Pocket Guide to WOTLK (Updated for 3.3)
Posted 08 September 2010 - 02:27 AM
Posted 08 September 2010 - 12:13 PM
Does anyone open up with Ambush? or is that just a bad idea compared to pre potting
Depends on the fight. On some, you can prepot and stealth with a macro and THEN ambush (Saurfang comes to mind). I still prefer opening with garrote as mutilate whenever possible simply because I "tested" other openers and sometimes, you lose a couple of seconds of HfB because a bleed isn't up instantly.
Posted 13 September 2010 - 02:05 PM
So i have been thinking of this for a bit. And i came to one question concerning the prepot idea. If your raid were to BL about 10sec into the pull, you would only be getting a minor uptime of your pot while lusted. Now if you were to not prepot but instead use a pot while BL is up for maximum uptime would it out damage a prepot?
What im really asking is [(Prepot)+(BL)+(Later Pot)] vs [(Pot+BL)]
*This is all placed in the first 1min of a fight where a pot is still on cd.
I think this question is a little more worthy than it first appears, though I do agree that 2x 500 haste (even if the 1st isn't with ideal buffs) is the better way to go.
An enormous source of Mut. damage is from poisons (obviously), but if we look at when those poison procs. occur, it's largely b/c of the Envenom buff. Barring impossibly good RNG, it's not possible to keep Envenom up 100% of the time... outside of Hero., at least. The first thing that needs to be taken into consideration is the multiplicative nature of Hero. (which is the case, unless what I've read is incorrect), wherein 500 haste rating is effectively more than that ([haste %*1.3]+30%). At this point, does relentless strikes (and this question will be largely gear dependent) generate enough additional energy to allow for 100% Envenom uptime? If it does, the additional Mutilates w. Envenom up will generate a significant amount of poison damage that wouldn't exist w/out Pot+Hero. Enough damage that, just maybe, because of Hero's multiplicative nature and the potential to push for 100% Envenom uptime the comparison is marginal.
Because of this, I do find definite value to potting during Hero, though not enough to warrant ceasing to pre-pot.
Sadly, I'm still running DBW as one of my trinks., though potting during 2/3 DBW buffs is a worthwhile use in most cases.
Posted 13 September 2010 - 03:29 PM
- Sindragosa -> ahhahahahahaha
Actually, pre-potting and re-stealthing on Sindragosa is impossibly easy. You're are not put into combat and the aura doesn't start until she actually lands. Simply mount up on the stairs and ride to where your guild fights her (mine goes to the opposite side) if yours fights on the stairs simply don't mount. When you're in position, simply stealth to start the Overkill buff and open on your choice of moves when she lands. Even though we fight her on the far side, I always have several seconds where I'm standing around waiting for her to land in front of me in which I can stealth/tricks/pot/etc.
I no longer subscribe to the Official WoW Magazine.
"Apologies without change are what you would expect from an alcoholic, not a major business venture."
Posted 17 September 2010 - 05:47 AM
Even if you were ideally geared, the EP you get with 45 ArmPen would never come close to comparing to 180 AP. I am a tiny bit conflicted though, because my guild leader seems so sure of this (and he is ideally geared and seems knowledgable on his class). Is he just plain wrong on this one, or would there be gear combinations or boss situations where this would be optimal?
EDIT: Ok, now my guildmaster says dps doesn't matter. Damage matters.
What is he talking about? What is the difference between DPS and damage?
Posted 17 September 2010 - 09:03 AM
So unless you want to get a benefit of a guardian elixir; flask is always better.
Posted 17 September 2010 - 01:22 PM
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