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[DogTags] - Share yours!


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#161 Farok

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Posted 28 March 2008 - 07:51 PM

EDIT: Nevermind, the new update fixed it.

OK, here's a brain teaser:

I cannot for the life of me get a Sap dogtag working.

I think the problem is that I can't work out what the Aura is. I've tried:

HasAura("Sap", unit="focus")
HasAura("Sapped", unit="focus")
HasAura("Incapacitate", unit="focus")

None of which work. Any insight?

#162 Guest_Aiiane_*

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Posted 28 March 2008 - 09:23 PM

EDIT: Nevermind, the new update fixed it.

OK, here's a brain teaser:

I cannot for the life of me get a Sap dogtag working.

I think the problem is that I can't work out what the Aura is. I've tried:

HasAura("Sap", unit="focus")
HasAura("Sapped", unit="focus")
HasAura("Incapacitate", unit="focus")

None of which work. Any insight?


Sap - Spells - World of Warcraft <-- The aura name is "Sap". I'm not sure why your first line isn't working.

#163 vaff

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Posted 29 March 2008 - 12:28 PM

Try changing SureHP to HP(known=true)

On a side note, has the [Outline] tag been added to LibDogTag-3.0 yet?


If it was only that easy.

#164 Lakesh

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Posted 30 March 2008 - 04:43 AM

You guys have inspired me to customize my DogTags and clean up my UI a bit.

This DogTag, I use to replicate Demon. I display it horizontally below my target frame. The debuffs are displayed as shortened names and are colored green if the debuff is active on the target, red otherwise. There is support for number of debuffs, Demoralizing Shout/Demoralizing Roar, Thunderclap, Curse of Elements, Curse of Shadows, Curse of Recklessness, Curse of Tongues, Faerie Fire/Faerie Fire (Feral), and Mangle (Cat/Bear). The entire line is only shown for enemy mobs.

[IsEnemy ? ~IsPlayerOrPet ? NumDebuffs:HideZero] 
[ [HasAura(Demoralizing Shout) | HasAura(Demoralizing Roar)] ? Green ! Red][IsEnemy ? ~IsPlayerOrPet ? Text(DS)] 
[HasAura(Thunderclap) ? Green ! Red][IsEnemy ? ~IsPlayerOrPet ? Text(TC)] 
[HasAura(Curse of Elements) ? Green ! Red][IsEnemy ? ~IsPlayerOrPet ? Text(CoE)] 
[HasAura(Curse of Shadows) ? Green ! Red][IsEnemy ? ~IsPlayerOrPet ? Text(CoS)] 
[HasAura(Curse of Recklessness) ? Green ! Red][IsEnemy ? ~IsPlayerOrPet ? Text(CoR)] 
[HasAura(Curse of Tongues) ? Green ! Red][IsEnemy ? ~IsPlayerOrPet ? Text(CoT)] 
[ [HasAura(Faerie Fire) | HasAura(Faerie Fire (Feral))] ? Green ! Red][IsEnemy ? ~IsPlayerOrPet ? Text(FF)] 
[ [HasAura(Mangle) | HasAura(Mangle (Cat)) | HasAura(Mangle (Bear))] ? Green ! Red][IsEnemy ? ~IsPlayerOrPet ? Text(Ma)]
--8<-- *snip*

Converted it to DogTag 3.0 :

[(IsEnemy ? ~IsPlayerOrPet ? NumDebuffs:Hide(0)) (if (IsEnemy ? ~IsPlayerOrPet) then
    (if (HasAura("Demoralizing Shout") or HasAura("Demoralizing Roar")) then
        " DS":Green
    else
        " DS":Red
    end) (if HasAura("Thunderclap") then
        " TC":Green
    else
        " TC":Red
    end) (if HasAura("Curse of the Elements") then
        " CoE":Green
    else
        " CoE":Red
    end) (if HasAura("Curse of Shadow") then
        " CoS":Green
    else
        " CoS":Red
    end) (if HasAura("Curse of Recklessness") then
        " CoR":Green
    else
        " CoR":Red
    end) (if HasAura("Curse of Tongues") then
        " CoT":Green
    else
        " CoT":Red
    end) (if (HasAura("Faerie Fire") or HasAura("Faerie Fire (Feral)")) then
        " FF":Green
    else
        " FF":Red
    end) (if (HasAura("Mangle") or HasAura("Mangle (Bear)") or HasAura("Mangle (Cat)")) then
        " MA":Green
    else
        " MA":Red
    end)
end)]


#165 Kaubel

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Posted 30 March 2008 - 05:30 AM

Let's go ahead and use the other dogtag thread to avoid confusion.




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