Posted 30 September 2007 - 04:03 AM
We hit the enrage timer this week, I didn't keep track but 15 minutes felt about right. One thing we had happen was multiple double envenoms, the first would go off and a second was applied almost immediately. That happened to me twice in the enrage pull but I survived both, but we had 2-3 dps die from it relatively early into the fight, which led up to hitting the enrage.
I don't recall the double envenom happening pre-2.2 but I can't say for sure that it didn't, I just happened to notice it this week. Has anyone else seen this?
Happened this week, I was raid healing and noticed it a few times. No one died from it, but it definitely means you need to keep people topped or people will go splat.
Posted 30 September 2007 - 04:06 AM
Posted 30 September 2007 - 08:20 PM
Posted 01 October 2007 - 09:45 AM
I was assigned to heal the warrior tanking the priest but found that at least half the time I was able to help out on raid healing, is there anything specific that should be set up in regards to who has priority to get healed by specific people? Our main raid healers (two druids and a paladin) were complaining that they were simply using way too much mana trying to contain the raid damage.
Posted 01 October 2007 - 12:05 PM
- 2 healers on the warrior tankin the paladin. Priest + paladin or 2 priests for us, they can keep him alive quite easily, at least if you give them shadow priest. They should not stand next to each other, so they are not forced to move at the same time.
- 1 healer for each of the other mob tanks.
- 2 main raid healers, shamans usually. They will heal the people with Deadly Poison and Wrath as priority. They also help with interrupting when melee immunity.
- 1 raid healer, who will stay in range of the paladin tank. This has been tree druid or priest for us, he will keep the paladin tank hotted and help if nasty burst, however his main focus is raid healing. CoH priest is extremely good for this, as the melee is taking a lot of damage that can be healed easily with CoH.
Posted 01 October 2007 - 12:22 PM
Our main raid healers (two druids and a paladin) were complaining that they were simply using way too much mana trying to contain the raid damage.
I find that druids are best used to heal tanks. Using two druids on ALL four tanks, you can get away with another 1/2 healer on the priest/rogue/mage.
This is our WWS of the latest kill: Loading...
Posted 01 October 2007 - 04:53 PM
1 priest on mage tank.
1 Paladin on feral druid, rogue tank.
2 lifebloom druids on Priest + Paladin tanks.
1 Paladin on Paladin tank
1 Paladin on Priest tank / Interuptors
1-3 People on raid healing (depending on how many healers we have left over)
I much prefer to have 8-10 healers than 7. We had a 7 healer one with an 8 minute kill and it was a lot more chaotic and "scary" than our 10+ minute kills with more healers.
When we first got to this fight I thought it was a lot harder than people make it out to be. I guess it isn't really hard, it is just hard getting people to focus for so damn long! One thing that always bugged me about this fight is that there are only 3 loots. Yeah I guess it isn't an end boss but there are 4 mobs, 4 corpses, and 3 pieces of loot so they just throw a gem on the 4th corpse and call it good. Stingy IMO.
Posted 01 October 2007 - 05:49 PM
Posted 01 October 2007 - 05:59 PM
Okay thanks for your replies . Extra question, does the rogue kicking the priest have to stay in a possible blizzard/flamestrike for a couple of seconds if he -really- needs to be on his toes or should he never have to take extra ticks?
He can use the pvp or arena gloves. They give a bonus that adds a spell interrupt to deadly throw, so if they have to move out for blizzard or flamestrike they can use that to interrupt.
Posted 01 October 2007 - 06:00 PM
Posted 01 October 2007 - 06:05 PM
Okay thanks for your replies . Extra question, does the rogue kicking the priest have to stay in a possible blizzard/flamestrike (assuming it really is all around her) for a couple of seconds if he -really- needs to kick (no other option) or should he never have to take extra ticks?
They shouldn't need to stay in, aside from when the priest has the magic immunity and a heal is coming up soon. That's when you use cloak of shadows. The rogue that does the interrupting on the priest might as well wear stamina gear over DPS gear, as you spend most of the time unable to attack due to BoP and the reflective shield.
I personally wear 100% stamina gear on council, which puts me around 15.5k life. Finally paid off this last week when I tanked the priest from 35% to death.
Posted 01 October 2007 - 11:59 PM
Posted 02 October 2007 - 02:39 AM
9/30 22:41:29.875 Mkicon casts Spellsteal on High Nethermancer Zerevor.
9/30 22:41:29.875 High Nethermancer Zerevor steals Mkicon's Dampen Magic.
9/30 22:41:30.875 High Nethermancer Zerevor 's Arcane Bolt hits Mkicon for 14425 Arcane damage.
Lots of things like that with the time delay between the stealings being <0.2 seconds apart. I am aware of the combat log having things in mixed up order sometimes but he's still getting hit for full damage so he's not getting it.
Posted 02 October 2007 - 02:55 AM
Posted 02 October 2007 - 02:58 AM
May or may not help, but we've found that cramming up fluff buffs and hots seems to help prevent the dampen from being stolen altogether after we had one issue with a dampen getting stolen back too fast once.
Looking through the logs I've never seen anything else stolen except dampen magic :/
Posted 02 October 2007 - 03:57 AM
We haven't killed them much so our sample size is not big enough to say it works but well we've never had a problem when hes not moving, only when he trys to show off.
Posted 02 October 2007 - 05:18 AM
Posted 02 October 2007 - 08:23 AM
I think the combat log issue is just a bug.
Posted 02 October 2007 - 10:30 AM
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