My first question is about a battle as old as the MMORPG itselve, its about gear vs skill.
Many MMORPGs like for exapmle WoW (What am I talking, nearlky EVERY MMORPG till now) has this point where a good equipment simply makes up for player skill, like for example in WoW by giving them just absurd numbers to important stats.
How is this handled in Elder Scrolls online? Will the top pvp gear also be so powerfull that a full high end equiped Character has nothing to fear from players of the same level with bad gear but higer skill, or will you finaly break out of it and make gear only one aspect of your characters strengh? Basicly keeping how Items were in Skyrim would for example be a think were gear gives you bonus power but does not overpower you...
My second question is about the battle system of the game.
Will it be like in all other games, point and click, select target, use skill, aka boring...
Or do you plan to keep a battle system like the one used in the Elder Scroll single player games or Dark Messiah Might and Magic, meaning a mostly skillshot based system?
Sorry when this are stupid questions for Beta testers, but I wasnt lucky enough to recieve a beta key by now, so I know basicly nothing.
Edited by Raoul9753, 18 December 2013 - 09:47 PM.