Infraction: 6. Do not post unless you have something new and worthwhile to say.
Message to User:
Design suggestions like this are more appropriate for the official forums.
I just realised how they could make haste interesting and not punnish us too much for needing to keep runes on cooldown. Make haste also increase the death strike window, so 20% haste would make it the last 6 seconds for example. I reaslise that in some situations this could be vastly supperior by fitting 1 extra damaging attack in the same deathstrike window, and there might also be certain "softcaps" you aim for. The most obvious being where Rune cooldown=Death Strike window.
If you see any obvious flaws or problems with this implementation, be sure to point them out! If they made something like this, I would probably gear for exp+hit/haste, because I always enjoyed maximising my damage while tanking.