OpenRDX - Raid Data Exchange
Posted 04 January 2008 - 06:30 PM
Posted 05 January 2008 - 03:48 AM
This is correct, predictive healing only works with those who are also running rdx. ie. the total amount of healing being applied to someone, rather than only showing up on those who have rdx. It will always show up for your heals.
I don't think predictive healing will work either, though I am not 100% on that.
On a side note, if you where ever interested in trying out rdx but did not have the time / pacentce to set it up, now would be a great time to test it out. There are a few excellent full packages that require zero work to get started.
There are two major full packages (that i know of) that provided everything you would need for any situation.
* Brethren Raid Frames - "A complete package that combines popular styles with simple customizability so everyone will enjoy." (Ya, a shameless plug. But hey it got all the nonbelievers in my guild to switch over, as well as many others. Oh and very handy for those priests out their than feel it was a pain keeping tack of renews on many targets.)
* AF_Raid - Has a good collection of desktops and windows for all classes. Has a nice look to it, and alot of people use it.
And if you don't like these offerings, they offer an excellent base to start with if you wanted to go in your own direction. This has been your public RDX service announcement
Posted 22 June 2008 - 08:43 PM
- A powerfull workshop center :
Use the editors to create some UI windows you need. (unitframes, raidframes, auraframes, damagemeterframes ...)
Windows Editor :
- Choose what to show, you, your target, the raid or the target of each member of your raid...
- Use conditions, show only members with damage more than 100000, show only members who has aggro, show members with specific debuff or show only shadow priests...
- Use sort operation, sort by aggro (integration Threatlib 2.0 available), sort by damage, sort by HP ...
- Add some clicks functions
Frames Editor :
- Draw the frame that will be used for each member in the window
- Add many subframes, attach features to your subframes :
Bars : life, mana, cast, aura, xp, faction
Icons : aura, leader, combat, PVP, cooldowns
Texts : nameplates, static, dynamic or custom texts.
- Backdrops, Fonts, Textures editors (integration sharemedia 3.0 available)
- A Database objects :
All yours interfaces and objects are stored in the database
Share InGame elements of your database with yours friends
Use the recovery package to save and to restore packages
Upload OOBE from community users into your database.
- multiple engines, core roster(UID base, name base), combatlog roster(GUID base), encounter monitor
Select and run the windows you have created on your desktop.
Switch desktops, select a desktop for solo, group and raid.
Use the profiler VFL to monitor CPU used of each window.
Omniscience Combat log parser for all OpenRDX modules
The main focus of OpenRDX is :
- Anyone can draw all the windows he wishs
- There is no LUA knowledege required
More Info on OpenRDX web site :
Core OpenRDX available download under sourceforge.
Version : OpenRDX 6.4.8
A lot of UI windows are available under forum web site.
Upload the OOBE in your database, or use recovery function to restore packages.
Stop LUA coding
Just draw it!
The following screens show you what you can draw using OpenRDX
Player frames :
Caith UI OpenRDX version
Raid frames :
Tiras porah Raidframes
Simple raid frames :
Buff / debuff info
Paladin buff windows
Shaman totem :
Cooldown window :
Multi track windows :
Status windows :
Damage meters windows :
Posted 23 June 2008 - 08:08 PM
Posted 29 June 2008 - 08:07 AM
I still use one of the last releases of RDX 6, since it does raid frames and assist windows better than any other mod I've tried, but I think it's misleading to say you don't lose much from RDX if you're the only person using it - you lose sharing packages in-game, which was the most amazing feature you could have when dealing with new content (either new just to your guild, or completely new in the game).
Posted 29 July 2008 - 10:24 PM
OpenRDX is :
- the most configurable unitframes addons
- the most powerful tools to create addons
No others addons can provide all the stuff like OpenRDX.
The unitframe editor :
I start to convert all the french tutorials to help you to learn OpenRDX.
Let's begin with the first step :
Learn to use the FilterSet Editor click Here
Next step will be the Sort Editor
Posted 23 August 2008 - 08:10 AM
OpenRDX is the most efficient unitframe / raidframe addon.
Even the blizzard default UI is slower than OpenRDX.
Here is the architecture of OpenRDX :
WoWEvents-->| OpenRDX Engine Multiplexer |--> RDXEvents-->| OpenRDX unitframes/raidframes |
All the frames OpenRDX use RDXEvents Bind and never WowEvents bind !!!
The Multiplexer engine :
1) Handle "event floods" reasonably, for instance, by throttling the # of repaints per unit time
2) Hand out paintmask IDs on local windows.
3) When an event hits, find the frame(s) associated with the event and update their paintmasks appropriately.
4) Maintain a "default paintmask
Increase the Multiplexer value to increase your FPS under event floods.
Edit your window, select the multiplexer feature to modify it.
By default, the value is 0.075. (I used now 0.2 in all my windows)
Remember to disable all Blizzard UI and other unitframe addon.
Try differents values of multiplexer under PVE.
Now you know what is the multiplexer feature.
Posted 30 August 2008 - 02:40 PM
Thanks in advance.
Posted 31 August 2008 - 09:51 PM
(Open)RDX is the only addon I always think that its possibilities is not limited by the addon itself but by my lack of inspiration. Nearly everything I ever wanted to know in an raid environment can be covered by the filterset editor.
however I would love to know which addons are becoming obsolete with RDX.
- basically every unitframe addon (pitbull, grid, aguf, maintank(targets), playertargets, etc)
Furthermore I replaced following addons by rdx windows
- combatlog addons - omniscience does this job very well
- raidstatus addons - you have statistic filters, everything that can be covered by the filterset editor can be converted to something that looks like XRaidStatus.
- buff/debuff info and decursive-style addons
- castbar addons
- lightweight damagemeters (not the funcionality like recount)
- raidleading addons like ora2
OpenRDX - the next Revolution
Posted 01 September 2008 - 01:13 AM
Posted 13 October 2008 - 09:13 PM
We are proud to announce the 7th version today with Wrath of The Lick King support.
This new version comes with a lot of new features.
We have made this movie to show you this great addon. All What you see are 100% OpenRDX.
Link on filefront
- Unitframe (singleframe, raidframes), Artframe (textures, Actionbar, minimap )...
Easy share user interface :
- User Interface are stored in an OOBE (Out-Of-Box Experience) file.
- A lot of OOBEs created by our community are available for download.
- Update OOBE by sending and receiving files in-game from other OpenRDX users.
OpenRDX is moving to WoWInterface.
Core OpenRDX and OOBEs from our community are available on WoWInterface on this link
Posted 14 October 2008 - 04:29 AM
Sigg: I had no idea what RDX could do, thanks for all this. I've been missing such levels of customization since Discord died off.
Posted 14 October 2008 - 07:43 AM
Posted 14 October 2008 - 08:28 AM
Posted 14 October 2008 - 09:13 AM
I've been using Pitbull for ages now. I love it to death, however I've had quite a few aura problems with it, and I do suffer a very noticeable performance drop with it in raids (even when using DogTags2.0). OpenRDX claims to be as light weight as oUF, and one of the best performing raid frames around. It also has something called a Multiplexer, that I guess throttles your frame updates to improve your FPS when you need it. I'm not sure how much of that is true, as I havent tried it yet, but I intend to give it a go tomorrow.
Looks promising, especially with the whole WoWAce/Curse crap going on at the moment.
Posted 16 October 2008 - 12:10 PM
There is a learning curve with OpenRDX - and it is probably steeper than the Ace addons we are used to, like pitbull, or grid (although each of those hardly qualify as great out of the box experiences, as good as they are), but the sheer scope of what is possible with RDX is phenomenal, and I believe it will allow me to make a UI that is perfectly customised to my requirements (and hopefully, which looks great too!) That I can then package that up as a desktop and get working for my guildies with considerably less difficulty than with the standard compilation method is just a huge and awesome bonus.
Posted 16 October 2008 - 07:20 PM
I got turned onto RDX back in classic as we were clearing ZG (I started late) and moving into MC. It was a paid mod at the time and could do things NOTHING else could. Log parsing, inventory/talent views etc.While time has allowed lots of other mods to do much of what RDX can do, it takes 6 mods to do what this one does.
Indeed RDX can be a bit daunting to begin with, but just download some of the pre done OOBE's and get a feel.
For healers, there is flat nothing better.
Example, I stopped raiding at SSC (babies ftw) and besides a few badge pieces wear mostly t4ish stuff (za and some pvp gear have rounded that gear out). I get invited to multiple guilds (some bt/swp clearing groups) runs when on and htey need help. RDX enables me to keep up with and even beat other healers (similar class / spec) even though they all outgear my toon by a wide margin.
Posted 17 October 2008 - 09:44 PM
You are more and more people who discovering what OpenRDX can do.
I think personnaly that we are entering in a new age of designers people.
Some of our elements need to be improved, the action bar for example. But our goal is clear, we will provide all the elements for you to design an entire UI.
Just a tip, you can activate the debug compilation code to see the generated snippet code of a unitframe with the editor.
Posted 11 November 2008 - 10:25 PM
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