Frequently Asked Questions(And How-To)
By order of popularity:1. I can not change any of the values on the Settings tab.
Use the yellow column next to it, which is conveniently labelled 'custom values'2. It is not working.
Be more precise. What is not working? A specific tab? A specific cell? A specific combination of gear? Are macros enabled? Is your macro security low enough? People have reported that windows sometimes flags the file as being from another computer and restricts what it can do.
Make a screenshot of what happens or upload the file somewhere so I can look at it, but MOST
of all read this thread. Entirely. Most of the common problems have been asked before and solved.3. I get a Runtime Error
If it involves importing from the Armory the most common reason for the error is that the Armory is down, not responding or too slow. Check if you can access your Armory profile with your browser. Keep trying or try at a later time.
If it happens when clicking a cell with a drop-down menu, this very rarely happens and just correct the value in the cell and continue.
<more cases to be added>4. How do I save/create/load Profiles?
On the Overview tab there is a block named "Profiles". The names in yellow can be changed to suit whatever you want. Then on the Gear tab there's a line called 'Profile' with a drop-down menu. You can select the newly created name here.
Then make whatever changes you want to the profile, hit the "Save Profile" button and now you have saved the current gear set, talent spec and settings under that name.
Conversely, select a name from the drop-down menu and hit "Load Profile" to load any previously saved information.
Buff profiles work in the same manner. The names can be edited on the Overview tab and load/saving/selecting on the Buffs tab.5. Armory Import says item/enchant XXX is not supported.
First, try to add it manually. If the item/enchant is in the drop down list for the gear slot then it has most likely been misspelled. Report it by PM or in this thread. For ease of searching hit the 'Alphabetize' button on the Gear Planner tab.
If the item is not in the list then it is not in the spreadsheet. Usually there is a good reason for this:
a) The item is green quality
The item/enchant is not an obviously for hunters (tanking leather with expertise for example)
c) I forgot to add it
If you strongly feel it should be added, post in this thread and include your reasoning.6. My Shot/Pet Rotation is not working.
First of all, the rotation isn't really a rotation. It is a priority queue. The top ability gets to be used with the highest priority. If it is on CD then the 2nd. If that is on CD the 3rd and so on. Some abilities (Steady Shot and Claw/Bite/Smack) do not have a cooldown that is longer than the global cooldown. Hence if you put them as #1 they will take priority over everything else.
A proper hunter rotation (for MM-spec) would look something like:
#1. Rapid Fire
#2. Chimera Shot
#3. Serpent Sting
#4. Steady Shot
A proper pet rotation (for a Cat) would look something like:
The most common mistake made is that people put Claw or Steady Shot as #1. In which case the other shots/abilities are NOT
used.7. I/my pet am/is spec XXX but the shot/pet rotation says shot/ability YYY is used but I/my pet don't/doesn't have that.
If you make changes to your or your pet's talent points you need to edit the shot/pet rotation yourself. The spreadsheet doesn't do this automagically for you.
Also, there is no restriction to what ability you can put in a rotation. I haven't put in a ton of foolproof checks to make sure that you don't put Readiness in the rotation if you don't have talent points in it. Check it yourself.8. I believe talent/ability/item proc XXX is not modelled correctly.
Good! Now please post in this thread and explain why and most of all HOW it should be modelled. But before you do, make sure you really have something new and have enough evidence (logs and/or screenshots) to prove it. If you are correct I will be more than happy to correct the spreadsheet.9. What is the Rotation Test tab?
The rotation test tab is an alternate way of seeing how your shot rotation is used. It uses the same priority queue that the Shot Rotation tab does, but prints out how the shots are used. It accounts for the global cooldown and avoids overlapping abilities (i.e. using Bestial Wrath too soon after the last one if you have Readiness).
I originally made this to verify whether the frequency calculations on the Shot Rotation were accurate enough. They seem to be within 1-2%, so there is usually little reason to use this tab. There's an option on the Settings tab to use the calculations from this page as basis for all calculations instead of the frequency logic from the Shot Rotation tab.