
- Providing detailed rotation information for each spec -> See class specific threads and Simcraft(if noone writes them, I might add that)
- Proving lists of enchants you should get -> Unless something is really unclear
As everyone knows by now, MoP overhauled the talent system as a whole.
As per date of writing this(29.07.2012), the 6 tiers of warlock talents only have 1 tier that generally affects your DPS(Leaving Archimonde's Vengeance and Kil'jaeden's Cunning aside) which is the 5th tier of Grimoires. All other talents are basically down to personal preference(!) and adjustment to each specific encounter.
I do not want to "suggest" a general spec because of prior stated reasons, I would just like to use this section to point out at which encounter which talent does work better than others or, as the general consensus would be, is a necessity for being at the top of your game on the encounter.
Suggested Grimoires per spec as per simcraft including respective pets - from the SimulationCraft Thread(all credits to Zaka for this)
How do I read those graphs?
The baseline T13H profile has no talents but is using the highest-DPS pet.(thus, it is very unlikely for it ever to be on top)
Sacrifice does not use a pet. Service adds a pet of the same name. Supremacy changes your pet.
So every bar is very distinctive in which Grimoire it is.
Note: Links for these items might point to wrong glyphs before release of 5.0.4 on live servers due to changed item-ids.
|Affliction||27.8.||Soul Shards||[Glyph of Haunt]|
|Demonology||27.8||Shadow Bolt||[Glyph of Shadow Bolt]|
|Destruction||16.8||Burning_Embers, Conflagrate||[Glyph of Conflagrate][Glyph of Chaos Bolt]|
Talents per encounter
At this point(pre MoP) I would think that with 99% chance each and every spec will use the same talents for one particular encounter, but I'll leave it open for MoP to surprise me on this.
This section intends to point out talent choices for specific heroic encounters.
|Heart of Fear||Affliction||Demonology||Destruction||Comment|
|Imperial Vizier Zor'lok|
|Blade Lord Ta'ya|
|Wind Lord Mel'jarak|
|Grand Empress Shek'zeer|
|The Stone Guard|
|Feng the Accursed|
|Gara'jal the Spiritbinder|
|The Spirit Kings|
|Will of the Emperor|
|Terrace of Endless Spring||Affliction||Demonology||Destruction||Comment|
|Protectors of the Endless|
|Sha of Fear|
Thresholds and caps
The hit cap for level 93 bosses has moved down to 15% which equals 5100ish rating.
One of the major changes of this expansion is the shifting in gem stats.
The best quote on this matter comes from Ghostcrawler himself: