Posted 11 October 2007 - 01:54 AM
I thought lacerate bleed threat was 10%, not 20%. Testing when it was changed tot he current version showed sunder armor level inital threat. Has that changed?
Clarifying a few points.
The reason + hit is good for druids is twofold. First, nifty things like the Hourglass, 2T4, and Omen only work when you hit. Missing dilutes their effectiveness. Second, ferals will average energy-to-damage conversion rates around 30-50, from karazhan to T6. This means that every missed shred or mangle is costing you around 270-450 lost damage and a missed rip is very painful. This energy conversion rate is much higher than rogues, and is the reason 2T4 is so good. Every proc is another 600-1000 damage.
The Shapeshifter's Signet gives you an effective 3% hit against boss and other 73 mobs, plus possibly other unknown bonuses. This makes it extremely efficient, and it it still useful even if you dps with a Earthwarden. On the other hand, 10% ap makes rogue gear competitive for many slots and it usually has an abundance of hit.
Next is an examination of the differences between the various tier pieces and which are the best to use at any particular point. The easy answer is to wear whichever T4 pieces you can't fill in with T5 or better.
The medium answer is always wear things with more sockets, like T6 gloves and T5&6 legs.
The long answer goes into a semi-detailed examination of the various pieces' stats as compared among the tiers. Here is the total stat changes for each piece in total stats as you advance along the tier sets. Socketing is so that each set, T4, 5 and 6, will activate a RED meta and yellows are always filled with pure hit gems. Mix and matching pieces will shuffle gems around a bit but shouldn't create major differences. Chests are always socketed for bonuses since they eat a yellow and a blue, T4 and T6 helm socket bonuses are included and T5 shoulders.
T5 +5 str, +4 agi, -8 hit
T6 +16 str, +6 agi, -8 hit
T5 +5 str, -1 agi, +8 hit
T6 +6 str, +5 agi, +8 hit
T5 +17 str, -4 agi, -4 hit
T6 +24 str, +2 agi, -4 hit
T5 +4 str, +13 agi, +18 hit
T6 +11 str, +17 agi, +27 hit
T5 +3 str, +3 agi
T6 +7 str, +16 agi
The hit diffences in the helms and shoulder are due to gem placements. T4 helm gets a hit gem, while they go in shoulders for the other tier sets. While individual placement may vary, while wearing T5 the best T4 pieces are clearly the gloves and the shoulders, although using the shoulders requires shifting a hit gem. While wearing T6 things get a little more complicated. Wearing shoulders and helm only costs you 22 str and just 11 agi while socketing your second yellow for the lovely T4 helm bonus. Shoulders and chest costs you 30 str yet only 7 agi while gaining 4 hit, but requires moving a yellow gem somewhere.
Incidentally, this also shows that T5&6 legs and T6 gloves are extremely good and are the best pieces in their respective sets.