I've seen no indication that they plan otherwise, but I'm not sure I value it more than 30 second HoJ's and the upcoming 11 point prot talent.
As it stands, for 2v2, my experience is is only 2310ish at max as a pally/warrior, but some of the harder teams for us were dru/lock, mage/rogue(if they have half a brain), and restokin/rogue. Dru/lock I'd probably prefer the HoJ, but I rarely found myself out in the open long enough unless the druid positions poorly and we try and swap+train him down. Even then, he usually dies before another HoJ would be up. Now for rogue/mage and rogue/restokin, it's clear how Divine Purpose would help a ton, and I imagine with mutilate rogues coming back some, it would be even more valuable to mitigate that 10% bonus they get with imp. ks.
Moreover, there is a lot more you gain from 22 in ret that we'd have to weigh against all that you gain from going down in prot. Then apply it to each bracket. Obviously can't just examine each talent and call it a day.
As far as the 11 point prot talent, shit I hope you're right. It would make my week if they actually put in something there. If it is useful then consider the entire month to be a great happy time. Either way, I'm not going to hold my breath.
We'll see what's up when/if they introduce a talent there.