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How to Heal like a Pro


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#41 Raglu

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Posted 18 December 2007 - 04:08 AM

If you are currently at any amount of HP and you take a hit that results in you being left with 29% HP or less, then there is a 50% chance of being healed for 10% of your total HP immediately after taking the hit. It heals you after the damage from the hit is applied, so if the damage takes you to 0%, it doesn't proc. It cannot proc more than once every 5 seconds.


Just copy what Nacht put there. Its the most clear and concise description of Earth Shield here. And mention the threat reduction.







I have to say, I think the perception of haste to a spellcaster DPS in comparison to haste to a healer is a bit skewed. When a mage grabs haste, they get only their DPS increased. Instead of, "More damage in the same amount of time," it's "Same damage in less time," which is in almost all parameters, the exact same thing. Spamming 7 fireballs and 1 scorch on repeat is not much of a sweat-breaker and doesn't require the same reaction as a healer needs when something happens. If the boss moves slightly out of range during the fight, the mage simply gets back in range and continues his spell rotation, maybe missing one fireball in that rotation.

Therefore, spell haste simply increases DPS and has no other real value to a mage other than its singular numeric benefit.

Once that tank moves out of range to follow that boss, however, the healer has to break his/her own spell and follow along and make sure that the tank doesn't die within 3 seconds if a hit is landed. If you're gonna get that heal spell off in time, spell haste may make the difference- you need that sucker's health UP!

While numerically, spell haste is equal to DPS as it is to healers, having spell haste has the benefit of aiding player reaction. Spell haste does not help out with HPM, but it's got the value of helping buff against screw-ups.

#42 Habanero

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Posted 18 December 2007 - 07:53 AM

Gotta say that I am loving spell haste. At least in ZA, which I assume is similar to the rest of the T5 content, there are periods of significant burst and HPM isn't keeping people alive, HPS is. Mana can be recovered later. Static spell haste on my gear and proc spell haste from a trinket/meta gem and on-demand spell haste from berserking and bloodlust are all simply amazing at getting a very hurt raid up to healthy hp quickly. Spell crit is fairly reliable for me, as well -- I would never drop Tidal Mastery after seeing how much I can crit in practice.

Lastly, I don't think enough has been said about how useful it can to take those "questionable" talents in the Restoration tree. At this point, I firmly believe in a 0/0/61 build where only Improved Reincarnation and Nature's Guidance are skipped. They are both situationally useful, but useful on a similar level to as Ancestral Knowledge, worth about one heal over the course of any boss fight on average. Totemic Focus really helps with the expensive totems like Windfury, Wrath of Air and Fire Elemental, saving easily 500-1000 over the course of a fight. Focused Mind plus some spell haste and spell crit help assure that Shamans have strong silence recovery (similar to priest's shield and pom and druid's swiftmend).

In short, I don't feel that Shamans are a well-rounded healer without a very deep investment in the Restoration tree and a good spread of stats (not neglecting even spell crit). In doing so, and especially combined with the buffs we come with, I find that Shamans join Priests as jacks of all trades, able to handle any healing situation gracefully.

#43 Thud00

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Posted 18 December 2007 - 12:44 PM

Stam = 0.30
Int = 0.75


Never realy agreed with the low rating on stamina compared to int. Need it for doomfires etc. The ones that die the most in raids are the mages who put everything into +damage. Int is pretty useless since most of my healing is done on regen. I have 10.5k mana and dont realy need it. So I look at +12 int or +18 sta on shield and see it as 3.6 +heal or 180 hp. The +heal is trivial but I can always use more hp. The extra benefits on int with +crit and more from MT dont add to that much.

Its the same argument as taking a 8/0/53 build. The survival talents dont help your healing but they help you stay alive to deliver that healing.

#44 Rapid

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Posted 18 December 2007 - 01:06 PM

Firstly fantastic to see a post for the Shaman Healers, I hope this post achieves the epic proportions that Malan's Enhancement Shaman post achieved.

Like Malan I am primarily our raiding Enhancement Shaman, but for certain raids (usually if one of our main healers is out) I respec and heal.

I'd just like to add my recommendation for a healing addon- Healbot.

Its layout is very similar to Grid, has incoming heal tracking, and is easily configured. But my favourite function is the ease at which you can set the "on click" spells. For example, I have Rank 4 Chain Heal on Left click, Natures Swfitness + Healing Wave on Right Click, Mousewheel up for Cleanse Poison, Mousewheel Down for Cleanse Disease and Shift modifier for my downranked spells.

What made this addon for me was how damn easy it was to configure. For those of you always on the lookout for something new I can highly recommend it.

#45 Shinwei

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Posted 18 December 2007 - 01:39 PM

Lastly, I don't think enough has been said about how useful it can to take those "questionable" talents in the Restoration tree. At this point, I firmly believe in a 0/0/61 build where only Improved Reincarnation and Nature's Guidance are skipped. They are both situationally useful, but useful on a similar level to as Ancestral Knowledge, worth about one heal over the course of any boss fight on average. Totemic Focus really helps with the expensive totems like Windfury, Wrath of Air and Fire Elemental, saving easily 500-1000 over the course of a fight. Focused Mind plus some spell haste and spell crit help assure that Shamans have strong silence recovery (similar to priest's shield and pom and druid's swiftmend).


I swear by improved reincarnation - more on that later.

Let's talk about Totemic Focus. Here is the WWS from my latest Illidan Stormrage kill:
WWS

It was a 19 minute fight.

Notice I laid 10 Wrath of Air totems, 9 Mana Springs, 1 Fire Elemental, and 1 Fire Resistance totems. I don't have Totemic Focus, but if I DID have that talent, here's how much mana I would have saved:

Wrath of Air Totem: 320 * 0.25 * 10 = 800
Mana Spring Totem: 120 * 0.25 * 9 = 270
Fire Elemental Totem: 680 * 0.25 = 170
Fire Resistance Totem: 245 * 0.25 = 61.25

Total Mana Saved: 1301.25

While this may look substantial at first, take a look at all the other mana I'm gaining from other things in my WWS. 26K Mana from Shadow Priest, 17.6k from mana potions, 9350 from Mana Spring, 4883 from Water Shield, and 2795 from Mana Tide. In comparison, this amount of mana saved from Totemic Focus is tiny. Also notice that I only laid Mana Tide once over the course of a 19 minute fight. This implies that I didn't even need that extra ~3k mana at all, so what good would saving that 1301 mana do me? None at all.

We have now established that it took an entire 19 minutes for Totemic Focus to save me only 1301 mana. Logically, in a shorter fight it would save me even less mana.

Let's talk Improved Reincarnation. I have around 10k mana unbuffed. Should I die and reincarnate without talents, I would get back 2000 mana with which to keep healing. If I have it talented, I would gain an additional 2000 mana - that's already more than what Totemic Focus saves me over the course of a 19 minute fight. The point is this: Reincarnation at its' best saves your ass when you or someone else in the raid makes a mistake and gets you killed. Imp. Reincarnation at its' worst is a free 2000 extra mana when you're totally oom, as you can just go ahead and kill yourself in an AOE and pop back up to get that mana instantly.

#46 vorda

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Posted 18 December 2007 - 02:22 PM

This implies that I didn't even need that extra ~3k mana at all

Not really, since you also used 5 super mana potions.

#47 Kyuki

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Posted 18 December 2007 - 02:42 PM

Skyhoof - have you ever tried MSD? :)

I feel there is to big generalisation around healing here. It can't be min maxed like DPS. "More mana regen is never wasted" - everytime you have more than 0 mana when the fight is over, the mana you had left was wasted mana regen. It's always good to be on a safe side, but if you Dont have mana problems, mana regen is a wasted stat. It's never bad to add up on it, but taking it over something that Can save life is in my oppinion very much inferior even if it's abit random.

I can count several times the MSD has saved the entire melee squad on fights like Azgalor for example, and also prevented wipes on several occasions.

And how many times have you thought "if only my meta/trinket had proc'd"?

Never? It's a awesome bonus as someone else said above, but healing in general can never be relying on procs? This would be stupid.

I'm glad it's added to the OP. The OP description however leaves traces of a none objective view on the gem imho ;)

#48 Nite_Moogle

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Posted 18 December 2007 - 03:25 PM

Tidal Mastery: While shaman healing is not based on getting crits, it never hurts. It also provides a nice benefit while you are soloing.

While the itemization isn't quite as absurd for this as it used to be, Tidal Mastery is a damn good place to spend 5 points if you're already spending 3/3 in Ancestral Healing, which you should be. I wouldn't spec 8/0/53 without it. The 25% AC boost that this proc provides will typically provide a good deal more AC than an Ironshield potion. In my current Kara-level gear, an AH proc is worth 3750 AC while an Ironshield is only 2500, and any raid tank can tell you how Ironshields save their ass. It doesn't seem like a lot, but 5% more crit across 3 shamans in the raid trying to get a 15% proc goes a very long way indeed.

Eh, my nostalgia goggles aren't as good as they used to be.


#49 Shinwei

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Posted 18 December 2007 - 05:45 PM

Not really, since you also used 5 super mana potions.


During a 19 minute fight I would presumably have at least 9 Super Mana Potion cooldowns available to me. Had I truly needed mana, I would have drank 4 more. I didn't, and I didn't need to use two of my Mana Tide cooldowns either.

The point I'm trying to make is that Totemic Focus is one of the weakest talents in the Resto tree, and if you are thinking about speccing 8/0/53, it's one of the first talents you should throw away.

#50 Ranalis

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Posted 18 December 2007 - 05:55 PM

As a resto shaman who is about to enter T6 content in earnest (we're on our 3rd week working on Kael) I wonder if I could get some guidance from T6 shaman. Haste is a really attractive stat based on what I'm usually doing in raids, and I've already picked up a couple of ZA haste pieces (chest and mace from Zul'jin, neck from Akil'zon) that seem to be significant upgrades in T5 content. However, I'm still stuck prioritizing haste versus stats for the next level of content we'll be facing.

I'm on raid healing and "watch the MT" duty about 90% of the time in raids, meaning that, like most shaman, about 3/4 of my heals are chain heal, with some healing wave rank 8 thrown in for various top offs as needed. I try to avoid using LHW if possible because I find it inefficient, so I only use it in emergency situations. My lack of enthusiasm for LHW leads to my question:

What are the MINIMUM stats needed for T6 healing? In other words - how much spell haste can I stack without sacrificing MP/5 and +heal to an unacceptable point?

Obviously there are going to be situational differences for fights of various lengths, demands, etc. For the sake of discussion, let's assume everyone knows those things, and is going to get two sets of gear - +haste and stats sets. I'm interested to know how to prioritize acquisition of gear in those two sets. Clearly opinions can differ, but I wonder what T6 shaman who like haste consider as the "floor" for their standard healing stats.

#51 Shinwei

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Posted 18 December 2007 - 06:04 PM

As a resto shaman who is about to enter T6 content in earnest (we're on our 3rd week working on Kael) I wonder if I could get some guidance from T6 shaman. Haste is a really attractive stat based on what I'm usually doing in raids, and I've already picked up a couple of ZA haste pieces (chest and mace from Zul'jin, neck from Akil'zon) that seem to be significant upgrades in T5 content. However, I'm still stuck prioritizing haste versus stats for the next level of content we'll be facing.

I'm on raid healing and "watch the MT" duty about 90% of the time in raids, meaning that, like most shaman, about 3/4 of my heals are chain heal, with some healing wave rank 8 thrown in for various top offs as needed. I try to avoid using LHW if possible because I find it inefficient, so I only use it in emergency situations. My lack of enthusiasm for LHW leads to my question:

What are the MINIMUM stats needed for T6 healing? In other words - how much spell haste can I stack without sacrificing MP/5 and +heal to an unacceptable point?

Obviously there are going to be situational differences for fights of various lengths, demands, etc. For the sake of discussion, let's assume everyone knows those things, and is going to get two sets of gear - +haste and stats sets. I'm interested to know how to prioritize acquisition of gear in those two sets. Clearly opinions can differ, but I wonder what T6 shaman who like haste consider as the "floor" for their standard healing stats.


I started Mount Hyjal and Black Temple before Zul'Aman came out, so I had zero spell haste, around 1800 +healing, and 174 unbuffed Mp5. During the encounters of Hyjal and BT you will find that certain boss fights require a lot of mana regen, and certain boss fights require almost none at all.

Another thing to note is that Kael'thas himself is a much longer and more difficult fight than all of the early BT/Hyjal encounters combined. If you have the gear to defeat Kael'thas, you are more than geared enough to take on Rage Winterchill, Anetheron, High Warlord Naj'entus, Supremus, and Shade of Akama (maybe even more).

Rage Winterchill is a quick and easy fight in which you should not have any mana problems whatsoever. Feel free to wear your spell haste set on him.

Anetheron requires a little bit more mana regen, but not much. Be prepared to spend a lot of periods not healing due to being swarmed or slept.

High Warlord Naj'entus is a fight in which the entire raid is taking heavy damage throughout the entire fight. When you're learning it, stack MP5 because it's not THAT short. As your guild starts putting this fight on farm, feel free to put on some spell haste.

#52 Yekkom

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Posted 18 December 2007 - 06:32 PM

In regards to the 3pc T2 and 4pc T6 bonus's compared to just the 4pc T6 bonus.

Made a few changes to the spreadsheet Daidalos posted in Murderbot's healing thread.On the Chainheal page Stat1 is 4pcT6 plus 3pcT2 bonus and Stat2 is just the 4pcT6 bonus, Using the plus to heals given us by Thud00(Thudx) of 2100 and 2342 respectively I came up with this:

Here is the goggle docs link:

4pcT63pcT2 compared to 4pcT6

http://spreadsheets....qhWHi77CA&hl=en


Cast Time Mana Cost Avg.Heal 1 target Avg Heal 2 Targets Avg Heal 3 targets Heal/mana 1 target Heal/mana 2 targets Heal/mana 3 targets Heal/sec 1 target Heal/sec 2 targets Heal/sec 3 targets
Base
Rank 1 2.50 260 353 530 617.75 1.36 2.04 2.38 0.54 0.81 0.95
Rank 2 2.50 315 435 653 761.25 1.38 2.07 2.42 0.55 0.83 0.97
Rank 3 2.50 405 590 885 1032.5 1.46 2.19 2.55 0.58 0.87 1.02
Rank 4 2.50 435 648 972 1134 1.49 2.23 2.61 0.60 0.89 1.04
Rank 5 2.50 540 884 1326 1547 1.64 2.46 2.86 0.65 0.98 1.15

Stats1 4pcT6,3pcT2
Stats1 build
Rank 1 2.50 222.523 1968.30 3247.69 4079.29 8.85 14.59 18.33 787.32 1299.08 1631.72
Rank 2 2.50 269.595 2426.66 4003.99 5029.26 9.00 14.85 18.65 970.66 1601.60 2011.70
Rank 3 2.50 346.622 2859.15 4717.60 5925.59 8.25 13.61 17.10 1143.66 1887.04 2370.24
Rank 4 2.50 372.297 3063.26 5054.38 6049.94 8.23 13.58 16.25 1225.30 2021.75 2419.98
Rank 5 2.50 462.162 3390.36 5594.09 7026.52 7.34 12.10 15.20 1356.14 2237.64 2810.61

Stats2 4pcT6
Stats2 build
Rank 1 2.50 222.523 2241.26 3361.89 3922.21 10.07 15.11 17.63 896.51 1344.76 1568.88
Rank 2 2.50 269.595 2629.74 3944.61 4602.04 9.75 14.63 17.07 1051.90 1577.84 1840.82
Rank 3 2.50 346.622 3085.04 4627.56 5398.82 8.90 13.35 15.58 1234.02 1851.02 2159.53
Rank 4 2.50 372.297 3302.84 4954.26 5779.97 8.87 13.31 15.53 1321.14 1981.70 2311.99
Rank 5 2.50 462.162 3629.94 5444.91 6352.39 7.85 11.78 13.74 1451.98 2177.96 2540.96

This next Google Doc spreadsheet has only a 3pc T2 compared to no T2:

http://spreadsheets....2RD2ejLcYnLrQRA

You lose some first target heals but bounces seem to make up for that nicely.

#53 Malan

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Posted 18 December 2007 - 06:43 PM

If you put some [ code ] tags around that and add some white space it might be more readable.

#54 Skyhoof

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Posted 18 December 2007 - 09:03 PM

Skyhoof - have you ever tried MSD?


No, but I have tried the Scarab of the Infinite Cycle. It’s the same concept. About once per minute, you can cast spells faster. One spell with MSD, as many as you can get off in 6 seconds with the Scarab. I understand why you and others like it. It’s clear that myself and other healers prefer consistency over lucky procs. Believe me, if the Scarab was an on-use trinket that you could activate on a two-minute cooldown, we would all be using it. Time to move this discussion along.

I'm glad it's added to the OP. The OP description however leaves traces of a none objective view on the gem imho


Working as intended.

Originally Posted by Vema
While the tooltip of the spell still says "2% Chance" I believe that this meta was changed in 2.3 to be 5%. Both Thott and Wowhead list the same, both being 5%. If it was changed this meta-gem seems significantly more valuable.

Yes, I’ve heard the same thing. However, I cannot find anything in the patch notes or a blue post. We do know that they increased the proc rate of the Mystical Skyfire Diamond. Does anyone know where Thott and Wowhead get their data for proc rates?

I looked at some WWS for a few recent fights. In one, the gem procced 5 times. I cast 100 heals, dropped 11 totems, cast Bloodlust once, activated a trinket twice and cast water shield and Earth Shield a few times. The fight was about 6 minutes long so I got back roughly 20.8 mp5 and it proced about 4.3% of the time.

In another fight, I got 3 procs. I cast 98 heals, dropped 5 totems, cast Bloodlust once and water shield a few times. That fight lasted about 4.5 minutes. So I got back 16.6 mp5 and it proced about 4.7% of the time.

That seems to be consistent with the 5% proc rate listed on Thott and Wowhead.

Ok, now let’s look at the entire raid – a much longer span of time. It procced 46 times. I cast 1,403 heals. I also got Prayer of Mending 12 times and Lifebloom 17 times but I don’t know if that counts. I dropped 145 totems. I cast Bloodlust 9 times. I cast Totemic Call 11 times. NS 3 times (if that counts). And water shield at least 17 times (probably more like 25) and Earth Shield an unknown number of times. That’s a minimum of 46/1585. So that’s 2.9% proc. If I count the PoM and Lifebloom and the procs themselves (because it can proc off itself), it procced 2.7% of the time.

Generally, the more data you have, the more accurate the result. I would tend to think data from an entire night of raiding (4 hours) would be closer to the actual figure than a single fight that lasts 6 minutes. That would put the proc rate around 3% (although there’s enough margin for error that it could really still be 2%).

Originally Posted by Nite_Moogle
While the itemization isn't quite as absurd for this as it used to be, Tidal Mastery is a damn good place to spend 5 points if you're already spending 3/3 in Ancestral Healing, which you should be. I wouldn't spec 8/0/53 without it. The 25% AC boost that this proc provides will typically provide a good deal more AC than an Ironshield potion. In my current Kara-level gear, an AH proc is worth 3750 AC while an Ironshield is only 2500, and any raid tank can tell you how Ironshields save their ass. It doesn't seem like a lot, but 5% more crit across 3 shamans in the raid trying to get a 15% proc goes a very long way indeed.

Excellent point and well said. Basically took your post and added it to the talent description of Tidal Mastery.

Nature’s Guardian: Revised Description

Tidal Mastery: Revised Description

Shield Enchants: Added +18 Stamina. Thud00 makes an excellent point that shaman get their mana from mp5, not having a large initial mana pool. I still think +12 Intellect is a good enchant but so is +18 Stamina. I actually have +12 Intellect on my main shield and +18 Stamina on a secondary shield that I use for fights where I need more health.

Added Healbot to mods and plan to give it a try myself in the next week or so. Sounds interesting.

Added the trick of using Totem of the Maelstrom and Rank 1 Healing Wave to proc Ancestral Fortitude and regen outside of the 5-second rule.

I did not have a chance to digest the T2 numbers posted but I can't wait to delve into them -- after at least 3 cups of coffee.

EDIT: I get the following message when I click on the link for the spreadsheet: We're sorry, [myemail] does not have permission to access this spreadsheet.

#55 Yekkom

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Posted 18 December 2007 - 09:56 PM

Oops sorry, forgot to turn on sharing, me bad. Link should be good now. With the fact second and third hits of chain heal have less overheal in situations where everyone is taking damage than the first hit of CH can see peeps heading back to BWL to replace some gear. I need to check what T2 does with lesser quality items (ie T5, badge items equipted).

#56 Skyhoof

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Posted 18 December 2007 - 10:06 PM

Removed first part of post because the T2 set bonus math was indeed correct. My bad :(
-----
Also, your values do not include the Tier 6 set bonus. The mana cost you list are the normal mana costs with talents. You need to include those T6 set bonuses in your calculations -- and drink more coffee

#57 Nite_Moogle

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Posted 18 December 2007 - 10:24 PM

Tidal Mastery & Ancestral Healing are one of the two "pairs" of talents for resto that I think should be "both or neither" calls.

The other being Imp HW & Healing Way.


There's not much excuse to skip Imp HW unless you exclusively chain heal, and you're probably a terrible shaman if you do that. The 5% mana savings you'd get on the rest of your spells isn't much to offset the ridiculous throughput increase that Imp HW gives. Healing Way's usefulness is debatable (I'm personally a fan), but I'd agree it's worthless without Imp HW.

Eh, my nostalgia goggles aren't as good as they used to be.


#58 Zorick

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Posted 18 December 2007 - 10:56 PM

Might be a simple question to answer, but the amount of mana given to you through Ancestral Knowledge essentially scales with gear. So as my gear gets better, obviously I will gain more +int, I get more mana from it. So at what point does the spec of 0/5/56 actually become a decent addition to your mana pool?

If my personal calculations are correct, it is fairly difficult to gain that much +int to even justify having spec'd this way.

That being said, which of the two T1 talents in the elemental tree should I be taking? I was leaning toward Convection for reduced shock cost, because when you think about it, in a normal attempt on say Illidari Council or Kael, I am probably shocking enough to make up for that 500 mana. Any got anything else to add on that?

#59 Pokkai

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Posted 18 December 2007 - 10:57 PM

or you have tier 6 set bonuses

paladins single target heal, not me. I use chain heal.

#60 Nite_Moogle

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Posted 18 December 2007 - 11:05 PM

So at what point does the spec of 0/5/56 actually become a decent addition to your mana pool?

When you're raiding zones that have no raid-wide fire, frost or nature damage at all.

Eh, my nostalgia goggles aren't as good as they used to be.





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