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Rawr (v2.3.23 released on 9/12)


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#1 Astrylian

Astrylian

    Rawr

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Posted 16 February 2008 - 09:26 PM

Download - Rawr - Release: Rawr 2.3.23

Tour of Rawr Movie! - YouTube - Tour of Rawr
Or in French: YouTube - Présentation de RAWR en Français pour optimiser un personnage WOW (partie 1)
Or in German: YouTube - Rawr Anleitung / Guide für Furor Krieger Deutsch Teil 1

We're pleased to announce that, after long last, Rawr3 has entered public beta. You're still welcome to continue using Rawr2, but we urge you to try out Rawr3, and enjoy all the new features and benefits. Rawr3 is a port of Rawr to Silverlight, which means:

- You can run Rawr3 in your web browser.
- No need to download or install anything.
- It runs on Mac OS X (Intel). Welcome to Rawr, Mac users!
- You can optionally install it locally with 2 clicks from the web version, if you want to have it locally for offline use.
- Lots more.

So give Rawr3 a try today! Get started at: http://elitistjerks.com/rawr.php
Please remember that it's still a beta, though, so lots of things are likely to be buggy or incomplete!


And now back to Rawr v2.3.23.0.

Recent Changes:
- Fix for default data of a few items.
- Added a few buffs and reorganized the grouping of several buffs.
- Fix for base agility on taurens being off by 1.
- The optimizer will now consider items which have been marked available and are equippable, even if their item type is filtered out.
- Rawr.Hunter: Fix for the ability to select Hunter's Mark. Fix for a crash with Pet buffs and talents.
- Rawr.ShadowPriest: Fix for the bug with +hit calculations.
- Rawr.Elemental: Fix for a bug involving DPS Fire Totems without 4T10.
- Rawr.DPSDK: Added some ArPen-based default gemming templates. Improvements to the way the optimal rotation is detected. Fix for nested special effects producing inflated DPS. Added Resilience and Spell Penetration as optimizable stats. Fix for Cinderglacier being overvalued.
- Rawr.TankDK: Improvements to the way the optimal rotation is detected. Added Resilience and Spell Penetration as optimizable stats.
- Rawr.Moonkin: Fix for 2T10 having value without Omen of Clarity.
- Rawr.Rogue: Added an option to only use the Custom Rotation when optiming. This greatly speeds up the optimization for those who know the best rotation.

v2.3.23
-Fix for the stats of Imp Lay on Hands.
-Fixes to a couple item stats.
-Rawr.Bear: Fix for resistance calculations being slightly off.
-Rawr.Cat: Fix for combo point generation rate being slightly off due to avoidance. Fix for bite damage being doublely reduced by combo points. Improved default gemming templates. Improved relevancy checking by ignoring items with spellpower. Fix for Idol of the Crying Moon calculations when it was the only crit-affecting special effect.
-Rawr.Rogue: Fix for the amount of CPs generated per CPG. Fix for Mutilate being usable with all weapons, and tweak to damage. Fix for the value of 3 points of Vile Poisons. Fix for base offhand damage. Fix for Crit double dipping with Master Poisoner. Fix for Haste calculation.
-Rawr.RestoSham: Fix for the duration of GCDs.
-Rawr.DPSDK: Slight fix for Glyph of Scourge Strike. Fixed the text of Glyph of Unholy Blight. Better detection of rotation without relying on single key talents.
-Rawr.TankDK: Fix for Abom's Might calculation. Fix for a few buffs/procs having no value. Fix for damage taken in Frost Presence.
-Rawr.Moonkin: Fix a display issue where spells that are not present in a given rotation would show NaN in the detailed spell breakdown rather than 0.
-Rawr.DPSWarr: Tweaks for Sudden Death and the 4T10 for Arms.
-Rawr.Elemental: Implemented Fire Elemental modeling.
-Rawr.HealPriest: Fix for not being able to load some older character files.
-Rawr.Warlock: Fix for not being able to load some older character files.

v2.3.21
- Rawr E-mail: I get a lot of e-mail about Rawr, and occasionally some of it falls through the cracks. In order to separate it from my personal e-mail, and more importantly to get more eyes involved, I've setup a new e-mail account for the Rawr Dev Team: WarcraftRawr@gmail.com. Everyone, please use that e-mail for Rawr related e-mails now. Myself, and several of the other devs have access to it, so you're more likely to get a quick response. Additionally, if you've sent me anything in the last few weeks and haven't gotten a response, go ahead and resend it to WarcraftRawr@gmail.com.
- Significant performance improvements to many models. Some of them *extremely* significant.
- Rawr.ShadowPriest: Readded Crypt Fever. Mind Flay no longer benefits from Mental Agility.
- Rawr.HealingPriest: Renamed Rawr.HolyPriest to Rawr.HealingPriest, to make it more clear that it supports both specs of healing priests. Fix for Binding Heal calculations. Added support for Binding Light/Stone trinket.
- Rawr.Tree: Updated default gemming templates.
- Rawr.Hunter: Updated default gemming templates.
- Rawr.Moonkin: Support for Fetish of Volatile Power and Nevermelting Ice Crystal.
- Rawr.Rogue: Implemented racial expertise bonuses. Modified how avoided white attack are displayed. Crit caps are now shown in the crit display. Fixes for Filthy Tricks not reducing TotT cost, exp/hit calculations, CQC offhand damage, overly high CPG usage in some cycles, overall crit chance, and AP scaling of Eviscerate.
- Rawr.Elemental: Adjustments to the calculations for Searing and Magma Totems.
- Rawr.TankDK: Fix for offhand items granting errant mitigation.
- Rawr.DPSDK: Fix for how custom graphs are displayed. Fix for an issue with the calculation for Rune of the Fallen Crusader. Fix for value of the ICC buff. There is now a custom graph showing DPS in different presences.
- Rawr.ProtPaladin: Added % Chance to be Crit Without Holy Shield as an optimizable stat, and removed Defense Skill.
- Rawr.DPSWarr: Now auto-detects Arms vs Fury based on talents, instead of an option on the Options pane. Fix for execute spam in Arms.


v2.3.20
- Fixed a bug with gems in custom gemming templates not being considered available when they should be.
- Rawr.Bear: Several performance improvements. Fix for editing the custom values for the presetable fields on the Options tab.
- Rawr.Cat: Several performance improvements.
- Rawr.DPSWarr: Fix for ArPen calculations being broken.
- Rawr.Moonkin: Fix for calculation of 2T10. Several performance improvements.
- Rawr.Rogue: Fix for Mace Spec, Serrated Blades, Glyph of Sinister Strike, and Mutilate damage calculations. Fix for the CP generation probability tables for non-Mutilate.
- Rawr.ProtPaladin: Support for more trinket effects. Implemented Survival Soft Cap, which is a feature to impose diminishing returns on Survival, past a customizable value.
- Rawr.Tree: Fix for movement speed not being considered relevant.
- Rawr.ProtWarrior: Added Block Value as an optimizable stats.

v2.3.19.0
- Further improved default filters (keep any feedback coming) and itemcache. Should include everything from Midsummer and Ruby Sanctum that's know so far. Default filters shouldn't have anything hidden by default this time.
- Updated modeling of a variety of weapon enchants (Mongoose changed, Black Magic works for some non-casters) and trinkets (mostly from ICC).
- Fixed a slight miscalculation in Armor Penetration effects.
- Improved Wowhead parsing.
- Rawr.Cat: Improved modeling for a whole bunch of trinkets and other special effects. Yes, those weapon enchants are actually correct; say goodbye to Mongoose, and hello to Black Magic (for some high end cats, anyway).
- Rawr.Bear: Improved modeling for a whole bunch of trinkets and other special effects. Updated the presets on the options tab for T10.
- Rawr.Mage: Fix for incremental optimizations on Evocation withotu mana segmentation (should solve odd issue where certain stats change in value drastically when you're right on the edge of needing to evocate during a fight).
- Rawr.DPSDK: Fix for getting the DW penalty when wearing a 2H + a disabled OH. Fix for some runeforges stacking. Added gemming templates using Relentless meta.
- Rawr.TankDK: Fix for some runeforges stacking. Fix for a few talents showing up as negative value.
- Rawr.DPSWarr: Fix for the DPS cost of maintaining buffs/debuffs.
- Rawr.Hunter: Improvements to the options UI. Fix for Beast Within calculations.
- Rawr.Retribution: Fix for a bug with target parry chance. Improved optimizable values. Added some default gemming templates.
- Rawr.Rogue: Added more default gemming templates. Fixes for Relentless Strikes value, Envenom cycles, Mutilate requirements, Mutilate CP generation, and probability of extra CP procs. Modeled Tiny Abomination in a Jar. Fix for Hack and Slash proccing off Slice and Dice. Modeled Heartpierce proc.
- Rawr.ProtPaladin: Improved optimizable values.
- Rawr.Moonkin: Fixes for Starfall damage, 2T10, Earth and Moon, and Master Shapeshifter. Improved relevency handling. Added Starfall/Treants to the spell breakdown display.
- Rawr.Warlock: Added options to value raid buffs. Added Decimate execute stage. Fixes for crit procs, Haunt recasting, Nibelung, Bloodlust on pets, Demonic Empowerment, 2T9 for Demo.
- Rawr.Enhance: Modeled Tiny Abomination in a Jar.

v2.3.18.0
- Fix for bug in parsing characters with certain abnormal characters in their data.
- Fix for a lockup in the item editor.
- More improvements to the default filters and item cache.
- Rawr.Mage: Improvements to rotation solver.
- Rawr.TankDK: Fix for crashing bug.
- Rawr.Retribution: Fix for RunSpeed being relevant.
- Rawr.Warlock: Further improvements to pet modeling.
- Rawr.RestoSham: Fix for certain profession buffs being relevant.

v2.3.17.0
- Lots of improvements to the default data files. There is a known issue with the source on PvP items, but otherwise should be pretty good.
- Fix for a bug with gemming templates being considered available for the optimizer when disabled in some cases.
- Some significant improvements to Optimizer performance.
- Significant improvements to launch time.
- Rawr.Warlock: Tons of bugfixes and improvements! Pet modeling! Joy!
- Rawr.TankDK: Improvements to rotation handling.
- Rawr.Elemental: Added option to use a DPS totem. Fix for Glyph of Flame Shock calculations.
- Rawr.Mage: Fix for a bug with potion usage. Added some extra information in the Solution results. Fix for damage calculations on Living BomB and Pyroblast DoTs.

v2.3.16.0
- Oops?

v2.3.15.0
- Improvements to Wowhead/Armory parsing.
- Rawr.Mage: Fix for calculations being broken on 32bit OSes.
- Rawr.Warlock: Lots more work on fleshing out missing parts of the model. (Pets are somewhat workings; yes, we know it's very important, and are actively working on it)
- Rawr.TankDK: Further improvements to ability usage mechanics.
- Rawr.Elemental: Added Chain Lightning and Fire Nova usage.
- Rawr.Moonkin: Updated relevancy logic. Couple fixes for spell damage displays.
- Rawr.Healadin: Updated relevancy logic.
- Rawr.Retribution: Fix for a couple crashes. Added support for a few more special effect types.
- Rawr.Cat: Fix for base stats for Night Elves.
- Rawr.DPSDK: Fix for ArPen calculations with Blood Gorged. Fix for expertise calculations.
- Rawr.Rogue: Added Turn the Tables support.

v2.3.14.0
- Rawr3: Tons of fixes for Rawr3 compatability and UI.
- Significant performance improvements all around.
- More fixes and improvements to Wowhead/Armory parsing.
- Gemming Template settings (enabled/disabled and custom templates) are now stored *per character*, instead of globally. You'll need to recreate any custom gemming templates you've made.
- Rawr.Warlock: The current Rawr.Warlock model has been dormant and abandoned for a while now. It has now been replaced with a brand new model that should be much more accurate and useful. It still has some incomplete parts, but they're actively being worked on. Please post any feedback you have! (in before ""zomg u broke warlocks agian wtf!!!1"")
- Rawr.Rogue: Fixes for Lightning Reflexes numbers, white damage, Glyph of Rupture, Rupture damage without Mangle, poison crit chance, target crit buffs, Relentless Strikes, Ruthlessness, Spell Hit.
- Rawr.Mage: Significant performance improvements. Added partial resists of Ignite. Fixes for Glyph of Fireball tooltip.
- Rawr.Healadin: Fix for stat buffs with spirits being ignored.
- Rawr.Moonkin: Updated ability formulae for 3.3.3.
- Rawr.Cat: Updated ability formulae for 3.3.3.
- Rawr.Bear: Updated ability formulae for 3.3.3.
- Rawr.TankDK: Fix for a couple UI issues. Fix for Armor calculations. Updated ability formulae for 3.3.3.
- Rawr.ProtWarr: Updated ability formulae for 3.3.3.
- Rawr.DPSWarr: Updated ability formulae for 3.3.3.
- Rawr.Elemental: Updated ability formulae for 3.3.3.
- Rawr.Enhance: Updated ability formulae for 3.3.3.
- Rawr.Hunter: Fix for a few UI-related bugs/crashes.

v2.3.13.0
- Rawr now properly reports if Armory cannot find a character.
- Rawr.Hunter: Pets should no longer gain double benefit from buffs on both the hunter and the pet.
- Rawr.Rogue: Mangle and Trauma debuffs should now properly increase bleed damage. 3.3.3 changes implemented in PTR mode. Deadly and Instant Poison damage and crit rate is now more accurate.
- Rawr.DPSDK: Scourge Strike updated for 3.3.3 values.
- Rawr.Mage: Support for Arcane + Scorch DPS Cycles removed.
- Rawr.SPriest: Phylactery of the Nameless Lich finally modeled correctly.

v2.3.12.0
- First, a note about Rawr3. Rawr3 has been in development for quite a while now, and we know that everyone's eager to get it. It's been held back for a while now by a showstopping issue that we've been trying to work around. I'm pleased to report that we've found an awesome solution to that showstopping issue (Shadowed rocks), and so Rawr3 is nearing public beta. We're tentatively shooting for next weekend (Mar 20/21), but please don't shoot us if something comes up and we're not able to make that date!
- Vault of Archavon has its own catagory in the filtering.
- Strength of Wrynn / Hellscream's Warsong Buff have been added to the Temporary Buff section.
- Almost all healing/dps/tanking models have support for this buff.
- Items with Resilience now are catagorized as "Purchaseable PvP Item" instead of displaying with no source.
- Rawr.Retribution: Spell selection logic cleaned up.
- Rawr.Hunter: Hunter rotation logic fixes. 4T10 should be properly modeled now, the DPS value of it was far lower then it actually is. The optimizer should now instruct you to use Iceblade Arrows rather then Saronite Arrows.
- Rawr.DPSDK: 3.3.3 Frost changes implemented.
- Rawr.Mage: 3.3.3 changes to Incanters Absorbtion implemented. Haste procs should be modeled more accurately now.
- Rawr.Healadin: Implemented Infusion of Light. 4T9 set bonus should now be modeled correctly. 4T10 set bonus is now modeled correctly.
- Rawr.HolyPriest: New "Renew" rotation has been added to the Role dropdown list. 2T9 and 4T9 set bonuses added.

v2.3.11.0
- Load from Armory code cleaned up.
- Tiny Abomination in a Jar's proc how now been more accurately modeled.
- You should now be able to reload (or load) a character from the EU armory without trouble.
- Rawr.Mage: Frost DPS Cycles with Frostfire Bolt on Brain Freeze DPS in 3.3.3 implemented. Fire Mage changes for 3.3.3 implemented.
- Rawr.Retribution: Crit Depression calculations adjusted per latest testing in-game. (4.8% are no longer forced hits) Wrath of Air Totem is now a relevant buff. Corrections to calculations for rotational changes under 20% hp and during heroism made. Swift Retribution and Heart of the Crusader talents will automatically turn this buff on for you.
- Rawr.Enhance: Crit Depression calculations adjusted per latest testing in-game. (4.8% are no longer forced hits)
- Rawr.Hunter: Shot rotations cleaned up.
- Rawr.Rogue: White attacks are no longer normalized, rupture should now have the correct duration. Model will now prioritize between rupture and SnD. Killing Spree (and Glyph of Killing Spree) now modeled. Deadly Poison application chance is now increased by Improved Poisons. Multiple other talents modeled or fixed.
- Rawr.ShadowPriest: Glyph of Dispersion is now modeled correctly. DoT effects which are subject to haste now have a decimal duration displayed. Nibelung should now be modeled correctly.

v2.3.10.0
- More improvements to the default filters
- Further improvement on avoiding useless gem swaps from the Optimizer.
- Normal/Heroic ICC items should now share uniqueness.
- Rawr.Retribution: Improvements to rotation calculations.
- Rawr.Mage: Support for 3.3.3 chanages. Added support for the DoTTick special effect trigger. Added additional spell cycle information in tooltips.
- Rawr.Healadin: Fix for Divine Intellect calculations.
- Rawr.Rogue: Implemented weapon speed normalization. Fixed offhand damage calculations. Fixed avoided attacks display. Crit procs now work on SS and Hemo. Implemented DP dropping on Envenoms, this fixes the Envenom usage in Combat builds which now also use SnD on higher CP. Fix for white crit chance being able to go over 100%. Fix for Black Magic. Fix for DP tick counts.
- Rawr.Hunter: Improvements to the rotation system.
- Rawr.DPSWarr: Fix for some abilities using the wrong MH/OH dodge chance, when they are different.

v2.3.9.0
- More improvements to the default item filters.
- Improved proc calculation of Bryntoll and Shadowstrike.
- Improved parsing of source data from Wowhead.
- Improvements to batch optimizations.
- Fix for Cost optimization ignoring class restrictions.
- Improvement for optimizer postprocessing gem swapping.
- Rawr.Rogue: Significant rewrite to be much more up to date (this model had been untouched for quite a while and had grown quite out of date). Please report any issues you discover, and we'll do our best to get them resolved asap.
- Rawr.Cat: Expanded the default gemming templates. Fix for white crit cap.
- Rawr.Bear: Added support for target attack speed debuffs (remember to drop your target attack speed on the options panel back down to undebuffed values!).
- Rawr.Hunter: Updated Zod Bow proc to show its effect in its tooltip. Implemented crit caps and floors. Several tooltip improvements for calculations. Now loads all pet data from the Armory. Automatically selects a Shot Priority for you based on your spec, when loading from the Armory. Swapping specs will also automatically swap your Shot Priority.
- Rawr.Enhance: Export of calcs now forces "simulate_mana" to on.
- Rawr.DPSWarr: Improved flurry calculations. Significantly improved many calculation tooltips. Fix for Deep Wounds tick rate at very high crit rates. Fix for white crit cap.
- Rawr.Mage: Added support for ABSpam034MBAM rotation. Support for Evocation being hasted by 2T10. Improved modeling of Nibelung.
- Rawr.TankDK: Fixed a bug with expertise calculations. Updated to model the hotfixed changes to Frost Presence and Icebound Fortitude.
- Rawr.RestoSham: Fixed healing style charts to correctly display burst styles. Many significant calculation fixes and improvements.
- Rawr.Retribution: Improved 2T10 calculations. Fix for Exorcism and Consecration being hasted by spell haste.
- Rawr.ProtPaladin: Updated to model the hotfixed reduction in Sacred Duty effect.
- Rawr.DPSDK: Fix for Target Dodge % and Target Miss % optimizable values not behaving as expected.
- Rawr.ProtWarr: Updated Shield Slam, Devastate, and Concussion Blow for their correct 3.3.2 damage and threat values. Changed optimal rotation detection to be more robust. Added non-Revenge rotations if no points are spent in Improved Revenge. Made some minor fixes to the way average ability damage takes into account avoidance, crits, and glancing blows.
- Rawr.Moonkin: Fix for Idol of the Lunar Eclipse modeling.
- Rawr.Elemental: Fix for Bizuri's Totem of Shattered Ice modeling.
- Rawr.ShadowPriest: Added better handling of Nevermelting Ice Crystal trinket.

v2.3.8.0
- Found a crashing bug in v2.3.7, so releasing a fix as v2.3.8 right away, along with a few other changes.
- Rawr.Hunter: Fixed a crashing bug.
- Rawr.Rogue: Fix for cycles that used less than 3 finishers.
- Rawr.DPSDK: Fix for Blood's Glyph of Disease priority.

v2.3.7.0
- Default Item Filters should now more accurately reflect what most raiders have available to them. A filter was also added which enables the hide/show of green quality gems. Token items which require the prior version (ie: T10 251 -->T10 264) are now correctly filtered.
- Rawr.Enhance: Improvements to accuracy of EnhanceSim Export.
- Rawr.Hunter: Fixed a crash with hunter pet talents.
- Rawr.Moonkin: Idol of Lunar Eclipse should now be properly modeled.
- Rawr.Mage: Cycles with 2T10 should now be more accurate.
- Rawr.ProtPaladin: HotR should do the correct threat/damage now.
- Rawr.Rogue: Murder is now modeled correctly. Glyph of Hunger for Blood is now properly modeled, display of stat values cleaned up. Glyph of Tricks of the Trade is now listed. Rogue T10 set bonuses are now properly modeled.
- Rawr.DPSDK: Moved location of Rotation information to the options pane, rotation calculations smoothed out. Tweeked priority system and disease uptime calculations. Blood Gorged should now properly apply the armor penetration bonus of the talent.
- Rawr.TankDK: Armor in Frost Presence updated, checkbox added to enable/disable Parry Haste.
- Rawr.DPSWarr: Cleaned up calculations for 2T10 this set bonus should properly show as an upgrade when it is one. Fixed a crash with Fury when not equiping a mainhand weapon.

v2.3.6.0
- Chart Data should Export correctly now.
- Battlemaster trinkets on use are now modeled differently.
- Regex fixes to parsing of several spell effects.
- Wowhead's DB still has a bug with sockets being shown in spots 2&3 instead of 1&2 for some items, but we've compensated for this until they fix it.
- Additional item information (BoP/BoE) attached to items now.
- Updates to item filters; many new filter types added, check them out!
- RPGO's Character Profiler should play nice with Rawr now.
- Currently equiped gems (when loaded from Armory) are automatically marked as avaliable.
- Rawr.Tree: Improved handeling of procs from trinkets and spells. Haste (especially in trinket form) should be modeled better.
- Rawr.Warlock: Many spell coefficients and multipliers are now displayed in the mouseover tooltips. Damage from crits should also be calculated correctly now.
- Rawr.TankDK: Runic Power accumulation and usage should be more accurately modeled. Fixed a bug in which Improved Icy Talons was stacking with normal Ice Talons. Sigil of the Bone Gryphon should now properly stack its effect. Blood Gorged now properly increases your damage done. Hysteria no longer has a personal DPS value, to be added back in later.
- Rawr.DPSDK: Death Runes (from all trees) should now be more accurately modeled. Killing Machine and Rime should now interact properly with their affected abilities.
- Rawr.DPSWarr: Gem templates have been updated, though only ones which you're likely to use are active by default. Turning on more (or all of them) will slow down performance. Deathbringer's Will will now proc Haste instead of ArPen.
- Rawr.Enhance: Deathbringer's Will will now proc Haste instead of ArPen. The combat table should now play nice with the (white) crit cap.
- Rawr.ProtWarr: Crit depression is now properly modeled based on new research. Mocking blow threat (and mocking blow glyphs) are now properly modeled. Boss Attack speed calculations updated.
- Rawr.Hunter: Deathbringer's Will will now proc Haste instead of ArPen.
- Rawr.Mage: Nibelung's proc has been modeled and added. Improvements (both in accuracy and speed) to sequence reconstruction.
- Rawr.RestoSham: Gemming templates updated. Fight Activity slider added, and better overheal calculations.
- Rawr.Cat: Deathbringer's Will will now proc Haste instead of ArPen.

v2.3.5.0
- Fixed a significant performance issue that was introduced in v2.3.4, and affected most models, but especially Cat. Sorry about those multi-hour optimizations for a build there.
- Improved and clarified the wording on a variety of error messages throughout Rawr to try to be more helpful.
- Many models now have better support for proc'd direct damage special effects (ie, chance on hit to deal 5000 fire damage, etc).
- Improved filters to include ICC bosses. Some bosses whose items come from chests are still problematic, but there's at least something there now.
- Added support for Black Magic in several models. IMPORTANT! Please note however that for models which allow dual weilding, Black Magic does *not* stack, and Rawr doesn't know this yet. It may show dual-Black Magic as the optimal weapon enchants, but really you should only enchant one weapon with it in that case. We're working on a fix for this.
- Improved handling of PvP gear filtering and source parsing.
- Fix for downloading talent images from the Armory.
- Adjusted the proc rate of Berserking and Executioner to match recent testing.
- Rawr.Warlock: WARLOCKS! The big stream of updates has finally began! Rebuilt the combat priority queue. All spells, talents, and glyphs should have the correct damage, coefficients, multipliers, and effects, updated for 3.3. 2T10 implemented. Improved stat display. Added support for the missing spell crit debuff. Added several default talent specs. Cleaned up the options panel.
- Rawr.Mage: Improved support for 2T10 to match the latest testing. Slight fix for haste calculations. Improved graph support.
- Rawr.Tree: Fixes and improvements for mana restore effects. Slight fix for WG healing value.
- Rawr.DPSDK: Remodelled Cinderglacier, improved handling of damage done-triggered special effects, and tweaked various ability calculations to match in-game testing. Improved valuing of hit and expertise based on their affect on your rotation. Fix for offhand OB hits not procing rime. Fix for parsing of Sigil of the Hanged Man.
- Rawr.Cat: Added handling for Victor's Call, and similar recursive special effects.
- Rawr.Hunter: Fix for a bug with changing pet options.
- Rawr.RestoSham: Fix for Shard of the Flame.
- Rawr.Healadin: Fix for Shard of the Flame.
- Rawr.DPSWarr: Fix for a performance issue with the optimizer and multiple ArPen trinkets. Fixed an issue with sword spec not procing if you only have white attacks selected. Added rage and glancing from sword spec. Added several more default talent specs. Improved tooltips on several of the stats on the Stats tab.
- Rawr.Rogue: Did a bit of cleanup to the options panel.
- Rawr.Enhance: Fix for an export to EnhSim issue. Slight fix for ED and fire totem uptimes.
- Rawr.TankDK: Fix for saving and loading of options tab data. Fix for parsing of Sigil of the Hanged Man. Fix for handling of recursive special effects.
- Rawr.ProtPaladin: Fix for a rare chart crash.
- Rawr.ProtWarr: Improvements to proc triggering chances. Several fixes for Deep Wounds calculations. Improved handling of partial talent specs, leading to better values on the talent point comparison chart.

v2.3.4.0
- More improvements to Wowhead/Armory parsing.
- More special effect handling improvements.
- Added an ilvl 259-276 filter group.
- Added a warning if you have too many/few talent points allocated.
- Fix for a couple enchants being missing, or mistagged as requiring a profession.
- Rawr.ProtPaladin: Fix for DK rune enchants showing up.
- Rawr.Hunter: Improved the UI of the options screen. Fix for DK rune enchants showing up. Fix for armor penetration debuffs applying to pets. Fix for happiness being applied twice to pets.
- Rawr.DPSWarr: Fix for crit depression calculations. Displayed crit chance is now locked at your basic crit chance against equal level mobs (ie, should match character screen). Fix for a bug with very low amounts of armor penetration. Fix for DBW trinket calculations.
- Rawr.RestoSham: Support for more special effects.
- Rawr.Elemental: Updated T9 set bonuses.
- Rawr.Tree: Added option to save/load spell profiles, and included several defaults. Added an MPS chart.
- Rawr.Warlock: There's still a big updating coming, but it's still not quite ready. We're sorry that it keeps getting dragged out.
- Rawr.Cat: Slight fix to Idol of Mutilation Calculations. Added support for Idol of the Crying Moon. NOTE: It's currently undervaluing Idol of the Crying Moon; this idol is indeed better than Mutilation for Cats, assuming you can keep the buff up for the fight duration.
- Rawr.Bear: Slight fix to Idol of Mutilation Calculations. Added support for Idol of the Crying Moon.

v2.3.3.0
- Further improvements to parsing and calculations on many of the new trinkets and relics.
- Lots of improvements and tweaks to the Item Cost handling.
- Rawr.Tree: Keep bearing with us as we continue with significant Tree changes. Please keep giving feedback on our discussion forums. GotEM should be fixed now, along with many rating calculations updates. Many new or improved options.
- Rawr.Enhance: Improved Deathbringer's Will calculations. Removed Glyph of Fire Nova. Fix for Windfury damage applying without using Windfury on MH/OH. Fix for spell-triggered special effect uptime.
- Rawr.Mage: Updated PvP set bonuses. Fix for bug with heroism on short fights.
- Rawr.DPSWarrior: Updated PvP set bonuses. Implemented ArPen capping from special effects.
- Rawr.Elemental: Several minor fixes.
- Rawr.Cat: Fix for crit capping due to special effects. Accurate modelling of Deathbringer's Will.
- Rawr.ProtWarr: Fix for expertise from racials.
- Rawr.Healadin: Support for new Libram.
- Rawr.Hunter: Fix for hit optimization, pet talents, and a rare issue with viper uptime. Handling for Zod's Repeating Longbow. Fix for Chimera Shot + Serpent Sting interaction.
- Rawr.RestoSham: Added/improved support for many more trinkets.
- Rawr.Moonkin: Fix for calculations of rotations that are mana neutral.
- Rawr.Rogue: Implemented most 3.3 changes.
- Rawr.DPSDK: Implemented Deathbringer's Will.

v2.3.2.0
- Added several new talent presets.
- Implemented several new trinkets.
- Added a new Gear Planning Option. It allows you to assign an arbitrary cost to each item, and use the Optimizer to find the best upgrade set per cost, or within a cost threshold. There's also a new version of the Direct Upgrades chart, rated by Upgrade per Cost. See the discussion thread on our forums for further details.
- Rawr.Tree: Further major changes to rotations. Keep the feedback coming, please! Fix for Lifebloom stacks being bugged. Support for T10 set bonuses, and the new idol. Added custom charts, more stat information.
- Rawr.SPriest: Fix for Mind Flay and 4T10.
- Rawr.Moonkin: Fix for the T10 set bonuses not applying.
- Rawr.Mage: Further improvements to Frost cycles; should be very close to accurate now (possibly underestimating 2T10). Adjusted Flamestrike cast time, and implemented 2T10 in FBLBPyro. Improved sequence reconstruction.
- Rawr.Hunter: Improved support for several trinkets. Added Survivability rating (can adjust the weight on the options tab)! Added display of pet attacks being dodged. Significantly improved pet stat calculations. Fixes and improvements for several other damage calculations.
- Rawr.DPSDK: Scourge Strike calculations updated to reflect the hotfix.
- Rawr.Retribution: You can now definte multiple rotation priorities and the calculations will try each of them and use the highest DPS rotation. A new graph will show all of the defined rotations.
- Rawr.DPSWarr: Fix for DW tick frequency.
- Rawr.Enhance: Implemented Deathbringer's Will, and added support for procs on DoT ticks.

v2.3.1.0
- Many 3.3 trinkets now have their effects modeled correctly.
- Filters have been updated to include new 3.3 gear.
- Hymn of Hope and Mana Tide totem are now selectable buffs.
- Your dodge is now floored at 0% even with the Chill of the Throne debuff active.
- Additional Teir 10 set bonus effects for many modules implemented.
- Rawr.TankdDK: Rune of the Nerubian Carapace is now avalible for selection.
- Rawr.Mage: Improved handeling of Frost DPS Cycles.
- Rawr.Moonkin: New stat panel! This should show more information, in a more helpful manner.
- Rawr.Tree: Rotation calculations redone, should be more accurate now.
- Rawr.Hunter: Hit will now properly effect your pet's chance to be dodged. Mana calculations for Aspect of the Viper fixed, you should see a DPS drop if you would run OOM and are not set to use Viper. Pet talents should now look and feel like the normal talent pane.

v2.3.0.0
- Most actively developed models should be updated for WoW Patch 3.3. We'll be releasing new versions of Rawr frequently in the next few days, to provide updates and bug fixes, as much as we can.
- Rawr.Enhance: Fix for several issues with haste affecting ability GCDs it shouldn't.
- Rawr.DPSWarr: Several fixes for T10 set bonuses. Fix for broken Imp Slam.
- Rawr.Tree: Updated with new Glyph, new GotEM, and a couple trinket effects. Overhauled rotation model.
- Rawr.Hunter: Fix for broken Expose Weakness. Improvements to pet scaling.
- Rawr.Mage: Fixes and improvements for sequence reconstruction. Some support for 2T10 in cycle analyzer for frost. Currently it's only feasible for manual comparisons, not for automated optimum search.
- Rawr.TankDK: Updated for 3.3 changes.
- Rawr.SPriest: Updated for 3.3 changes.
- Rawr.HolyPriest: Updated for 3.3 changes.

v2.2.28.0
- Teir 10 set bonus added for most classes.
- Rawr.Hunter: Many bug fixes and calculation changes.
- Rawr.TankDK: Reworked tanking rotation calculations, Mark of Blood is now propery valued. Heart strike now does the proper threat on its 2nd target.
- Rawr.DPSWarr: Bladestorm now uses the correct amount of whirlwinds. Arms rotation refactored
- Rawr.Enhance: Many conditions added to the optimizer. Hit no longer reduces glancing blows (thus fixing hit being over valued). Fire nova modeling added for 3.3.
- Rawr.Cat: Very high crit values no longer do funny things to the combat table.
- Rawr.RestoSham: Mana restore effects (from procs/trinkets) now work correctly.


v2.2.27.0
- Rawr.Hunter: Fix for a crash with Dwarves/Trolls.
- Rawr.Enhance: Fix for major bug with Windfury calculations from yesterday's builds. Fix for fire totem damage.
- Rawr.Rogue: Fix for a crash with Deadly Poisons.

v2.2.26.0
- Fix for a crash on loading a few characters from Armory

v2.2.25.0
- Rawr.Enhance: Many Updates to GCD interaction with ability usage to improve accuracy of the module.
- Rawr.DPSWarr: Using Bladestorm will no longer eat all your GCDs in low rage settings. Offhand weapon enchants will no longer use your Mainhand weapon's speed for their uptime calculations.
- Rawr.Tree: Added a replenishment buff checkbox in the buffs tab (previously, this was assumed "on" all the time). Added a slider to allow users to define how much time they cast vs not cast.
- Rawr.TankDK: Fixed multiple issues with the value of hit, implemented caps and floors for avoidance stats. T9 set bonus should now be properly modeled.
- Rawr.Elemental: Added support for multiple targets and player latency.
- Rawr.Hunter: Chimera Shot's damage should now be calculated correctly, as should Wild Quiver. Fixed handleing of the 2pT9 bonus and various trinkets. Pets should regen focus at the correct rate now and their Kill Command should hit for the correct damage. Auto Shot should now be properly affected by haste. Steady Shot should now scale correctly. Cosmetic Work on the Options Panel made. Overall, there have been a large amount of changes to Rawr.Hunter, so please be sure to report any bugs you encounter on our site.
- Rawr.Rogue: T9 Set bonus should now be modeled correctly. Mutilate and Envenom should now do the proper amount of damage.

v2.2.24.0
- A debuff was added to represent the "Expose Weakness" debuff used in the ToTC Anub encounter.
- Rawr.Bear: Fixed a bug with Heroic Presense calculation.
- Rawr.Moonkin: DoTs now benefit from Nature's Grace
- Rawr.Enhance: User selected priority system implemnted. Added support for modeling Flame Shock.
- Rawr.Rogue: Many updated applied; this should fix a number of issues with trinkets and talents not being modeled correctly. Haste has been updated, Rawr also now assumes (if you have the talent) that you use Blade Flurry ever 120 seconds.
- Rawr.ProtWarr: Support added for boss dehaste abilities (ie: Thunder Clap, Imp. Icy Touch, etc)
- Rawr.Warlock: Added Glyph of Quick Decay. Fix for a crash when using a non-filler spell as the last spell in your rotation (DPS will be terrible, due to not having a filler, but at least won't crash when you're in the middle of swapping spells around in your rotation).

v2.2.23.0
- Shift+Right-Click will now allow you to custom gem an item. This mirrors in-game functionality.
- Added a Lesser Flask of Resistance to default Buffs.
- Rawr.Cat: Updated default gemming templates. Fixed a bug with white miss rate at extremely high crit rates. Fixed a bug with Berserk uptime calculations.
- Rawr.Moonkin: Tier 10 Idol should now be properly modeled. Lunar Eclipse now properly caps at 100% crit.
- Rawr.Enhance: Smoothed out priority calculations. This module should now be faster, and more accurate.
- Rawr.ShadowPriest: 3.3 PTR Mode checkbox added in the options tab to model the SPriest changes in 3.3.
- Rawr.DPSWarr: Fixed a bug in uptime calculations with stacking special effects.
- Rawr.ProtWarr: You may now specify how often you are using heroic strike in the options panel. (Was previously just Limited/Unlimited) Average Vigilance threat and Base Boss attack values updated for Heroic TotC values.

v2.2.22.0
- Significant performance improvements across a wide variety of models
- Fix for Direct Upgrades chart only showing the specified # of gemming templates
- Rawr now remembers the last loaded charater from the Armory in the Load from Armory dialog
- Updated the parry chance of lvl83 bosses to 14%, per recent testing
- Rawr.Bear: Added support for Parry Haste
- Rawr.Mage: Fix for bug with incremental optimization. Added very simple movement model. Fix for Arcane Power + Missile Barrage interaction
- Rawr.Moonkin: Fix for mana gains chart
- Rawr.ProtPaladin: Added support for T9 and T10 set bonuses
- Rawr.Rogue: Fix for Mace Spec calculations
- Rawr.DPSWarr: Fix for intellect blocking gear from being considered relevant

v2.2.21.0
- More improvements to default filters. Sorry for all the confusion and problems with filters lately, everyone. We realize that filtering is a very important, but complex, part of Rawr, and are working toward a much more understandable and reliable system for filtering. Please bear with us!
- Fix for crashing on saving and loading characters from Armory with Leatherworking.
- Mage: Fix for crash with Hyperspeed Accellerators, and other cooldown stacking issues.
- Enhance: Fix for nested special effect calculations.
- Moonkin: Significant performance improvement.
- ProtPaladin: Significant performance improvement.
- DPSWarr: Significant performance improvement.

v2.2.20.0
- Further improvements to the default filters and item cache.
- Updated parsing of proc effects from Onyxia items, and a few other stray items.
- Added a contextual menu item to open an item in the Armory.
- Improved optimizer availability for items when loading from Character Profiler.
- Fix for changing item IDs.
- Fix for available gems in batch optimizations. Also added a comparison to saved version feature for batch optimizations.
- Rawr.Bear: Updated Predatory Strikes mechanics for 3.2.
- Rawr.Cat: Updated Predatory Strikes mechanics for 3.2.
- Rawr.DPSDK: Added armor and bonus armor as relevant stats. Reworked some damage multipliers for improved accuracy, especially for blood. Support for nested special effects.
- Rawr.DPSWarr: Tons of improvements, including 3.2.2 changes, fixes to maintaining buffs, cooldown usage, stat display, boss handlers, cleave DPS, whirlwind DPS, special effects tweaks, rage generation, armor penetration, rend damage, sword specialization, and tweaks to the rounding of hit.
- Rawr.Elemental: Improved support for some trinkets. Fix for haste dropping spells below 1sec. Fixed base damage values for Earth and Frost Shock, and Lightning Bolt.
- Rawr.Enhance: Support for Boss Handler features. Support for nested special effects.
- Rawr.Mage: Updates to 3.2.2 cycles. Improvement to Arcane Cycles feature. Support for cooldown stacking for all on use spell power and haste effects, and berserking.
- Rawr.ProtPaladin: More 3.2.2 updates. Better support for special effects, as well as some set bonuses and librams. Improved modeling of Shield of Righteousness. Added damage reduction from Ardent Defender. Fix for slightly off base stats.
- Rawr.ProtWarr: Fix for Devastate threat, and other minor tweaks.
- Rawr.RestoSham: Support for more special effects.
- Rawr.Rogue: Added poison-affecting stats as relevant. Added more set bonuses. Fix for Backstab, Mutilate, poison, and Envenom damage. Fix for several energy costs and energy-related talents. Fix for Murder, Hunger for Blood, and Mace Specialization talents.
- Rawr.ShadowPriest: Lots of fixes to haste/rotation interaction. Fixes for spell coefficients and modifiers. Added support for more set bonuses.
- Rawr.TankDK: More 3.2.2 updates. Fix for damage reduction buffs. Fix for white damage from offhands. Added option to display ratings in Burst & Reaction Time.
- Rawr.Tree: More 3.2.2 updates. Basic Val'anyr modeling. Support for a few more set bonuses.
- Rawr.Warlock: Updated formulae for Empowered Imp, Backlash, and Cataclysm, and physical buff support for pets.

v2.2.19.0
- Those were not the filters that you were looking for. v2.2.18 accidentally included some horrible inbreed of a filters file, not the one it was supposed to have. Now it has the one it's supposed to have.
- Added consumables that provide low end raid buffs.
- Rawr.Mage: Adjustments for 3.2.2.
- Rawr.ProtPaladin: Adjustments for 3.2.2.
- Rawr.Elemental: Adjustments for 3.2.2.
- Rawr.ShadowPriest: Fix for DoT crit damage with metagem.
- Rawr.Enhance: Fix for a totem drop rate.

v2.2.18.0
- UI updates! Added optional display of item slot in tooltips. Also improved wrapping on tooltips. Charts should provide more intuitive sorting. You can now view charts for gems by color.
- Improved the default item filters somewhat.
- Rawr.Cat: Tweaks to rotation calculations. Significantly improved Stats tab UI.
- Rawr.Healadin: Fix for movement speed relevancy.
- Rawr.Rogue: Fixes for several issues.
- Rawr.DPSWarr: Fix for filtering with and without 'Hide Bad Items' turned on. Fix for a potential crash. Fix for an issue with loading previously saved characters. Significan updates to rage calculations.
- Rawr.Warlock: Fix for another potential crash.
- Rawr.Elemental: Fix for DoT calculations.
- Rawr.DPSDK: Updates for 3.2.2.
- Rawr.Mage: Updates for 3.2.2.
- Rawr.TankDK: Several improvements to rotations. Updates for 3.2 and 3.2.2.
- Rawr.Enhance: Several minor tweaks to custom charts, totems, and haste smoothing.
- Rawr.ProtPaladin: Improvements to special effect handling.
- Rawr.Tree: Fix for IED handling.

v2.2.17.0
- Fix for crashing bugs in Rawr.TankDK and Rawr.ProtWarr.
- Fix for not being able to load priest files saved with previous verisons of Rawr.
- Rawr.DPSWarr: Added support for Execute spam under 20%. Improved performance. Added a comparison chart for ability DPS/damage. Fix for 2T8 calculations.
- Rawr.Warlock: Tons of updates to spell damage and talent calculations. Should be more more representitive of actual results now.
- Rawr.Tree: Fix for T9 set bonuses.
- Rawr.TankDK: No longer crashes. Joy!
- Rawr.Enhance: Fixes for EnhSim export. Updated default gemming templates.
- Rawr.ProtWarr: Support for new 3.2.2 Critical Block. Fix for crash on loading protection warriors from the Armory.
- Rawr.Elemental: Fix for T9 bonuses. Fix for Flameshock periodic damage calculations.

v2.2.16.0
- Switched back to 3.2 ArPen rating conversion, since 3.2.2 still looks to be a bit out. Will release a new version as soon as 3.2.2 actually comes out.
- Rawr.Warlock: Crashing fixed! Joy! Sorry that took so long.
- Rawr.DPSWarr: Fixed a bug where dps values would come up as NaN in certain cituations. Improvements to Boss handling features. Updated default gemming templates.
- Rawr.Mage: Update PTR mode to latest 3.2.2 mechanics. Fix for resilience relevancy.
- Rawr.ProtWarr: Added support for 2T9, and a couple more trinkets. Added threat/damage from Deep Wouds
- Rawr.TankDK: Fix for blood threat numbers being way off.
- Rawr.DPSDK: Added support for 3.2.2 PTR changes.
- Rawr.HolyPriest: Added support for 2T9 and 4T9.
- Rawr.ShadowPriest: Added support for 2T9 and 4T9. Added 3.2.2 changes.
- Rawr.Elemental: Fix for T9 bonuses.

v2.2.15.0
- Updated rating calculations for 3.2.2 (if you want 3.2.0 calculations, stick with Rawr v2.2.14. We expect 3.2.2 to come out tomorrow, so are releasing this a day early)
- Major improvements to Armory and Wowhead parsing; only differences now should be actual data differences between the sites.
- Rawr will now load the faction-specificity of an item from the Armory, and will only show items available to your race's faction. Note that there are still a few ilvl258 items that aren't on the Armory, so there are still a few items in Rawr which don't have faction data, but the vast majority of items do.
- Fixed disabled offhand items with gems counting toward metagem requirements.
- Rawr.Cat: Improved handling of multiple temporary ArPen stats.
- Rawr.Bear: Support for Paragon special effect.
- Rawr.TankDK: Fix for ArPen rating being relevant.
- Rawr.DPSWarr: Added stun handling feature. Improved Multi-Target features. Added Survivability calculations. Fixed a few minor bugs. Updated for 3.2.2. Improved rage calculations. Added preset bosses feature.
- Rawr.DPSDK: Updated default rotations. Fixed bug with Frost Strike damage.
- Rawr.ProtPaladin: Fix for attack crit damage calculations.
- Rawr.Rogue: Fix for Lightning Reflexes calculation.
- Rawr.Warlock: Fixed crashing bug. Implemented T9 set bonuses. Cleaned up Options tab.
- Rawr.ProtWarr: Updated base stats to be consistent with 3.2.2. Updated Shield Slam damage, and a few minor proc effects.
- Rawr.Moonkin: Fix for a damage calculation bug. Added/improved support for several trinkets.

v2.2.14.0
- Improved Optimizer performance.
- Improved parsing of Wowhead/Armory data (especially for Trial of Crusader items and item sources)
- Improved Judgement of Wisdom calculations
- Added feature to be able to manually remove an item from a built upgrade list.
- Updated several more buffs/enchants for 3.2 changes.
- Improved handling of several procs, especially new ones from ToC.
- There are several more charts in the Buffs chart group, for subsets of buffs.
- Improved the default set of ItemFilters. Note that the Alliance/Horde ToC filters are gone for the moment, but we will add them back as soon as we get data to support them (coming soon from Wowhead).
- Rawr.Cat: Added support for offsetting trinkets (such as Grim Toll + Mjolnir Runestone).
- Rawr.Bear: Updated presets on Options tab.
- Rawr.Mage: Fixes to Flamestrike calculations/rotations. Added 3.2.2 mode.
- Rawr.ProtPaladin: Updates to dodge/parry calculations for 3.2. Fixed Seal of Vengeance and Shield of Righteousness calculations. Fixed crit chance calculations.
- Rawr.Hunter: Tons, and tons, and tons, of changes. Should be almost identical calculation logic to the spreadsheet now.
- Rawr.Tree: Updated Innervates calculations and talents for 3.2 changes.
- Rawr.DPSWarr: Slight tweaks to stat calculations to reflect WoW's rounding oddities. Fixes for several damage calculation issues. Added T9 set bonuses. Fixes to MultiTarget modes. Several glyph/talent updates for 3.2.
- Rawr.Elemental: Improved Flameshock dot damage calculations. Improved handling of haste in rotations.
- Rawr.Rogue: Lots of improvements to calculations, especially in talents.
- Rawr.Moonkin: Fixed interaction of 4T9, Moonfury, Solar Eclipse, Earth and Moon, and Improved Insect Swarm (multiplicative vs additive).
- Rawr.ProtWarr: Updated Devestate damage for 3.2. Slight fix to armor calculations.
- Rawr.DPSDK: Added T9 set bonuses, and support for new Sigils. Fix for some crit chance calculations.
- Rawr.Healadin: Updated default gemming tempaltes and gem handling for 3.2. Added option to not ignore items with spirit/hit.
- Rawr.TankDK: Updated all calculations for 3.2. Fixed a few slight inaccuracies with health calculations.
- Rawr.Warlock: Updated several calcultions for 3.2.
- Rawr.Retribution: Improved support for new Librams and set bonuses.

v2.2.13.0
- Adjusted base stats for shamans to match 3.2.
- Tweaks to CharacterProfiler import.
- Updated the stats of several more buffs and enchants to match 3.2.
- Rawr.Retribution: Fixed T9 set bonuses. Added Hand of Reckoning modeling. Added info about switching targets and SoV stacking. Adjustment to JoR procing 2x SoR, since that was hotfixed.
- Rawr.Hunter: Tons and tons of more improvements and additions.
- Rawr.Moonkin: Fixed T9 set bonuses.
- Rawr.TankDK: Added BurstTime and ReactionTime values. Fixes for expertise rating, and for parry rating on weapons. Added support for more trinkets and sigils.
- Rawr.Enhance: Fix for fist weapons in export to EnhSim. Added support for Totem of the Elemental Winds
- Rawr.DPSDK: Fixes for Night of the Dead, Greatness procs, and Unholy Blight damage.
- Rawr.DPSWarr: Updated base stats, talents, and glyphs for 3.2.
- Rawr.Healadin: Support for a few more trinkets and librams.
- Rawr.ProtWarr: Significant updates for 3.2.
- Rawr.Elemental: Further tweaks to how haste affects rotations.

v2.2.12.0
- NOTE! Everyone, please do NOT reuse your GemmingTemplates.xml file from a previous version of Rawr, due to all the changes in gems in 3.2.
- Updated the default item cache with more 3.2 items, and updated data about existing items in 3.2. More data is still showing up on Wowhead/Armory daily, so be sure to try refreshing from Wowhead/Armory if you see any data that looks old/wrong. Also updated some of the enchants changed in 3.2.
- Rawr.Enhance: Fix for Orcs with Axes. Fixes for default gemming templates.
- Rawr.Hunter: Tons of more calculation improvements and fixes.
- Rawr.Mage: Reverted to 3.1 hot streak model, due to hotfix that was just applied.
- Rawr.DPSDK: Updated for 3.2.
- Rawr.Warlock: Some more calculation improvements to Haunt and Fire & Brimstone.

v2.2.11.0
- NOTE! Everyone, please do NOT reuse your GemmingTemplates.xml file from a previous version of Rawr, due to all the changes in gems in 3.2.
- Updated base stats, stat conversions, and gemming rules for 3.2
- Fixed a potential crash in Batch Tools
- Rawr.Cat: Updated for 3.2.
- Rawr.Mage: Updated for 3.2. Fix for FFB threat multiplier. Improved Hot Streak modeling.
- Rawr.Retribution: Updated for 3.2.
- Rawr.Enhance: Added support for Orc axe racial. Fix for weapon speed charts.
- Rawr.DPSWarr: Rearranged the options panel. Fixed several calculation bugs/improvements.
- Rawr.Warlock: Fixed several calculation bugs/improvements.
- Rawr.RestoSham: Fixed several calculation bugs/improvements.
- Rawr.Hunter: Fixed many calculation bugs/improvements.
- Rawr.Moonkin: Now properly counts lost GCDs due to FF/Starfall/Treants.
- Rawr.Elemental: Improved handling of special effects. Fixed several calculation bugs/improvements.
- Rawr.Healadin: Updated for 3.2.
- Rawr.RestoSham: Updated for 3.2.
- Rawr.Tree: Updated for 3.2.

v2.2.10.0
- Rawr.Tree: Added Survival as a 3rd rating
- Rawr.Retribution: Slight fix to partial resist calculations
- Rawr.Elemental: Fixed haste, damage, and talent calculations, implemented glyphs
- Rawr.DPSWarr: Fixed broken Arms, Overpower, Deep Wounds, and Latency calculations, and fixed a crash. Now uses a Priority Queue for all specs. Improved stat display.
- Rawr.RestoSham: Improvements to calculations
- Rawr.Healadin: Minor fix for crit rate calculations
- Rawr.Rogue: Fixed several talent calculations
- Rawr.DPSDK: Fixed crash, and minor calculation improvements
- Rawr.Mage: Fixed special effect bonus haste/crit multipliers, and for Innervate

v2.2.9.0
- Now supports the new armory data format Blizz just posted. Also fixed several Armory parsing errors
- Rawr.Mage: Fix for procs affecting per-spell damage. Split ignite damage into its own line in the spell damage breakdown.
- Rawr.DPSWarr: Fixed bug in Maintaining Debuffs and added Furry support. Many improvements to Arms calculations
- Rawr.Healadin: Fix for Judgement GCD time.

v2.2.8.0
- Improvements for handling locale-specific item names
- Reenabled loading possible upgrades from Wowhead PTR
- Fixed some bugs with loading items from Wowhead/Armory. NOTE: Armory *still* isn't returning socket bonus data, however if an item already has a socket bonus (ie, from Wowhead), reloading it from Armory will preserve the existing socket bonus
- Rawr.Cat: Improved the calculation of Idol of the Corruptor
- Rawr.Moonkin: Added a 3.2 mode, improved performance
- Rawr.Retribution: Added a 3.2 mode
- Rawr.RestoSham: Implemented all resto relics with special effects
- Rawr.TankDK: Many calculation fixes and improvements
- Rawr.DPSWarr: Fix for a wide variety of calculation issues
- Rawr.Enhance: Improved GCD conflict calculations
- Rawr.DPSDK: Added a 3.2 mode
- Rawr.Mage: Added 3.2 mode
- Rawr.Tree: Added 3.2 mode
- Rawr.Healadin: Fix for minor rating calculation bug

v2.2.7.0
- Reordered/revised alot of things in the readme
- Improvements to alternate locale handling
- Rawr.Cat: Improvements to Ferocious Bite and HighestStat calculations
- Rawr.Bear: Fix for HighrstStat calculations
- Rawr.Enhance: Lots of accuracy improvements all around
- Rawr.DPSWarr: Lots of accuracy improvements all around
- Rawr.DPSDK: Lots of accuracy improvements all around
- Rawr.TankDL: Initial pass at fixing all the calculations
- Rawr.Hunter: Lots of accuracy improvements all around, but still a work in progress
- Rawr.Healadin: Minor fix for burst ratings from procs. Initial implementation of 3.2 mode
- Rawr.Retribution: Initial implementation of 3.2 mode

v2.2.6.0
- Not all models are completely ready for final release. Specifically in some models the trinket effects might be missing. If that is the case please manually edit the items and give them average stats until we make everything work. We have decided that even not being completely ready we should make a release so that you can work with all
the 3.1 modeling changes.
- Fix for startup crash, also improved startup performance.
- Several new advanced options in the Optimizer and Batch Tools. Fix for Optimizer crashes.
- Rawr.Cat: Fix for FB damage calculations.
- Rawr.Hunter: Significant improvements all over.
- Rawr.Rogue: Further progress.
- Rawr.Mage: Correction to DoT overlap calculations.
- Rawr.DPSWarr: Further improvements to a variety of formulae and features.
- Rawr.Moonkin: Fix for 4T8 proc rate.
- Rawr.Healadin: Improvements to proc values. Fix for some base stats
- Rawr.Retribution: Improvements to proc values. Fix for a couple talent calculations.
- Rawr.ProtWarr: Improvements to proc values.
- Rawr.RestoSham: Updates to glyphs, and added healing stream calculations.
- Rawr.Elemental: Fix for haste valuing from buffs.
- Rawr.HolyPriest: Haste fixes and tweaks.
- Rawr.ShadowPriest: Haste fixes.

v2.2.5.0
- Not all models are completely ready for final release. Specifically in some models the trinket effects might be missing. If that is the case please manually edit the items and give them average stats until we make everything work. We have decided that even not being completely ready we should make a release so that you can work with all
the 3.1 modeling changes.
- Capped ArPen from Rating at 100%
- Improvements to the Wowhead parser, especially around Sigils
- Improvements to the Optimizer's handling of gems
- Enhanced filtering! You can now have subfilters to filters, and there are now default filters for Ulduar gear, broken down by raid size, difficulty, and boss.
- There's a new Optimizer Results dialog. It's still a bit buggy at the moment, but we intend to improve it substantially as we get time. Please give us feedback on this new feature!
- Rawr.Rogue: Further work on rogue support, but this model is still largely incomplete
- Rawr.Mage: Better frost cycle handling
- Rawr.DPSDK: Massive improvements to logic, across the board
- Rawr.DPSWarr: Fix for agility miscalculation, better proc handling, better arms/fury rotation handling
- Rawr.Enhance: Minor calculation improvements
- Rawr.Moonkin: Fix for some proc handling
- Rawr.HolyPriest: Calculation tweaks
- Rawr.ShadowPriest: Improved haste calculations, and proc calculations
- Rawr.Hunter: Starting to get up to date! Still largely incomplete, but progress is being made!
- Rawr.Tree: Improved rotations, set bonuses.

v2.2.4.0
- Not all models are completely ready for final release. Specifically in some models the trinket effects might be missing. If that is the case please manually edit the items and give them average stats until we make everything work. We have decided that even not being completely ready we should make a release so that you can work with all the 3.1 modeling changes.
- Fix for crashing bug when editing gemming templates and custom gemmings
- Fix for the PPMs of several weapon enchants
- Rawr.Retribution: Updated to 3.1 boss armor values
- Rawr.Cat: Fix for stacking of temporary ArPen effects, with different uptimes.
- Rawr.HolyPriest: Better support for a few trinkets.

v2.2.3.0
- Not all models are completely ready for final release. Specifically in some models the trinket effects might be missing. If that is the case please manually edit the items and give them average stats until we make everything work. We have decided that even not being completely ready we should make a release so that you can work with all the 3.1 modeling changes.
- Batch Optimizer supports using multiple models
- Optimizer doesn't report changes where it just swapped ring or trinket slots.
- Rawr.Cat: Fixes and improvements to rotations
- Rawr.Enhance: Lots of fixes for calculations
- Rawr.ProtPaladin: Support for more procs and effects
- Rawr.Retribution: Added some optimizable values, support for more procs and effects, and a Consecration effectiveness option
- Rawr.Healadin: Added some optimizable values
- Rawr.Warlock: Support for glyphs, and fix for Supression double dipping, lots of haste fixes
- Rawr.DPSWarr: Many calculation improvements
- Rawr.HolyPriest: Support for 2T8, new default talents
- Rawr.ShadowPriest: Support for 2T8, gemmings fixed
- Rawr.Mage: Improvements to the advanced solver, updated 4T8 to 25% chance, and added support for Frost Warding as a mana regen source
- Rawr.ProtWarr: Added support for Vigilance threat and glyph.
- Rawr.Moonkin: Updated Spirit->SpellPower conversion for 3.1.2

v2.2.2.0
- Not all models are completely ready for final release. Specifically in some models the trinket effects might be missing. If that is the case please manually edit the items and give them average stats until we make everything work. We have decided that even not being completely ready we should make a release so that you can work with all the 3.1 modeling changes.
- Fix for a couple armory/wowhead parsing bugs (currently, Armory STILL doesn't return socket bonus info; use Wowhead to get socket bonus data)
- Chart items with negative values will now be displayed properly
- Rawr.Healadin: Fix for Icewalker not being relevant
- Rawr.Tree: Added support for spell mana reduction. Added Wild Growth healing. More trinket support
- Rawr.Mage: Further updates for 3.1 changes
- Rawr.Enhance: Further calculation improvements
- Rawr.DPSDK: More 3.1 updates
- Rawr.ShadowPriest: Updated to 3.1
- Rawr.HolyPriest: Updated built-in rotations
- Rawr.Retribution: Better proc support
- Rawr.Moonkin: Updated set bonuses, glyphs, innervate calculations, added support for more trinkets
- Rawr.ProtPaladin: Support for a few more buffs, calculation improvements
- Rawr.DPSWarr: Added support for Mace Specialization

v2.2.1.0
- Not all models are completely ready for final release. Specifically in some models the trinket effects might be missing. If that is the case please manually edit the items and give them average stats until we make everything work. We have decided that even not being completely ready we should make a release so that you can work with all the 3.1 modeling changes.
- Updated to the new ArPen model for 3.1
- New Load from Wowhead Filter feature in the Tools menu
- Fix for a few bugs with the Optimizer
- Fix for parsing several items
- Fix for CharacterProfiler support in foreign languages
- Rawr.Cat: More 3.1 updates
- Rawr.Bear: More 3.1 updates
- Rawr.Moonkin: More 3.1 updates
- Rawr.HolyPriest: More 3.1 updates
- Rawr.ShadowPriest: More 3.1 updates
- Rawr.Mage: More 3.1 updates
- Rawr.EnhSham: More 3.1 updates
- Rawr.Tree: More 3.1 updates
- Rawr.Retribution: More 3.1 updates
- Rawr.ProtPaladin: More 3.1 updates
- Rawr.DPSWarr: More 3.1 updates
- Rawr.DPSDK: More 3.1 updates

v2.2.0.9
- Not all models are completely ready for final release. Specifically in some models the trinket effects might be missing. If that is the case please manually edit the items and give them average stats until we make everything work. We have decided that even not being completely ready we should make a release so that you can work with all the 3.1 modeling changes.
- All talent trees and tooltips updated to 3.1
- Option to display gem names in tooltips
- Fix for tooltip rendering
- Rawr.ProtPaladin: calculation fixes
- Rawr.TankDK: updated for 3.1
- Rawr.HolyPriest, Rawr.ShadowPriest: glyph updates
- Rawr.Tree: Nature's Bounty, Revitalize

v2.2.0.8
- Not all models are completely ready for final release. Specifically in some models the trinket effects might be missing. If that is the case please manually edit the items and give them average stats until we make everything work. We have decided that even not being completely ready we should make a release so that you can work with all the 3.1 modeling changes.
- Fix for armory parsing, glyph parsing
- Fix for optimizer enchant filtering
- Talent tree updates in some models
- Rawr.DPSWarr: Update Improved Berserker Stance to Str instead of AP.
- Rawr.Moonkin: More support for special effects.
- Rawr.EnhSham: Display enhancements.
- Rawr.RestoSham: Updates for new glyph system.
- Rawr.Bear: Fix for lacerate always being able to crit.
- Rawr.Cat: Added special effects handling.

v2.2.0.7
- Not all models are completely ready for final release. Specifically in some models the trinket effects might be missing. If that is the case please manually edit the items and give them average stats until we make everything work. We have decided that even not being completely ready we should make a release so that you can work with all the 3.1 modeling changes.
- There have been many many changes since 2.1.9. For a full list of changes check the ReadMe.txt. The following are the most important changes and some recent changes since 2.2.0.b6.
- Gemming Revamp! Rawr will now automatically handle gems, just as you'd expect. See Help > Gemmings for details.
- Multithreading! Rawr will now better utilize your processor, resulting in a 40% to 100% speed boost for rendering most charts, and optimizing.
- Special Effects Revamp! Rawr now uses a new system for describing special effects that most trinkets have. You can edit the effects in the item editor. The old custom stats are still in because not all models have transitioned to the new system, but we will be phasing them out in new versions.
- Talent Optimizer! You can now use optimizer to optimize talents. Not all models have talent optimization constraints available, so in those cases it might be of limited value since it will otherwise tend to skip nonmodeled but otherwise important talents.
- Glyphs are now part of talent specs! Glyphs now get saved together with the talent spec and there is a glyph chart available now for all models.
- Default buffs/glyphs! When loading character from armory the models can now automatically enable common buffs and glyphs.
- NOTE: Rawr 2.2 is not backwards compatible. Please do not copy data files from previous versions of Rawr. Your existing character files should load into Rawr 2.2 just fine, except you'll have to reselect enchants on your gear and glyphs.
- Rawr.Healadin: More 3.1 changes.
- Rawr.EnhSham: More 3.1 changes. Updated EnhSim export.
- Rawr.Retribution: More 3.1 changes.
- Rawr.Mage: More 3.1 changes. Performance Improvements.
- Rawr.ProtPaladin: More 3.1 changes and fixes.
- Rawr.Cat: More 3.1 changes. Updated combo point model.
- Rawr.Bear: More 3.1 changes.
- Rawr.Warlock: More 3.1 changes.
- Rawr.Tree: More 3.1 changes.
- Rawr.RestoSham: More 3.1 changes.
- Rawr.TankDK and Rawr.Hunter are not updated for 3.1


v2.2.0b6
- PLEASE NOTE: This is a beta of Rawr 2.2. It has not received the same level of testing that we normally put into releases, but we're releasing it in its current form, due to the large number of changes. If you do run into bugs, please post them on our Issue Tracker. Please use the current release version, Rawr 2.1.9, if you encounter showstopping bugs in Rawr 2.2.0b6. Thanks!
- Start Page! There's now a start page when you launch Rawr, which helps you get started. We're still filling in some of the content on this page, but we're looking for lots of feedback on how you like it, and what else you might want on it.
- Chart Selection Interface! There is now a more streamlined interface for choosing charts!
- Chart Exports! There's now an Exports menu above the charts, which allow you to export the data in the current chart to either Clipboard, CSV, or Image.
- Multilingual Support! In the options, you'll find a locale setting. After setting that, items loaded from wowhead will load their foreign names.
- Food/Flask/Elixirs Optimization! There are now options to optimize food/flask/elixirs in the Optimizer dialog.
- On the Relative Stat Values chart, there are 3 additional exports: Copy a Pawn string to Clipboard, View weighted upgrades on Wowhead, and View weighted upgrades on Lootrank.
- You can now load an individual item from PTR Wowhead by pasting in the PTR Wowhead link to it on the Add Item dialog.
- There's now a setting in the Options dialog to add the source class/spec to buffs on the Buffs tab.
- Rawr.Tree: More 3.1 changes. More optimizer additional requirements.
- Rawr.Cat: More 3.1 changes.
- Rawr.Bear: More 3.1 changes.
- Rawr.Mage: Added Mana Source/Usage charts. More 3.1 changes. Improved advanced calculations. Incanter's Absorbtion is now (simply) modeled.
- Rawr.Moonkin: More 3.1 changes.
- Rawr.RestoSham: Couple bugfixes.
- Rawr.Retribution: Added Glyph chart. More 3.1 changes.
- Rawr.Healadin: Added Glyph chart. More 3.1 changes.
- Rawr.EnhSham: Coupled bugfixes. More 3.1 changes.
- Rawr.ProtWarr: More 3.1 changes.
- Rawr.Warlock: More 3.1 changes. Improvements to talent/spell support.

v2.2.0b5
- PLEASE NOTE: This is a beta of Rawr 2.2. It has not received the same level of testing that we normally put into releases, but we're releasing it in its current form, due to the large number of changes. If you do run into bugs, please post them on our Issue Tracker. Please use the current release version, Rawr 2.1.9, if you encounter showstopping bugs in Rawr 2.2.0b5. Thanks!
- Fixed a bug where relevant items and gemmings wouldn't be updated immediately upon switching models.
- Fix for the Direct Upgrades chart being broken in some models.
- More performance improvements to the Optimizer
- Added 'Load Possible Upgrades from Wowhead' feature. Check the 'Use PTR Data' item inside of it to load upgrades from the PTR Wowhead, as they're discovered on the PTR.
- Rawr.Bear: Fix for a minor issue with Savage Defense. Support for more 3.1 changes.
- Rawr.Cat: Support for more 3.1 changes.
- Rawr.Moonkin: Support for more 3.1 changes.
- Rawr.Mage: Support for more 3.1 changes.
- Rawr.HolyPriest: New Custom Role feature (please test this!)
- Rawr.Retribution: Support for more 3.1 changes.
- Rawr.Healadin: Support for more 3.1 changes.
- Rawr.Tankadin: Support for more 3.1 changes.
- Rawr.Warlock: Fixes for several more talents, pets, and glyphs.
- Rawr.RestoSham: Support for more 3.1 changes and some bugfixes.
- Rawr.Hunter: Fix for a display bug with AP.
- Rawr.ProtWarr: Support for more 3.1 changes.

v2.2.0b4
- PLEASE NOTE: This is a beta of Rawr 2.2. It has not received the same level of testing that we normally put into releases, but we're releasing it in its current form, due to the large number of changes. If you do run into bugs, please post them on our Issue Tracker. Please use the current release version, Rawr 2.1.9, if you encounter showstopping bugs in Rawr 2.2.0b4. Thanks!
- Multithreading! Rawr will now better utilize your processor, resulting in a 40% to 100% speed boost for rendering most charts, and optimizing. There is potential for hangs from this, so please test as much as you can, and report if you can make it hang, along with very explicitly telling us what you were doing when it hung, and including the character file. NOTE: If you encounter frequent hangs in b4, you can turn off Multithreading in the Tools > Options dialog. If you can't get to that dialog before it hangs, you can edit the config file at /Data/Rawr.Base.dll.config. PLEASE report any hangs you experience!
- Addition to the new dynamic gemming feature: You can now choose to display the Top X gemmings for an item. Check it out on the Tools > Edit Gemming Templates dialog.
- Fixes for a few crashes and minor bugs.
- Batch tools now include a batch optimizer.
- You can now save, load, and export Upgrade Lists.
- Rawr.Bear: Support for more 3.1 changes, and presets for some options.
- Rawr.Cat: Support for more 3.1 changes.
- Rawr.Moonkin: Fix for a few minor bugs. Support for 3.1 changes.
- Rawr.Tankadin: Improved base stat accuracy, and support for several more librams, set bonuses, and trinkets. Minor fixes to the effects of several stats.
- Rawr.Enhance: Minor fixes to the effects of several stats. Improved Flametongue calculations. Support for more buffs, trinkets, and totems, and set bonuses. Several bug fixes. Support for 3.1 changes.
- Rawr.RestoSham: Support for selecting a healing style. Support for more totems. Added more optimizable stats.
- Rawr.Elemental: Updated to use calculations from Binkenstein's latest spreadsheet. Added support for custom rotations.
- Rawr.Retribution: Fix for rounding on a few stats. Support for WoW 3.1 changes.
- Rawr.Tree: Support for WoW 3.1 changes.
- Rawr.Mage: Improvements to the advanced rotation solver. Now supports hasted Evocations and Power Infusion. Updates to a few racial base stats.
- Rawr.DPSWarr: Added Mail armor, and fixes for a few racials.
- Rawr.ProtWarr: Fixes for a few racial base stats.
- Rawr.Warlock: Support for 3.1 changes, glyphs, and some more stats and talents.

v2.2.0b3
- b3 is just a fix for b2 being a bad build. Sorry about that.

v2.2.0b2
- PLEASE NOTE: This is a beta of Rawr 2.2. It has not received the same level of testing that we normally put into releases, but we're releasing it in its current form, due to the large number of changes. If you do run into bugs, please post them on our Issue Tracker. Please use the current release version, Rawr 2.1.9, if you encounter showstopping bugs in Rawr 2.2.0b2. Thanks!
- Gemming Revamp! Rawr will now automatically handle gems, just as you'd expect. See Help > Gemmings for details. NOTE: Rawr 2.2 is not backawards compatible most of your existing data files. Please do not copy data files from previous versions of Rawr. Your existing character files should load into Rawr 2.2 just fine, except you'll have to reselect enchants on your gear.
- Armor Penetration has been adjusted, for all Rawr models, to match new 3.1 Armor Penetration mechanics. Note that Rawr assumes the bugs with ArPen calculations on the current PTR are fixed, and ArPenRating is multiplicative with ArPen debuffs.
- Fix a crash in Optimizer.
- Rawr.Cat: Support for new 3.1 changes.
- Rawr.Bear: Support for new 3.1 changes.
- Rawr.Mage: Major solver changes.
- Rawr.Elemental: Bug fixes and added more glyphs.
- Rawr.Tankadin: Bug fixes and new optimizable stats.
- Rawr.Enhance: Bug fixes and support for many more trinkets and totems.
- Rawr.Warlock: Major additions and bug fixes.
- Rawr.Moonkin: Fix for Skull of Gul'dan.
- Rawr.ProtWarr: Bug fixes.
- Rawr.RestoSham: Bug fixes.

v2.2.0b1
- PLEASE NOTE: This is a beta of Rawr 2.2. It has not received the same level of testing that we normally put into releases, but we're releasing it in its current form, due to the large number of changes. If you do run into bugs, please post them on our Issue Tracker. Please use the current release version, Rawr 2.1.9, if you encounter showstopping bugs in Rawr 2.2.0b1. Thanks!
- Gemming Revamp! Rawr will now automatically handle gems, just as you'd expect. See Help > Gemmings for details. NOTE: Rawr 2.2 is not backawards compatible most of your existing data files. Please do not copy data files from previous versions of Rawr. Your existing character files should load into Rawr 2.2 just fine, except you'll have to reselect enchants on your gear.
- Rawr.Bear: Support for Savage Defense.
- Rawr.Cat: Fixes for hit calculations.
- Rawr.Mage: Support for 3.0.9 changes. Fixes for a few obscure calcultion bugs.
- Rawr.Moonkin: Brand new spell calculation engine, powered by WrathCalcs.
- Rawr.ProtWarr: Significant improvements to accuracy. Added additional rating choices, and additional customization to existing rating ratios. See the Options tab for details. Added support for parry hasting
- Rawr.HolyPriest: Fix for Build Upgrade List, several calculation improvements. Support for 3.1 Mana Regen model.
- Rawr.ShadowPriest: Fix for Build Upgrade List, several calculation improvements.
- Rawr.Tree: Overhaul of casting system, should provide much more useful results.
- Rawr.Elemental: Significant fixes and new features.
- Rawr.RestoSham: Now includes Activity, Overhealing, and Burst Healing. Many calculation fixes/improvements.
- Rawr.Enhance: Lots of calculation improvements.
- Rawr.TankDK: Wide variety of calculation fixes, UI improvements.
- Rawr.DPSDK: Many calculation fixes and new features.
- Rawr.Tankadin: Fixes for armor calculations.
- Rawr.Healadin: Support for 3.0.9 changes.
- Rawr.Hunter: Fix for several calculation bugs.
- Rawr.Retribution: Many calculation changes, new features, improvements, and bug fixes.
- Rawr.Warlock: Initial release. Not fully complete yet, but included in this release of Rawr so that you can see how we're progressing. We still advise using Rawr.Warlock in conjunction with other theorycrafting tools. In particular, pets are not modeled yet, so Demonology specs will be significantly undervalued.

v2.1.9:
Rawr is now accepting donations. Please use Tools > Donate, or goto https://www.paypal.c...tton_id=2451163 if you'd like to donate, to help accelerate the development of Rawr and its models. Thank you!
Updated parsing for a large number of trinkets/gems whose wording changed in WoW 3.0.8.
Support for (or more accurate support for) a variety of additional trinkets, in many models.
Fixed the data for a few profession bonuses which changed.
Updated the tooltips on all talents.
Tweaked the Relative Stat Values chart a bit to avoid some anomalies with rounding and stats which provide multiple benefits (ie, both Crit and AP from Agi for Cats).
Rawr.Cat/Bear: Fix for crit chance reduction against bosses, and fix for display of crit chance debuffs.
Rawr.Tree: Fixes for haste calculations
Rawr.Mage: Updates for WoW 3.0.8/hotfix changes. Added Scaling vs Spirit chart.
Rawr.RestoSham: Support for some glyphs, and more customizable healing rotations. Also enabled cloth/leather.
Rawr.ProtWarr: Major updates. Threat should be accurate, and a variety of minor fixes and additional options
Rawr.TankDK/DPSDK: Updated for 3.0.8 changes. A wide variety of major fixes and improvements.
Rawr.HolyPriest/ShadowPriest: Added optimizable values that you can create requirements for, or optimize for.
Rawr.Elemental: Initial release. Not fully complete yet, but included in this release of Rawr so that you can see how we're progressing. We still advise using Rawr.Elemental in conjunction with other theorycrafting tools.

v2.1.8:
Fixed a bug in the Optimizer that would stop it from equipping the optimized gearset when any item gemmings to be equipped weren't in the itemcache already.
Fixed several bugs with Wowhead parsing, and updated the default itemcache with the new 3.0.8 data from Wowhead.
Added the two new enchants from 3.0.8.
Rawr.Healadin: Removed profession benefits from Options since they are now all correctly modelled in there respective places. Support for Judgements missing, and effect of Hit rating. Fixed bug that capped HL too high incorrectly. Added support for FoL Glyph. Updated 2T6 and 4T6 bonuses.
Rawr.HolyPriest: Raid & CoH spam rotation changes for 3.0.8. Major tweak in Holy/Disc Priest mana consumption, should now actually become saturated at a point. Fiddled more with Trinkets.
Rawr.Tankadin: Adjusted calculations for new Sacred Duty.
Rawr.Retribution: Fix for loading the saved glyphs.
Rawr.Tree: New custom chart for Spell Rotations. New feature to choose the ratio of burst vs sustained healing used in Overall ratings.
Rawr.Mage: Added Arcane Scorch cycles.
Rawr.Cat: Added 4T7 calculations.
Rawr.ProtWarr: Tweak to the Vitality calculations to match WoW's rounding.

v2.1.7:
All models now contain a Relative Stat Values chart, which dynamically shows the value of various common stats to your current character. Some models had charts similar to this, and most of those still remain, in case they show any additional stats that this universal chart doesn't, but they will be removed in the next major version. As before, remember that these are only outputs from Rawr's calculations, not used internally by Rawr. Also, still remember that they will never be 100% accurate, and to always update whatever you use them for, whenver your gear/enchant/buffs change, in order to maintain as close to accurate as you can.
Fixed a couple more bugs with Wowhead parsing, and made it more resilient to errors (won't break your whole item cache update if it does hit an error).
Fixed a bug that would clear your available items on reload character from Armory.
You can now create filters that apply only to gems, or only to gear. (Not used by default filters yet, though)
Added support for several more trinket proc/effects.
Equipped items will always be shown in item listings, even if they would otherwise be filtered out.
Equipped items will now be marked as available, when re/loading from the Armory
Rawr.Cat/Bear: Adjusted calculations for the new FeralAP system. Weapon DPS is now counted as attack power, and items no longer show innate feral attack power. I've manually updated all feral weapons to have their new DPS values, but the actual stats on the items are still from 3.0.3 (ie, there's still Str on them, instead of plain AP). Please refresh the data on these items, once Wowhead/Armory update to 3.0.8.
Rawr.Tree: Major improvements all around. Still not fully complete.
Rawr.RestoSham: Major improvements all around. Still not fully complete.
Rawr.Retribution: Base miss chance lowered to 8%.
Rawr.Tankadin: Base miss chance lowered to 8%.
Rawr.ProtWarr: Block Value formula changed. Updates to armor calculations to account for Base vs Bonus Armor. Base racial stats updated. Support for the Armored to the Teeth talent.
Rawr.HolyPriest/ShadowPriest: Initial Glyph support.
Rawr.Mage: Significant updates to 3.0.8 support and to Arcane cycles. Added Rune of Razorice and Lightweave Embroidery. Enhanced hit rating tooltip. Fix for FBScPyro never being chosen when Global Optimizations were on. Added shatter combo cycles for Frost.
Rawr.DPSWarr: Initial draft of 3.0 version. Not fully complete yet, but included in this release of Rawr so that you can see how we're progressing. We still advise using Rawr.DPSWarr in conjunction with other theorycrafting tools.
Rawr.TankDK: Fixed expertise calculations.
Rawr.Rogue/Warlock: Nothing new, yet, but wanted to mention that we have a ton of active development on these models lately, and new versions are coming soon.

v2.1.6:
Fixes for several Armory/Wowhead parsing errors.
Fixes for stats on a couple buffs.
Fix for a crash when choosing No Enchant from the enchant dropdowns.
Rawr.Hunter/Bear/Cat: Adjusted miss chance to 8%.
Rawr.TankDK: Initial release. Not fully complete yet, but included in this release of Rawr so that you can see how we're progressing. We still advise using Rawr.TankDK in conjunction with other theorycrafting tools.

v2.1.5:
Items now show their item level in their tooltips.
Armor and Bonus Armor are now handled separately.
Performance and crash fixes to the Optimizer.
Added mousewheel support for the charts.
Added buffs for Mixology.
Added support for Blacksmithing sockets (reload character from armory, or load character from 2.1.4 and remove extra gem from items).
Added a context menu item to quickly evaluate the upgrade value of the clicked item.
Added support for updating the entire item cache from Wowhead.
Added parsing for Greatness cards.
Rawr.Bear: Now includes correct calcultions for armor in patch 3.0.8. Fix for damage reduction calculations for different level targets. Added support for Mongoose. Fixed calculations for Idol of Terror. Added support for soft-capping Survivability.
Rawr.Cat: Fix for damage reduction calculations for different level targets. Added support for Mongoose, Berserking, Trauma, and Mangle from another feral. Fixed calculations for Idol of Terror.
Rawr.HolyPriest: Added Arcane Torrent for blood elves. Support for more set bonuses.
Rawr.Mage: Added custom graphs for stats scaling. Supports extra crit rate from encounter effects (ie, Loatheb). Fix for new cycles ignoring flame caps. Support for reconjuring mana gems.
Rawr.ProtWarr: Adjusted miss rate from 9% to 8%, and dodge rate from 6.5% to 6.4%.
Rawr.ShadowPriest Added Arcane Torrent for blood elves. Fixed display issue with Misery/Faerie Fire hit. Support for more trinket effects. Support for more set bonuses.
Rawr.Tankadin: Fix for block rating conversion.
Rawr.DPSDK: Fixes for a few calculations. Fixes for item relevancy to show DK set items, not paladin ones.
Rawr.RestoSham: Updated a variety of calculations. Not fully updated yet, but included in this release of Rawr so that you can see how we're progressing. We still advise using Rawr.RestoSham in conjunction with other theorycrafting tools.


v2.1.4: Added tracking of item levels, and filtering by item level and a few other item properties. Added support for several additional buffs and enchants. Fixed Wowhead and Armory parsing for a few stats. Fixed CharacterProfiler support. ShadowPriest: Fixes for Optimization, and support for a few more buffs. HolyPriest: Fixes for Optimization and Haste calculations. Moonkin: Added support for a couple trinkets, allowed fist weapons, fixes to Starfire glyph calculations, fix for double application of Kings, and added support for user-defined rotations. Healadin: Added Burst Healing rating, support for Divine Favor and Divine Illumination. ProtWarr: Updated with correct base stats for all races at 80. Mage: Added a 3.0.8 calculation mode. Tree: Fixed haste and crit calculations. Cat: Adjusted base miss rate to 8%, added support for total % damage increases. Bear: Fixed a minor bug in DR calculations.
v2.1.3: Improvements to CharacterProfiler support. Can now load items by exact name, as well as load from Armory and fail over to Wowhead if not found. Support for several new set bonuses and proc/use effects. Fixed base stat calculations in Retribution and Tankadin, and a few more calculation fixes in Retribution. Fixes for a few buff/enchant stats.
v2.1.2: Improvements to launch time, and item editor performance. Support for more set bonuses and abnormal item stats. Fix for crash in Priest models. Updates to base stats and rating conversions for several models. Fixes for requirements and optimization of several gems. Added ghost hit for Frostfire bolt in Mage. Fixed the formula for PW: Shield in HolyPriest. Improved calculations for Cat and Bear, and made Cat results more descriptive.
v2.1.1: Improved calculations for level 80 combat for several models (Cat, Bear, HolyPriest, ShadowPriest, Mage, Moonkin, Tree, Healadin). Added Leatherworking and Inscription self-enchants. Fixed some bugs with mass gem replacement and the optimizer.
v2.1: Updated for level 80 content. Removed models which haven't yet been updated for WoW 3.0. Added two brand new models: Enhance and DPSDK! Welcome to Rawr, Enhancement Shamans and DPS Death Knights!

Here's a quick rundown of the status of each model:
•Rawr.Base: Fully functional for 3.0 & level 80.
•Rawr.Bear: Fully functional for 3.0 & level 80.
•Rawr.Cat: Fully functional for 3.0 & level 80.
•Rawr.DPSDK: Fully functional for 3.0 & level 80.
•Rawr.DPSWarr: Partially functional for 3.0 & level 80.
•Rawr.Elemental: Partially functional for 3.0 & level 80.
•Rawr.Enhance: Partially functional for 3.0 & level 80.
•Rawr.Healadin: Fully functional for 3.0 & level 80.
•Rawr.HolyPriest: Fully functional for 3.0 & level 80.
•Rawr.Hunter: Partially functional for 3.0 & level 80.
•Rawr.Mage: Fully functional for 3.0 & level 80.
•Rawr.Moonkin: Fully functional for 3.0 & level 80.
•Rawr.ProtWarr: Partially functional for 3.0 & level 80.
•Rawr.RestoSham: Partially functional for 3.0 & level 80.
•Rawr.Retribution: Fully functional for 3.0 & level 80.
•Rawr.Rogue: Not functional for 3.0.
•Rawr.ShadowPriest: Fully functional for 3.0 & level 80.
•Rawr.TankDK: Partially functional for 3.0 & level 80.
•Rawr.Tankadin: Fully functional for 3.0 & level 80.
•Rawr.Tree: Fully functional for 3.0 & level 80.
•Rawr.Warlock: Partially functional for 3.0 & level 80.


As you can see, we still have alot of work ahead of us, but we're actively working on it.
If you are an experienced C# dev, a knowledgable theorycrafter, and would like to help out,
especially with the models which we haven't begun updating for 3.0, please contact me at
cnervig@hotmail.com. Thanks, and look forward to frequent updates!



Some of you, mostly ferals probably, may already be familiar with the program I've been developing, Rawr. Rawr is built to be as easy to use, and accurate, as possible. Rawr was a program for theorycrafting for Bears, up until last month when I added Cat support as well, in b10. Today I've released b11, which goes a long way to let Rawr support a wider variety of models. Rawr is used by thousands of ferals to explore their gear, and find and plan for upgrades.

Here's a screenshot of Rawr for those who haven't seen it before.
Posted Image

Detailed info about Rawr can be found at its site: The Druid Wiki � Rawr


I've built Rawr not just to be a theorycrafting program for ferals, but a platform for development of models for all classes/specs. I know there are many of you out there who are as passionate about your chosen class/spec as I am about Feral, and I want Rawr to support your class/spec as well. Rawr is built in C#, using .NET Framework 2.0, in Visual Studio 2008. Each Model is its own DLL, and Rawr will automatically load all models found in DLLs next to Rawr.exe. Rawr's codebase is in source control with its development site at Rawr - Home.

I'm making this post to help accelorate development of other models. Currently I develop Rawr.Bear, and Rawr.Cat (with most of the formulae for Rawr.Cat coming from Toskk). There's a Rawr.Hunter in the works as well. If you're a serious theorycrafter, and know the technologies used to make Rawr (C#, .NET Framework 2.0), you can make a model for your class/spec too, and I'd love to help. Making a model is alot easier than you may think; I've done everything I can to reduce the effort required, and fully commented all the code you'll need to work with or inherit from.



In the most concise terms, Rawr is a program for rating gear, enchants, buffs, etc. It will help you build sets of gear for whatever your purpose is, and most of all, it's accurate. Rawr takes everything possible into account when building ratings, in order to provide the most reliable ratings of gear. First, let me give a brief overview of how Rawr rates gear. In short, it doesn't. Rawr never looks at an item, and gives it a value based on what stats it has. In order to be as accurate as possible, Rawr only looks at the whole picture, the entire character, counting race, gear, enchants, buffs, info about your target, and any other calculation options. Based on the entire character, it will do all the calculations necessary to build one or more Ratings for the character (such as Survival and Mitigation for bears). So how do we get ratings for gear? The ratings for a piece of gear are defined as the difference between <The entire character with that item equipped> and <The entire character with that slot empty>. When Rawr says that one item is better than another by X points, that means that your entire character will be X points better with that item equipped, than the other. The same is done for buffs and enchants. This method is accurate because it takes all gear scaling into account, including the piece being equipped, and not the item you already have equipped.

So what does this mean that you need to be able to calculate in order to build a Rawr model? There are 2 main things that you need calculations for. First, building total basic stats for the character from their race, items, enchants, and buffs. Second, taking the total basic stats, and calculating any complex stats, and finally the one or more Ratings.


Currently, most theorycrafters create advanced spreadsheets to do their calculations, and distribute to users. Rawr is designed to fill the role currently filled by spreadsheets. Rawr is much more easy to use, helping more users to understand how their class works, since Rawr is graphical, and you see changes to your character as you make them, visually. Rawr automatically handles item data, including gems. Rawr is much faster at calculations than the spreadsheets, and is limitless in what calculations you can do, whereas the spreadsheets are difficult to develop, and limited on the amount of calculations you can do. Typically, you'll be reduced to using inaccurate 'equivalency' models in spreadsheets, to determine item value, whereas Rawr stays as accurate as you can write the formulas for calculating the whole character. Rawr also handles getting the user's character data from the Armory, loading new items from the Armory, and updating items as they change on the Armory. If you'd like to know more about what exactly you need to implement in order to create a Rawr model, the next post will give you the specific details.

#2 Astrylian

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Posted 16 February 2008 - 09:27 PM

First, in general terms, what do you need to make a Rawr model?

Formulae for Character Stats: You'll need the formulae to combine all the stats on gear, enchants, from race, buffs, etc, into the total basic stats for a character (such as Agi, Sta, Defense, Attack Power, etc.).

Ratings: You need a method for rating a whole character including gear, buffs, enchants, race, etc, and coming up with one or more Ratings (such as Survival and Mitigation for bears), which will total up to a single Overall Rating.

Specific Calculations: Probably in the course of determining the Ratings above, you'll make more specific calculations. These are things like Dodge%, Damage Reduction from Armor, etc.

Chart Design: You'll need to choose a color to represent each Rating you have, in the charts. You can also design your own custom charts, but that's not required.

Relevant Proficiancies/Stats: You'll need a list of what all types of stats are beneficial to the target class/spec, and what proficiancies they have (leather, main, staves, bows, etc).

Model Calculation Options: You can also further customize how the calculations are performed, by creating a panel of options for the model (for things such as Target Level and Armor, or for what dps rotation to use, etc.), if desired.

Stats, Buffs, and Enchants: You'll need to add to Rawr the different buffs, enchants, and tracking for each stat that your target class/spec will use, and how to parse the Armory item XML to determine how much of each of those stats are on an item.

C# Knowledge: Rawr is written in C#, using .NET Framework 2.0, using Visual Studio 2008, so you'll need to be familiar with those technologies.


If that all still sounds good, here are the specific things your DLL will need to contain, using examples from Rawr.Bear:

  • CalculationsBear - Inherits from CalculationsBase, the model's main Calculations class, containing most of the formulae and calculation code.
    • SubPointNameColors - Dictionary<string, Color> that includes the names of each rating which your model will use, and a color for each. These colors will be used in the charts.
    • CharacterDisplayCalculationLabels - An array of strings which will be used to build the calculation display. Each string must be in the format of "Heading:Label". Heading will be used as the text of the group box containing all labels that have the same Heading. Label will be the label of that calculation, and may be appended with '*' followed by a description of that calculation which will be displayed in a tooltip for that label. Label (without the tooltip string) must be unique.
    • CustomChartNames - The names of all custom charts provided by the model, if any.
    • CalculationOptionsPanel - A custom panel inheriting from CalculationOptionsPanelBase which contains controls for setting CalculationOptions for the model. CalculationOptions are stored in the Character, and can be used by multiple models. See comments on CalculationOptionsPanelBase for more details.
    • RelevantItemTypes - List<Item.ItemType> containing all of the ItemTypes relevant to this model. Typically this means all types of armor/weapons that the intended class is able to use, but may also be trimmed down further if some aren't typically used. Item.ItemType.None should almost always be included, because that type includes items with no proficiancy requirement, such as rings, necklaces, cloaks, held in off hand items, etc.
    • GetCharacterCalculations(Character character, Item additionalItem) - GetCharacterCalculations is the primary method of each model, where a majority of the calculations and formulae will be used. GetCharacterCalculations should call GetCharacterStats(), and based on those total stats for the character, and any calculationoptions on the character, perform all the calculations required to come up with the final calculations defined in CharacterDisplayCalculationLabels, including an Overall rating, and all Sub ratings defined in SubPointNameColors.
    • GetCharacterStats(Character character, Item additionalItem) - GetCharacterStats is the 2nd-most calculation intensive method in a model. Here the model will combine all of the information about the character, including race, gear, enchants, buffs, calculationoptions, etc., to form a single combined Stats object. Three of the methods below can be called from this method to help total up stats: GetItemStats(character, additionalItem), GetEnchantsStats(character), and GetBuffsStats(character.ActiveBuffs).
    • GetCustomChartData(Character character, string chartName) - Gets data to fill a custom chart, based on the chart name, as defined in CustomChartNames.
    • GetRelevantStats(Stats stats) - Filters a Stats object to just the stats relevant to the model.
    • HasRelevantStats(Stats stats) - Tests whether there are positive relevant stats in the Stats object.
  • CharacerCalculationsBear - Inherits from CharacerCalculationsBase, will hold the final result data of the calculations from GetCharacterCalculations(). Your class should inherit from this, and include fields to hold the needed data. May also include additional data needed to properly format the display calculations, such as values of some of the CalculationOptions.
    • OverallPoints - The Overall rating points for the whole character.
    • SubPoints - The Sub rating points for the whole character, in the order defined in SubPointNameColors. Should sum up to OverallPoints. You could have this field build/parse an array of floats based on floats stored in other fields, or you could have this get/set a private float[], and have the fields of your individual Sub points refer to specific indexes of this field.
    • GetCharacterDisplayCalculationValues() - Builds a dictionary containing the values to display for each of the calculations defined in CharacterDisplayCalculationLabels. The key should be the Label of each display calculation, and the value should be the value to display, optionally appended with '*' followed by any string you'd like displayed as a tooltip on the value.
  • ComparisonCalculationBear - Inherits from ComparisonCalculationBase, will hold the final result data of rating calculations of an individual Item/Enchant/Buff/etc. Most likely, no additional fields will be needed, other than fields for each individual Sub rating.
    • Name - The Name of the object being rated. This will show up as the label on the left, in the chart.
    • OverallPoints - The Overall rating points for the object being rated.
    • SubPoints - The Sub rating points for the object being rated, in ther order defined in SubPointNameColors. May refer to a private float[], or build/parse a float[] and get/set the individual Sub point fields.
    • Item - The Item, or other object, being rated. This property is used to build the tooltip for this object in the chart. If this is null, no tooltip will be displayed. If the object is not an Item, a new blank item may be created for this field, containing just a Name and Stats.
    • Equipped - Whether the object beign rated is currently equipped by the character. This controls whether the item's label is highlighted in light blue on the charts.
  • CalculationOptionsPanelBear - Inherits from CalculationOptionsPanelBase, a custom user control for the model. The instance of the custom class returned by CalculationOptionsPanel will be placed in the Options tab on the main form when the model is active. Should contain controls to edit the CalculationOptions on the character.
    • Icon - An icon to be used for the main form when the model is active.
    • Character - The current character. Will be set whenever the model loads or a character is loaded.
    • LoadCalculationOptions() - Sets default values for each CalculationOption used by the model, if they don't already exist, and then populates the controls with the current values in Character.CalculationOptions. You don't need to call Character.OnItemsChanged() at the end of this method, only after changing the value of any CalculationOptions from other methods (such as value changing event handlers on the controls).


If you'd like to develop a Rawr model, either from scratch, or based on a spreadsheet, the first thing to do would be to talk to me via PM here, or e-mail (cnervig@hotmail), or IM me (cnervig@hotmail.com on MSN, Astro tSD on AIM), and we can setup a developer account for you on the CodePlex site. I look forward to helping out with more Rawr models! I'll do my best to answer any questions you have, here, or directly, and will do what I can to fill in holes in Rawr's functionality if your class/spec needs a feature that it doesn't already have. Thanks! :)

#3 Astrylian

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Posted 17 February 2008 - 03:41 AM

Looks like we've got both a hunter and now a rogue version in the works. :)

#4 Astrylian

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Posted 17 February 2008 - 07:43 PM

...And a warlock one. :)

#5 SeanDamnit

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Posted 18 February 2008 - 01:52 AM

Good work on this, I like it alot. If I knew how I'd jump in there and help out.
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#6 Guest_Alefica_*

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Posted 18 February 2008 - 04:32 AM

wow this is awesome! Will give me something to do when i'm in class and don't feel like taking notes. :D Great work!

Oh and please make a warlock version!

#7 Borodin

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Posted 18 February 2008 - 02:43 PM

At first glance this looks brilliant and I hope someone steps in to create a Warrior Tank version :D

#8 Malazaar

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Posted 18 February 2008 - 03:08 PM

Perhaps you could add an optimize / maximize function. For example to maximize avoidance within a given gearset.

A genetic algorithm could achieve very good results for this problem with little cpu time. I could give you some help if you chose to add it.

#9 thedopefishlives

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Posted 18 February 2008 - 03:18 PM

Perhaps you could add an optimize / maximize function. For example to maximize avoidance within a given gearset.

A genetic algorithm could achieve very good results for this problem with little cpu time. I could give you some help if you chose to add it.


I can help with that as well; it's actually something I've been looking for in a theorycrafting program for a while. I would also like to volunteer to help or to write a module for protection paladins, my first favorite class/spec in the game.

#10 noway

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Posted 18 February 2008 - 03:19 PM

Currently, how do you update the items? Are they grabbed from Wowhead or other wow item databases?

#11 Erren

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Posted 18 February 2008 - 03:44 PM

They're updated from the Armory.

You can even add items from the armory just by adding the item id #

#12 Astrylian

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Posted 18 February 2008 - 05:00 PM

Perhaps you could add an optimize / maximize function. For example to maximize avoidance within a given gearset.

A genetic algorithm could achieve very good results for this problem with little cpu time. I could give you some help if you chose to add it.


Indeed, an optimizer is on my list of things to do. :)

#13 Malan

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Posted 18 February 2008 - 05:53 PM

Have you considered moving this to a non platform dependent language?

#14 Astrylian

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Posted 18 February 2008 - 05:56 PM

Have you considered moving this to a non platform dependent language?


It already runs (at least as of b10, haven't tried b11, but don't see why it wouldn't) on Mono, including Mono on CrossOver for Mac. I'd still like to make a Mac native version at some point, though. Beyond that, no, I'd like to leave it as C#.

Wanna make Rawr.EnhSham? :)

#15 thedopefishlives

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Posted 18 February 2008 - 05:57 PM

This post has been deleted.

#16 Malan

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Posted 18 February 2008 - 05:59 PM

I actually have no idea what Mono is, I'll take a look.

Wanna make Rawr.EnhSham? :)

This is actually intriguing to me, and doing some thinking today its really making me question if our current model for Enhancement Shaman is going about it correctly.

#17 Astrylian

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Posted 18 February 2008 - 06:06 PM

I actually have no idea what Mono is, I'll take a look.


Mono is an open-source implementation of the .NET Framework. It's like 95% complete. I ran Rawr b10 on my MacBookPro using CrossOver (a commercial, with free trial, port of Wine to OSX, which Mono can use for the core windows APIs).

#18 Astrylian

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Posted 19 February 2008 - 01:16 AM

We're now up to 8 models in the works... Bear, Cat, Warlock, Rogue, Hunter, Protadin, Moonkin, Mage. :)

#19 herzausgold

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Posted 19 February 2008 - 10:18 AM

anyone developing a bear.threat model ?

#20 Abynthe

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Posted 19 February 2008 - 01:20 PM

I'm already looking at how we might model threat, because it's pretty obvious that in the majority of cases, warrior gear >> palatank gear, without considering the threat component. In the protadin case, threat generation will certainly be factored into the rest of the rawr.protadin library, and I would suggest it will probably end up making it's way into the bear and (eventually) warrior libraries, too.




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