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[Fixed][BUG] Missing ICC pre-combat roleplay timers


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#1 FuxieDK

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Posted 18 June 2013 - 06:20 AM

Yesterday, I did my weekly ICC25HC mount run..

On Gunship, Saurfang and LK, the combat start/roleplay timers were missing..
Combat timers, once combat started, was fine.

Using last version available on curse..
Last week's raid was cancelled, but it did work 2 weeks ago.

Oh, while we're at it: Saurfang (horde side) roleplay is 1,5-2 seconds too long, i.e. there is time left on bar, when combat actually starts. Been seeing this, the last few months..

#2 MysticalOS

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Posted 18 June 2013 - 05:49 PM

ah i know what i broke, i'll fix that

#3 FuxieDK

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Posted 24 June 2013 - 06:51 PM

Saurfang and LK was fixed..
However, Lootship is completely broken now.. No timers or anything.... Not just pre-combat timer, but entire combat isn't tracked..

#4 MysticalOS

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Posted 25 June 2013 - 04:34 AM

that wasn't changed, at all though. not in years, literally.

either way it'll probably be a few weeks before i can debug it. i'm doing like 16 hour days working on 5.4 content and have no time for iCC.

#5 FuxieDK

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Posted 26 June 2013 - 09:42 AM

that wasn't changed, at all though. not in years, literally..

Well.. You changed it in r61 ;-)

I'll see how r65 turn out next week..

#6 MysticalOS

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Posted 26 June 2013 - 04:39 PM

that change was actually a revert of a previous change that wasn't necessary. should have no effect on pull detection. just moved one event back to requiring combat

#7 FuxieDK

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Posted 03 July 2013 - 05:03 AM

Working with r66 :-)




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