I'm looking at the new blocking-stuff:
# Improved Shield Block - Reduces the cooldown of your Shield Block ability by 5/10 sec.
# Shield Block - Increases your chance to block and the amount blocked by 100% for 5 sec, but will only block 1 attack. 30 sec cooldown.
# Shield Mastery - Increases the amount of damage absorbed by your shield by 10/20/30%.
# Critical Block - Your successful blocks have a 10/20/30% chance to block double the normal amount.
So if I skill Shield Mastery and Critical Block, I get a medium final BV of about: BV*1.3*1.3 = BV*1.69. That's nice, very nice!
Shield Block itself ... well, a guaranteed block each 20secs of the amount BV*1.69*2 = BV*3.38. What could be the intention behind this? Some kind of a mini-last-stand (BV*3.38 .. this will only be half of a raid-boss' hit at 80, or even much less)? So, will Shield Block become useless? Or is there any information floating around, that BV will go up very much?
A protection warrior is first and foremost Raid Main Tank. 5 man tank, 10 man tank are diluted version of raid MT.
In this context, i found the new shield block mechanic quite useless. Take a current end-game boss. Hits 7k each 2.5 sec. Does it matter you block 1/2 of his attack each 20 sec?
I see the new talents as watering down evn more the Raid MT role. Shield Break? does anyone see this as a good tool versus a boss? Sure it is a tool, but it's an unsharpened tool.
Loosing 6 expertise, gaining 15% crit to HS/TC/Cleave. There is a lot of expertise in game atm, the newest tank gear comes with loads of it, and probably will keep it so in expansion. This seems a good trade off, but considering position in talent tree, is an easy accesible talent for any warrior.
Imp Revenge with 25% more dmg. Revenge it's a skill that does not scale with anything. Would be usefull if revenge would scale with something. Maybe a filler if there are spare talent points (doubt that).
Imp Disarm. 10% more dmg taken by target. Unless they change bosses to be disarmable, it's of no use in raid.
Vigilance, replacing Shield Slam. That talent seems at same time very good and very bad. But in raid you can put it on OT, and that's all. 5% dodge to 1 person. i find it really bad.
Rage from dodge/parry. Everything is better than nothing
Safeguard. When tanking, intervene/intercept are used when something went bad. And in a raid if something went bad, then it's a half wipe. I can't see it's use in raid enviroment, except for encounters tailored for it. It's more a pvp talent thrown in the mix to apease those who consider protection a viable and competitive build in pvp area.
Sword and board. 10% of free SSlam. no ideea really. looks good, but i like things with as little random factor as possible. I stole this from someone else: The tank is the bringer of order into chaos. I tend to plan ahead next 1-2 skills to use in the rotation, prioritizing some, skipping others. S&B procs, i have 1 free SSlam. I'll probably use it, skiping a skill in regular rotation. An ideea would be to take the extra SSlam off the GCD.
Shockwave. I personally don't think it will be the new alpha and omega of prot warriors, we'll have to wait and see how it performs in raid enviroment.
Will have to wait for beta and NDA lift, to find out more. I just hope it won't be another situation as at TBC begin. After TBC release , fixing rage generation problems, devastate changed to add sunder effect, TC in def stance are just a few changes that come to mind and which for me made a huge impact in prot warrior gameplay and performances.