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[Partially Added] Raden


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#21 MysticalOS

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Posted 13 May 2013 - 03:14 AM

it's that when it's supposed to? i reset orb count when he switches between vita and anima phase. hmm

#22 tenix25

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Posted 13 May 2013 - 03:16 AM

Nah I think its best to count continually

#23 MysticalOS

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Posted 13 May 2013 - 03:17 AM

fair enough, i'll remove reset

#24 tenix25

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Posted 13 May 2013 - 03:18 AM

I see what to change though

#25 tenix25

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Posted 13 May 2013 - 04:24 AM

Is there a way to add corrupted anima detection when it spawns?

#26 MysticalOS

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Posted 13 May 2013 - 04:26 AM

I added everything i saw in your logs. corrupted anima looks like it doesn't show in combat log. i can only suspect i will need your transcriptor log for this.
I just pushed an update for you to play with though. I hope you are running a transcriptor log for me to refine it and add any missing details.

#27 tenix25

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Posted 13 May 2013 - 04:29 AM

I am trying but I dont see a save file for it? I'll try after next wipe to see if it's there.

#28 MysticalOS

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Posted 13 May 2013 - 04:31 AM

Wow folder/wtf/saved/variables/transcriptor.lua

this is how it saves. also it can get pretty huge if you run it long enough so if addon memory gets high you do a quick log out, drag file out of folder, log back in and start a fresh file. if file gets too huge it can suffer a data loss and lose everytihing you've recorded.
you also don't want to run it non stop, just fire it up before pull and stop it after pull

dbm supports transcriptor in it's auto logging feature so it can use dbms pull/wipe/kill triggers to automatically do the logging for you.

#29 tenix25

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Posted 13 May 2013 - 04:38 AM

Wow folder/wtf/saved/variables/transcriptor.lua

this is how it saves. also it can get pretty huge if you run it long enough so if addon memory gets high you do a quick log out, drag file out of folder, log back in and start a fresh file. if file gets too huge it can suffer a data loss and lose everytihing you've recorded.
you also don't want to run it non stop, just fire it up before pull and stop it after pull

dbm supports transcriptor in it's auto logging feature so it can use dbms pull/wipe/kill triggers to automatically do the logging for you.


Ok got transcriptor auto log.

#30 tenix25

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Posted 13 May 2013 - 05:40 AM

This boss completely sucks with 3 melee.... sigh

#31 tenix25

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Posted 13 May 2013 - 06:21 AM

There's the kill and I think I got it all in transcript too

#32 tenix25

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Posted 16 May 2013 - 06:25 AM

I'll try and transcript this week. On him now

#33 tenix25

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Posted 16 May 2013 - 07:41 AM

there was a timer error for orb spawns in the new one

the base 34s timer worked better

#34 MysticalOS

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Posted 16 May 2013 - 08:36 AM

That transcriptor log was beautiful clean kill. It allowed me to make further improvements and get a clean phase 2 detection in there to cancel the old phase 2 timers and start the very first corrupted ball timer. I'll start working on more fancy stuff like the marking you requested a little later. Timer/warning wise though the mod is now complete.

#35 MysticalOS

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Posted 16 May 2013 - 08:51 PM

Just added the requested icon feature too. should it work without errors, it'll set icon on debuff target immediately. exactly at 6 seconds (or halfway through 12 second debuff) it will start marking the furthest player away every 1 second until debuff fades/jumps, upon which it'll stop marking furthest away until 6 seconds into next debuff.

this feature is OFF by default so make sure you turn it on.

#36 MysticalOS

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Posted 27 June 2013 - 05:53 AM

I added a basic info frame for now to try and fill short comings on this a little bit. it'll show all players who do NOT have sensitivity as well as automatically exclude tanks as well. This still doesn't hold your hand for you and automate fight, but it does give you a quick and fast reaction overview of who can soak next at all times of fight.




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