Posted 03 December 2008 - 12:16 PM
I'm pretty sure Deatwish and Wrecking Crew don't stack (at least last time I tried was last build on PTR before expansion came out). So no, a xx/21 build isnt viable if you plan to replace Bladestorm.
Rotation is not really a rotation as many noticed, but rather a "use on opportunity" style.
If you have both Execute and Overpower up always prioritize exe, since after it you'll still have 10 rage spare, and I found more worth to use exe AFTER Mortal Strike but just if MS was up.
During short fights like trash pulls you can either swap to bers stance or stand in battle rending more than a target and then using BS/TC (thunderclap does good damage if there are 5+ mobs since there is not anymore a target limit), isnt worth putting points in imp TC anyway.
The priority list is more related to what you do have on cd. Slam is simply a filler for when you have rage and nothing procced. MS>Execute>Op>Rend>Slam and i try to refresh rend after an Exe or when MS is on cd.
A swing timer can be helpful to check WHEN you'll be getting next hit (=next rage income), especially when you have to choose between MS and Exe if both are up.
I don't agree that expertise isn't necessary cause I wouldn't trade a miss on execute/MS nor slam or white damage to get an overpower since it's still a reduction in dps and a waste of gcd.
As stats I found hit/expertise as close to cap as possible then stack Crit especialy if you wear an axe.
Strenght and ArP are close in values, but str scales linearly while ArP still have small increasing returns.
Haste is the only way to slightly increase SD procs. Not much overall but a faster rage generation can help filling the gcds, and it is multiplied by BF bonus and wf/bl so its value in raid is a bit higher than unbuffed.
Also if you are able to use every gcd you maximize your hit ratio and have more chances to proc sudden death.
Itemization is still for entry level raids, so few stats and high values, too much stamina and few sockets. The ilvl is not always the thing to consider.
Leather still has some very good upgrades compared to plate due to this spreading of stats (hit, crit, haste, arp, agi, pure ap and less stamina), attt gives some more ap on plate, but in therms of raw dps this favour furys over arms (or dualwielders in general).
I think the more the itemization grows the bigger will be the gap that will make us prefer leather over plate, actually is not a big gap anyway.
Overall Fury does more damage than Arms generally, but arms can do insane damage if you get good luck: chain exe+op procs, lucky crits etc.
RNG plays an important role since for the same fight i noticed a difference of more then 10% damage between 2 identical attempts.
Arms probably need more procs with internal cooldow (maybe 30% chance on any bleed damage and less reduction from unrelenting assault, or a 15% chance for SD) since latest changes to TG yellow penalty definetly put fury up by a quite noticeable margin.
Warriors in general are doing very good dps, sometimes hunters and rogues can come close, but ranged can only beat you on situational fights where you have to abandon melee spots.