Something that I think we should start looking into is: how good is enrage for our dps? Their are plenty of fights with aoe damage or raid damage of some sort and we can anticipate that its not a trend thats going away. Add to this that high end gear now is VERY heavy in hit and expertise and you end up in a situation where taking points out of precision or weapon mastery may be beneficial as extra hit/expertise past cap is niegh useless.
So the issues to address are these:
1 pt in enrage > 32 hit rating past cap?
1 pt in enrage > 1 pt in improved execute?
Now we can only do this on a case to case basis for bosses obviously as Patchwork will have 0% uptime for enrage but loatheb may be >50% uptime. Also, just how good is imp execute and does it beat 1 pt in enrage on the average (or even on specific boss encounters that are dps checks). I think if your concentration is on 25 man raids dropping a point in rampage makes this discussion immediatly relevent even for those not reaching and breaking the hit/expertise soft caps.
I wouldn't remove the point in rampage, because the 45 yard limit can be reached (4H, Adds on Thad). Removing the point would also hurt your raid in 10 mans unless you're assuming that you always carry a feral druid. So rather safe than sorry I'd just keep the point there.
Now I've been playing around with trying a couple of PvE builds, but given our tanking shortage -- it's been hard for me to test them.
18/51 is pretty much the standard build, but the last 4 points can be put anywhere.
This leaves the following talents possibilities to put those last 4 points:
Intensify Rage (3)
Improved Execute (2)
Furious Attacks (2)
Heroic Fury (1)
Anger Management (1)
I'm going to write down the list of current wrath bosses and try to create an approximate uptime for Enrage. If you want to provide input on the tuning please comment. I'll try to run a WWS and see if I can gauge Enrage uptime that way next Naxx clear I do or if someone has one with the enrage talent.
Malygos - 15% (breaths, vortex)
Sartharion - 10% (adds, probably higher with more drakes up)
Stone Watcher - 10% (AoE)
Noth - 15% (adds, curse, adds aoe)
Heigan - 20% (disease)
Loatheb - 30% (Deathbloom, ID)
Raz - 10% (Shout)
Gothik - 5% on Living, 10% on Dead (Adds) [Does the AoE stat debuff trigger it?]
4H - 45% (Marks, Meteor, Spells)
Anub - 10% (Critters, Impale)
Faerlina - 10% (AoEs)
Maexxna - 10% (Adds)
Patchwerk - 0% (Could the slime trigger it?)
Grobbulus - 5% (Adds, Mutating - You probably couldn't dps that much if it even triggers)
Gluth - 5% (Decimate, Adds)
Thaddius - 20% (Mini Boss, Chain Lightning)
Sapphiron - 80% (AoE Pulse, Blizzard)
KT - 5% (Frost Bolt, Frost Blast)