-Change stat input to take straight percentages or ratings. The decimal point input system is really unintuitive.
I think it is rather personal preference. But if there will be more people requesting this I can change it. Or maybe I will add option for "mode" switching :-).
-Change the way to input weapon damage to be you input the minimum and maximum damage, then it figures out the average damage on its own. Yeah, yeah, it takes 3 seconds to figure it out on your own.
Well, you said it yourself, 3s.
-Add a BS>MS>WW>Execute>Slam cycle.
Added to TODO list.
-An input for 'average number of targets present'. It would be for figuring out how DPS changes on fights like moroes or muru and on trash. Maybe add Sweeping Strikes as a buff too?
-I'd like to know which specs are 'more RNG' than others, if any. The best way I can think of to implement this would be to allow us to run X number of simulations of Y seconds, then the sim spits out a line graph.
I will definitely think about those when I will be adding new features in the future.
Thanks for sugestions :-).