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Warlords Mechanic Testing / Verification

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#1 Pathal


    Don Flamenco

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Posted 29 July 2014 - 09:35 PM

Right now Shadowcraft is built on many assumptions based on abbreviated twitter details and vague patch notes. These need to get done right before Shadowcraft is ready.


This thread will require a screen shot, or clip of a combat log of some sort, before any question is marked answered. If you think an answer has changed, or is incorrect then by all means call it out. Please keep responses strictly about answering, clarifying, or correcting a question/response.


The current list of questions is as follows, but may expand.



  1. How have the 2 and 3 roll (combat table) systems changed?
  2. What are the new boss armor values?
  3. Has the armor formula changed with them?
  4. What are the new stat coefficients/conversion rates?
  5. What leveling perks are additive? What perks are multiplicative?
  6. What abilities are affected by readiness?
  7. How is passive energy generation calculated with the various new mechanics?
  8. How is max energy calculated? Gnome racial specifically.
  9. How do glyphs that modify ability CDs work with readiness?
  10. Does Nightstalker affect DoTs, like Rupture?
  11. Is Internal Bleeding affected by RvS or Executioner?
  12. Can Internal Bleeding be ‘Sinister Called’?
  13. Have the rules for Seal Fate changed?
  14. Does the Assassination 2p obey the same rules as Seal Fate?
  15. Is the Combat 2p additive or multiplicative?
  16. How does the Combat 4p work with Anticipation?
  17. What triggers Main Gauche now?
  18. Does MG still have a chance to trigger Combat Potency? If so, how.
  19. Is Blade Flurry impacted by the AOE cap? If yes, how?
  20. Anything and everything about Shadow Reflection. That tooltip might as well be 2 words that say “fuck it”.
  21. What is the new damage formula and scaling for Touch of the Grave?
  22. Are there any damage types/sources that aren’t affected by Assassin’s Resolve? Bandit’s Guile? Sanguinary Veins?
  23. Are any attacks not normalized?
  24. What are the proc rates and effects of the new trinkets, procs, etc?
  25. Are any mechanics still mislabeled? IE, attack speed vs haste.
  26. Does the second Mark of the Frostwolf refresh the first stack, or are they independent of each other?
  27. Is Mark of the Shattered Hand a "pandemic dot"?
  28. Refreshing an active Mark of the Warsong sets the current stack to 10, and not adds 10, correct?


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  8. Expansive Mind is applied to all max energy enhancements, final value is rounded. [link]
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  11. Many sources have claimed no. [link]
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  19. No. [link]
  20. Left blank for now. There's just a lot of stuff to go over still.

Edited by Pathal, 09 September 2014 - 02:59 PM.

#2 Ithildine


    Glass Joe

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Posted 30 July 2014 - 05:24 PM

Can poisons be applied from multi strike procs ? If so, will they be applied with full damage or with reduced damage because of multi strike ?


@Pathal Feel free to delete my post and add the questions to your list for better clarity, if you find them interesting.

Edited by Ithildine, 31 July 2014 - 05:22 PM.

#3 LukeWalker


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Posted 31 July 2014 - 12:23 AM

8. How is max energy calculated? Gnome racial specifically.



                                                             Base Energy         with Venom Zest       with Glyph of Energy      with both

LVL 100 Human Combat;                            100                           115                            120                         135

LvL 100 Human Assasination:                     120                           135                            140                         155



now lets have a look at gnome (Racial bonus +5% Energy)



                                                            Base Energy         with Venom Zest       with Glyph of Energy      with both

LVL 100 Gnome Combat:                           105                            121                           126                         142

LVL 100 Gnome Assasination:                   126                            142                           147                         163



when u compare human and gnome energy values u see its pretty much straight up +5%. For example LvL 100 Assasination with both (venom zest & glyph)  155*1,05 = 162,75  (character info shows 163)




Edited by LukeWalker, 31 July 2014 - 12:34 AM.

#4 Sakuratei


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Posted 03 August 2014 - 12:01 PM

20. http://i.imgur.com/Vy5flCK.jpg


Shadow Reflection applies a 16 second debuff on the target. During the first 8 second the shadow just stands there watching your abilities, adn then during the remaning 8 seconds the copy performs the same actions you did during the first 8 seconds.


The copied abilities performed by the Shadow Reflection use new rolls to determine damage, hit, crit, multistrike etc. (Green outline)

Shadow Reflection also copies Multistrikes off of white hits (again with new rolls) (Purple outline).

Bonus: Shadow Reflection does copy Killing Spree, if there was any doubt it would act in a different way compared to other abilities. (Blue outline)

#5 Simply


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Posted 08 August 2014 - 08:38 PM

11. Is Internal Bleeding affected by RvS or Executioner?


Internal Bleeding is unaffacted by RvS


20. Anything and everything about Shadow Reflection. That tooltip might as well be 2 words that say “fuck it”.


Shadow Reflection can be used while stealthed and it will copy the usage of Ambush.

It will use Vendetta but it will fade after the 8 seconds. SR also will copy your usage of rupture but will only tick ~4 times.

#6 Astraar


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Posted 09 September 2014 - 12:43 PM

19. Is Blade Flurry impacted by the AOE cap? If yes, how?


Celestalon statement: https://twitter.com/...208849624608768


Some testing:


  • Hitting 32(33) Enemys with 1 Melee and 1 Eviscerate



Its 32x the melee damage (1109) and 32x the Evis damage (5054). Skada shows this also:



So the cap is not true for BF (atleast right now)


- 09. September 2014

#7 nordveien


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Posted 10 September 2014 - 11:54 PM

UPD Nevermind this post, I misinterpreted the results from the previous post. Thank you Pathal.


Edited by nordveien, 11 September 2014 - 04:25 AM.

#8 Pathal


    Don Flamenco

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Posted 11 September 2014 - 01:59 AM

Each hit would do 20 / actual_number_of_enemies of the damage otherwise. So 20 enemies hits for the normal amount (20/20=1), 40 enemies hit for half the normal amount (20/40=.5), 60 enemies would hit for a third of the normal amount (20/60=.3333).
5054.4/12636 = .4 so the math checks out. I'm going to assume that the count of 32 enemies is correct. If BF were affected by the AOE cap, then a 12636 Eviscerate should be hitting for 3159 at 32 targets.

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