Posted 07 October 2012 - 05:13 PM
Hi all, I am not a usual poster but I've lurked here for a long time. Since the Holy thread just started I figured I'd add something to the discussion.
First, I posted this on the WoW official Paladin forums in somebody's thread but I imagine it would be good to cross-post this here:
I mathed out the difference between Eternal Flame and Sacred Shield, and SS contributes an additional ~3.6k hps while EF contributes at minimum ~4.4k hps, assuming neither overheals with my gear and full raid buffs. To put it in perspective, my SS heals for about 154k over the duration, while EF heals for about 240k. The worst case situation for EF is to get only 3 HoPo every ~20 sec, so subtracting for the opportunity cost of the missed LoD gets you the 4.4k additional hps (over not having either talent, that is). Subtracting the opportunity cost of about half a HL cast from SS's healing yields the 3.6k hps value. Maybe you could bump that up to ~4k hps benefit to account for the increased mana expenditure. However, under optimal conditions for EF (having Holy Avenger up), the talent yields an additional ~28k hps over the duration of Holy Avenger. Using a HR>HS>HR>EF "rotation" yields an additional ~12k hps over the course of the rotation. This puts EF leaps and bounds ahead of SS in all situations but one: when EF is doing like 80%+ overhealing or something ridiculous like that.
One thing to note is that if you use LoD more than EF, SS becomes better. I am raiding 10s so I can't really attest to how much EF overheals in 25m, but in 10m its reasonable to expect to get a Lot of useful burst healing out of EF.
I for one am content with this. Sacred Shield restricted to one target is nothing but a headache buff to keep up. Good riddance.
In regards to relative stat priorities, clearly we want spirit over everything else, but I'm liking a spirit>int>crit>mastery>haste setup. Mastery now scales at the same rate as crit - both get 1% every 600 rating. However, mastery still does not transfer to the Beacon of Light. This means that, as long as your crits aren't doing a ridiculous amount of overhealing, crit will yield better efficiency at the cost of being somewhat unreliable. With the way healing seems to feel in my raid group, having a lot of crit doesn't seem to be a liability - if someone dies in a burst window it's usually a mechanic failure or something a CD would solve. With how strained mana is currently, I want all the efficiency I can get. This means that haste also seems pretty undesirable to me right now. Haste has historically had very little efficiency benefit; its main use is burst healing. I haven't found myself needing to squeeze out every inch of burst healing possible yet, though of course that is subject to change.
For LVL90 talents, it seems like Light's Hammer overtakes Holy Prism at 7 targets. Unbuffed, my Holy Prism heals for 26,740 per target for 5 targets every 20 sec, and Light's Hammer heals for 8,922 8 times per target for unlimited targets every 60 sec. Thus HP's healing is capped at about 460k per minute, which LH surpasses at 7 targets. Of note is that HP benefits from mastery whereas LH does not. This still doesn't make it a better talent, though. Not to mention that HP is harder to use and is not even guaranteed to hit 5 people in a 10m raid.
Thoughts on this?