Wizard Builds

2 posts in this topic


Here are a few builds from http://us.battle.net/d3/en/forum/topic/11835543864 that piehole has given permission to repost here. Feel free to discuss or add more build ideas/options to expand this thread further.
1) Lightning/Meteor build - This build requires no special legendary items and is especially suited for lower difficulty levels (up to about Torment 1). It is centered around the Signature Spell "Electrocute" to do damage and recover AP. The big AP spender is the new Meteor passive "Lightning Bind" for big DPS as well as the new wizard spell "Black Hole," similar to the cyclone strike ability for monks. I will also touch on the new difficulty system, paragon points, bounties, and itemization.

---> http://us.battle.net/d3/en/forum/topic/11883008266

2) Frost/freeze build - This build can allow you to push the difficulty up to Torment 3, but requires a few legendary items to work well. It is centered around a trio of items which allows Ray of Frost to pierce enemies (like disintegrate!), to freeze enemies, and do massive amounts of cold damage against elites. I will also touch upon Paragon points, Nephalem Rifts, Transmogrification, and itemization.

---> http://us.battle.net/d3/en/forum/topic/11884598636
3) Channeling Spells - Well, I had no idea that the beta was going to end and Loot 2.0 was going to be released...so, I have no way to make any more RoS videos. I was thinking of doing a quick video about channeling, some of the math behind it, and using dolynick's spread sheet to plan the best way to accommodate different gearing options (APOC, Resource Cost Reduction, paragon points, active skill, passive skills) so you don't run out of AP too quickly.

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