Jump to content


Photo

Crafting Efficiency Guide: Tailoring


  • Please log in to reply
No replies to this topic

#1 Arxkanite

Arxkanite

    Administrator

  • ♦ Administrators
  • 140 posts

Posted 21 April 2014 - 07:22 AM

Crafting Efficiency Guide: Tailoring

This guide is a guide in helping you understand the inspiration gained from crafting items and to assist you in quickly leveling up your proficiency in crafting clothing. Deconstructing loot during the course of play is the absolute fastest way to level your profession. This guide is for those looking to maximize their materials between loot deconstruction, or for those who want to just brute force level clothing.

This guide is a work in progress. I'll update it as much as I can. Any assistance and collaboration is extremely welcome and appreciated.

 

 

Terminology

Inspiration: Inspiration is basically "Crafting Exp". Every Time you gain enough inspiration you will gain a rank in the profession. Your rank determines how which profession skills you can purchase, and therefore the quality of the items you can create.

 

Materials: These are the ingredients used to craft clothing. For Light Armor, you will use fibrous plants such as cotton and jute to weave threads and fabrics together. You can find these materials by picking their associated plants in the wild. For Medium Armor, you will use a variety of animal skins to stitch together into strong leather armor. You can obtain hides and leathers by killing beasts such as wolves and bears.

...more to come...

Inspiration Requirements

Jute & Rawhide
Skill Level Inspiration To Level
1 640
2 3995
3 6920
4 8900
   
Flax & Hide
Skill Level Inspiration To Level
5 10560
6 13040
7 16360
8 17960
9  

 

I'll update this as I find out more values. Inspiration requirements are the same for all professions. 

 

Basic Inspiration Gains

The amount of Inspiration you obtain from creating and deconstructing items doesn't depend on slot location. As you can see on the table below, a robe/chest piece creates the same amount of inspiration as any other item. However, because shoes, gloves, hats, shoulders, and belt slot items cost significantly less materials to create and are therfore far more effective in extracting the maximum inspiration from a stack of materials. It's also important to understand that there are no diminishing returns. Even if you're level 49, creating a level 1 robe will grant you 59 Inspiration.

    Inspiration Gained Net Inspiration Inspiration / Material
Level 1 Cost Creation Destroy F/Destroy Solo Trade Selfie Solo Trade Selfie
Robe 7 59 16 126 75 185 126.00 10.71 26.43 18.00
Breeches 6 59 16 126 75 185 126.00 12.50 30.83 21.00
Other 5 59 16 126 75 185 126.00 15.00 37.00 25.20

 

F/Destroy refers to "Foreign Destruction". This means you destroy a piece of equipment that is foreign to you, in that you didn't create it. Destroying foreign equipment is worth nearly 8 times as much as destroying an item you, yourself created.

 

You can often find players willing to craft & trade, exchanging white-level items with each other to take advantage of this. The column "Trade" represents the net inspiration gained by crafting an item, then exchanging it for an identical item with another player an deconstructing it.

 

Note that if you have one of your alts create the item first, you still earn the F/Destroy inspiration! Have your alts drop the items in the bank. The column "Selfie" represents the amount of inspiration gained by your MAIN if you have your alt create the item and your main deconstruct it. Obviously your main doesn't obtain the "Creation" inspiration value, but the F/Destroy bonus still makes this worth your while if you cannot find someone to trade with, or are just lazy. This method is particularly useful during the first tier (Jute/Rawhide) as you can simply create a brand new character, skip the tutorial, and go to the crafting station to utilize the materials in your bank (Make sure you have style materials!!)

 

 

Inspiration Efficiency based on Item Level

From the information above, we learned that it's always best to craft shoes, gloves, head, shoulders, and belt items. The charts below reflect only the material costs of creating different levels of these item slots.

 

 

Jute & Rawhide

    Inspiration Gained Net Inspiration Inspiration / Material
Level Mats Creation Destroy F/Destroy Solo Trade Selfie Solo Trade Selfie
1 5 59 16 126 75 185 126.00 15.00 37.00 25.20
4 6 115 33 251 148 366 251.00 24.67 61.00 41.83
6 7 152 43 327 195 479 327.00 27.86 68.43 46.71
8 8 177 50 381 227 558 381.00 28.38 69.75 47.63
10 9 213 60 456 273 669 456.00 30.33 74.33 50.67
12 10 240 68 514 308 754 514.00 30.80 75.40 51.40
14 11 268 76 576 344 844 576.00 31.27 76.73 52.36

Mats just means the number of materials you need to create each level of equipment. From this chart here, we can see that it's most efficient to create level 14 items.

 

Flax & Hide

    Inspiration Gained Net Inspiration Inspiration / Material
Level Mats Creation Destroy F/Destroy Solo Trade Selfie Solo Trade Selfie
16 6 301 86 646 387 947 646.00 64.50 157.83 107.67
18 7 339 96 726 435 1065 726.00 62.14 152.14 103.71
20 8 378 108 811 486 1189 811.00 60.75 148.63 101.38
22 9 404 115 867 519 1271 867.00 57.67 141.22 96.33
24 10 454 129 974 583 1428 974.00 58.30 142.80 97.40

Once you begin crafting items with Flax or Hide its best to switch to the lowest level of item. This is because the trend of how much inspiration you gain continues, but now you only need 6 mats to craft again.

 

 

Cotton & Leather

    Inspiration Gained Net Inspiration Inspiration / Material
Level Mats Creation Destroy F/Destroy Solo Trade Selfie Solo Trade Selfie
26 7 510 145 1094 655 1604 1094.00 93.57 229.14 156.29
28 8 547 156 1173 703 1720 1173.00 87.88 215.00 146.63
30 9 585 167 1255 752 1840 1255.00 83.56 204.44 139.44
32 10 628 179 1347 807 1975 1347.00 80.70 197.50 134.70
34 11 676 193 1449 869 2125 1449.00 79.00 193.18 131.73

For Cotton and Leather, it is again best to just create the lowest level item. I also expect this trend to continue onto Spidersilk.

 

That's it for now. I'll be sure to keep this updated as I level up my crafting, and hope to have one done for the other professions as well. Please feel free help me out. I especially need data on the amount of inspiration required per level of profession. It's the same across all professions so if you are at a low rank in a profession let me know how much inspiration is required to progress.


  • Koviko likes this




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users